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hair
by Bram Boco Sels
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3DTOTAL PUBLISHING
Correspondence: publishing@3dtotal.com
Website: www.3dtotal.com
Beginners Guide to Digital Painting in Photoshop: Characters. 2015, 3dtotal
Publishing. All rights reserved. No part of this book can be reproduced in any form or by
any means, without the prior written consent of the publisher. All artwork, unless stated
otherwise, is copyright 2015 3dtotal Publishing or the featured artists. All artwork that
is not copyright of 3dtotal Publishing or the featured artists is marked accordingly.
Every effort has been made to ensure the credits and contact information listed are
present and correct. In the case of any errors that have occurred,
the publisher respectfully directs readers to the
www.3dtotalpublishing.com website for any updated information and/or corrections.
First published in the United Kingdom, 2015, by 3dtotal Publishing.
3dtotal.com Ltd, 29 Foregate Street, Worcester WR1 1DS, United Kingdom.
Soft cover ISBN: 978-1-909414-14-3
Printing and binding: Everbest Printing (China)
www.everbest.com
Visit www.3dtotalpublishing.com for a complete list of available book titles.
Deputy editor: Jess Serjent-Tipping
Proofreader: Melanie Smith
Lead designer: Imogen Williams
Cover design: Matthew Lewis
Designers: Matthew Lewis, Aryan Pishneshin
Managing editor: Lynette Clee
Contents
Introduction 08
Getting started 10
Setting up your canvas
12
20
28
36
42
62
72
Character generation 80
Body type and skin
82
88
Painting hair 96
Designing a costume 104
Pose and background
112
181
Accessories 185
Breakdown gallery 188
Glossary 210
Meet the artists 220
Index 221
Painting hair
Techniques for painting hair and creating a brush to speed up the process
,,
,,
by Bram Boco Sels
Step 01
F
ive different hairstyles, each generating a different back story
01
D
ont think about individual strands, but look at the large shape
of the hair and think about how it would react to light
02
C
oloring the hair is a lot less difficult if you make sure your
values are correct
03
Step 03
Step 02
Character generation
97
PRO TIP
Step 04
A mask of hair
Set spacing to 1%
M
asking the hair is great to get some gradients going, but keep in mind that youre not creating a hairpiece!
04
C
hanging the brush mode to paint on
Overlay in the current layer
H
air is grouped in locks that are draped around the head in different directions
05
Step 06
Color as a statement
Step 05
06a
C
oloring the beard with a salt-andpepper tone
Character generation
06b
99
PRO TIP
07
U
sing Lighten and Darken as painting modes to pull it all together
08
Step 08
Controlling the light
Every now and then its important to step
back and see the bigger picture. When the
first thing you notice is individual strands of
hair, youre probably doing something wrong.
No haircut is perfect,
there will always be a few
hairs running against the
stream
A trick to help avoid this is to select a big,
soft brush, put its painting mode on Lighten,
pick a light color, and sweep it over the parts
of the locks that are turned towards the
light. Then put the painting mode on Darken
and do the same with a darker color on the
darker parts. This can really help to pull it
all together. Dont go overboard with this
technique though; keep your values in check.
Step 09
Theres perfection in imperfection
No haircut is perfect, there will always be a
few hairs running against the stream. And
thats a good thing; by recreating those little
rebel hairs in a layer on top of the haircut,
youll make it look alive and convincing.
Look at the arrows in the top part of image
09 and see how the red arrows show the
general direction of the hair, while the white
arrows take different roads. These little hairs
still get shaded the same as the others, but
because they move in other directions they
stand out and make the hair more interesting
to look at. In some cases, its even a good
idea to group some of them together to
create one or two big, rebel hair locks.
A
haircut becomes a lot more convincing if a few hairs stray away from the path
Character generation
09
101
PRO TIP
Use reference!
The age-old discussion of whether or not a real artist
needs references is a redundant one. Millions of artists
throughout history have used references, and to great result
at that. Its not a question of whether or not you should use
it (you should); its a question of how you should use it.
Basically there are two different ways. The first is to
look for a reference (be it photographs or en plein
air) and make an exact copy of it. Its a great way to
learn and its a whole art form in and of itself.
The second way, which is used by concept artists all
over the world, is to create something from scratch but
get the right information from the right resources. In this
case, I browsed through freetextures.3dtotal.com for
a hair reference (first image on the right here).
collect in it: the way hair flows, how tiny hairs get highlighted
and stick out, the way the hair shapes around the head, and
U
se reference photos to your benefit when painting theres a lot of valuable information to be found in them
Step 10
Moving the hairline
At this point I felt the hairline of my character
was a bit off. I wanted him to look just a
tiny bit younger so I decided to move his
hairline forward and introduced a bit more
brown into it. I move the hair line forward
by selecting it with the Lasso tool and then
pressing Ctrl+Shift+C (to copy merged),
and Ctrl+V (to paste). Now the entire hair
line is in a new layer, which I then nudge
forward with the arrow keys. Afterwards I
only need to erase the edges with a soft
brush and paint in some new hairs here and
there to make it fit with the rest of the head.
I used the Overlay mode on my brush
to push the volume and to make the
beard fuller. I also lightened the left
side of the face and painted some
extra tiny rugged hairs on the transition
line between the skin and beard.
Its a matter of going with your gut, letting
the image rest for a while, and picking it
back up again later on. Keep at it and soon
your character will be ready to hit the town.
I move the hairline forward and introduce more brown to make the character feel a bit younger
10
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