The Uses and Gratification Theory is a popular approach to understanding mass communication. Their theory places more focus on the consumer, or audience, instead of the actual message itself, by asking what people do with media rather than what media does to people. It assumes that members of the audience are not passive but take an active role in in interpreting and integrating media into their own lives. The theory also holds that audience are responsible for choosing media to meet their needs. The approach suggests that people use the media to fulfil specific gratifications. This theory would then imply that the media competes against other information sources for viewers gratification. Overall four main reasons: Knowledge/information: People seek knowledge from the media they use Relaxation/entertainment: People may want to relax, take a break from their lives and be entertained by magazines or television Social Interactions: People seek information about their friends and social interactions that will take place. For example, social networking sites such as Twitter or Facebook, may provide information for social gatherings. Escapism: People want to escape their own lives. This can take the form of many different types of media rom reading a magazine to sitting watching a television programme. Personal identity: People may also want to relate to the desirable characteristics of people in the media. They will then apply it to their real life to become a better person.
Uses and gratification for my horror sequence
Information: Since horror film are usually set in a normal town or village, to create contrast and juxtaposition, the audience members may find securely in knowing what to do in the unlikely event of it happening to them. Or knowing what kind of thing victims do and make sure they do the opposite, to avoid confrontation or dark end to their life. Curiosity is what I hope people will feel when they see me final
production, as my storyboard and script show a good indication
of what it is. Personal Identity: In horror films most of the characters (usually the supporting) are in danger for the majority of the film. During these moments in which they are, the characters generally show personality traits that wouldnt have come out if they werent put into a dangerous situation, such as bravery, intelligence and desire. The audience members in return may want to copy their character arc, to become better people, or they may judge whether the actions of the characters in the film were right or even reasonable. Entertainment/Escapism: In the horror genre, people may put themselves in the position of the different characters to escape their own lives and enter a fictional one. Some people may want to live in the world that inhabits the characters, or maybe some people want to live out their wildest fantasies and be the serial killer in a slasher film, or any type of antagonist. To some, and a lot of people, entertainment is a good way for people to enjoy their free time and let them get away from the hard struggles of everyday life. In addition, just by watching my production, the audience gets to spend two minutes watching a sequence which they could get themselves absorbed in if it turns out to be any good. Social Interactions/Integration: If audience members saw the sequence, they may want to talk about it after and discuss what the hidden meaning is and talk about the protagonist, etc. Maybe conversations will be about the main character and trying to learn in depth about his psyche.