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Alexandre Andrivet
I n d ex
Acuity (New Power)
Bestow (New Power)
Blunting (New Power)
Broadcast Empath (Expanded Power)
Claws Being (New Power)
Crystal Production (New Power)
Damage Absorption
Damage Capacity (New Power)
Darkness (Usage Clarification)
Data Storage (New Power)
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for a
chocolate
ending
Co n te n t
Ac u i t y
Author:
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Acuity
This
Acuity
Powers
The
Acuity
B e s tow
Author:
The
For
each Power or Skill bestowed, the bestower must pay the abilitys
Advantages
Shifts).
The
Bestow
Blunting
Author:
This
puncture-proof body armour, such as the costumes of some superheroes and early generations of concealable body armour.This Power
turns RAPs of Killing Combat inflicted upon the Character into RAPs
APs
Remaining
The
B ro a d c a s t E m p a t h
Author:
Sbastien Andrivet
Mental Power
Link: WILL
Range: Normal
Type: Dice
Base Cost: 20
Factor Cost: 05
The
The
Effect
targets MIND
One step
Two steps
Three steps
Thus,
the full MIND score of his target, but less than twice the policemans
MIND.He chooses to move up the cops Attitude two steps - from
Suspicious to Friendly. The policeman is now willing to discuss the
matter and will probably let the Character go after a stern lecture and
a warning.
The
Effect
targets MIND
Character will not necessarily realise that they are affected by these
C l aws B e i n g
Author:
Sbastien Andrivet
This
Depending
Characters
C r ys t a l P ro d u c t i o n
Author:
Pufnstuff
This
The
Specific
applications include :
Objects
Those
Crystal
Characters
D a m a g e Ab s o r p t i o n
Author:
Physical Power
Link: BODY
Range: Self
Type: Dice
Base Cost: 75
Factor Cost: 08
This
Every
The
The
Damage
Author:
Damage
While
Damage
For
D a rk n e s s
Note
Langendorff
The
There
Other
Darkness Power quandary, but there are a bit more akin to house
rules than interpretation of whats in the rulesbook.To wit :
The Eastern variant is that the OV for the Characters who cant see
in the Darkness is increased by APs of Darkness, and they are
automatically Blindsided - a flat modifier - by opponents whom
they cant perceive.
The Western variant is that any Character within the Darkness field
whose vision is blocked has the OV of all physical Actions
increased by the APs of Darkness.Likewise, any Character whose
vision is blocked and who attempts to target a Character or object
within the Darkness field has his OV similarly increased.
(Characters in the Darkness field attempting to target another
Character or object within the field have the OV increased only
once.).See Eric Langendorffs rules file in the Yahoo!Group for
more.
D a t a S to ra g e
Author:
This
Data
reduces Base Cost to 1 and eliminates the bonus +20 APs of Data
that the Power typically begins with.The Increased Capacity Bonus
adds 4 APs to the starting Bonus APs for each +1FC; for example, +8
Increased Capacity (for a total beginning base capacity of +28) would
cost +2 FC.
APs of Data
Data Capacity
Examples
Single-Side Single Layer
22
4 GigaBytes (GB)
25
32 GB
30
1 TeraByte (TB)
39
500 TB
40
1 PetaByte (PB)
43
8 PB
Internet Archive as of
2004 (300 TB)
250 PB
60
1 ZetaByte
61
2 ZB
Information density of 1
gram of DNA (2.25 ZB)
*Different
Estimates
Developers
Dispersal v2
Author:
Sbastien Andrivet
Mental Power
Link: WILL
Range: Self
Type: Auto
Base Cost: 100
Factor Cost: 02
This
Characters
Force
In
Dispersal
Two
The
Wallpass
Only
E l e c t ro m a g n e t i c P u l s e ( E M P ) v 1 . 1 . 1
Author:
Bryant Berggren
Helper(s): Unknown
Physical Power
Link: STR
Range: Normal
Type: Dice
Base Cost: 20
Factor Cost: 03
This
Developers
EMP Shielding
Author:
Bryant Berggren
Helper(s): Unknown
Physical Power
Link: BODY
Range: Self
Type: Auto
Base Cost: 05
Factor Cost: 04
This
EMP
E n h a n ce d I n i t i a t ive v 1 . 1
Author:
Andrivet
Mental Power
Link: INT
Range: Self
Type: None
Base Cost: 18
Factor Cost: 01
APs
The
Base Cost is based off the Lightning Reflexes Advantage, and the
Note:
Enhanced Reaction.
E x t ra -S e n s o r y Tra c k i n g
Author:
Chris Cottingham
This
The
Note that this Power does not immediately reveal the quarrys
location, as Life Sense or Detect might.The Power reveals the trail,
the Power user must follow the trail step by step to arrive at the
targets current location.
The
OV/RV are the quarrys INT/MIND.Any active APs of Mind Blank are
added to RV while Obscure adds to OV and RV.A +2 CS OV/RV
penalty applies if the Character is unfamiliar with the quarry.(GM
discretion on what constitutes familiarity with a quarry, it may be
through a personal relationship, through a prior psychic contact such
as a telepathic communication or a vision via Precognition or
Postcognition, etc.).If the Character has a limited familiarity, or is
operating from a detailed description and/or a photograph, then the
OV/RV penalty is reduced to +1 CS.
RAPs
Extra-Sensory
F l u i d Fo r m ( O n ly To S q u e ez e T h ro u gh )
Author:
Sbastien Andrivet
This
Squeeze Through Limitation means that APs of Fluid Form are only
useable to pass through small passages and holes, or fit into small
spaces.The APs are against on the Shrinking table to get a sense of
what is possible.
For
to fit through any aperture, or hide into any space, something the size
of a house cat could reasonably fit in - since house cats have 5 APs
of Shrinking.Such movement is performed at a speed of 1, unless
the Character also has a +1 FC bonus from a suitable movement
Power (such as Running) to have it apply to Squeezing movement.
None of the other effects of Fluid Form apply.
Character can have both Shrinking (often Always On) and Fluid
young.
Fluid
bones (or being an invertebrate !), but can also be used to describe
Characters who have a very limited form of Fluid Form or Anatomical
Separation, some advanced form of circus contortionist training, etc.
Designers
Fo rce Wa l l v 1 . 4 . 1
Author:
The
Force
Force Wall at Normal Range (not just around himself), and changes
the Action Type to Auto/Dice.Projecting a Force Wall at Range
allows the user to entrap another Character within a bubble.Trapping
an unwilling target is a Dice Action with an AV/EV equal to the
Characters Dex/APs of Force Wall, and OV/RV equal to the targets
Dex/Str.
Force
If
phase take place at the end of the Initiative order as if the Character
had been Intimidated (although no other effects of Intimidation apply
as a result of this effect).
Players
Force
of a Force Wall (defined at the time the Wall is created) may freely
Attack targets on the other side of the Force Wall;
Hardened Defenses (+3 FC): Force Walls with Hardened Defenses
are not breached unless they accumulate damage equal to their APs
of Body (i.e., their Current Body Condition reaches 0);
Continuous (+1 FC): RAPs of damage to the Wall are not applied
to the Power itself so long as the user spends one Automatic Action
each phase to maintain the Power.
Force
Limitations:
Force Wall Loses 2 APs Per Breach (-1 FC);
Force Wall Loses 4 APs Per Breach (-2 FC);
Force Screen (-3 FC): Force Wall loses 1 AP per RAP of damage
taken to the Wall;
Wall Only (-2 FC);
Psychic Feedback (-1 FC): any RAPs of damage applied to the Force
Wall are used as the AV/EV of an immediate Mental Attack using
the Int/Mind of the Power user as OV/RV. RAPs scored on this
Attack are taken as Mental Bashing damage against the Power user.
Developers
G e o f o rce v 1 . 1
Author:
Sbastien Andrivet
Mental Power
Link: INT
Range: Normal
Type: Dice
Base Cost: 20
Factor Cost: 06
This
Modified
These
I n te r f a ce ( E x p a n s i o n )
Note
The
foes like Iron Man, not allowing them an opportunity to resist the
control of even a single AP of the Power.While his APs of Interface
would still be overwhelming, here are some clarifications to make the
Power slightly fairer.
While
If
Trying
K i n e t i c Ab s o r p t i o n ( S t r u c t u ra l o n ly )
Author:
Sbastien Andrivet
This
Designers
Still,
L i gh t n i n g I m m u n i t y
Link:
BODY
Range: Self
Type: Auto
Base Cost: 05
Factor Cost: 04
This
Designers
notes: This Power has been used for years and never really
M a s s E f f e c t Powe r s
The
the Mass Effect games have not been integrated in this document,
since they are quite universe-specific (though the Stagger Power below
was originally developed for Mass Effect weaponry).They can instead
be found in the main Mass Effect articles.
Numb
Author:
Sbastien Andrivet
Physical Power
Link: STR
Range: Normal
Type: Dice
Base Cost: 25
Factor Cost: 05
This
When
P h o to g ra p h i c Re Wl exe s
Author:
Sbastien Andrivet
This
The
Physical
Some
If
the GM accepts, some Powers that are actually Skills (i.e., they
When
Like
lost, however - they can be used to buy the Skill or raise DEX as per
normal Character Advancement.
Unlike
fighting skills for the OV bonuses does not fade, nor does the ability
to imitate specific movements from a studied Character.However, at
the GMs call an opponents fighting style may have changed enough
since he was last studied that the Character with Photographic
Reflexes cannot use the OV bonuses until the opponent has been
studied again.
Example
Since
Kung Fu Lads skill as long as possible and work out to keep the
necessary muscles, suppleness and so on.Each week for twenty
weeks he spends 10 HPs to keep his Martial Arts at 10 APs.He has
chosen to spend a total of 200 HPs on the Martial Artist skill - thats
hard work and real training.Before seeing Kung Fu Lad the Street
Mime had no Martial Artist skill, so those 200 HPs slowly pay for the
125 HPs entry fee to buy Martial Artist using the standard Character
advancement rules.The first AP costs 60 HPs, so after 185 HPs spent
he has Martial Artist: 01, and 15 extra HPs remaining to buy the next
AP.
At
Note
Skills higher than anybody he ever Adapted a Skill from - for instance
purchasing Artist (Juggling): 06 although he never Adapted any Artist
(Juggling) Skill higher than 5 APs.The Recall Power and the Data
Storage Power do not allow for longer retention of the APs of Adapted
Skills - Photographic Reflexes is committed to muscle memory instead.
This
Designers
simply giving them high DEX and numerous Physical Skills.The point
of Photographic Reflexes is to add the following points :
Characters with Photographic Reflexes have to locate and study
people who are actually good enough in the given skill.This is
unimportant for NPCs but if PCs are to have this one this is part of
the fun.They also have to find ever-tougher Characters and
specialists.
Photographic Reflexes provides an advantage against people the
Character has specifically studied.Its one of the big aspects of the
ability as depicted in comics.
Characters with Photographic Reflexes can get pick-up skills and
then never use them again, particularly non-standard background
skills sometimes found in writeups such as Artist (Cooking).
Some skills are not Skills a Character with Photographic Reflexes
watches a great basketball game, learns the killer shot that won the
match - now they have a power that simply allows them to redo
that specific gesture over and over again, as often as they like.If
they later want to talk with some street kids on a playground about
the murder last night, the ability to do that is a guaranteed icebreaker.A psionic with this ability can copy a surgical procedure
from a top surgeon to save someones life, and then delete the
skills from their mind.
There is also the matter of Skilled Powers.A Character with
Photographic Reflexes would be able to duplicate abilities such as
the missile Reflection/Deflection trick some superheroic martial
artists use.
Powe r Re s e r ve ( Z o o m o r p h )
Author:
Sbastien Andrivet
Link: WIL
Range: Self
Type: Auto
Base Cost: 10
Factor Cost: 10
This
S h o c kwave
Author:
Sbastien Andrivet
RAPs
The targets AVs and movement rate are all reduced by the RAPs
inflicted by the Shockwave Dice Action.This concerns all AVs
(Physical, Perception, Mental, Character Interaction, etc.) and
movement rates (Running, Swimming, Flight, DEX-derived running
speed, etc.)
On the Phase that follows the Shockwave Dice Action, targets can
attempt to shake the RAPs inflicted by the Shockwave attack.This
is a Dice Action using DEX/STR against the RAPs gained by
Shockwave ; each RAP erases one RAP inflicted by the Shockwave
Dice Action.
The RAPs inflicted by Shockwave automatically fade, at the rate of
2 RAPs per Phase.This is on top of any RAPs gained by a Dice
Actions to shrug the effects off.This fading effect takes place at
the very end of the Phase, once all Actions have been resolved.
It
Some
may also have a Bomb Power that is Combined with their Shockwave
Power.
Designers
Though
S h o tg u n B l a s t
Author:
Sbastien Andrivet
This
The
and is listed immediately after the Power for instance Shogun Blast
(Range 03): 05.
In
Designers
over and again Projectile Weapons has no Range and uses the listed
Range instead and Advantage: Scattershot.This makes the game
stats for shotguns much briefer.
S k i n A r m o r ( U s a g e c l a r i Wi c a t i o n )
Author:
Skin
Sbastien Andrivet
This
As
S p i r i t S te e d v 1 . 1
Author:
Mike Winkler
This
When
summoning their spirit steed.It will then appear within 2APs of the
Character at the location of their choice.The steed will respond to
the verbal commands of the Character and perform as they command
within the limits of its abilities.Any attacks performed are Ramming
Maneuvers using the APs of Spirit Steed as AV/EV.
Example:
The
steed may also travel as far as of its APs in ways that involve
minor aberrations of physics, subject to GM approval; a spirit steed
might run up walls or make seemingly-impossible leaps, but not pass
harmlessly through walls or teleport past obstacles.At no point can
the steed travel more than its APs of power away from the Character.
The
BODY and STR of the spirit steed are equal to the invoking
At
Spirit
Amphibious (+2 FC), Flyer (+2 FC), Malleable (+10 BC), and Distinct
Entity (+2 FC)
Amphibious: The steed can travel on land or water with equal
facility.
Flyer: The spirit steed is a flying form such as a giant eagle, winged
horse, or a flying carpet.
Malleable: The Spirit Steed can be cosmetically altered with each
invocation.A sporting gear Spirit Steed could be of any general
type (rollerblades, skateboard, kite board, skis, snowboard, etc.)
while a motorcycle steed could be of any make or manufacture or
even a unique design.While the appearance may vary from one
invocation to the next, the game effects of the steed remain the
same.
Distinct Entity: The steeds STR and BODY are equal to the invoking
Characters Spirit, not his Current Spirit Condition, and damage to
one does not sympathetically harm the other.
The
user can also purchase other Powers to be used with the steed, if
Split v3.7
Author:
Gareth Lewis
This
Example:
an Energy Blast of 8 APs, could split into three separate beings, each
of whom would possess all Attributes at 4 APs and 6 APs of Energy
Blast.
Duplicates
The
Its
Additional
AP Loss
-1
2-3
-2
4-7
-3
8-14
-4
15-29
-5
Stagger
Author:
Sbastien Andrivet
The
Mechanically,
Stagger
When taking the Stagger Power for a Character, the Player must
specify two Defensive Powers that are allowed to increase the RV
of the target.Common examples include Density Increase, Growth,
Joined, Flame Immunity, Lightning Immunity, Skin Armour, Cold
Immunity, Shade, Force Field, etc.Further allowable defenses can
be selected, each effective defense beyond the first two lowering
the BC by four.
RAPs
The targets AVs and movement rate are all reduced by the RAPs
inflicted by the Stagger Dice Action.This concerns all AVs
(Physical, Perception, Mental, Character Interaction, etc.) and
movement rates (Running, Swimming, Flight, DEX-derived running
speed, etc.)
If the Stagger Dice Action gains more RAPs then the Weight of the
target in APs, then the target is Knocked Back by zero APs.
On the Phase that follows the Stagger Dice Action, targets can
attempt to shake off RAPs inflicted by the Stagger attack.This is a
Dice Action using DEX/STR against the RAPs gained by Stagger ;
each RAP erases one RAP inflicted by the Stagger Dice Action.
The RAPs inflicted by Stagger automatically fade, at the rate of 2
RAPs per Phase.This is on top of any RAPs gained by a Dice
Actions to shrug the effects off.This fading effect takes place at
the very end of the Phase, once all Actions have been resolved.
Stagger
Designers
Stagger-type
Readers
The
on the precedent of having a Player-chosen taboo substance for XRay vision.The goal of this approach is to avoid having a large array
of Powers with Stagger-like effects - like the array with Energy Blast,
Mental Blast, Projectile Weapons, Laser Beam, etc. which are
essentially the same thing with different descriptors.Stagger-type
attacks or much less prevalent than straight damage effects, and having
an array of them would be noise.
This
S t re tc h i n g
The
It
S u b j e c t ive Re a l i t y ( a k a I m a g i n a t i o n G o n e
Kablooie)
Author:
Mental Power
Link: MIN
Range: Special
Type: Auto
Base Cost: 100
Factor Cost: 01
The
way that reality works for the Character with this Power is
When
When
Sys te m i c A n t i d o te
Author:
Sbastien Andrivet
Systemic
Systemic
In
For
Possible
Designers
Te m p e ra t u re Co n t ro l
Author:
Sbastien Andrivet
Mental Power
Link: WILL
Range: Normal
Type: Dice
Base Cost: 20
Factor Cost: 04
This
The
This
: Only to Generate Heat (-1 FC), or Only to Subtract Heat (-1 FC).
The volume of effect can be expanded by a cumulative +5 APs for
every +1 to the Powers Factor Cost.
T i m e S l ow v 1 . 4 . 1
Author:
Danielle Mendus
Mental Power
Link: WILL
Range: Normal
Type: Auto/Dice
Base Cost: 75
Factor Cost: 06
(Note:
Time
passes for them.Such a Character will age, heal and consume food
and air at the same subjective rate.
For
themselves for two hours (11 APs).For them, 3 APs of time (11 APs
- 8 APs), or 30 seconds, pass.
To
While
APs (or RAPs, if the Character resists) of power.The APs (or RAPs)
are also added to the OV of any opponent the Character attacks while
in stasis.The Character may participate in combat, but only
experiences a single Phase every 0 APs of time plus APs of Time
Slow.Therefore, a Character with 3 RAPs of Time Slow acting on
them experiences a Phase every 3 APs (30 seconds, or every 8
normal Phases).A Character may declare and take actions normally,
but suffers the OV restrictions mentioned above.In addition, the
RAPs of Time Slow affecting the Character are subtracted from their
Initiative.
The
stasis effect lasts for as long as the Character with the Power
This
Defense (+2 FC) which allows the APs of Time Slow to be added to
the Characters RV against Aging Attacks.Time Slow may also be
bought with the standard Limitation Self-Suspension Only (Base Cost:
5, Factor Cost: 1, Range of Self).
T i m e S to p v 3 . 2
Author:
Danielle Mendus
Mental Power
Link: WILL
Range: Special
Type: Auto
Base Cost: 75
Factor Cost: 08
This
stopping time for the world around them.While outside of time, the
Character is separated from the rest of the space/time continuum.
They cannot affect anything in the normal timestream.The number of
Phases a Character with Time Stop may stop time is equal to their
APs of Time Stop.
The
This
Developers
the following Limitations: Fatiguing (-2 FC), Usable on Others (+5 FC),
Cannot Substitute for Physical EV (-1 FC), Miscellaneous: Touching
anything not similarly stopped is an automatic Charging Attack (-2
FC).This handles the duration (Fatiguing hurts), movement, Initiative
changes, ability to notice odd stuff, dodging out of the way, and the
inability to touch things (you can, itll just hurt you and the object).
It does *not* handle multiple actions in the "conventional" sense
(which is fine, because DCH doesnt like that), but you get the
equivalent effect with high AP values (Pushing too, probably) and a
big-time Multi-Attack.)
U l t ra -Vi s i o n
Author:
Sbastien Andrivet
Mental Power
Link: INT
Range: Normal
Type: Auto
Base Cost: 10
Factor Cost: 01
This
The
Limitations : Night Vision Only (-5 BC), allowing the Character to see
in the dark but not underwater and not including the ability to spot
Invisible objects with this Power, and Light Amplification Only (-5
BC), allowing the Character to see in anything but total darkness (as
some light, however dim, is required for the Power to work) and
underwater but lacking the ability to see Invisible objects.
U n p re d i c t a b l e
Author:
Gareth Lewis
The
Detection.
This
Ve r t i g o
Author:
Gareth Lewis
Factor Cost: 07
Vertigo
The
the OV/RV.RAPs are subtracted from the targets DEX, AVs and OVs
(Physical, Mental, and Mystical), and their Initiative, while under the
effect, and if the DEX is reduced to 0 the target is unable to act.
Even if they can act, any Physical movement Powers they possess are
also reduced by the RAPs.
The
Action to maintain it, and the target remains within Range.When the
target is freed from the effect, either by leaving Range (which under
their own power would require them to overcome Vertigo long
enough to move), the Character releasing them from the effect, or the
Character with Vertigo being rendered unconscious, the RAPs drop by
an AP a phase.If the target breaks free from the effect, they no
longer suffer any penalty.
To
overcome the effects of Vertigo, the target must roll using their
If
the target has Iron Will, its APs add to their attempts to resist the
Power.
The
Sonic
Limitation (-1):
power.
Overwhelm
Bonus:
Vi b e B e i n g
Author:
Gareth Lewis
Physical Power
Link: BODY
Range: Self
Type: Auto
Base Cost: 15
Factor Cost: 06
This
This
special attack form does not count as an Action for the Vibe
Being Character.
The
We a k n e s s D e te c t i o n v 1 . 1 . 1
Author:
Paul Z Ewande
Weakness
The
The
Character may also target both the Opposing and Resisting values
by adding both AP scores (using normal math, not AP math) and with
a +1CS penalty to the final OV/RV of the Action Check.The RAPs
are split evenly between the opponents OV and RV, with odd RAPs
going to RV.This same approach can be used to target multiple RVs
(such as BODY and Skin Armor simultaneously), with +1CS added to
OV/RV for each ability targeted past the first.In those cases, odd
RAPs go to the targeted stat with the highest APs first.
The
This
Additional Attack Form (+2 FC for each one), Cannot Target OV (-3
FC), Cannot Target RV (-2FC), Cannot Be Used On Living Beings (-2
FC), and Cannot Be Used On Non-Living Matter (-1 FC).
Zoomorph
Author:
Sbastien Andrivet
This
The
Advantages, Drawbacks, etc. but can adopt any Attribute, Power, Skill,
Advantage, etc. from the animals character sheet - use the Animals
File on writeups.org as a source.The Drawbacks and Limitations of
the animal form must be adopted, and most animal forms come with
implicit problems - lack of hands, horizontal posture, difficulties to use
vehicles, etc.
The
Shrinking
This
Some
Designers