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2nd Edition AD&D

WEAPON DATA
GP

Damage Dice

Speed

2nd Edition AD&D

Item:

WEAPON DATA
Cost

Weight

S-M

Type

Size

Factor

2nd Edition AD&D

Arrow, Flight

WEAPON DATA

3 sp (12)

1d6

1d6

2nd Edition AD&D

Arrow, War

WEAPON DATA

6 sp (12)

1d8

1d8

2nd Edition AD&D

Battle Axe

WEAPON DATA

5 gp

75

1d8

1d8

2nd Edition AD&D

Bolt, Hand

WEAPON DATA

100 gp

1d3

1d2

2nd Edition AD&D

Bolt, Light

WEAPON DATA

1 sp

1d4+1 1d6+1

2nd Edition AD&D

Bolt, Heavy

WEAPON DATA

2 gp

2d4+1

2d6

2nd Edition AD&D

Bow, Short

WEAPON DATA

15 gp

50

2nd Edition AD&D

Bow, Long

WEAPON DATA

60 gp

100

2nd Edition AD&D

WEAPON DATA

Bow, Comp
Short

75 gp

50

Bow, Comp
Long

100 gp

80

2nd Edition AD&D

Caltrop

WEAPON DATA

2 sp

1d2

2nd Edition AD&D

Club

WEAPON DATA

30

1d6

1d3

2nd Edition AD&D

WEAPON DATA

Crossbow, Hand

300 gp

30

Crossbow, Light

20 gp

80

2nd Edition AD&D

Crossbow,
Heavy

WEAPON DATA

12 gp

50

10

2nd Edition AD&D

WEAPON DATA

Dagger

2 gp

10

1d4

1d3

Dart

2 sp

1d3

1d2

2nd Edition AD&D

Flail, Footman

WEAPON DATA

3 gp

150

1d6+1

2d4

2nd Edition AD&D

WEAPON DATA

Flail, Horse

8 gp

35

1d4+1 1d4+1

Hammer

2 gp

50

1d4+1

1d4

2nd Edition AD&D

Hand Axe

WEAPON DATA

1 gp

50

1d6

1d4

2nd Edition AD&D

WEAPON DATA

Javelin

5 sp

20

1d6

1d6

Knife

1 gp

1d3

1d2

P/S

2nd Edition AD&D

WEAPON DATA

Lance, Light

5 gp

50

1d6

1d8

Lance, Medium

6 gp

100

1d6+1

2d6

2nd Edition AD&D

WEAPON DATA

Lance, Heavy

8 gp

150

1d8+1

3d6

Mace, Footman

8 gp

100

1d6+1

1d6

2nd Edition AD&D

WEAPON DATA

Mace, Horse

4 gp

50

1d6

1d4

Morning Star

5 gp

125

2d4

1d6+1

P/B

2nd Edition AD&D

WEAPON DATA

Sap

1 gp

10

1d2

1d2

Sling

5 sp

Sling Bullet

5 cp

1d4+1 1d6+1

2nd Edition AD&D

Sling Stone

WEAPON DATA

1d4

1d4

Spear

1 gp

50

1d6

1d8

Staff, Quarter

2 gp

50

1d6

1d6

2nd Edition AD&D

WEAPON DATA

Staff Sling

2 sp

20

11

Staff Sling,
Bullet

5 cp

2d4

2d4+1

Staff Sling,
Stone

1d8

2d4

2nd Edition AD&D

WEAPON DATA

Sword:

> Bastard (1Hnd)

25 gp

100

> Bastard (2Hnd)

> Broad

10 gp

75

1d8

1d12

2d4

2d8

2d4

1d6+1

2nd Edition AD&D

WEAPON DATA

> Falchion

10 gp

70

1d6+1

2d4

> Khopesh

10 gp

75

2d4

1d6

> Long

15 gp

60

1d8

1d12

> Rapier

15 gp

40

1d6+1 1d8+1

> Scimitar

15 gp

40

1d8

1d8

> Short

8 gp

35

1d6

1d8

> Two Handed

30 gp

250

1d10

3d6

10

2nd Edition AD&D

WEAPON DATA

Trident

4 gp

50

1d6+1

3d4

Whip

3 gp

30

1d2

War Hammer

9 gp

100

2d4

1d6

Type:
Bludgeoning (B),
Piercing (P) or Slashing
(S).
Size:
A character can always
wield a weapon equal to
his own size or less,
usually with one hand. A
size one class larger can
be wielded but only with
both hands. Bows &
Crossbows always
require two hands.
Speed Factor:
A weapons speed factor
is added to the Initiative
die roll to determine a
characters personal
Initiative. The speed
factor is reduced by 1 for
each magical + of a
weapon, but never lower
than 1.
Weapon Notes:
Lance - Double damage
from charging mount.
Spear - Double damage
if set against a charge.

2nd Edition AD&D

WEAPON DATA

Missile Weapons:
Item:
Bow, Short
Bow, Long
Bow, Comp Short
Bow, Comp Long
Crossbow, Hand
Crossbow, Light
Crossbow, Heavy
Dagger
Dart
Hammer
Hand Axe
Javelin
Knife
Sling Bullet
Sling Stone
Spear
Staff Sling

Rate
Of Fire
2
2
2
2
1
1
1/2
2
3
1
1
1
2
1
1
1
1

-------- Range -------Short


Medium
Long
50
70 (50)
50
60 (40)
20
60
80
10
10
10
10
20
10
50
40
10
-

100
140 (100)
100
120 (80)
40
120
160
20
20
20
20
40
20
100
80
20
30-60

150
210 (170)
180
210 (170)
60
180
240
30
40
30
30
60
30
200
160
30
90

Rate of Fire:
The number of times that weapon
may be fired or used in one round,
regardless of the number of
attacks/MR that a character has.
Range:
The value given is the maximum
distance in feet/yards that a target
may be to qualify for that range
category.
Attacks on targets in Medium range
are at 2 to-hit. Long range gives a
5 penalty to-hit.

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