Académique Documents
Professionnel Documents
Culture Documents
2015
INTRODUCTION
In fair Sigmaron the free people
of humanity gather, preserving
heraldry and cultural traditions from
civilisations ground beneath the weight
of unceasing strife. The clamour of
warlike souls fills the heavens, united in
WARSCROLL KEY
1. Title: The name of the model that the
warscroll describes.
1
2
3
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Shard Blade
2"
1"
4+
3+
-1
3+
3+
-2
D3
DESCRIPTION
ABILITIES
COMMAND ABILITY
Hard as Frost: When Boris Ursus, the Red
Tzar uses this ability, all FROSTBORN units
within 12" add 1 to save rolls and add 1 to
their Bravery until the start of your next hero
phase.
ORDER, HUMAN, FREE PEOPLE, FROSTBORN, BEAR, HERO, BORIS URSUS THE RED TZAR
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Fearfrost
1"
4+
4+
-3
1"
4+
4+
DESCRIPTION
Tzarina Katarin, the Ice Queen is a single
model. She carries the ancient blade of the
khan-queens, Fearfrost, and wears the
dazzling Crystal Cloak. She rides a Warhorse,
which fights with its Iron-hard Hooves.
MAGIC
ABILITIES
Fearfrost: If Tzarina Katarina, the Ice Queen
inflicts a wound on an enemy model with
Fearfrost, roll a dice. If the result equals or
exceeds the number of wounds the enemy
model has remaining, it is slain.
KEYWORDS
ICE STORM
Ice Storm has a casting value of 5. If
successfully cast, choose a visible enemy unit
within 18". If that unit wishes to make attacks
in the shooting phase before the start of your
next hero phase, your opponent must roll two
dice and add the results together. If the total
is greater than the unit's Bravery
characteristic, the unit may not shoot.
ORDER, HUMAN, FREE PEOPLE, FROSTBORN, HERO, WIZARD, TZARINA KATARIN THE ICE QUEEN
Warhammer Age of Sigmar Games Workshop Ltd. 2015
KISLEV BOYAR
5"
5
5+
7
MISSILE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Hunting Bow
Pistol
18"
9"
1
1
4+
4+
4+
3+
-1
1
1
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Shashka
Gospodar Axe
Gryphon Lance
Warhorses Iron-hard Hooves
1"
1"
2"
1"
5
3
3
2
3+
3+
3+
4+
4+
3+
4+
4+
-2
-1
-
1
D3
2
1
DESCRIPTION
A Kislev Boyar is a single model. Some
Kislev Boyars fight with a two-handed
Gospodar Axe, while others favour a lighter
sword called a Shashka used alongside a
Kislevite Shield or a Pistol. Many Kislev
Boyars make use of a powerful Hunting Bow
too. If mounted, a Kislev Boyar traditionally
wields a Gryphon Lance and a Kislevite
Shield. Sometimes, a Boyar is granted the
honour of carrying the Bear Standard into
battle.
KEYWORDS
WARHORSE
A Kislev Boyar may ride a Warhorse,
Bear Standard: A Kislev Boyar with a Bear
granting him a Move of 12" and the Iron-hard Standard gains the TOTEM keyword. Any
Hooves attack.
FROSTBORN units within 18" of a Bear
Standard halve the number of models that flee
ABILITIES
(rounding up) if they fail a battleshock test.
Kislevite Shield: A Kislev Boyar with a
Kislevite shield has a save of 4+.
COMMAND ABILITY
Hold at all Costs: If a Kislev Boyar uses this
Gryphon Lance: Add 1 to the Damage of
ability, then until the start of your next hero
this models Gryphon Lance if it charged this phase all FROSTBORN units within 12" use
turn.
his Bravery characteristic instead of their
own.
KISLEV RANGER
6"
1
6+
7
MISSILE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Hunting Bow
20"
3+
4+
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Shashka
1"
4+
4+
DESCRIPTION
ABILITIES
KOSSARS
5"
1
6+
5
MISSILE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Hunting Bow
18"
4+
4+
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Gospodar Axe
1"
4+
3+
-1
DESCRIPTION
A Kossars unit consists of 10 or more models.
Kossars whittle down their enemies with their
Hunting Bows before standing firm in the
face of the charge and retaliating with their
two-handed Gospodar Axes.
ESAUL
The leader of the unit is the Esaul. He makes
2 attacks instead of 1 with both his Hunting
Bow and Gospodar Axe.
KEYWORDS
STANDARD BEARERS
Models in this unit may be Standard Bearers.
If the unit includes any Standard Bearers, add
1 to the Bravery of all its models.
ABILITIES
Cleaving Axes: Models in this unit add 1 to
their hit rolls with their Gospodar Axes if the
unit they are targeting charged in that turn.
HORNBLOWERS
Models in this unit can be Hornblowers. Once
per turn, if an enemy unit ends its charge
move within 3" of a unit that includes any
Hornblowers, they can signal their unit to
stand and shoot; each model can then shoot
its Hunting Bow at the charging unit.
6+
5
MISSILE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Horse Bow
12"
3+
4+
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Shashka
1"
4+
4+
1"
4+
4+
DESCRIPTION
An Ungol Horse Archers unit consists of 5 or
more models. They harry the foe with curved
Horse Bows and defend themselves with
sharp Shashka swords. They are mounted on
Swift Steeds which fight with Flailing
Hooves.
DARGA
This unit is led by a Darga. He makes 2
attacks instead of 1 with both his Horse Bow
and Shashka.
KEYWORDS
STANDARD BEARERS
ABILITIES
Models in this unit may be Standard Bearers. Steppe Riders: Ungol Horse Archers can run
If the unit includes any Standard Bearers, add and shoot in the same turn.
1 to the Bravery of all its models.
HORNBLOWERS
Models in this unit can be Hornblowers. If the
unit includes any Hornblowers, you may roll
two dice when the unit runs and add the
higher result to the unit's movement.
WINGED LANCERS
12"
2
5+
6
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
2"
3+
4+
Steeds Hooves
1"
4+
4+
DESCRIPTION
A unit of Winged Lancers consists of 5 or
more models. They wield Lances and Blades
alongside light Kislevite Shields. Their agile
Steeds attack with their Hooves.
ROTAMASTER
The leader of this unit is a Rotamaster. He
makes 2 Attacks instead of 1 with his Lance
and Blade.
TRUMPETERS
Models in this unit can be Trumpeters. If a
unit that includes any Trumpeters charges,
roll three dice instead of two to determine the
distance it can move. This also means you
can attempt to charge enemy units that are up
to 18" away instead of 12".
ABILITIES
Kislevite Shields: You can re-roll saves of 1
for models equipped with Kislevtive Shields.
STANDARD BEARERS
Models in this unit may be Standard Bearers. Lances and Blades: You can add 1 to the
If the unit includes any Standard Bearers, add wound rolls and Damage for this units
Lances and Blades if it charged in the same
1 to the Bravery of all its models.
turn.
KEYWORDS
KISLEV
LAST STAND
ORGANISATION
ABILITIES
The Long War: The people of Kislev have stood against the encroachments of
Chaos since their nation was founded. Now, as hope fades, they gather
generations of hatred to make one final strike against the old enemy. Units in the
Last Stand can re-roll all failed hit and wound rolls made against CHAOS units.
KISLEV
ABILITIES
Swift Vengeance: On horseback in their home terrain of the wild steppe, the
Kislevite nomads are incomparable warriors. Units in the Defenders of the
Steppe can re-roll the dice for run and charge moves.
Surprise Attack: You can choose not to set up any of the Ungol Horse Archer
units that are part of this battalion. Instead, in any of your movement phases you
can place them within 6" of the edges of the battlefield that is more than 9" from
any enemy models. This counts as their move for that turn. All of the units you
have held back in this way must arrive on the same turn (but can arrive in
different places if you wish).
By Thomas Heasman-Hunt
Warhammer Age of Sigmar Games Workshop Ltd. 2015