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//

// Core
4e Power Toolkit
//
// Main
Power Creator
Class Creator
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//
// Power controls - General
General
Title:
Class/race:
Power type:
Level:
Flavour text:
Attack
Cantrip
Feat
Feature
Racial
Utility
Power
//
// Power controls - Keywords
Keywords
Frequency:
Power source:
Damage types:
Effect types:
Accessories:
At-Will
Encounter
Daily
Martial
Arcane
Divine
Shadow
Primal
Psionic

Ki
Elemental
-- NOT USED (Was N/A / No power source)
Implement
Weapon
Acid
Cold
Fire
Force
Lightning
Necrotic
Poison
Psychic
Radiant
Thunder
Beast
Beast Form
Charm
Conjuration
Fear
Healing
Illusion
Invigorating
Posion
Polymorph
Rage
Rattling
Reliable
Sleep
Spirit
Stance
Summoning
Teleportation
Zone
// Power controls - Action
Action
Action
Trigger
Standard Action
Move Action
Minor Action
Free Action
No Action
Opportunity Action
Immediate Reaction
Immediate Interrupt
Trigger:
// Power controls - Prerequisite, requirement and special
Prerequisite, requirement and special
Prerequisite:
Requirement:
Special:
// Power controls - Attacks
Primary attack and target
This effect is not an attack
Attack roll:
Modifier:
Defense:
Modifier:
Hit:

Add class modifier


Use hit helper
Miss:
Add class modifier
Number of targets/attacks
One per target
Attack type:
Attack subtype:
Attack range:
Target:
Autodetect target
Effect:
Add class modifier
Sustain action:
Sustain effect:
Add class modifier
Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma
AC
Fortitude
Reflex
Will
Personal
Melee
Ranged
Melee or Ranged
Close
Area
None
No sustain
Sustain Minor
Sustain Move
Sustain Standard
None
Touch
Weapon
Spirit
Beast
None
Weapon
Sight
Weapon
Burst
Blast
Wall
within
squares
Wall
two
three
four
five
six
seven
eight
nine

ten
attacks
per
target
vs.
N/A
Hit:
Miss:
Effect:
Burst
Blast
Melee
Ranged
Melee or Ranged
ally
allies
creature
creatures
Each
in
burst
blast
You
or
and
Zero
One
Two
Three
Four
Five
Six
Seven
Eight
Nine
Ten
Primary attack and target
Secondary attack and target
Tertiary attack and target
Secondary
Tertiary
Target:
Attack:
//
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// Class controls - General
General
Class name:
Flavour text:
Description:

// Class controls - Role


Primary role:
Secondary role:
Tertiary role:
Role
None
Leader
Striker
Defender
Controller
and
// Class controls - Power source
Power source
Martial
Arcane
Divine
Shadow
Primal
Psionic
Ki
Elemental
No power source
// Class controls - Key abilities
Key abilities
Primary ability:
Secondary ability:
Tertiary ability:
None
Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma
// Class controls - Armour and weapon proficiencies and implements
Armour and weapon proficiencies and implements
Armour proficiencies:
Weapon proficiencies:
Implements:
Cloth
Leather
Hide
Chainmail
Scale
Plate
Light shield
Heavy shield
Simple melee
Military melee
Superior melee
Improvised melee
Simple ranged
Military ranged
Superior ranged
Improvised ranged
Holy symbol
Rods
Wands
Orbs
Staffs

Daggers
Totems
Tomes
// Class controls - Defense bonuses
Defense bonuses
Fortitude:
Reflex:
Will:
// Class controls - Hit points and healing surges
Hit points and healing surges
Hit points at 1st level:
Hit points per level:
Healing surges per day:
Fill automatically by primary role
// Class controls - Skills
Skills
Default skills:
Class skills:
Skills at 1st level:
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Stealth
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
// DO NOT CHANGE any text inside %% tags!!!
From the class skills list below, choose %%FirstLevelSkills%% more trained skill
s at 1st level.
<i>Class Skills: </i> %%TrainedSkills%%
// Class controls - Class feature description
Class feature descriptions
Features:
New feature
New sub-feature
Delete feature
Feature name:
Feature description:
Feature
Sub-feature
Class features
This class has no features.
None
Class feature powers
Level
Powers
Utility
Utility Powers
Class Features

At-Will Powers
Encounter Powers
Daily Powers

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