Vous êtes sur la page 1sur 4

Oculus Riftvirtual reality head-mounted display developed

by Oculus VR. It was initially proposed in aKickstarter campaign, during

which Oculus VR (at the time an independent company) raised US$2.5
The Rift is a

million for the development of the product.

The Rift is scheduled for release in the first quarter of 2016, making it one of the
first consumer-targeted virtual reality headsets. Oculus has described it as "the
first really professional PC-based VR headset". It has a resolution of 10801200
per eye, a 90 Hz refresh rate, and a wide field of view. It has integrated
headphones which provide spatialised audio. The Rift has rotational and
positional tracking. The positional tracking is performed by a USB stationary IR
sensor, which normally sits on the user's desk, allowing for using the Rift while
sitting, standing, or walking around the same room.
The Rift has gone through various prototype versions in the years since the
Kickstarter campaign, around 5 of which were demoed to the public. Two of these
prototypes were made available for purchase as 'development kits', DK1 in late
2012 and DK2 in mid 2014, to give developers a chance to develop content in
time for the Rift's release. However, both were also purchased by a large number
of enthusiasts who wished to get an early preview of the technology.
Around the age of 15, Palmer Luckey started to fall in love with the concept of
virtual reality.
By day, he attended classes at the local community college. By night, he was the
founder and admin of ModRetro, a community dedicated to modifying vintage
gaming consoles. Taking a N64 and making it portable; contorting an Xbox into a
package half its original size that sort of thing.
If theres anything that videogames have taught gamers to love, its collecting
things the rarer, the better. Palmers favorite thing to pick up? Early attempts
at virtual reality headsets.

Throughout the late 80s and 90s, dozens of companies tried to turn VR headsets
into commercial success. All of them failed hard. Some were too expensive;
most just didnt work worth a damn. Allof them were far too ahead of their time
(with components being far too expensive to source, and most home computers
being far too weak to power anything worth playing.)
Sourcing his collection everywhere from industry liquidation sales to government
auctions and carting himself out to the seller to avoid paying for shipping, hed
get his hands on headsets that once cost nearly $100,000 for less than $100. By
his own estimates, Palmer has the largest private collection of virtual reality
headsets in the world.
From all the hype that Oculus Rift got from E3 with the help from Carmack, it
stirred some interest from seasoned tech professionals Brendan Iribe and Mike
Antonov. From all the following meetups with these people, Brendan became a
CEO and Antonov as chief software architect. That helped the Oculus company
tremendously, as it allowed them to make a lot more HMDs than initially planned
It sounded a little bit insane, but Zuckerberg wasnt joking. There are certain
things in the future that you know will happen, he continued. The real
challenge is figuring out whats possible now and how exactly do you make it.

(Oculus Rift)
In just a few years of tinkering, the teenage Luckey turned all of that on its head,
using existing parts to engineer something far better and lighter than any other
headset out there, all for under $300thereby creating the first virtual reality
device that could be a viable mainstream product. And he did it not in a lab but in
his parents garage.

Oculus Rft. (n.d.). Retrieved 11 17 , 2015, from Wikipedia: https://en.wikipedia.org/wiki/Oculus_Rift
Oculus Rift. (n.d.). Retrieved 11 17, 2015, from RiftInfo: http://riftinfo.com/oculus-rift-history-how-it-allstarted
Oculus Rift. (n.d.). Retrieved 11 17, 2015, from TechCrunch: http://techcrunch.com/2014/03/26/a-briefhistory-of-oculus/
Oculus Rift. (n.d.). Retrieved 11 17, 2015, from smithsonian:
Oculus Rift. (n.d.). Retrieved 11 17, 2015, from Vanity Fair: