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PREMIER MANSION
ALLIANCE MANSION
STORY MODE:
+ All Infected Cards [33]
+ All Token Cards [2]
+ All Mansion Item Cards [3]
STORY MODE:
+ All Infected Cards EXCEPT [30]:
- Guardian of Insanity [3]
- Los Illuminados Monk [2]
- Reaper [2]
+ All Event Cards [5]
MERCENARY MODE:
REMOVE these cards from the
Mansion of STORY MODE:
- El Gigante [1]
- Gatling Gun Case [1]
- Hunter [2]
- Nemesis T-Type [1]
- Rocket Launcher Case [1]
- Uroboros Aheri [1]
- Yellow Herb [3]
ADD:
+ All Bonus Cards [5]
MERCENARY MODE:
REMOVE these cards from the
Mansion of STORY MODE:
- Albert Wesker [1]
- Collapsing Floor Traps [1]
- Garrador [2]
- Iron Maiden [2]
- Laser Targeting Device [1]
- Proto Tyrant [1]
ADD:
+ All Bonus Cards [5]
PARTNER MODIFICATION:
No actions, no buys, no taking turns! Just ammo, guns and zombies! Two players, estimated time: 2 to 5 minutes.
Require counters of any kind. These can be any type of coin, token, or a distinguishable card.
The following cards will form the Mansion for this mini-game:
Big Man Majini [2]
Los Ganados (Female) [3]
Los Ganados (Handscythe) [3]
Shuffle these 20 cards together, then create two separate Mansions with 10 cards each, then place them face
down in the middle of the table, with space in between them.
Each Player needs the following cards for their starting Inventory:
WEAPONS:
2x Custom Full-Bore Machine Gun
1x Custom Lightning Hawk
2x Custom Pump-Action Shotgun
4x Custom Standard Sidearm
AMMO:
5x Ammo x10
4x Ammo x20
2x Ammo x30
Each Player will take their 20 cards and shuffle them together, then place them in their Inventory Area.
OUTBREAK CARDS
INFECTED CHARACTERS [3]:
CH-031 Zombie A [1]
CH-032 Zombie B [1]
CH-033 Zombie C [1]
INFECTION CARDS [40]:
IN-001 Claw [5]
IN-002 Virulent Frenzy [6]
IN-003 Bile Vomit [6]
IN-004 Slough Armor [6]
IN-005 Drag [6]
IN-006 Devour [6]
IN-007 Infection [5]
OUTBREAK MODE:
+ All Infected Cards [27]
+ All Mansion Item Cards [3]
+ All Event Cards [2]
+ All Token Cards [0]
ALSO USE:
+ All Infection Cards [40]
+ All Infected Character Cards [3]
MERCENARY MODE:
+ All Infected Cards [37]
+ All Event Cards [5]
SPEED MINI-GAME
OUTBREAK MANSION
INFECTED CARDS [27]:
MA-041 Tyrant T-002 [1] BOSS
MA-042 Yawn [2]
MA-043 Nemesis 2nd Form [1]
MA-044 Grave Zombie [3]
MA-045 Wasp [2]
MA-046 Web Spinner [2]
MA-047 Reinforced Zombie [3]
MA-048 Crimson Head [2]
MA-049 Reinforced Licker [3]
MA-050 Grave Digger [2]
MA-051 Zombie Cop [3]
MA-052 Eliminator [2]
MA-053 Lisa Trevor [1]
Victory Condition
When a Player plays every card in their Inventory and Hand, the game is over. Each Infected they Defeated
throughout the game is worth 1 Decoration for every 10 Health that Infected has. Every Reload Counter is
worth -1 Decoration, and every card in your Hand and Inventory at the end of the game is worth -1 Decoration.
The Player with the most Decorations at the end of the game wins!
Game Flow
Each Player will draw 5 cards from the top of their Inventory. In this minigame, Players will perform their turns
simultaneously. If at any time, a Player has a Hand of Ammunition or Weapons only, that Player can reveal their
hand and take a mulligan (shuffle all of their cards in their Hand and Discard Pile into their Inventory, then
draw a new Hand of 5 cards). When both Players are ready, they will each flip over the top card of each of the
Mansions. Players will ignore all effects for this Game Mode.
Defeating the Infected
In order to Defeat the Infected, a Player needs to play the Ammunition cards required to use the Weapons in their
Hand to Defeat 1 of the Revealed Infected (Players can overpay and play too much Ammunition if they wish).
As soon as a Player has done this, they can take that Infected from the middle of the table and move it to the side
of their Play Area. Afterwards, turn over the next Infected in the same Mansion, then that Player draws cards
from their Inventory until they have 5 cards in their Hand.
When a Player is using 1 Weapon, their Damage may exceed the Health of the Infected. However, a Player may
not play a 2nd Weapon unless it is required to Defeat that Infected.
If at any time, a Player cannot play any Weapons due to insufficient ammo, they Gain 1 Reload Counter. A
Reload Counter gives a Player +30 Ammo for their next Weapon. Ammo does not carry over. When you Defeat
an Infected, any extra Ammo you have does not carry over, meaning you will have to play Ammunition cards to
generate new Ammo.
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Mega Money
* [Basic Resources] ACTIONS:
* Gathering Forces
ITEMS:
* Item Management
* Parting Ways
AMMO:
* Returned Favor
* Treasure
* Shattered Memories
* The Merchant
You can never have too much cash, stranger
A Gun Is A Gun
* [Basic Resources] ACTIONS:
* Escape from the Dead City
ITEMS:
* Gathering Forces
* Higher Priorities
* Power of the t-Virus
* Shattered Memories
* Weskers Secret
NIGHTMARE MANSION
INFECTED CARDS [35]:
MA-054 Osmund Saddler [1] BOSS
MA-055 Bitores Mendez [1]
MA-056 Regenerator [2]
MA-057 Jack Krauser [1]
MA-058 Colmillos [3]
MA-059 Militia (Flail) [3]
MA-060 Militia (Stun Rod) [2]
MA-061 Militia (Rocket Launcher) [2]
Outbreak Mode
Pushing all Weapon types into the same Resource Pile gives Players a much different game than normal
STORY MODE:
+ All Infected Cards [35]
+ All Mansion Item Cards [4]
+ All Event Cards [1]
+ All Token Cards [0]
MERCENARY MODE:
REMOVE these cards from the
Mansion of STORY MODE:
- Bitores Mendez [1]
- Hidden Treasure [2]
- Osmund Saddler [1]
- P.R.L. 412 [1]
- Treasure Map [2]
ADD:
+ All Bonus Cards (from one of the
Base Sets) [5]
MERCENARIES MANSION
INFECTED CARDS [71]:
MA-073 Town Majini [3]
MA-074 Town Majini (Shovel) [3]
MA-075 Giant Majini [2]
MA-076 Base Majini (Gun) [3]
MA-077 Chicken [1]
MA-078 Red Executioner [1] BOSS
MA-079 Big Man Majini [3]
MA-080 Chainsaw Majini [2]
MA-081 Los Illuminados (Shield) [3]
MA-082 J.J. [2]
MA-083 Los Ganados (Male) [3]
MA-084 Los Ganados (Female) [3]
MA-085 Adjule [3]
STORY MODE:
Easy Mansion: The Cult [26]
The more Infected that appear, the more difficult this Mansion becomes.
Chicken [1]
Los Ganados (Female) [3]
Los Ganados (Handscythe) [3]
Los Ganados (Male) [3]
Los Ganados (Pitchfork) [3]
Instead of going directly for you, this Mansion aspires to destroy the Resource Area.
Adjule [3]
Base Majini (Gun) [3]
Base Majini (Shield) [3]
Big Man Majini [3]
Chainsaw Majini [2]
Chicken [1]
J.J. [2]
Militia (Bow) [3]
Red Executioner [1] BOSS
Town Majini (Motorcycle) [3]
Town Majini (Shovel) [3]
Town Majini [3]
MERCENARY MODE:
ADD these cards to any of the Mansions of STORY MODE:
+ All Bonus Cards (from either Premier or Alliance Sets) [5]
SKILL MODIFICATION:
Choose one of the Mansions from Mercenaries Story Mode, or build one of
your own out of the Infected in the Resident Evil: Mercenaries expansion.
25
ALSO USE:
+ All Skill Cards (list of Skill Cards can be found on page 22.
STORY MODE
Dawn Of Nightmares
STORY MODE is meant to be played with any combination of cards. You can play with as few as 18 Resource
Piles, or as many as you want.
[Basic Resources]
AMMO:
* Ammo x10
* Ammo x20
* Ammo x30
ITEMS:
* Green Herb
ALL SETS
WEAPONS:
* Combat Knife & Survival Knife
* Handgun & Burst-Fire Handgun
ALL MODES
First Timer
* [Basic Resources] ACTIONS:
* Deadly Aim
ITEMS:
* Escape from the Dead City
* Mansion Foyer
* Reload
* Shattered Memories
* The Merchant
* Umbrella Corporation
Premier
Story Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Classic Horror
Premier
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Item Management
* Grenade
* First Aid Spray
* Mansion Foyer
* Longbow
* Reload
* Pump-Action Shotgun & Automatic Shotgun
* Shattered Memories
* Submission
* Umbrella Corporation
Featuring many of the Weapons and Item cards found in the original Resident Evil game. The Player who
manages their Inventory effectively will find themselves closer to escaping.
Spy Games
Premier
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Escape from the Dead City
* Grenade
* First Aid Spray
* Item Management
* Longbow
* Master of Unlocking
* Pump-Action Shotgun & Automatic Shotgun
* Ominous Battle
* Six Shooter
* Umbrella Corporation
A few new cards are added to this setup, including a card that allows Players to steal Weaponry from the other
survivors, adding to their own armory of Infected destruction.
Whaddya Buyin?
Premier
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Escape from the Dead City
* Bolt-Action Rifle & Semi-Automatic Rifle
* Master of Unlocking
* Grenade
* Ominous Battle
* Pump-Action Shotgun & Automatic Shotgun
* Reload
* Six Shooter
* The Merchant
* Submission
With a change in scenery comes new Resources available for purchase just in time as the Infected have rallied.
The Merchant appears in the most unlikely of places to offer you A lot of good things for sale, Stranger.
3
Alliance, Outbreak
Outbreak Mode
WEAPONS:
* Lightning Hawk & Hand Cannon
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Telescopic Sight Rifle
Quick Game
* [Basic Resources] ACTIONS:
* Fierce Battle
ITEMS:
* Gathering Forces
* Great Ambition
AMMO:
* Parting Ways
* Treasure
* Quirk of Fate
* Returned Favor
Don't have the full hour to play? Use this Scenario!
Alliance, Outbreak
Outbreak Mode
WEAPONS:
* Blowback Pistol
* Flamethrower
* Lightning Hawk & Hand Cannon
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
Alliance, Outbreak
Outbreak Mode
WEAPONS:
* Blowback Pistol
* Flamethrower
* Flash Grenade (without Grenade Launcher)
* Lightning Hawk & Hand Cannon
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Standard Sidearm & Samurai Edge
* Stun Rod
* Telescopic Sight Rifle
Arm yourself to the teeth with this near Weapons only setup!
OUTBREAK MODE
OUTBREAK MODE is meant to be played with any combination of cards. You can play with as few as 18
Resource Piles, or as many as you want.
Outbreak
* [Basic Resources] ACTIONS:
* Deadly Aim
ITEMS:
* Escape from the Dead City
* I Have This...
* Injection
* Mansion Foyer
* Power of the t-Virus
* Shattered Memories
* The Merchant
* Weskers Secret
Premier, Outbreak
Outbreak Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Lightning Hawk & Hand Cannon
* Pump-Action Shotgun & Automatic Shotgun
* Stun Rod
Introduction to Outbreak using the Premier. (NOTE: This scenario will have 19 Resource Piles instead of the
usual 18)
Infection Balance
* [Basic Resources] ACTIONS:
* By Any Means Necessary
ITEMS:
* Deadly Aim
* Escape from the Dead City
* Injection
* Item Management
* Ominous Battle
* Power of the t-Virus
* Shattered Memories
Premier, Outbreak
Outbreak Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Lightning Hawk & Hand Cannon
* Longbow
* Pump-Action Shotgun & Automatic Shotgun
Learn to master the Virus within you in order to get the most out of this Scenario.
Duplicity
Premier, Outbreak
Outbreak Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Bolt-Action Rifle (without Semi-Automatic Rifle)
ITEMS:
* Escape from the Dead City
* Lightning Hawk & Hand Cannon
* Injection
* Pump-Action Shotgun & Automatic Shotgun
* Reload
* Standard Sidearm & Samurai Edge
* Returned Favor
* Stun Rod
* Shattered Memories
* Submission
Sometimes having multiple copies of the same card isnt a bad idea
Embrace The Darkness
* [Basic Resources] ACTIONS:
* By Any Means Necessary
ITEMS:
* Deadly Aim
* Higher Priorities
* Ominous Battle
* Power of the t-Virus
* Shattered Memories
* The Gathering Darkness
Being an Infected isnt all that bad.. is it?
23
Premier, Outbreak
Outbreak Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
* Submission
Alliance
Story Mode
WEAPONS:
* Blowback Pistol
* Flamethrower
* Flash Grenade & Grenade Launcher
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Telescopic Sight Rifle
Providing Players with little to no Drawing ability, this setup will strain resources as they attempt to make the
most of their initial 5 cards.
* [Basic Resources] ACTIONS:
* Desperate Escape
ITEMS:
* Gathering Forces
* Red Herb
* Quirk of Fate
AMMO:
* Star-crossed Duo
* Treasure
Backlog
* [Basic Resources] ACTIONS:
* Archrival
ITEMS:
* Desperate Escape
* Gathering Forces
* Great Ambition
* Partners
* Star-crossed Duo
* Uroboros Injection
Alliance
Story Mode
WEAPONS:
* Flamethrower
* Flash Grenade & Grenade Launcher
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Telescopic Sight Rifle
Players will find themselves with a bit too many Resources as they battle to control their Inventory sizes with this
setup.
Fast Action
Alliance
Story Mode
ACTIONS:
WEAPONS:
* Desperate Escape
* Flamethrower
* Fierce Battle
* Flash Grenade & Grenade Launcher
AMMO:
* Gathering Forces
* Riot Shotgun & Triple Barreled Shotgun
* Treasure
* Partners
* Russian Assault Rifle & Signature Special
* Quirk of Fate
* Telescopic Sight Rifle
* Star-crossed Duo
Feel like ending the game quickly? This setup will allow Players to build up their Inventory the quickest and
have everything they need when they decide to Explore the Mansion.
ITEMS:
Lethal Injection
Premier, Alliance
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Assault Machine Gun & Full-Bore Machine Gun
ITEMS:
* Fierce Battle
* Longbow
* Item Management
* Riot Shotgun & Triple Barreled Shotgun
AMMO:
* Ominous Battle
* Russian Assault Rifle & Signature Special
* Treasure
* Quirk of Fate
* Six Shooter
* Reload
Ignore all those tiny weapons and go for nothing but the best! Use your Treasure to get the large Weaponry you
need to annihilate the Infected.
Top Of The Class
* [Basic Resources] ACTIONS:
* Deadly Aim
ITEMS:
* Item Management
* Ominous Battle
* Reload
* Shattered Memories
* Uroboros Injection
Premier, Alliance
WEAPONS:
Story Mode
Combining the best of the best from Sets 1 and 2, this set up will give you everything you need to rip through the
Mansion.
Nightmare
* [Basic Resources] ACTIONS:
* A Gift?
ITEMS:
* Escape from the Dead City
* High Value Targets
* Lonewolf
* Long Awaited Dawn
* Ominous Battle
* PDA
* Toe to Toe
Premier, Nightmare
Story Mode
WEAPONS:
* Broken Butterfly
* HE Grenade
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Single Shot Rifle w/ Scope & Special Ops Rifle
Bigger Is Better
* [Basic Resources] ACTIONS:
* Deadly Aim
ITEMS:
* Escape from the Dead City
* High Value Targets
* Lonewolf
* Ominous Battle
* Shattered Memories
* The Merchant
* Toe to Toe
Premier, Nightmare
Story Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Broken Butterfly
* Longbow
* Pump-Action Shotgun & Automatic Shotgun
Having a Bigger Inventory allows a player more options, and greater power
SKILL CARDS
SK-001 Extension LV. 1 [1]
SK-004 Medic LV. 1 [1]
SK-007 Luck LV. 1 [1]
SK-010 Toughness LV. 1 [1]
SK-013 Reversal LV. 1 [1]
SK-016 Smart Reload LV. 1 [1]
SK-019 Weapon Master LV. 1 [1]
SK-022 Giant Killing LV. 1 [1]
SK-025 Maximizer LV. 1 [1]
SK-028 Handgun Technique LV. 1 [1]
Additional Benefits
Mercenaries
Skill System Modification
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Custom Bolt-Action Rifle
ITEMS:
* Backstab
* Custom Full-Bore Machine Gun
* Battle Hardened
* Custom Lightning Hawk
* Boundless Battlefield
* Custom Pump-Action Shotgun
* Coup De Grce
* Hunting Bow
* Tear Gas
* Ibex Standard
Your introduction to the Skill System gives additional benefits to new cards.
Hand To Hand
Mercenaries
Skill System Modification
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Custom Bolt-Action Rifle
ITEMS:
* Backstab
* Custom Full-Bore Machine Gun
* Coup De Grce
* Custom Lightning Hawk
* Melee
* Custom Pump-Action Shotgun
* Tear Gas
* Hunting Bow
* The Mercenaries
* Ibex Standard
Using Actions to win the game may be quicker than going the standard route with this Scenario.
Law Of Thieves
Premier, Mercenaries
Skill System Modification
* [Basic Resources] ACTIONS:
WEAPONS:
* Backstab
* Custom Bolt-Action Rifle
ITEMS:
* Battle Hardened
* Custom Full-Bore Machine Gun
* Escape from the Dead City
* Custom Lightning Hawk
* Reload
* Custom Pump-Action Shotgun
* Shattered Memories
* Grenade
* The Mercenaries
* Ibex Standard
Stealing what you need from your opponents will boost you up and push them down.
Old Meets New
Alliance, Mercenaries
Skill System Modification
* [Basic Resources] ACTIONS:
WEAPONS:
* Backstab
* Blowback Pistol
ITEMS:
* Fight or Flight
* Custom Bolt-Action Rifle
* Great Ambition
* Custom Full-Bore Machine Gun
* Quirk of Fate
* Custom Pump-Action Shotgun
* Tear Gas
* Riot Shotgun & Triple Barreled Shotgun
* Uroboros Injection
* Telescopic Sight Rifle
This Scenario has an equal amount of old cards with a mix of new cards to provide players with disruptive
opportunities.
22
PARTNER MODIFICATION
Any Scenario from the previous modes (STORY, MERCENARY, VERSUS) can be used for the
PARTNER MODIFICATION. You can also choose any of the following Scenarios made
specifically for the PARTNER MODIFICATION:
Partners In Escape
Alliance
Partner Modification
* [Basic Resources] ACTIONS:
WEAPONS:
* Archrival
* Flamethrower
ITEMS:
* Cornered
* Flash Grenade & Grenade Launcher
* Red Herb
* Great Ambition
* Riot Shotgun & Triple Barreled Shotgun
* Partners
* Russian Assault Rifle & Signature Special
* Quirk of Fate
* Telescopic Sight Rifle
* Star-crossed Duo
An Introduction to the Partner Modification, many cards that had limited uses before are completely changed
when adding in more Characters.
A Little Gun Goes A Long Way
* [Basic Resources] ACTIONS:
* Archrival
ITEMS:
* Cornered
* Red Herb
* Desperate Escape
* Gathering Forces
* Partners
* Quirk of Fate
* Star-crossed Duo
* Uroboros Injection
Alliance
Partner Modification
WEAPONS:
* Blowback Pistol
* Flamethrower
* Flash Grenade & Grenade Launcher
Sometimes, the person who is more accurate is the one who survives, as proven by this Scenario.
Tactical Advance
* [Basic Resources] ACTIONS:
* Desperate Escape
ITEMS:
* Fierce Battle
* Great Ambition
AMMO:
* Partners
* Treasure
* Quirk of Fate
* Star-crossed Duo
* Uroboros Injection
Alliance
Partner Modification
WEAPONS:
* Flamethrower
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Telescopic Sight Rifle
Having more cards in your Hand will demand smarter choices be made, less your Partner be killed.
Surging Forward
Premier, Nightmare
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Broken Butterfly
ITEMS:
* Mind Control
* Longbow
* Raccoon City Police Department * Machine Pistol w/ Stock & Gangsters Machine Gun
* Reload
* Pump-Action Shotgun & Automatic Shotgun
* Shattered Memories
* Silver Ghost & Punisher
* Toe to Toe
* Single Shot Rifle w/ Scope & Special Ops Rifle
Will you rush through the Mansion, or take your time gathering everything?
Ambition
* [Basic Resources] ACTIONS:
* A Gift?
ITEMS:
* Deadly Aim
* Mind Control
* Ominous Battle
* PDA
* Symbol of Evil
* Vengeful Intention
Premier, Nightmare
Story Mode
WEAPONS:
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Mine Thrower
* Pump-Action Shotgun & Automatic Shotgun
* Single Shot Rifle w/ Scope & Special Ops Rifle
* Six Shooter
You only have 1 goal: Complete. Global. Saturation. And you intend to meet it.
Biohazard
* [Basic Resources] ACTIONS:
* A Gift?
ITEMS:
* Desperate Escape
* Fierce Battle
* High Value Targets
* PDA
* Raccoon City Police Department
* Symbol of Evil
* Toe to Toe
Alliance, Nightmare
Story Mode
WEAPONS:
* Broken Butterfly
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Riot Shotgun & Triple Barreled Shotgun
* Single Shot Rifle w/ Scope & Special Ops Rifle
Alliance, Nightmare
Story Mode
WEAPONS:
* Broken Butterfly
* Flamethrower
* HE Grenade
* Mine Thrower
* Riot Shotgun & Triple Barreled Shotgun
* Silver Ghost & Punisher
* Single Shot Rifle w/ Scope & Special Ops Rifle
Griefing
Alliance, Nightmare
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* A Gift?
* Broken Butterfly
ITEMS:
* Long Awaited Dawn
* Flashbang
* Mind Control
* Mine Thrower
* Quirk of Fate
* Riot Shotgun & Triple Barreled Shotgun
* Toe to Toe
* Silver Ghost & Punisher
* Uroboros Injection
* Single Shot Rifle w/ Scope & Special Ops Rifle
Hold back the other players from winning, and you may find yourself in the lead...
21
Hoarding
* [Basic Resources] ACTIONS:
* Fierce Battle
ITEMS:
* High Value Targets
* Lonewolf
* Raccoon City Police Department
* Toe to Toe
* Vengeful Intention
No Trash is the centerpiece of this Scenario.
Disposable
Alliance, Nightmare
Story Mode
WEAPONS:
* Incendiary Grenade
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Mine Thrower
* Riot Shotgun & Triple Barreled Shotgun
* Silver Ghost & Punisher
* Telescopic Sight Rifle
Story Mode
Millionaire
* [Basic Resources] ACTIONS:
* Fierce Battle
ITEMS:
* Gathering Forces
* High Value Targets
AMMO:
* Item Management
* Treasure
* Shattered Memories
* The Merchant
* Toe to Toe
WEAPONS:
* Flamethrower
* Lightning Hawk & Hand Cannon
* Mine Thrower
* Riot Shotgun & Triple Barreled Shotgun
WEAPONS:
* Broken Butterfly
* Mine Thrower
* Night Scope Rocket Launcher
* Silver Ghost & Punisher
* Stun Rod
Premier
Versus Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
* Submission
Bigger is not always better, but beware the magnum, a gun that will certainly make anyone's day.
Premier
Versus Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Longbow
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
* Submission
Use this setup if your play style is to Buy everything that explodes or destroys. More defensive cards are added,
along with more Trash abilities and larger Damage dealing Weapons.
You'll feel like a million bucks when everything is within your grasp.
Competitive
VERSUS MODE
Any of the STORY MODE, MERCENARY MODE or OUTBREAK MODE Scenarios can be used
for VERSUS MODE, just add the Struggle for Survival and Back to Back cards (from the
Premier set) along with the others mentioned and take out 2 other Resource Piles of your choice (A
total of 18 Resource Piles) or you can choose from one of the below.
Story Mode
Premier
Versus Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Gatling Gun
* Grenade
* Longbow
* Pump-Action Shotgun & Automatic Shotgun
* Rocket Launcher
* Six Shooter
Feel like you can handle it all? With this setup, the most powerful Weapons in the game, the Rocket Launcher
and the Gatling Gun, join the Resource Piles. Drop one of these on your friends and they wont be able to
recover before you put them down for good. (NOTE: This scenario will have 19 Resource Piles instead of the
usual 18)
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[Basic Resources]
AMMO:
* Ammo x10
* Ammo x20
* Ammo x30
ITEMS:
* First Aid Spray
ALL SETS
WEAPONS:
* Custom Standard Sidearm
* Reliable Blade
Premier, Mercenaries
Mercenary Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Custom Bolt-Action Rifle
* Custom Full-Bore Machine Gun
* Custom Lightning Hawk
* Custom Pump-Action Shotgun
* Grenade
* Hunting Bow
* Ibex Standard
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
* Submission
Ever wanted to play with almost nothing but Weapons? This Scenario is for you!
Draw Power
* [Basic Resources] ACTIONS:
* Boundless Battlefield
ITEMS:
* Fierce Battle
* Fight or Flight
* Great Ambition
* Melee
* Quirk of Fate
Every Action in this Scenario will net you more cards.
Alliance, Mercenaries
Mercenary Mode
WEAPONS:
* Blowback Pistol
* Custom Bolt-Action Rifle
* Custom Pump-Action Shotgun
* Ibex Standard
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
Different Methods
Alliance, Mercenaries
Mercenary Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Blowback Pistol
ITEMS:
* Boundless Battlefield
* Custom Full-Bore Machine Gun
* Melee
* Custom Lightning Hawk
* Resuscitate
* Flamethrower
* Tear Gas
* Riot Shotgun & Triple Barreled Shotgun
* The Mercenaries
* Telescopic Sight Rifle
Every Weapon in this Scenario can end the game in its own way.
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AMMO:
* Ammo x10
* Ammo x20
* Ammo x30
ITEMS:
* First Aid Spray
ALL SETS
WEAPONS:
* Custom Standard Sidearm
* Reliable Blade
ALL MODES
STARTING INVENTORY: 7x Ammo x10, 1x Custom Standard Sidearm and 2x Reliable Blade
Premier, Mercenaries
Mercenary Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Deadly Aim
* Bolt-Action Rifle & Semi-Automatic Rifle
ITEMS:
* Fight or Flight
* Custom Full-Bore Machine Gun
* Melee
* Custom Pump-Action Shotgun
* Reload
* Grenade
* Resuscitate
* Ibex Standard
* Struggle for Survival
* Pump-Action Shotgun & Automatic Shotgun
With everything on the cheap, setting up your inventory could never be easier!
Weapon Club
[Basic Resources]
ALL MODES
Quick Tactics
Neophyte
* [Basic Resources] ACTIONS:
* Anticipation
ITEMS:
* Battle Hardened
* Boundless Battlefield
* Fight or Flight
* Melee
* Tear Gas
* The Mercenaries
Mercenaries
WEAPONS:
* Custom Bolt-Action Rifle
* Custom Lightning Hawk
* Custom Pump-Action Shotgun
* Hunting Bow
* Ibex Standard
Story Mode
Standard Play
Mercenaries
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Custom Bolt-Action Rifle
ITEMS:
* Boundless Battlefield
* Custom Full-Bore Machine Gun
* Melee
* Custom Lightning Hawk
* Resuscitate
* Custom Pump-Action Shotgun
* Tear Gas
* Hunting Bow
* The Mercenaries
* Ibex Standard
Use this Scenario when your looking for something that helps any play style.
Story Mode
Easy Actions
Mercenaries
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Custom Bolt-Action Rifle
ITEMS:
* Battle Hardened
* Custom Full-Bore Machine Gun
* Boundless Battlefield
* Custom Lightning Hawk
* Fight or Flight
* Custom Pump-Action Shotgun
* Melee
* Hunting Bow
* Resuscitate
* Ibex Standard
Cheap Actions are abound in this Scenario, giving players plenty of time to get their Inventory ready.
Giveaway
Premier, Mercenaries
* [Basic Resources] ACTIONS:
WEAPONS:
* Boundless Battlefield
* Custom Bolt-Action Rifle
ITEMS:
* Fight or Flight
* Custom Lightning Hawk
* Item Management
* Custom Pump-Action Shotgun
* Shattered Memories
* Grenade
* Tear Gas
* Hunting Bow
* The Mercenaries
* Ibex Standard
Steal, Trash, and give your worst cards to your opponents.
Story Mode
Golden Standard
* [Basic Resources] ACTIONS:
* Boundless Battlefield
ITEMS:
* Escape from the Dead City
* Fight or Flight
* Ominous Battle
* Reload
* Shattered Memories
* Umbrella Corporation
Premier, Mercenaries
Story Mode
WEAPONS:
* Custom Bolt-Action Rifle
* Hunting Bow
* Ibex Standard
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Play with the best of the best from Sets 1 (Premier) and 5 (Mercenaries).
Interaction
* [Basic Resources] ACTIONS:
* Anticipation
ITEMS:
* Boundless Battlefield
* Fierce Battle
* Fight or Flight
* The Mercenaries
* Uroboros Injection
Slowing your opponents down is never a bad thing.
Alliance, Mercenaries
Story Mode
WEAPONS:
* Custom Lightning Hawk
* Custom Pump-Action Shotgun
* Hunting Bow
* Ibex Standard
* Russian Assault Rifle & Signature Special
* Telescopic Sight Rifle
Buying Spree
Alliance, Mercenaries
Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Blowback Pistol
ITEMS:
* Desperate Escape
* Custom Lightning Hawk
* Fight or Flight
* Hunting Bow
* Gathering Forces
* Riot Shotgun & Triple Barreled Shotgun
* Star-crossed Duo
* Russian Assault Rifle & Signature Special
* Tear Gas
* Telescopic Sight Rifle
Buy multiple cards a turn to ensure the greatest chance of survival!
Alliance, Nightmare
Mercenary Mode
WEAPONS:
* Broken Butterfly
* HE Grenade
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Mine Thrower
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Silver Ghost & Punisher
* Single Shot Rifle w/ Scope & Special Ops Rifle
Walls and cabinets stand in front of you, filled to the brim with every Weapon imaginable, eagerly awaiting use
against those who had wronged their owner
Control
Premier, Alliance, Nightmare, Mercenaries Story Mode
* [Basic Resources] ACTIONS:
WEAPONS:
* Anticipation
* Custom Pump-Action Shotgun
ITEMS:
* Fight or Flight
* HE Grenade
* Master of Unlocking
* Russian Assault Rifle & Signature Special
* Mind Control
* Silver Ghost & Punisher
* The Mercenaries
* Single Shot Rifle w/ Scope & Special Ops Rifle
* Uroboros Injection
* Six Shooter
Most cards in this scenario can be used against your opponents while also giving you a benefit.
Big Inventory Wins
* [Basic Resources] ACTIONS:
* Fierce Battle
ITEMS:
* Lonewolf
* Parting Ways
AMMO:
* Raccoon City Police Department
* Treasure
* Toe to Toe
Story Mode
WEAPONS:
* Flamethrower
* Hunting Bow
* Mine Thrower
* Russian Assault Rifle & Signature Special
* Six Shooter
The bigger the Inventory, the better the benefits. (NOTE: This scenario will have 17 Resource Piles instead of
the usual 18.)
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Alliance, Outbreak
Mercenary Mode
WEAPONS:
* Flamethrower
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle & Signature Special
* Standard Sidearm & Samurai Edge
* Stun Rod
Featuring all the Weapons you could ever need, this abandoned Supply Depot guarantees one thing: Mass
Destruction.
Story Mode
WEAPONS:
* Custom Bolt-Action Rifle
* Custom Lightning Hawk
* Custom Pump-Action Shotgun
* Grenade
* Mine Thrower
* Silver Ghost & Punisher
With multiple ways to play, choosing the best one is the key to victory. (NOTE: This scenario will have 16
Resource Piles instead of the usual 18.)
Premier, Nightmare
Mercenary Mode
WEAPONS:
* Bolt-Action Rifle & Semi-Automatic Rifle
* Machine Pistol w/ Stock & Gangsters Machine Gun
* Mine Thrower
* Pump-Action Shotgun & Automatic Shotgun
* Single Shot Rifle w/ Scope & Special Ops Rifle
17
10
Alliance
Mercenary Mode
WEAPONS:
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle Signature Special
* Telescopic Sight Rifle
Welcome to Raccoon City Mall, where anything great is located, everything is on sale, and everyone greets you
with rotting teeth and a monstrous hunger! Weve got what cures your hunger for Infected destruction!
Premier, Outbreak
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Professional Difficulty (Alliance): Players must Explore at least once on their turn.
Professional Difficulty (Outbreak): Characters Infection Level increases by 1 at the end of their turn,
regardless of whether they Explored or not.
Being quick on your feet and managing your Teams Inventory will be the key to this battle. If you find yourself
running low on Health, you can always have one of your teammates Buy a First Aid Spray.
Professional Difficulty (Premier): Apply all the Hard Difficulty rules. In addition, if an Infected is not defeated,
it remains face up and must be defeated before Players can move on. The face-up Infected must be Attacked by
Characters on their turns until it is defeated. When you choose to Attack the Revealed Infected, you use an
Explore to do so. You cannot Explore the Mansion until the Revealed Infected is defeated. Characters who are
reduced to 0 or less Health in this mode are permanently out of the game and do not revive.
Professional Difficulty (Nightmare/Mercenaries): Hard Difficulty & Players must Explore at least once on
their turn.
Feel like Resident Evil action all day long? Combine the Mansions from all Resident Evil sets and rejoice in the
Infected hunting fun! The game ends when Albert Wesker, Uroboros Aheri, Tyrant T-002, and Osmund
Saddler have been defeated.
If youre not playing Outbreak Mode and a card tells you to increase your Infection, Gain 1 Ammo x10 card
instead. (Suggestion from Bandai forum.)
Card Misprints:
* AC-032 Lonewolf -The +1 Ammo icon should be +20 Ammo.
* AC-034 Raccoon City Police Department - +2 Ammo icon should be +20 Ammo.
* CH-031 Zombie A - The "Berserker" in its effect text should be "Zombie A".
* Card #s: MA-054, MA-055, MA-056 and MA-057 appears on cards in both Outbreak and Nightmare sets.
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Premier, Outbreak
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Premier, Outbreak
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Lightning Hawk & Hand Cannon
* Pump-Action Shotgun & Automatic Shotgun
Make no wasted movements as your Team will be down to one or two Actions per turn. Make every card count
and you will come out victorious!
16
MERCENARY MODE
Any Scenario from STORY MODE or OUTBREAK MODE can be used for this game mode, or you can choose
from one of the below.
Special Forces
* [Basic Resources] ACTIONS:
* Deadly Aim
ITEMS:
* Item Management
* First Aid Spray
* Master of Unlocking
* Ominous Battle
* Reload
* Shattered Memories
* Umbrella Corporation
Premier
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Premier
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Attack: A Player using 1 Explore to have their Character deal Damage to another Character.
Defeat: When your Damage is greater than or equal to the Health of the Infected.
Explore: Following the procedures designated in the rulebook.
Gain: Moving a card from Resource Area, Mansion Area, or from outside the game into a Players Discard Pile.
Infected Character: These Character cards will say Infected Character at the top.
Infection Level: amount that shows how Infected a Character is. This is represented by a face up pile of
Infection cards near the Character.
Main Character: Your non-Partner Character
Obtain: a card to your Inventory, Discard Pile, or Hand.
Partner: secondary Character.
Remove from the Game: Move the card out of the game. It is no in the current game.
Reveal: the indicated card to all Players.
Premier
Mercenary Mode
WEAPONS:
* Assault Machine Gun & Full-Bore Machine Gun
* Bolt-Action Rifle & Semi-Automatic Rifle
* Grenade
* Pump-Action Shotgun & Automatic Shotgun
* Six Shooter
Trash: Moving a card to the bottom of its Resource Pile in the original Area.
+X Action(s): The Player gets X additional Actions during this turn. The instructions on the current Action card
must be completed before the Player can play another Action card or moves on to an additional step.
+X Ammo: The Player has an additional X Ammo for the turn to use with.
+X Buy(s): The Player may Buy an additional X Resources during their turn. The extra Buy adds to the Players
overall Buying amount and does not require a Player to immediately Buy.
Make no wasted movements as your Team will be down to one or two Actions per turn. Make every card count
and you will come out victorious!
Heal: Increasing the Health of the Character card by indicated amount. However, it cannot exceed its Maximum
Health.
Being quick on your feet and managing your Teams Inventory will be the key to this battle. If you find yourself
running low on Health, you can always have one of your teammates Buy you a First Aid Spray.
Limited Movement
Alliance
Mercenary Mode
WEAPONS:
* Flamethrower
* Flash Grenade & Grenade Launcher
* Riot Shotgun & Triple Barreled Shotgun
* Russian Assault Rifle Signature Special
* Telescopic Sight Rifle
+X Card(s): As soon as the Player plays a card stating this, Draw X cards from your Inventory. If there are not
enough cards in the Players Inventory, that Player draws as many as they can, shuffles their Discard Pile, places
the shuffled cards in their Inventory Area, then draws the rest. If the Player still does not have enough cards, then
they draw as many as they can.
+X Explore: The Player may Explore X times more during this turn.
+X Gold: The Player has an additional X Gold for the turn to Buy Resources with.
Featuring all the Weapons you could ever need, this abandoned Supply Depot guarantees one thing: Mass
Destruction.
15
12
MERCENARY MODE
Characters Custom Starting Inventory
Premier
Nightmare
CH-034
CHRIS REDFIELD:
CH-035
SERGEI VLADIMIR:
SHEVA ALOMAR:
CH-036
LUIS SERA:
CH-005
BARRY BURTON:
CH-037
JOSH STONE:
CH-006
ADA WONG:
CH-007
JACK KRAUSER:
CH-038
MIKHAIL VICTOR:
CH-008
CHRIS REDFIELD:
CH-039
CARLOS OLIVEIRA:
CH-009
JILL VALENTINE:
CH-010
REBECCA CHAMBERS: 7x Ammo x10, 1x First Aid Spray, 1x Green Herb, 1x Shattered Memories
CH-040
MYSTERIOUS MASK:
CH-041
ALBERT WESKER:
CH-042
LEON S. KENNEDY:
CH-043
ADA WONG:
CH-001
ALBERT WESKER:
CH-002
LEON S. KENNEDY:
CH-003
CLAIRE REDFIELD:
CH-004
Alliance
CH-011
CARLOS OLIVEIRA:
CH-012
JOSH STONE:
CH-013
STEVE BURNSIDE:
CH-014
JACK KRAUSER:
CH-015
HUNK:
CH-016
JILL VALENTINE:
CH-017
BILLY COEN:
CH-018
LEON S. KENNEDY:
CH-019
CHRIS REDFIELD:
CH-020
Mercenaries
CH-044
JACK KRAUSER:
CH-045
HUNK:
CH-046
CLAIRE REDFIELD:
CH-047
CHRIS REDFIELD:
CLAIRE REDFIELD:
CH-048
JILL VALENTINE:
CH-049
ALBERT WESKER:
CH-021
EXCELLA GIONNE:
CH-050
REBECCA CHAMBERS:
CH-022
KEVIN RYMAN:
CH-023
DAVID KING:
CH-051
BARRY BURTON:
CH-024
MARK WILKINS:
CH-025
JILL VALENTINE:
CH-026
LEON S. KENNEDY:
CH-027
ADA WONG:
CH-028
CHRIS REDFIELD:
CH-029
CH-030
HUNK:
Outbreak
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