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MISTS
By Julio Cesar
INTRODUO
este pequeno livreto eu pretendo no
apenas colocar a minha campanha mas
tambm algumas prestige class novas e
tambm algumas alteraes em
ambientao e algumas criaturas.
Estas alteraes sero apresentadas
conforme a necessidade das mesmas.
Aqui tambm sero colocadas as fichas dos jogadores e
os seus respectivos histricos. Quanto ao nmero de
jogadores, esta campanha ter no mximo 6, podendo
ou no pertencerem ao semi-plano. Como ambientao
eu escolhi Barovia e espero que os personagens
consigam se desenvolver bem neste cenrio. Mas eu
tambm pretendo que eles conheam outras regies de
Ravenloft para que possam conhecer tambm outros
ares. Quanto ao nvel cultural de cada reino, eu pretendo
usar at no mximo Medieval, por questo de eu no
gostar de armas de fogo em minhas campanhas (o que
no significa que eu venha a mudar de idia mais
adiante). Para esta campanha sero necessrios os livros
bsicos da 3 Edio do Dungoens & Dragons e o livro
de Ravenloft o Domains of Dread (cujo dele ser apenas
usada a ambientao, os NPCs e as regras de Fear,
Horro e Madness check. O ano em que a campanha se
passa ser 753 BC. Pretendo usar o mximo do histrico
Overview
The following system is an update for the rules
for fear, horror, and madness checks
found in Chapter Six of Domains of Dread, written by
William W. Connors and Steve
Miller, and utilizes rules found in the Dungeon Master's
Guide and the Monster Manual.
Terms sufficiently detailed in those sources have not
been repeated here.
In Dungeons & Dragons, Fear, Horror, and Madness
checks are considered Will saves in
all respects. In fact, the terms "Fear check," "Horror
check," and "Madness check" are
just shorthand to differentiate between the different
causes and effects of these three Will
saves. Anything that modifies a Will save likewise
modifies Fear, Horror, and Madness
checks.
Fear, Horror, and Madness checks all use the same basic
mechanic. When the situation
calls for a character make any of the three types of
check, make a Will save against a
specified DC. Specific DCs depend on the situation and
type of check being made, and
are provided in the following sections.
If the character succeeds at the Will save, then there is
no effect (the character is not
Fear Checks
A character should make a Fear check when
facing overwhelming odds and/or
immediate, dire physical danger. Fear checks
can also be used to test the morale of the
PCs' foes. Some common fear triggers are:
The party is badly outnumbered or
outclassed by monsters.
(The EL is 4+ higher than the party level.)
The most powerful character in the party
or half of the party's members are killed.
1. Fumble
2. Gape
3. Scream
4. Stagger
5. Hide
6. Flee
7. Faint
8. Horror
9. Madness
10. System Shock
6. Rage
7. Mental Shock
8. Fascination
9. Madness
10. System Shock
Power Checks
Table 1-4: Failed Fear Check Results (1d10)
1. Horror
2. Depression
3. Catatonia
4. Delusions
5. Hallucinations
6. Schizophrenia
7. Paranoia
8. Amnesia
9. Multiple Personalities
10. System Shock
+2
+5
+8
Turn Undead
Para os clrigos afastarem os mortos ou
control-los um pouco mais difcil em Ravenloft. Veja
na tabela abaixo o novo turning check.
Raas
Todas as raas seguem o mesmo conceito
descrito no Players Handbook, alterando apenas as
personalidades descritas no Apndice do Domains of
Dread.
Os mtodos de criao de personagens
continuam os mesmos, como descritos no Players
Handbook. Quanto aos Half-Vistani, seguem abaixo as
alteraes.
Half-Vistani
The vistani are, in actuality, not a demi-human
race. Rather, they are completely human in all regards.
Because of the distance that their culture plarces
between then and the rest of Ravenlofts citizens,
however, they are best treated as separate race.
Player characters cannot be pureblood Vistani.
Mankind knows little about these wanderers of the
Mists, making then unsuitable for use as player
characters. Those players who wish to have a Vistana
character (Vistana is the regular form of Vistani) must
settle for a giomorgo, or half-Vistana.
For the purposes of these rules, a giomorgo,
has one human parent and one Vistana parent. A very
rare type of giomorgo, known as the giamarga, spawns
from the union of an elf and a Vistana. These are so
Formula
1,52m + 2d10 cm
1,50m + 2d10 cm
60 kg + 6d10 g
40 kg + 6d10 g
15 + 1d4 years
90 + 2d20 years
Gypsies
Classes
Arcanists
Class Features
All of the following are class features of the Gypsies.
Weapon and Armor Proficiency: A gypsies
are proficient with all simple and martial weapons, but
with a restriction of size (only short and medium).
Additionally, the bard is proficient with one of the
following weapons: longbow, composite longbow,
longsword, rapier, sap, short composite bow, short
sword, short bow, or dagger. Gypsies are proficient with
light an medium armor, but with one restriction, the
armor cannot made of metal, and not use shields. Note
that armor check penalties for armor heavier than
leather apply to the skills Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Pick Pocket, and tumble.
Also, Swim checks suffer a -1 penalty for every 5
pounds of armor or equipment carried.
Knife Fighting: At forth level, the Gypsy can
take the feat Weapon Specialization on knife or dagger,
like a Fighter, but only on these weapons.
Gypsie Lore: identical to Bardic Knowledge.
Sinister Perceptions: because the gypsies are
not looked upon with favor by most of Ravenlofts
common folk, they syffer a marked disadvantage in
earning their trust. Whenever a gypsy is called upon to
make an encounter his result is automatically hostile.
Prestige Classes
Todas estas prestige classes abaixo so
exclusivas de Ravenloft e podem apenas serem usadas
aqui. Segue abaixo a descrio de todas elas.
Accursed
Requerements
Class Skills
Class Features
Anchorites
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Avenger
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Cold One
Monster Hunter
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Elementalists
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Eremite
Redeemed
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Fugite
Spirityalist
Requerements
Class Skills
Class Features
Requerements
Class Skills
Class Features
Ghostwatcher
New Feats
Requerements
Class Skills
Class Features
Cautious [General]
Invisible
Machiavellian [General]
You people are willing to use subtle measures to
dispose of rivals and enemies, and have few qualms
against using hired killers and assassins.
Benefit: You gain a +2 competence bonus on
Alchemy checks to prepare and identify poison, and a
+2 competence bonus to Heal checks to treat poison.
Nomad [General]
Your people live in rugged tribes that travel from
place in their homeland.
Benefit: You gain +2 bonus to all Handle Animal
and Wilderness Lore checks.
Prestidigitator [General]
Your people are nave concerning magic of all
kinds, allowing you o perform cheap tricks and employ
fakery to make a living.
NPCs
Count Strahd von Zarovich
Original design by Tracy Hickman, Bruce
Nesmith, and Steve Miller
Previous version published in the Domains of
Dread campaign setting*
Updated for 3rd Edition D&D by Stephen Kenson
10
Jacqueline Montarri
Human female, Cursed
Strength
Dexterity
11
13 (+1)
17 (+3)
Constitution
14 (+2)
Intelligence
14 (+2)
Wisdom
11 (0)
Charisma
13 (+2)
Hit Dice: 6d6 (36 hp)
Initiative: +7 (+3 Dex, +4 Improved initiative)
Speed: 30 ft
AC: 13 (+3 Dex)
Attacks: 1 vorpal sword
Damage: 1d8+4 (+3 sword bonus, +1 Str)
Face/Reach: 510 (tall)
Special Attacks: Decaptation
Special Qualities: Snake attack +3d6, evasion,
uncanny dodge (Dex bonus to AC, cant be
flanked), regeneration, immunity.
Saves: Fort +4, Ref +10, Will +2
Skills: Appraise +11, Climb +10, Disable Device
+11, Disguise +7, Hide +12, Jump +10, Listen +9,
Move Silently +12, Open Lock +12, Pick Pocket
+12, Search +11, Spot +9, Gather Information +11.
Feats: Alertness, Improved Initiative, Improved
Critical (vorpal), Lightning Reflexes.
Climate/Terrain: Barovia
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Neutral evil
Advancement: (Medium-size)
See descriptions and history of Jacqueline
Montarri in Ravenloft Monstrous Compendium
Appendices II for more details.
12
CAMPAING
gora eu passarei a descrever a minha
campanha, onde sero escritas as
aventuras conforme a campanha vai
tomando um rumo.
Esta campanha usar as regras
descritas acima que foram adaptadas
ao meu bom senso para a 3. Edio
do Dungeons & Dragons.
1. Encontros ou
Desencontros?
13