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MMORPG's like Albion are based on theories of supply, demand and marginal revenue. How a game designs its market around the concept of perfect information that all producers and consumers know the price and quality of all goods. Competition plays a regulatory function in balancing demand and supply by offering the best practicable combination of price, quality, and service.
MMORPG's like Albion are based on theories of supply, demand and marginal revenue. How a game designs its market around the concept of perfect information that all producers and consumers know the price and quality of all goods. Competition plays a regulatory function in balancing demand and supply by offering the best practicable combination of price, quality, and service.
MMORPG's like Albion are based on theories of supply, demand and marginal revenue. How a game designs its market around the concept of perfect information that all producers and consumers know the price and quality of all goods. Competition plays a regulatory function in balancing demand and supply by offering the best practicable combination of price, quality, and service.
Opening up to trade is equivalent to adopting a more efficient technology- it
enhances efficiency by allocating resources, promotes dynamism in innovation, and
improve manufacturing quality and productivity all at once by wanting to have advantage among other competitors. Thus, Arnold Kling concludes that Economic theory indicates that international trade raises the standard of living. Similarly, this is illustrated objectively in some online games specifically the MMORPGs. This means that many of the core theories of economics, those of supply, demand, marginal revenue and the like, can be applied directly to MMORPG virtual economies. The key issue as we shall see is the dominant one in virtual economic theory- how a game designs its market around the concept of perfect information that all producers and consumers know the price and quality of all goods. (Ludgate, et.al, 2010) Let us take Albion as an example. In this game, players will be able to claim land, build a house and buildings, maintain a farm, gather resources, craft items which they can use or sell, pay tax, and engage in Guild vs Guild or open world PVP. It is up to the player to decide how they want to interact with the world. (Sandbox Interactive. 2015. Albion Online.http://www.mmobomb.com/review/albion-online.) In conformity, the game is just like a mini demonstration on how people interact in our economy. We acquire land since it is the source of all material wealth. It influenced all aspect in economics such as agriculture, trade and industry, etc. (AgriInfo.in. 2011. Introduction to Agriculture in Economics. http://www.agriinfo.in/? page=topic&superid=9&topicid=194.). We make tough planning to build house and furnishing it using our own style. Constructing a building or maintaining a farm to be use in gathering resources and maximize productivity. And afterwards, we decide (depending on our needs) to use or sell the goods produced. To continue the cycle, as we embark in the marketplace competition will arise. Competition, as define in business dictionary, is a rivalry in which every seller tries to get what other sellers are seeking at the same time: sales, profit, and market share by offering the best practicable combination of price, quality, and service. Where the market information flows freely, competition plays a regulatory function in balancing demand and supply. Hence, just like in the game Albion, there is a necessity to craft and specialized products for them to attain comparative advantage among others. The player/seller needs to have an effective strategy in trading so that their empire/entity will continue to remain in the business. In conclusion, there are numbers of concept in MMORPG which has eerily mirror the world in some aspect that we all need to take into consideration. And one of those concepts is that we need to be wise in our actions (trading, selling, buying, etc.) because this will indicate our role in the economy - we can be the efficient and at the same time be the inefficient ones.