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Components
In mathematics, given a vector at a point on the
curve, that vector can be decomposed uniquely as
a sum of two vectors, one tangent to the curve,
called the tangential componentof the vector,
and another one perpendicular to the curve, called
the normal component of the vector. Similarly a
vector at a point on a surface can be broken down
the same way.
More generally, given a submanifoldN of a
manifold M, and a vector in the tangent space to
M at a point N, it can be decomposed into the component tangent to N and the
component normal to N.
Surface
More formally, let S be the surface, and x be the point on the surface. Let V be a
vector at x. Then one can write uniquely V as a sum
V=V + V
where the first vector in the sum is the tangential component and the second one is
the normal component. It follows immediately that these two vectors are
perpendicular to each other.
To calculate the tangential and normal components, consider a unit normal to the
surface , that is, a unit vector perpendicular to S and x. Then,
V = ( V )
And thus
V =V - V
where denotes the dot product. Another formula for tangential component is
V = - X ( X V),
where X denotes the cross product.
Note that these formulas do not depend on the particular unit normal used (there
exist two units normal to any surface at a given point, pointing in the opposite
directions, so one of the units normal is negative of the other one).
Submanifold
More generally, given a submanifoldN of a manifold M and a point p N, we get a
short exact sequence involving the tangent spaces:
If M is a Riemannian manifold, the above sequence splits, and the tangent space of
Matp decomposes as a direct sum of the component tangent to N and the
component normal to N.
Computations:
Suppose N is given by non-degenerate equations.
If N is given explicitly, via parametric equations (such as a parametric curve), then
the derivative gives a spanning set for the tangent bundle (its basis if and only if
the parametrization is an immersion).
If N is given implicitly (as in the above description of the surface, more generally as
hypersurface) as a level set or intersection of level surfaces for gi, then the
gradients of gi span the normal space.
In both cases, we can again compute using the dot product; the cross product is
special to 3 dimensions though.
References
Rojansky, Vladimir (1979). Electromagnetic fields and waves. New York: Dover
Publications. ISBN 0486638340.
Projectile motion
Projectile motion is a form of motion in which an object or particle (called
a projectile) is thrown near the earth's surface, and it moves along a curved path
under the action of gravity only. The only force of significance that acts on the
object is gravity, which acts downward to cause a downward acceleration. There are
no horizontal forces needed to maintain the horizontal motion consistent with the
concept of inertia.
The components
angle,
and
is known:
,
.
.
The launch angle is usually expressed by the
symbol theta, but often the symbol alpha is used.
Acceleration
Since there is only acceleration in the vertical direction, the velocity in the
horizontal direction is constant, being equal to
projectile is the motion of a particle during its free fall. Here the acceleration is
constant, being equal to
,
.
Velocity
The horizontal component of the velocity of the object remains unchanged
throughout the motion. The vertical component of the velocity increases linearly,
because the acceleration due to gravity is constant. The accelerations in the and
directions can be integrated to solve for the components of velocity at any time as
follows:
,
.
The magnitude of the velocity (under the Pythagorean theorem ):
Displacement
At any time , the projectile's horizontal and
vertical displacement:
,
.
The magnitude of the displacement:
.
.
From the vertical displacement of the maximum height of projectile:
reached at
is:
References
Sample problem:
Example 1 If the acceleration of an object is given by
. Find the object's velocity and position functions given
that the initial velocity is
position is
Solution
Well first get the velocity. To do this all (well almost all) we need to do is integrate
the acceleration.
Example 2 For the object in the previous example determine the tangential and
normal components of the acceleration.
Solution
There really isnt much to do here other than plug into the formulas. To do this well
need to notice that,
Lets first compute the dot product and cross product that well need for the
formulas.
(2)Suppose a particle moves with a constant speed. Show that the acceleration is
normal to the trajectory.
(3) Find the tangential and normal components of the acceleration if r(t) = (t, cos2
(t),sin2 (t)).
Solution:
(1) Let us first find the derivatives. The velocity is
v(t) = r 0 (t) = (6 sin(2t), 5, 6 cos(2t)).
The acceleration is
a(t) = v 0 (t) = (12 cos(2t), 0, 12 sin(2t)).
Speed is the magnitude of the velocity vector, so
v = |v(t)| = q 36 sin2 (2t) + 25 + 36 cos2 (2t) = 36 + 25 = 61.
Note, that the speed is independent of time, so by the next problem the
acceleration is normal to the trajectory.
(2) Since the speed is constant, its square is constant as well:
v v = |v(t)| 2 = const.
Differentiating this equation with respect to t, we get
2a v = 0,
i.e. acceleration is orthogonal to velocity.
(3) The derivatives are
v(t) = (1, 2 cos(t) sin(t), 2 sin(t) cos(t)) = (1, sin(2t),sin(2t))
and a(t) = (0, 2 cos(2t), 2 cos(2t)).
The tangential component of the acceleration is
To find the normal component of the acceleration, compute the cross product first:
The normal component of the acceleration can be found using the formula
(4)
2. A child travels down a water slide, leaving it with a velocity of 4.2 m/s
horizontally, as in Figure 7(a). The child then experiences projectile motion,
landing in a swimming pool 3.2 m below the slide. For how long is the child
airborne?
4. A golfer strikes a golf ball on level ground. The ball leaves the ground with an
initial velocity of 42 m/s [32 above the horizontal]. The initial conditions are
shown in Figure 12. If air resistance is negligible, determine the balls
horizontal range (assuming that it lands at the same level from which it
started)
Solution:
1. Let the x direction be to the right and the y direction be downward (which is
convenient since there is no upward motion) (see Figure 6(a)). Horizontally
(constant vix ):
Vix= 18 m/s
t =1.0 s
x= ?
x= vixt
=(18 m/s)(1.0 s)
x =18 m
2. Horizontally (constant vix ):
vix =4.2 m/s
x= ?
t= ?
Vertically (constant ay ):
viy =0
y=3.2 m
ay =+g =9.8 m/s2 vfy =?
T=?
The horizontal motion has two unknowns and only one equation x vixt. We
can analyze the vertical motion to determine t :
Therefore, the ball was hit at t 0 and the ball lands at 22 m/s 4.9 m/s2 t 0.
Solving for t, we find that t 4.5 s, which we can use to find the horizontal
range.
x =vixt
= (36 m/s)(4.5 s)
x =1.6 102 m
The horizontal range is 1.6 102 m.
5. (a) x = vxit = (8.00 cos 20.0)(3.00)
= 22.6 m
(b) Taking y positive downwards,
y = vyit + 1 2 gt2 = 8.00(cos 20.0)3.00 + 1 2 (9.80)(3.00) 2
= 52.3 m