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A B S T R A C T
Article history:
Received 30 July 2011
Received in revised form 6 February 2012
Accepted 15 February 2012
Fear and anxiety induced by threatening scenarios, such as standing on elevated surfaces, have been
shown to inuence postural control in young adults. There is also a need to understand how postural
threat inuences postural control in populations with balance decits and risk of falls. However, safety
and feasibility issues limit opportunities to place such populations in physically threatening scenarios.
Virtual reality (VR) has successfully been used to simulate threatening environments, although it is
unclear whether the same postural changes can be elicited by changes in virtual and real threat
conditions. Therefore, the purpose of this study was to compare the effects of real and virtual heights on
changes to standing postural control, electrodermal activity (EDA) and psycho-social state. Seventeen
subjects stood at low and high heights in both real and virtual environments matched in scale and visual
detail. A repeated measures ANOVA revealed increases with height, independent of visual environment,
in EDA, anxiety, fear, and center of pressure (COP) frequency, and decreases with height in perceived
stability, balance condence and COP amplitude. Interaction effects were seen for fear and COP mean
position; where real elicited larger changes with height than VR. This study demonstrates the utility of
VR, as simulated heights resulted in changes to postural, autonomic and psycho-social measures similar
to those seen at real heights. As a result, VR may be a useful tool for studying threat related changes in
postural control in populations at risk of falls, and to screen and rehabilitate balance decits associated
with fear and anxiety.
2012 Elsevier B.V. All rights reserved.
Keywords:
Virtual reality
Fear
Anxiety
Posture
1. Introduction
Fear of falling is prevalent in a number of populations, such as
the elderly and individuals with Parkinsons disease, and has been
associated with balance decits and increased risk of falls [15]. As
a result, recent efforts have been made to examine how fear and
other related factors such as anxiety, arousal and balance
condence may directly inuence balance in such populations.
In young healthy adults during quiet stance, signicant changes in
frequency, amplitude and mean position of center of pressure
(COP) displacements occur when fear and anxiety are induced by
standing at the edge of an elevated surface. While there is also a
clear need to investigate how fear and anxiety contribute to
balance decits associated with age and disease, signicant safety
and feasibility issues are raised if individuals with known fear and/
or balance problems are required to stand, physically, at high
surface heights.
One possible solution to this problem is to use virtual reality
(VR) to recreate the experience of standing on elevated surfaces.
postural control, autonomic function and self-reported perceptions of fear, anxiety, perceived stability and balance condence in
healthy young adults. We hypothesized that the effects of height
on COP, psycho-social and physiological measures would not be
different between real and virtual environments.
2. Methods
18 young healthy adults (11 females) aged between 19 and
28 years volunteered to participate in this study. Participants were
clear of any known neurological or balance disorders and provided
written informed consent prior to the beginning of testing. The
UBC Clinical Research Ethics Board approved all experimental
procedures. One subject was removed from the experiment due to
a malfunction of the VR system that caused motion sickness.
2.1. Apparatus
Ground reaction forces were collected from a force platform
(#K00407, Bertec, USA) and used to calculate COP. The force
platform was placed at the edge (as seen in Fig. 1) of a
2.13 m 1.52 m hydraulic lift (Pentalift, Guelph, Canada) that
was situated at two heights, 0.8 m (low condition) and 3.2 m (high
condition) above ground. A table was placed in front of the
platform for the low condition in order to reduce threat and was
removed before the platform was raised for the high condition. The
low condition was presented rst in order to optimize the fear and
anxiety effects induced by height [15]. Throughout the experiment,
the participants were securely fastened to the ceiling in case of a
fall. The supporting rope did not provide any cutaneous sensation
or assistance unless a fall was to occur.
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2.2. Procedures
All participants were subjected to the following two visual
environment conditions (real and virtual), the order of which was
counterbalanced across subjects.
2.2.1. Real environment protocol
Subjects rst performed a practice trial at the low height to
eliminate any rst trial effects in each visual environment [15], and
to familiarize the participant with the protocol.
Following the practice trial, subjects stood quietly for 120 s at
the low (0.8 m) height. After the low trial, subjects were seated and
raised to a height of 3.2 m. Subjects were then assisted to the edge
of the platform prior to beginning a second 120 s standing trial
(high). In all trials, the feet were positioned with the toes at the
edge of the platform and the most lateral borders of their feet
spaced at a distance equal to their foot length. Foot position was
marked prior to the experiment to ensure a constant foot position
across standing conditions. During each trial, participants stood
with their eyes open and focused on a marker placed at eye level on
the wall 3.84 m in front of them.
2.2.2. Virtual environment protocol
Subjects also performed three 120 s standing trials within the
virtual environment following the same order (practice, low, high)
as the real environment. However, in the virtual high condition, the
participant only perceived themselves to be raised to a simulated
height while physically remaining at the low height (Fig. 1). To
improve the illusion of being elevated to height, the table in front of
the platform was moved 5 cm away to create the sensation of an
edge (similar to the one experienced at the real height). Additional
auditory and haptic cues were used to increase sense of presence
Fig. 1. Diagram of experimental setup for virtual and real environments, comparing the visual scene (observed by the participant) in the low and high conditions. The model
located to the left of each visual scene illustrates the actual standing orientation of the participant during each condition.
174
COP signal in the AP direction. The mean COP was removed prior
to calculation of root mean square (RMS) and mean power
frequency (MPF) of COP displacements in both the AP and ML
directions as measures of the amplitude and the frequency of
COP displacements, respectively.
2.4. Statistical analysis
2.2.3. VR setup
There are limitations to VR that must be controlled for in order
to: reduce the possibility of motion sickness; create a sense of
presence; and minimize postural changes due to VR. The virtual
environment was displayed using a piSight head mounted display
(HMD) placed on the head of the participant (Fig. 1), with a
resolution of 20 pixels/degree in approximately a 1508 horizontal
and 608 vertical eld of view. This relatively large eld of view
closely matches a real human eld of view creating a greater sense
of presence. The virtual scene was developed using Vizard
software (Worldviz, California, USA), and closely matched the
visual scene of the lab in both scale and detail (Fig. 1). Optotrak
(Northern Digital, Inc, Canada) cameras were used to determine
head position and updated the scene at a frequency of 250 Hz. This
minimized the time difference between actual head movement
and movement of scene (known as end-to-end latency). With such
small end-to-end latencies, that are essentially undetectable to
participants, presence should increase [11], and the risk of motion
sickness decrease [16].
Immersion protocols have been used to help further increase
sense of presence. Therefore, prior to testing, a brief immersion
period was used to orient the subject within the new virtual world.
This also allowed them to adapt to mechanical factors, such as the
weight of the HMD which may affect postural control. First, the
HMD was adjusted into an optimal position for displaying a single,
seamless image, then a black cloth was placed around the edges of
the HMD to ensure the subject could only see the virtual scene, and
therefore could not gain any visual inputs from the real world [17].
Prior to the practice trial subjects stood and performed a series of
object search and identication exercises. Shapes and words were
placed in the room while subjects were asked to locate, identify
and/or track these objects. The immersion period lasted no less
than ve minutes to ensure a sense of presence was accomplished.
2.3. Measurements
Two disposable surface Ag/AgCl electrodes were placed on the
thenar and hypothenar eminences on the non-dominant hand and
used to record electrodermal activity (EDA) with a sampling rate of
1 kHz (model 2502, CED, UK).
A series of questionnaires were projected on the wall in front of
the participant in both visual environments. Balance condence
questionnaires were completed prior to each standing trial (low
and high). State anxiety, perceived fear of falling and perceived
standing stability questionnaires were assessed immediately after
each standing trial (low and high) [18,19]. Subjects answered the
questionnaires verbally and had their responses recorded by an
experimenter. With the exception of two initial pilot subjects,
participants were also asked to provide a verbal numerical
estimate of the perceived height at which they stood following
the standing trial at 3.2 m. This estimate was then used to calculate
a ratio of overestimation, which is calculated by dividing estimated
height by actual height [20].
Ground reaction forces and moments were sampled at
100 Hz from the force plate and low pass ltered with a 5 Hz
dual pass Butterworth lter before calculating COP displacements in both the anteriorposterior (AP) and medial-lateral
(ML) directions. Mean position was calculated from the ltered
3. Results
3.1. Physiological and psycho-social measures
There were main effects of height and visual environment on
EDA, but no interaction effect. EDA was larger in the high
conditions compared to the low conditions (F(1,16) = 12.459,
p = 0.003), and was also larger in real environment compared to
virtual environment (F(1,16) = 5.086, p = .039) (Fig. 2B). Signicant main effects of height on psycho-social measures were
observed. When standing in the high condition compared to the
low condition, participants reported signicantly higher levels
of anxiety (F(1,16) = 35.635, p < 0.001), and lower levels of
stability (F(1,16) = 60.697, p < 0.001) and balance condence
(F(1,16) = 40.433, p < 0.001), independent of visual environment
(Fig. 2B). There was an interaction between height and visual
environment for fear of falling (F(1,16) = 4.914, p = 0.041). Post
hoc analyses revealed signicant effects of height in both visual
environments, but with greater increases in fear observed
between heights in the real (t(16) = 6.390, p < 0.001) compared
to the VR conditions (t(16) = 5.055, p < 0.001) (Fig. 2B). Ratios of
overestimation were also signicantly different across visual
environments (t(14) = 2.316, p = 0.036). Although height was
overestimated in both visual environments (ratio > 1), larger
overestimates of height were reported in the VR (1.55 0.14)
compared to the real (1.41 0.14) height environment.
3.2. COP measures
Repeated measures ANOVA revealed a signicant interaction
between height and visual environment for mean position of COP
in the AP direction (F(1,16) = 10.446, p = 0.005). Post hoc analysis
revealed a signicant shift in mean COP position away from the
edge at the high height compared to the low height in the real
environment (t(16) = 4.209, p = 0.001), with a similar trend
observed in the virtual environment (t(16) = 1.899, p = 0.076)
(Fig. 2A). There was a signicant main effect of height on both COP
MPF in the AP (F(1,16) = 7.735, p = 0.013) and ML (F(1,16) = 4.871,
p = 0.042) directions, where MPF was higher in the high height
compared to low height, independent of visual environment
(Fig. 2A). There was also a main effect of height on COP RMS in the
AP plane (F(1,16) = 5.092, p = 0.038), but not ML. AP-RMS was
lower in the high height compared to the low height, independent
of visual environment (Fig. 2A). There were no signicant
differences between visual environments on AP-MPF (p = 0.192)
or AP-RMS (p = 0.155).
175
Fig. 2. A comparison between height conditions (low and high) for all (A) postural (COP mean position, RMS and MPF) in the AP (solid line) and ML (dashed line) directions
(mean standard error mean), and (B) psycho-physiological measures (mean standard error). The dark lines represent real conditions and the light lines represent VR conditions.
Note that in the mean position graph, the center of the force plate is located at 0 mm, and negative values indicate a mean position closer to the edge.
4. Discussion
Whether standing at a physical height or a simulated height of
3.2 m, signicant decreases in perceptions of stability and balance
condence, and signicant increases in perceptions of anxiety
were observed independent of visual environment. While fear also
signicantly increased with height in both visual environments,
the effect of height was larger in the real compared to the virtual
environment. This is in line with previous work that has shown
that VR can produce physiological indicators of anxiety and
arousal, such as skin conductance, heart rate and skin temperature
changes when subjects perceive themselves to be standing at a
simulated height [1012].
176
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