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SOME BASIC NOTES, ADVICE & EXAMPLES
Q:What do I really
need to begin with?
• You need questions.
• Archaeological
questions.
• Not really a super-question.
• But reasonable, realistic questions:
– Born during your study of archaeological materials.
– That can actually be solved (or at least evaluated) through experimentation.
Titre original
EXPERIMENTAL ARCHAEOLOGY & MIDDLE PALEOLITHIC BONE TOOLS
SOME BASIC NOTES, ADVICE & EXAMPLES
Q:What do I really
need to begin with?
• You need questions.
• Archaeological
questions.
• Not really a super-question.
• But reasonable, realistic questions:
– Born during your study of archaeological materials.
– That can actually be solved (or at least evaluated) through experimentation.
SOME BASIC NOTES, ADVICE & EXAMPLES
Q:What do I really
need to begin with?
• You need questions.
• Archaeological
questions.
• Not really a super-question.
• But reasonable, realistic questions:
– Born during your study of archaeological materials.
– That can actually be solved (or at least evaluated) through experimentation.
E. Tcnicos Especializados OPIS A2 Departamento de Antropologa & Arqueologa IMF-CSIC Doctor Vinculado IIIPC Universidad de Cantabria
Q: What do I really need
to begin with?
You need questions.
Archaeological questions. Not really a super-question. But reasonable, realistic questions: Born during your study of archaeological materials. That can actually be solved (or at least evaluated) through experimentation.
Ok, got questions
What now? You need planning. No, really, an experimental program is called a program for some reason. Even if you want to do some explorative experience you need to plan it. Plan everything: from the obtaining of materials, to the recording of information, and of course the physical experimentation itself.
That implies a lot of things
Indeed, lets compartmentalize it: Archaelogical question(s): You already have it. Experiment(s): You do that because you need information, but this information has to be: Reliable Verifiable Communicable
So, you dont need only information, you need data.
Now that this is clear, just think about: What data do you need to solve your question? How could you make the experiment(s) to get the data?
A word about the data
It should be organizad in variables (yes, the statistical ones) Quantitative is better than qualitative. Numerical scales are better than presenceabsence. Meassurements are better that other numerical data. But Why? Because you will be able to do a better work in your analysis if your data is statistically usable (and it is used).
About the variables (I)
Independent variables: Traits that you think are relevant to solve your archaeological questions. Example: In my program about Fracturing bones to obtain retoucher blanks: Taxonomical origin of bone Anatomical origin of bone Bone freshness (green-dry) General fracture strategy Etc
About the variables (II)
Dependent variables: From a conceptual point of view they are the aspects that change when the independent variables change. But thay are also the way you want to organize the data resulting from your experiments. In the same example as above (Fracturing bones): Shape of fractures Number of usable blanks Number of non-usable fragments Blanks: Length, Width (both straigh & along cortical surface), Thickness Blanks: % of total diaphysis circunference. Derivative: Indexes, transformations
enough of text and concepts
Lets see some pictures!
Dry vs. green bone: hands on
Dry vs. green bone: processed data
Breaking bones for the marrow fat
vs. retoucher blank production: hands on
Breaking bones for the marrow fat
vs. retoucher blank production: processed data
Use Quina-like retouch
vs. Simple retouch: tools and traces
Use Quina-like retouch
vs. Simple retouch: processed data Widespread chipping appears frecuently in retouchers used for Quina-like retouch. Same damage scarcely appears in retouchers used for Simple retouch.
Use Retouching flint
vs. Retouching quartzite: tools and traces
Use Retouching flint
vs. Retouching quartzite: tools and traces When retouching flint the number of longitudinal striations is lower than when doing quartzite retouching. And the lenght of linear impressions is typically longer than in quartzite retouching tasks.