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Installer log.txt for X-Plane Installer 3.

33r1 compiled on Aug 24 2015 09:03:51


Installer started on Tue Oct 27 18:34:18 2015
This log file is generated automatically by Laminar Research applications and co
ntains diagnostics about your graphics hardware, installation, and any error con
ditions.
If you need to contact tech support or file a bug, please send us this file. NOT
E: this file is rewritten every time you start ANY of your X-System applications
.
Windows 6.2 (build 9200/2)
This is a 64-bit version of Windows.
CPU type: 586
Physical Memory (total for computer): 3846041600
Maximum Virtual Memory (for X-Plane only): 4294836224
CPU 0: AMD E1-1200 APU with Radeon(tm) HD Graphics Speed (mhz): 1397
CPU 0: AMD E1-1200 APU with Radeon(tm) HD Graphics Speed (mhz): 1397
X-System folder:'', case sensitive=0
WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_AR
B_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_contr
ol_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT
_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render
_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap
_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association W
GL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WG
L_NV_DX_interop2 WGL_NV_float_buffer
OpenGL Vendor
: ATI Technologies Inc.
OpenGL Render
: AMD Radeon HD 7310 Graphics
OpenGL Version : 4.5.13399 Compatibility Profile Context 15.200.1062.1004 (450
/13399)
OpenGL Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD
_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_
buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performan
ce_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positio
ns GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shade
r_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_f
eedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessell
ator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_c
ompatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instan
ce GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object G
L_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compati
bility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_cond
itional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy
_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_
access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_v
ertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_
explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_
conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragme
nt_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_AR
B_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_
program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader
_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_ins
tanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_in
validate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_mult
i_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_
occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_

pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_i


nterface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_
buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seaml
ess_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_loa
d_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision G
L_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_su
broutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_sh
ading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packi
ng GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_A
RB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB
_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_
range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_
compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_te
xture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_text
ure_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_cl
amp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex
ture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_AR
B_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_s
norm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multi
sample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_tran
sform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced G
L_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_b
uffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_a
ttrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vert
ex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex
_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_tex
ture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_tex
ture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_co
lor GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minma
x GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_c
opy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instance
d GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_fra
mebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_ge
ometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT
_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon
_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_col
or GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_i
nteger_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texg
en_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_
compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_
texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_text
ure_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_tex
ture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_obje
ct GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EX
T_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_tex
ture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL
_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_rend
er GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_exp
licit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL
_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mi
pmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_
WIN_swap_hint WGL_EXT_swap_control
threaded_avail

: 0

aniso_avail

: 1

timer_avail

: 1

sync/fen

ce
: 1
pbo_avail
: 1
frameblit_avail : 1
gpu_shad4_avail : 1
shad_lod_avail : 1
array_tex_avail : 1
texture_
rg
: 1
tex_float_avail : 1
seamless_avail : 1
drawbuf2_avail : 1
packed_s
tencil : 1
framebuffer_srgb : 1
copy_buf_avail : 1
ubo_avail
: 1
gshader_
avail
: 1
instance_avail : 1
dis_fog_avail
: 0
pinned_avail
: 1
debug_av
ail
: 1
max tex units
: 18 (18/16)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size : 63.000000
idx in vram
: 1
GLSL Version
:4.40/440
first-gen shaders: 0
(29/16384/128/108/18/16384/16384)
This video card is: DX10 or 11 - With instancing
CPU count
: 2
Aborted #include because the file RESOURCE:tone_map.glsl does not exist or could
not be opened.
Aborted #include because the file RESOURCE:tone_map.glsl does not exist or could
not be opened.
Aborted #include because the file RESOURCE:tone_map.glsl does not exist or could
not be opened.
Aborted #include because the file RESOURCE:tone_map.glsl does not exist or could
not be opened.
==== CHANGING LANGUAGE TO: Espaol. ====
ERROR: language file line 'Please pick which copy of X-Plane 10 you would like t
o repair.Seleccione la copia de X-Plane que desee reparar.' missing ==== splitte
r.
ERROR: language file line 'You have enough free disk space to install this scene
ry.====Dispone de suficiente espacio en disco duro para la instalacin del escenari
o.' is a second translation of You have enough free disk space to install this s
cenery.====Dispone de suficiente espacio en disco duro para la instalacin del esce
nario
ERROR: language file line 'You do not have enough free disk space to install thi
s scenery.====No dispone de espacio suficiente para instalar el escenario.' is a
second translation of You do not have enough free disk space to install this sc
enery.====No dispone de espacio suficiente para instalar el escenario.
ERROR: language file line '|Manually set the number of download streams. Typical
ly leave this OFF, and the installer will find the best number of streams for yo
u.====Ajusta manualmente el ensamble de flujo de descarga. Recomendamos dejarlo
en OFF y el instalador se encargara de ajustarlos por Ud.' does not have its hel
p tips correctly formatted.
os_dir_this_app
=C:\Users/Miguel/Desktop/X-PLANE DESKTOP/
os_dir_desktop
=C:\Users/Miguel/Desktop/
os_dir_default_apps
=C:\Users/Miguel/Desktop/
os_dir_temp
=C:\Users/Miguel/AppData/Local/Temp/
os_dir_prefs
=C:\Users/Miguel/AppData/Local/
File: C:\Program Files (x86)/X-PLANE/X-Plane 10/Resources/default scenery/1000 w
orld terrain/terrain10/mine_tmp_rain_fl_tp.pol sig_want=e84e32e2df305520eb87d17
a4db6f493 sig_have=d41d8cd98f00b204e9800998ecf8427e
File: C:\Program Files (x86)/X-PLANE/X-Plane 10/Resources/default scenery/1000 w
orld terrain/terrain10/mine_tmp_rain_hill.pol sig_want=8892f01641d01293aab35363
5da261ed sig_have=d41d8cd98f00b204e9800998ecf8427e
File: C:\Program Files (x86)/X-PLANE/X-Plane 10/Resources/default scenery/1000 w
orld terrain/terrain10/mine_tmp_rain_fl_tp.pol sig_want=e84e32e2df305520eb87d17

a4db6f493 sig_have=d41d8cd98f00b204e9800998ecf8427e
Launching: C:\Program Files (x86)/X-PLANE/X-Plane 10/X-Plane.exe with
Clean exit from threads.

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