Académique Documents
Professionnel Documents
Culture Documents
th
The 9
Age
LORDS
HEROES
CORE
SPECIAL
RARE
MOUNTS
Reckless
A model with this special rule is allowed to use non-template shooting weapons against an enemy unit in close combat
with friendly units of Infantry, or Swarms, not containing any characters.
When firing at an enemy unit in close combat
with friendly units, roll to hit as normal and then randomize each hit scored. On a 4+ it hits the target, otherwise it hits a
friendly unit in that combat (randomize if several friendly units are involved in the combat).
Honorless
Characters that are Honorless do not receive the usual penalties from refusing a challenge.
Greater Clan
If the army does not contain a Clan Lord, a single character with this special rule may gain +1 Leadership. If done so, the
character must be chosen as general, even if he is normally Not A Leader.
Blight Cult
Toxic attacks have -1 to wound against models with this rule.
No shots are fired. Scatter the model D6. If it hits any unit in its path the unit takes D6 Strength 5
hits. Remove the model.
2-3
No shots are fired. The model suffers a Wound with no Saves of any kind allowed.
4-5
Pivot the unit towards a random direction and then resolve the shooting attack as normal against
the first unit within line of sight and range, straight in front of the shooting model.
Replace Warp Cannons and Dreadmills normal shooting with a Line Template (6D6). Models hit
take a Strength 10 hit with Magical Attacks, Lightning Attacks and
Armour Piercing (6).
6+
The shooting is resolved as normal. The Warp Weapon is then considered broken and cant be used
anymore for the rest of the game. If the model is a Warp Weapon Team, remove it as casualty
instead.
Armoury
Close Combat Weapons
Shooting Weapons
Meat Grinder
A model with Meat Grinder has Impact Hits (2D6),
Grinding Attacks (2D6).
A Warp Tech Team carrying this
weapon gains
Innate Defence (5+).
These Impact hits and Grinding Attacks are resolved at
Strength 4 and have Armour Piercing (1).
Gatling Gun
This is a shooting weapon with Multiple Shots (2d6*2) or
Multiple Shots (3d6*2) to the player choice; Range 24,
Strength 4, Armour Piercing (1), Slow to Fire, Magical
Attacks, Warp Weapon Misfire,
Quick to Fire
. This
weapon never suffers To Hit penalties from Multiple
Shots
or from moving
. If a double comes up when rolling
for hits the weapon misfires.
Blight Flail
Uses rules for Flails, with the following addition:
Models with Blight Flails can make a single additional
special attack against a model in base contact. This is
resolved at Initiative 10, hits automatically and has the
Toxic Attacks Special Rule.
Noxious Mortar
This is a shooting weapon Multiple Shots (2d6*2); Range
18, Toxic Attacks, Slow to Fire, Magical Attacks, Volley
Fire, Warp Weapon Misfire. This weapon never suffers
To Hit penalties from Multiple Shots or from moving. If a
double comes up when rolling for hits the weapon
misfires.
Other Equipment
Tail Weapon
If using mundane weapons the wielder gains +1 Attack.
Warp Token
One use only. When casting a spell but before rolling
power dice, the caster may decide to use a single Warp
Token which adds a +D3 casting bonus to the spell. If a
natural
1 is rolled on the dice, the caster suffers a hit
with a Strength value equal to the number of Power Dice
used, with no saves of any kind allowed.
Sling
Range 18, Strength 3, Multiple Shots (2).
Warp Grenades
Range 12, Quick to Fire,
Volley Fire,
Multiple Shots (2)
,
always wounds on 4+, Magical Attacks, Armour Piercing
(6).
Magic items
Magic Weapons
The Murderblade
(100 pts) - Infantry only
Type: Hand weapon. Attacks made with this weapon
have Strength 10 and Multiple Wounds (D6), Holy
Attacks. At the end of your turn, the wielder suffers a hit
with the Toxic Attack special rule.
Enchanted items
Scepter of Vermin Valor
(35 pts) - Models on foot only
The character can ignore the First In Rank rule and may
thus be placed in any rank.
Skalm
(25 pts, 35 pts if Mounted)
One use only. May be activated at the beginning of any of
your phases. The bearer recovers D3 wounds. This item
cant be bought by a Grey Prophet mounted on The Doom
Bell or Blight Priest mounted on a Blight Furnace.
Warp Stars
(45 pts) - Deathrunners only
Type: Throwing Weapon. Range 12, Strength (5),
Multiple Shots (3), Multiple Wounds (D3), Quick to Fire.
Warp Hole
(40 pts)
One use only. This is a Catapult Artillery Weapon with
the following profile: Range: 8", 3" template, Magical
Attack. Every model hit by the template must pass an
Initiative Test or suffer a wound with Armour Piercing
(6) and Multiples Wounds (Ordnance) with no saves of
any kind allowed.
If a misfire is rolled, center the
template on the user instead of rolling on the misfire
table and work out the damage as normal
.
Magic Armours
Warpforged Armour
Magical Banners
Warpstorm Banner
(50 pts)
One use only. Activate at the start of an opponents turn.
During this player turn, all shooting attacks receive a -2
penalty to hit. Shooting attacks that dont roll to hit must
roll a 4+ or the attack is lost. No Flying movement may
take place.
Talismans
Armlet of Power
(25 pts)
Contains a bound spell power level (4). Type: Caster,
Duration: lasts one turn. The character doubles his
strength (this cannot modify the strength of a mount).
Army List
LORDS
Vermin Daemon
310
pts
single model
M
WS
BS
Ld
Magic:
Options:
pts
Level
1
Wizard
Generates spells from the Path of
Ruin, Disease or Shadows.
free
Special Rules:
5
0
40
35
30
5
0
30
75
125
Exalted:
Vermin Daemon has +1 Wound,
+1 Attack, +1
Movement
and uses a 100x60mm base size.
Clan Lord
8
0 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Light
Armour
up to 100
5
8
Vermin Swarm,
Honorless
8
8
5
55
45
125
Special Rules:
Core of the Clan: If the Clan Lord is the general and as long as he is alive all friendly Clan Vermins and Verminguards
can claim combat resolution from up to 4 ranks, and always gains minimum +3Ld from Vermin Swarm, even if it
usually cannot claim ranks.
Grey Prophet
150
pts
single model
WS
BS
Ld
Options:
pts
Vermin Swarm,
Honorless
up to 100
10 / token
60
Magic:
Wizard Level
3
. Generates spells from the Path of
Ruin or Shadows
200
HEROES
Clan Chief
45 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Light
Armour
25
up to 50
5
2
Vermin Swarm,
Honorless
4
4
3
Grey Apprentice
60 pts
single model
WS
BS
Ld
Options:
pts
Vermin Swarm,
Honorless
30
10 / token
up to 50
Magic:
Level 1 Wizard
Generates spells from the Path of
Ruin
or Shadows
.
Strain Master
55
pts
single model
WS
BS
Ld
Options:
pts
Vermin Swarm,
Honorless
up to 50
10
free
3
Special Rules:
Regeneration (5+)
, Swiftstride
Stain-Kin: A Strain Master who joins a unit of Giant
Rodents counts as having the same troop type as
the unit for the purposes of allocating attacks and
template attacks.
4
3
60
140
WS
BS
Ld
Options:
pts
Vermin Swarm,
Honorless
, Reckless
up to 50
10
5
4
10
5
Warp Pistol:
Range 12, Strength 5, Quick to Fire, Armour
Piercing (1), Magical Attacks.
In Close Combat Warp Pistols count as Additional Hand
Weapon with Magical Attacks.
Must take
one or more
upgrades:
Warp Generator
(
35
pts)
Exoskeleton
(
30
pts)
Additional Options:
pts
Deathrunner
100 pts
single model
WS
BS
Ld
Weapons:
Options:
Vermin Swarm,
Honorless,
Reckless
Special Rules:
pts
Sensei:
The characters Inspiring Presence range is increased to 18 if he is chosen as general. However, the character
may only confer his Leadership to Deathrunners, Frontrunners and Duskrunners even if he is the general.
Blight Priest
70 pts
single model
WS
BS
Ld
Options:
Special Rules:
Hatred
pts
Magic:
CORE
Clan Vermin
100 pts
20
models, may add up to
50
models for 5 pts / model
M
WS
BS
Ld
Armour:
Options:
pts
Champion
Musician
Standard Bearer
-
may take Veteran* Magic Banner
free
Vermin Swarm
10
10
10
up to 25
Verminguard
70 pts
10
models, may add up to
50
models for 7 pts / model
M
WS
BS
Ld
Weapon:
Options:
pts
Halberd
10
10
10
up to 50
Armour:
Vermin Swarm
50 pts
single model
(part of Clan Vermin or Verminguard unit)
M
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
Must
take a single weapon:
Gatling Gun
Warp Flame Thrower
Noxious Mortar
Meat Grinder
free
free
free
free
Insignificant
Tags along:
The amounts of Warp Tech Weapon Teams in your army can never exceed your total amount of Clan
Vermin and Vermin Guard units. Furthermore if a model with this special rule is within 3" of a non-fleeing Clan
Vermin or Vermin Gaurd unit it counts as being in Hard Cover, and may use the units Leadership for tests.
10
Underlings
50 pts
20
models, may add up to
30
models for 2 pts / model
M
WS
BS
Ld
Options:
pts
Vermin Swarm
10 pts
Special Rules:
Insignificant
Slaves:
Units with this rule that break from combat
are immediately destroyed.
Frontrunners
70 pts
10
models, may add up to
10
models for 7 pts / model
M
WS
BS
Ld
Weapons:
Options:
pts
3 / model
10
Skirmishers, Vanguard
Blight Monks
90 pts
15
models
, may add up to
45
WS
BS
Ld
Weapon:
Options:
pts
10
10
10
up to 25
Vermin Swarm,
Blight Cult
Special Rules:
Hatred
Blight Infested
Toxic attacks gets +1 to wound (maximum +1 to wound, regardless of other modifiers) on enemy units in contact with
a unit of Blight Monks.
11
Giant Rodents
40
pts
10
models, may add up to
40
models for 3 pts / model
M
WS
BS
Ld
Vermin Swarm
Special Rules:
12
SPECIAL
Musket Teams
90
pts
5
models, may add up to
5
models for
16
pts / model
M
WS
BS
Ld
Armour:
Pavise:
Grants the model a 4+ Armour Save against shooting.
Weapon:
Musket:
Shooting weapon. Range 36. Strength 6. Armour Piercing (1), Unwieldy, Magical Attacks.
Muskets never suffer To Hit penalties from long range.
Vermin Special Rules:
Grenadiers
75 pts
5
models, may add up to
5
models for 15 pts / model
M
WS
BS
Ld
Weapon:
Warp Grenades
Armour:
Heavy Armour
Vermin Special Rules:
Skirmishers
Duskrunners
55 pts
5
models, may add up to
5
models for 9 pts / model
M
WS
BS
Ld
Weapons:
Options:
Skirmishers, Vanguard
13
pts
3 / model
2 / model
1 / model
2 / model
10
Disciples of Blight
60 pts
5
models, may add up to
10
models for 9 pts / model
M
WS
BS
Ld
Weapon:
Options:
pts
Blight Flail
10
Vermin Swarm
Special Rules:
14
Vermin Ogres
100
pts
3
models, may add up to
9
models for
35
pts / model
M
WS
BS
Ld
Options:
pts
Vermin Swarm
5 / model
5 / model
10
Special Rules:
Immune To Psychology,
Regeneration (5+)
WS
BS
Ld
Armour:
Plate
Armour
Weapons:
Immune to Psychology,
Warp Tech Beasts:
In
each turn
one model in the unit may
use
one of its weapons. If a misfire is rolled
in the shooting
phase
, no shots are fired and the unit suffers D3 wounds with no saves of any kind allowed.
Cluster of Rats
40 pts
2
models, may add up to
8
models for 15 pts / model
M
WS
BS
Ld
5 10
Vermin Swarm
Special Rules:
Insignificant, Swiftstride
Tiny:
This unit is able to Move and Charge through friendly units, but can never end its movement inside one.
15
RARE
Vermin Dreadmill
150 pts
single model
WS
BS
Ld
Chariot
Crew (1)
Armour:
Large Target, Immune to Psychology, Grinding Attacks (D3), Random Movement (3D6), Random Attacks (2D6)
(Pulling beast only), Scythes
Weapon:
Electric Discharge:
Range 12, Strength 10, Multiple Shots (D3), Multiple Wounds (D3), Magical Attacks, Lightning
o
Attacks, Slow to Fire. Shots with Electric Discharge can shoot at 360
and automatically hit. If a natural 6 comes up
when rolling for the number of shots, the attacks are lost and the model must roll on the Warp Weapon Misfire Table.
WS
BS
Ld
Options:
Vermin Swarm
Special Rules:
Toxic Retaliation:
For every unsaved wound the Vermin
Horror Breed suffers during the Close Combat Phase, it inflicts
D3 Toxic hits to the unit causing the wound.
16
Warp Cannon
100 pts
single model
WS
BS
Ld
Crew (3) 5
Cannon
Weapon:
Lightning Cannon:
This is a
Cannon Artillery
(D6)
Weapon
with
Range 60, Strength 2D6, Armour Piercing (6), Magical Attacks, Lightning Attacks, Multiple Wounds (Ordnance). The
cannonball does not reduce its strength after impact. If a 11 or more is rolled the cannon fires at Strength 10 and the
cannonball is not stopped if it fails to kill a model.
Vermin Special Rules:
Blight Catapult
120 pts
single model
WS
BS
Ld
Crew (3) 5
Catapult
Weapons:
Vermin Swarm
Special Rules:
17
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
WS
BS
Ld
Reckless
Special Rules:
Blight Cult,
Fear, Large Target,
Hatred
, Regeneration (4+), Breath Weapon (Toxic Attacks),
Immune To Panic
.
WS
BS
Ld
Chariot
Crew (1)
Chariot 60
x100mm base
Special Rules
Large Target, Magic Resistance (2), Stubborn, Terror, War Platform, Ward Save (4+)
State of Trance:
The Doom Bell and the unit it is within has the Immune To Psychology special rule. The Doom Bell
may only join Clan Vermin units or Verminguard units.
Sounding The Bell:
At the beginning of each of your magic phases, roll 2D6 and choose one of the two effects on the
table below. If a double comes up no effect takes place and the model instead takes a Strength 6 hit with no save of
any kind allowed.
3-5
6-8
9-11
18
- or -
- or -
- or -
WS
BS
Ld
Armour:
WS
BS
Ld
Monstrous
Infantry 40x40mm base
Armour:
Packleader:
Blight Furnace
M
WS
BS
Ld
Crew (4) 5
Chariot
Special Rules:
Options:
pts
May take
Cauldron of Blight
20
State of Trance:
The Blight Furnace and the unit it is within have the Immune To Psychology special rule. A Blight
Furnace may only join a unit of Blight Monks.
Cauldron of Blight
:A
wizard
with this Special Rule does not roll for
spells
but always knows the following 3
spells
:
Putrefying Touch (Path of Disease), Mass of Flesh (
Path of Disease
) and The Hunger (Path of Ruin). These spells
cannot be duplicated within the army. If a model with this Special rule is not a wizard the Furnace can reroll its
grinding attacks.
Beacon of Carnage:
The Model has Grinding Attacks (1D6), increased to Grinding Attacks (2D6) if the mounted Blight
Priest is not a Wizard. These are resolved as Toxic Attacks.
19
CHARACTERS
Vermin Daemon
Clan Lord
Grey Prophet
WS BS
Ld
Clan Chief
Grey Apprentice
Warp
Tech
Machinist
Deathrunner
Strain Master
Blight Priest
Clan Vermin
Underlings
Frontrunners
Blight Monks
Giant Rodents
Musket Teams
Grenadiers
Duskrunners
Disciples of Blight
Ld
10
3D6
CHARIOTS
Vermin Dreadmill
- Crew (1)
Verminguard
Cluster of Rats
WS BS
MONSTERS
R
5
MONSTROUS BEASTS
INFANTRY
C
SWARMS
Doom Bell
- Crew (1)
3D6
3D6
Blight Furnace
- Crew (4)
Warp Cannon
- Crew (3)
Blight Catapult
- Crew (3)
WAR MACHINES
R
MONSTROUS INFANTRY
S
Vermin Ogres
Range
Multiple Shots
Multiple Wounds
Armour Piercing
-common-
Gatling Gun
24
2D6*2/3D6*2
-common-
Noxious Mortar
18
Toxic
2D6 hits
-common-
12
2D6 hits
-common-
Sling
18
Warp
Tech
Machinist
Warp Pistol
12
Musket Teams
Musket
36
Warp Grenades
12
Vermin Dreadmill
Electric Discharge
12
10
D3
D3
Warp Cannon
Lightning
Cannon
60
2D6
ordnance
Blight Catapult
Blight Artillery
Catapult (3)
12-48
-common-
20
CHANGE LOG
version 0.9.0 beta released
v0.9.1
Warp Hole
vermin daemon grinding attack clarification
Grey Apprentice points
Blight Monks, points, unit size, blight infensted removed
v0.9.2
Added Clan Lord Shield pts
Fixed Doombell base size
Vermin Ogre AP clarification
Deathrunner added reckless
Blight Monks added Blight Cult
Vermin Daemon Wizard level option, added Regeneration upgrade, removed Distracting upgrade, Exalted Version
Boosted.
Grey Prophet wizard level option added.
Blight Furnace Cauldron of Blight changed and moved into upgrade option Point Change.
Globadiers +1Ld
Warp Tech Vermin Ogres +1M
v0.10.0
Blight Furnace Cauldron of Blight added as an upgrade.
Grey Prophet Ld reduction.
Strain Master Regeneration removed and decreased from S5 to S4. Points decreased.
Giant Rodents unit type change, Movement change and point change.
Giant Blight Rat special rules change . Added as a mount to Strain Master, Removed from Blight Priest.
Warp Tech Vermin Ogre attacks changed. Meat grinder added to weapons. Regeneration removed. HA replaced with PA.
Points per extra model decreased from 55 to 50.
Vermin Horror Toxic Retaliation points increased and one upgrade removed.
Warp Tech Machinist Breath Weapon, Warp Condensator, Exoskeleton pts increased.
Warp Tech Teams changed into own entry.
Warp Flame Thrower and Noxious Mortar auto hits removed.
Warp Grenades multiply shots replaced with Volley Fire.
Clan Lord Core of The Clan removed.
Clan Lord and Clan Chief Heavy Armour replaced with Light Armour.
Mundane equipment for characters streamlined.
Path of Shadows added to Grey Apprentice
Deathrunner Multiply Wounds upgrade changed to only affect Mundane Weapons.
Frontrunners poison upgrade removed and decreased from I5 to I4.
Musket Teams exchanged HA and Shield for 4+Save vs shooting.
Vermin Ogres removed Regeneration (5+) and decreased from 40 to 35 pts.
Dusk Runners Max size decreased from 12 to 10.
Deathrunner not a leader
v0.10.1
Warpcannon bounce distances added
Quick reference sheet
21