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Fantasy Battles

th
The 9
Age

The Vermin Swarm


Army Rules
Version 0.10.1 Beta

Army Special Rules


Armoury
Magic items
Quick Reference Sheet
CHANGE LOG

LORDS
HEROES
CORE
SPECIAL
RARE
MOUNTS

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Vermin Swarm
Non-fleeing units comprised solely of models with this Special Rule add their number of Full Ranks after the first one to
their Leadership (up to maximum of +3). This rule cannot be used to modify the Leadership that is distributed by
models with Inspiring Presence (but the received Inspiring Presence can be modified by Vermin Swarm). Furthermore
if all models in a unit have this Special Rule, they add +1 to any flee distances they roll.

Reckless
A model with this special rule is allowed to use non-template shooting weapons against an enemy unit in close combat
with friendly units of Infantry, or Swarms, not containing any characters.
When firing at an enemy unit in close combat
with friendly units, roll to hit as normal and then randomize each hit scored. On a 4+ it hits the target, otherwise it hits a
friendly unit in that combat (randomize if several friendly units are involved in the combat).

Honorless
Characters that are Honorless do not receive the usual penalties from refusing a challenge.

Greater Clan
If the army does not contain a Clan Lord, a single character with this special rule may gain +1 Leadership. If done so, the
character must be chosen as general, even if he is normally Not A Leader.

Blight Cult
Toxic attacks have -1 to wound against models with this rule.

Warp Weapon Misfire


When a model with this rule rolls a misfire, roll a D6 and consult the table below.
1 (or less)

No shots are fired. Scatter the model D6. If it hits any unit in its path the unit takes D6 Strength 5
hits. Remove the model.

2-3

No shots are fired. The model suffers a Wound with no Saves of any kind allowed.

4-5

Pivot the unit towards a random direction and then resolve the shooting attack as normal against
the first unit within line of sight and range, straight in front of the shooting model.
Replace Warp Cannons and Dreadmills normal shooting with a Line Template (6D6). Models hit
take a Strength 10 hit with Magical Attacks, Lightning Attacks and
Armour Piercing (6).

6+

The shooting is resolved as normal. The Warp Weapon is then considered broken and cant be used
anymore for the rest of the game. If the model is a Warp Weapon Team, remove it as casualty
instead.

Armoury
Close Combat Weapons

Shooting Weapons

Meat Grinder
A model with Meat Grinder has Impact Hits (2D6),
Grinding Attacks (2D6).
A Warp Tech Team carrying this
weapon gains
Innate Defence (5+).
These Impact hits and Grinding Attacks are resolved at
Strength 4 and have Armour Piercing (1).

Gatling Gun
This is a shooting weapon with Multiple Shots (2d6*2) or
Multiple Shots (3d6*2) to the player choice; Range 24,
Strength 4, Armour Piercing (1), Slow to Fire, Magical
Attacks, Warp Weapon Misfire,
Quick to Fire
. This
weapon never suffers To Hit penalties from Multiple
Shots
or from moving
. If a double comes up when rolling
for hits the weapon misfires.

Blight Flail
Uses rules for Flails, with the following addition:
Models with Blight Flails can make a single additional
special attack against a model in base contact. This is
resolved at Initiative 10, hits automatically and has the
Toxic Attacks Special Rule.

Noxious Mortar
This is a shooting weapon Multiple Shots (2d6*2); Range
18, Toxic Attacks, Slow to Fire, Magical Attacks, Volley
Fire, Warp Weapon Misfire. This weapon never suffers
To Hit penalties from Multiple Shots or from moving. If a
double comes up when rolling for hits the weapon
misfires.

Other Equipment

Warp Flame Thrower


This is a shooting weapon Multiple Shot
s (2D6); Range
12, Strength 5, Multiply Wound (D3),
Flaming Attacks
,
Magical Attacks
,
Warp Weapon Misfire
,
Slow To Fire
.
This weapon never suffers To Hit penalties from
Multiple
Shots or from moving
. If a double comes up when rolling
for hits the weapon misfires.

Tail Weapon
If using mundane weapons the wielder gains +1 Attack.
Warp Token
One use only. When casting a spell but before rolling
power dice, the caster may decide to use a single Warp
Token which adds a +D3 casting bonus to the spell. If a
natural
1 is rolled on the dice, the caster suffers a hit
with a Strength value equal to the number of Power Dice
used, with no saves of any kind allowed.

Sling
Range 18, Strength 3, Multiple Shots (2).
Warp Grenades
Range 12, Quick to Fire,
Volley Fire,
Multiple Shots (2)
,
always wounds on 4+, Magical Attacks, Armour Piercing
(6).

Magic items
Magic Weapons
The Murderblade
(100 pts) - Infantry only
Type: Hand weapon. Attacks made with this weapon
have Strength 10 and Multiple Wounds (D6), Holy
Attacks. At the end of your turn, the wielder suffers a hit
with the Toxic Attack special rule.

Enchanted items
Scepter of Vermin Valor
(35 pts) - Models on foot only
The character can ignore the First In Rank rule and may
thus be placed in any rank.
Skalm
(25 pts, 35 pts if Mounted)
One use only. May be activated at the beginning of any of
your phases. The bearer recovers D3 wounds. This item
cant be bought by a Grey Prophet mounted on The Doom
Bell or Blight Priest mounted on a Blight Furnace.

Warp Stars
(45 pts) - Deathrunners only
Type: Throwing Weapon. Range 12, Strength (5),
Multiple Shots (3), Multiple Wounds (D3), Quick to Fire.

Warp Hole
(40 pts)
One use only. This is a Catapult Artillery Weapon with
the following profile: Range: 8", 3" template, Magical
Attack. Every model hit by the template must pass an
Initiative Test or suffer a wound with Armour Piercing
(6) and Multiples Wounds (Ordnance) with no saves of
any kind allowed.
If a misfire is rolled, center the
template on the user instead of rolling on the misfire
table and work out the damage as normal
.

Magic Armours
Warpforged Armour

(25 pts, 35 pts if Mounted)


Type: Plate Armour. For every successful Armour Save
made by the bearer, the unit which caused the wound
suffers a hit with the Toxic Attack Special Rule.
Shield of rats courage
(25 pts)
Type : Shield. One enemy model in base contact with the
wielder (vermin players choice), has -1 attack down to a
minimum of 1. The wielder gains Distracting.

Magical Banners
Warpstorm Banner
(50 pts)
One use only. Activate at the start of an opponents turn.
During this player turn, all shooting attacks receive a -2
penalty to hit. Shooting attacks that dont roll to hit must
roll a 4+ or the attack is lost. No Flying movement may
take place.

Talismans
Armlet of Power
(25 pts)
Contains a bound spell power level (4). Type: Caster,
Duration: lasts one turn. The character doubles his
strength (this cannot modify the strength of a mount).

Army List
LORDS
Vermin Daemon
310
pts
single model
M

WS

BS

Ld

Monster 50x50mm base

Magic:

Options:

pts

Level
1
Wizard
Generates spells from the Path of
Ruin, Disease or Shadows.

May have the Not a Leader Special Rule


May take one of the following:
Path Master
Regeneration (4+)
Lightning Reflexes
Grinding Attacks (2D6*)
*resolved at Strength 3
May be upgraded to Exalted
May become a
Level 2 Wizard
Level 3 Wizard
Level 4 Wizard

free

Special Rules:

Otherworldly, Multiple Wounds (D3), Swiftstride,


Daemonic Instability

5
0
40
35
30
5
0
30
75
125

Exalted:
Vermin Daemon has +1 Wound,
+1 Attack, +1
Movement
and uses a 100x60mm base size.

Clan Lord
8
0 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light
Armour

May take Magic Items


May take a Shield
May take a Heavy Armour
May take a weapon (one choice only)
Great Weapon
Halberd
Additional Hand Weapon
May take a mount (one choice only)
Augmented Vermin Ogre
Clan Lord War Throne
Giant Blight Rat

up to 100
5
8

Vermin Special Rules:

Vermin Swarm,
Honorless

8
8
5
55
45
125

Special Rules:

Core of the Clan: If the Clan Lord is the general and as long as he is alive all friendly Clan Vermins and Verminguards
can claim combat resolution from up to 4 ranks, and always gains minimum +3Ld from Vermin Swarm, even if it
usually cannot claim ranks.

Grey Prophet
150
pts
single model

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm,
Honorless

May take Magic Items


May purchase up to four Warp Tokens
May Become a level 4 Wizard
May take a mount
The Doom Bell

up to 100
10 / token
60

Magic:

Wizard Level
3
. Generates spells from the Path of
Ruin or Shadows

200

HEROES
Clan Chief
45 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light
Armour

May be the Battle Standard Bearer


May take Magic Items
May take a Heavy Armour
May take a Shield
May take a weapon (one choice only)
Great Weapon
Halberd
Additional Hand weapon

25
up to 50
5
2

Vermin Special Rules:

Vermin Swarm,
Honorless

4
4
3

Grey Apprentice
60 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm,
Honorless

May become a Level 2 Wizard


May purchase up to two warp tokens
May take Magic Items

30
10 / token
up to 50

Magic:

Level 1 Wizard
Generates spells from the Path of
Ruin
or Shadows
.

Strain Master
55

pts
single model

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm,
Honorless

May take Magic Items


May take the Greater Clan special rule
May take a Light Armour
May take a Shield
May take a weapon (one choice only)
Halberd
Additional Hand Weapon
May ride an Augmented Vermin Ogre
May ride a Giant Blight Rat

up to 50
10
free
3

Special Rules:

Regeneration (5+)
, Swiftstride
Stain-Kin: A Strain Master who joins a unit of Giant
Rodents counts as having the same troop type as
the unit for the purposes of allocating attacks and
template attacks.

4
3
60
140

Warp Tech Machinist


35 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm,
Honorless
, Reckless

May take Magic Items


May take the Greater Clan special rule
May take a Heavy Armour
May take a weapon (one choice only)
Halberd
Warp Pistol
Warp Grenades

up to 50
10
5
4
10
5

Warp Pistol:
Range 12, Strength 5, Quick to Fire, Armour
Piercing (1), Magical Attacks.
In Close Combat Warp Pistols count as Additional Hand
Weapon with Magical Attacks.
Must take
one or more
upgrades:
Warp Generator
(
35
pts)

Exoskeleton
(
30
pts)

The bearer becomes a level 1 Wizard


using the Path of Ruin and gets the
Black Lightning spell.
The Machinist
may not take the Tome of Arcane
Lore.

The bearer gains: +1 Strength, +1


Attack and Innate Defence (5+). The
bearers mundane weapons gain
Armour Piercing (6) in close combat.

Additional Options:

pts

Up to two Warp Tokens 10 / token

Warp Flame Projector


(3
5
pts)
The bearer gains a Breath Weapon
(Strength 4, Flaming Attacks).

Deathrunner
100 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Additional Hand Weapon, Throwing Weapon

May take Magic Items


up to 50
May take the Greater Clan special rule
10
May gain any of the following
Lethal Strike
10
Scout and Ambush
15
Multiple Wounds (D3)*
25
*Only affects
Mundane
Close Combat
weapons
May take a Tail Weapon
10
May take a Sling
5

Vermin Special Rules:

Vermin Swarm,
Honorless,
Reckless
Special Rules:

Lightning Reflexes, Ward Save (4+), Poisoned


Attacks, Hidden,
Not A Leader
.

pts

Sensei:
The characters Inspiring Presence range is increased to 18 if he is chosen as general. However, the character
may only confer his Leadership to Deathrunners, Frontrunners and Duskrunners even if he is the general.

Blight Priest
70 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

Vermin Swarm, Blight Cult,


Honorless

May take the Greater Clan special rule


10
May take Magic Items
up to 50
May become
a Level 1 Wizard
35
a Level 2 Wizard
70
If Wizard,
May take up to two warp tokens 10 / token

May take a weapon (one choice only)


Plague Flail
10
Halberd
4
Flail
4
Additional Hand Weapon
3
May take a mount (one choice only)
Blight Furnace
165

Special Rules:

Hatred

pts

Magic:

If upgraded to a Wizard, Generates spells from the Path of


Disease
.

CORE
Clan Vermin
100 pts

20
models, may add up to
50
models for 5 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour, Shield

May take Spears


May upgrade one model
to each of the following:

Champion
Musician
Standard Bearer
-
may take Veteran* Magic Banner

free

Vermin Special Rules:

Vermin Swarm

10
10
10
up to 25

*Veteran Magic Banner is One of a Kind

Verminguard
70 pts

10
models, may add up to
50
models for 7 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Halberd

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- may take Veteran Magic Banner

10
10
10
up to 50

Armour:

Heavy Armour, Shield


Vermin Special Rules:

Vermin Swarm

Warp Tech Team

50 pts

single model
(part of Clan Vermin or Verminguard unit)
M

WS

BS

Ld

Infantry 25x50mm base

Armour:

Options:

pts

Heavy Armour

Must
take a single weapon:
Gatling Gun
Warp Flame Thrower
Noxious Mortar
Meat Grinder

free
free
free
free

Vermin Special Rules:

Vermin Swarm, Reckless


Special Rules:

Insignificant
Tags along:
The amounts of Warp Tech Weapon Teams in your army can never exceed your total amount of Clan
Vermin and Vermin Guard units. Furthermore if a model with this special rule is within 3" of a non-fleeing Clan
Vermin or Vermin Gaurd unit it counts as being in Hard Cover, and may use the units Leadership for tests.
10

Underlings
50 pts

20
models, may add up to
30
models for 2 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm

May upgrade one model to a Musician

10 pts

Special Rules:

Insignificant
Slaves:
Units with this rule that break from combat
are immediately destroyed.

Frontrunners
70 pts

10
models, may add up to
10
models for 7 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Additional Hand Weapon, Throwing Weapon

May gain Poison Attacks


May upgrade one model to Champion

pts

3 / model
10

Vermin Special Rules:

Vermin Swarm, Reckless


Special Rules:

Skirmishers, Vanguard

Blight Monks
90 pts

15
models
, may add up to
45

models for 7 pts / model

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Additional Hand Weapon

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- May take
Veteran
Magic Banner

10
10
10
up to 25

Vermin Special Rules:

Vermin Swarm,
Blight Cult
Special Rules:

Hatred
Blight Infested
Toxic attacks gets +1 to wound (maximum +1 to wound, regardless of other modifiers) on enemy units in contact with
a unit of Blight Monks.

11

Giant Rodents
40

pts

10
models, may add up to
40
models for 3 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Vermin Special Rules:

Vermin Swarm
Special Rules:

Fight in Extra Rank,


Swiftstride.
Handlers:
The unit may always perform a Swift Reform with no Leadership test required.

12

SPECIAL
Musket Teams
90
pts

5
models, may add up to
5
models for
16
pts / model
M

WS

BS

Ld

Infantry 25x50mm base

Armour:

Pavise:
Grants the model a 4+ Armour Save against shooting.
Weapon:

Musket:
Shooting weapon. Range 36. Strength 6. Armour Piercing (1), Unwieldy, Magical Attacks.
Muskets never suffer To Hit penalties from long range.
Vermin Special Rules:

Vermin Swarm, Reckless

Grenadiers
75 pts

5
models, may add up to
5
models for 15 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Warp Grenades
Armour:

Heavy Armour
Vermin Special Rules:

Vermin Swarm, Reckless


Special Rules:

Skirmishers

Duskrunners
55 pts

5
models, may add up to
5
models for 9 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Additional Hand Weapon, Throwing Weapons

May gain any of the following:


Poison Attacks
Scout and Ambush
May take a weapon (one choice only)
Slings
Tail Weapons
May upgrade one model to Champion

Vermin Special Rules:

Vermin Swarm, Reckless


Special Rules:

Skirmishers, Vanguard

13

pts

3 / model
2 / model
1 / model
2 / model
10

Disciples of Blight
60 pts

5
models, may add up to
10
models for 9 pts / model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Blight Flail

May upgrade one model to Champion

10

Vermin Special Rules:

Vermin Swarm
Special Rules:

Blight Cult, Skirmishers, Hatred, Frenzy


Disciples:
A unit with this special rule can use the ranks of a Blight Monk unit within 6 as their own for the purpose
of calculating the Leadership bonus from Vermin Swarm.

14

Vermin Ogres
100
pts

3
models, may add up to
9
models for
35
pts / model
M

WS

BS

Ld

Monstrous Infantry 40x40mm base

Vermin Special Rules:

Options:

pts

Vermin Swarm

May take Swiftstride


Armour Piercing (1)
May upgrade one model to Champion

5 / model
5 / model
10

Special Rules:

Immune To Psychology,
Regeneration (5+)

Warp Tech Vermin Ogres


200 pts
3
models, may add up to
3
models for
50
pts / model
M

WS

BS

Ld

Monstrous Infantry 50x50mm base

Armour:

Plate
Armour
Weapons:

Gatling Gun, Warp Flame Thrower, Noxious Mortar,


Meat Grinder.
Close Range Assault Weapons: Models with Close Range Assault Weapons gain Impact Hits (D6) and replace their
normal attacks with Grinding Attacks (D6). Supporting attacks made by these models are also replaced with Grinding
Attacks (D6). All Impact hits and Grinding Attacks are resolved at Strength 4 and have Armour Piercing (1).
Vermin Special Rules:

Vermin Swarm, Reckless


Special Rules:

Immune to Psychology,
Warp Tech Beasts:
In
each turn
one model in the unit may
use
one of its weapons. If a misfire is rolled
in the shooting
phase
, no shots are fired and the unit suffers D3 wounds with no saves of any kind allowed.

Cluster of Rats
40 pts

2
models, may add up to
8
models for 15 pts / model
M

WS

BS

Ld

5 10

Swarm 40x40mm base

Vermin Special Rules:

Vermin Swarm
Special Rules:

Insignificant, Swiftstride
Tiny:
This unit is able to Move and Charge through friendly units, but can never end its movement inside one.

15

RARE
Vermin Dreadmill
150 pts
single model

WS

BS

Ld

Chariot

Crew (1)

Pulling Beasts (1)

Chariot 50x100mm base

Armour:

Innate Defence (4+)


Vermin Special Rules:

Vermin Swarm, Warp Weapon Misfire


Special Rules:

Large Target, Immune to Psychology, Grinding Attacks (D3), Random Movement (3D6), Random Attacks (2D6)
(Pulling beast only), Scythes
Weapon:

Electric Discharge:
Range 12, Strength 10, Multiple Shots (D3), Multiple Wounds (D3), Magical Attacks, Lightning
o
Attacks, Slow to Fire. Shots with Electric Discharge can shoot at 360
and automatically hit. If a natural 6 comes up
when rolling for the number of shots, the attacks are lost and the model must roll on the Warp Weapon Misfire Table.

Vermin Horror Breed


210 pts
single model

WS

BS

Ld

Vermin Special Rules:

Options:

Vermin Swarm

Monster 60x100mm base


pts

May take Toxic Retaliation


20
Magical Attacks and Magic Resistance (3) 30

Special Rules:

Immune to Psychology, Random Movement (3D6),


Random Attacks (3D6), Regeneration (4+),
Stubborn

Toxic Retaliation:
For every unsaved wound the Vermin
Horror Breed suffers during the Close Combat Phase, it inflicts
D3 Toxic hits to the unit causing the wound.

16

Warp Cannon
100 pts
single model

WS

BS

Ld

Crew (3) 5

Cannon

War Machine 75mm round base

Weapon:

Lightning Cannon:
This is a
Cannon Artillery
(D6)
Weapon
with
Range 60, Strength 2D6, Armour Piercing (6), Magical Attacks, Lightning Attacks, Multiple Wounds (Ordnance). The
cannonball does not reduce its strength after impact. If a 11 or more is rolled the cannon fires at Strength 10 and the
cannonball is not stopped if it fails to kill a model.
Vermin Special Rules:

Vermin Swarm, Warp Weapon Misfire

Blight Catapult
120 pts
single model

WS

BS

Ld

Crew (3) 5

Catapult

Weapons:

Additional Hand Weapon (Crew Only)


Blight Artillery:
This is a
Catapult Artillery Weapon
with
Range 12-48, 3 template, Toxic Attacks, Magical Attacks.
Vermin Special Rules:

Vermin Swarm
Special Rules:

Blight Cult, Hatred (Crew Only)

17

War Machine 75mm round base

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Giant Blight Rat


M

WS

BS

Ld

Monstrous Beast 50x100mm base

Vermin Special Rules:

Reckless
Special Rules:

Blight Cult,
Fear, Large Target,
Hatred
, Regeneration (4+), Breath Weapon (Toxic Attacks),
Immune To Panic
.

The Doom Bell


M

WS

BS

Ld

Chariot

Crew (1)

Pulling Beast (1) 5

Chariot 60
x100mm base

Special Rules

Large Target, Magic Resistance (2), Stubborn, Terror, War Platform, Ward Save (4+)
State of Trance:
The Doom Bell and the unit it is within has the Immune To Psychology special rule. The Doom Bell
may only join Clan Vermin units or Verminguard units.
Sounding The Bell:
At the beginning of each of your magic phases, roll 2D6 and choose one of the two effects on the
table below. If a double comes up no effect takes place and the model instead takes a Strength 6 hit with no save of
any kind allowed.

3-5

6-8

9-11

One friendly unit within 12 instantly


makes a D6" Magical Move.

One friendly unit within 12" of the Doom


Bell causes Fear until the start of your
next magic phase.

One friendly unit within 12" of the Doom


Bell gains Lightning Reflexes until the
start of your next magic phase.

18

- or -

All friendly units within 36 of the Doom Bell


can immediately make a rally attempt.

- or -

The Grey Prophet riding the Doom Bell gets


+1 casting modifier for the phase.

- or -

Pick one model with the type War Machine or


Chariot, or with the Special Rule War Platform
or Undead Construct on the battlefield that
possesses Toughness 7 or greater; the model
suffers D3 wounds with Armour Piercing (6).

Clan Lord War Throne


M

WS

BS

Ld

Infantry 40x40mm base

Armour:

Mounts Protection (6+)


Special Rules:

Herding the Swarm:


Inspiring presence is
extended by 6

Augmented Vermin Ogre


M

WS

BS

Ld

Monstrous
Infantry 40x40mm base

Armour:

Mounts Protection (6+)


Special Rules:

Packleader:

Blight Furnace
M

WS

BS

Ld

Crew (4) 5

Chariot

Chariot 60x100mm base

Special Rules:

Options:

pts

Blight Cult, Hatred (Crew only), Large Target,


Magic Resistance (2), Stubborn, Terror, War
Platform, Ward Save (4+),
Grinding Attacks (D6)

May take
Cauldron of Blight

20

State of Trance:
The Blight Furnace and the unit it is within have the Immune To Psychology special rule. A Blight
Furnace may only join a unit of Blight Monks.
Cauldron of Blight
:A
wizard
with this Special Rule does not roll for
spells
but always knows the following 3
spells
:
Putrefying Touch (Path of Disease), Mass of Flesh (
Path of Disease
) and The Hunger (Path of Ruin). These spells
cannot be duplicated within the army. If a model with this Special rule is not a wizard the Furnace can reroll its
grinding attacks.
Beacon of Carnage:
The Model has Grinding Attacks (1D6), increased to Grinding Attacks (2D6) if the mounted Blight
Priest is not a Wizard. These are resolved as Toxic Attacks.

19

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Vermin Daemon

Clan Lord

Grey Prophet

WS BS

Ld

Clan Chief

Grey Apprentice

Warp
Tech
Machinist

Deathrunner

Strain Master

Blight Priest

Clan Vermin

- Warp Tech Team

Underlings

Frontrunners

Blight Monks

Giant Rodents

Musket Teams

Grenadiers

Duskrunners

Disciples of Blight

Clan Lord War Throne

Giant Blight Rat

Aug. Vermin Ogre

Ld

10

Vermin Horror Breed

3D6

CHARIOTS
Vermin Dreadmill
- Crew (1)

Verminguard

Cluster of Rats

WS BS

MONSTERS

R
5

MONSTROUS BEASTS

INFANTRY
C

SWARMS

- Pulling Beast (1)


M

Doom Bell
- Crew (1)

3D6

3D6

Blight Furnace

- Crew (4)

Warp Cannon

- Crew (3)

Blight Catapult

- Crew (3)

- Pulling Beast (1)

WAR MACHINES
R

MONSTROUS INFANTRY
S

Vermin Ogres

Warp Tech Ogres

Aug. Vermin Ogre

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

-common-

Gatling Gun

24

2D6*2/3D6*2

-common-

Noxious Mortar

18

Toxic

2D6 hits

-common-

Warp Flame Thrower

12

2D6 hits

-common-

Sling

18

Warp
Tech
Machinist

Warp Pistol

12

Musket Teams

Musket

36

Warp Grenades

12

Vermin Dreadmill

Electric Discharge

12

10

D3

D3

Warp Cannon

Lightning

Cannon

60

2D6

ordnance

Blight Catapult

Blight Artillery

Catapult (3)

12-48

-common-

20

CHANGE LOG
version 0.9.0 beta released
v0.9.1
Warp Hole
vermin daemon grinding attack clarification
Grey Apprentice points
Blight Monks, points, unit size, blight infensted removed
v0.9.2
Added Clan Lord Shield pts
Fixed Doombell base size
Vermin Ogre AP clarification
Deathrunner added reckless
Blight Monks added Blight Cult
Vermin Daemon Wizard level option, added Regeneration upgrade, removed Distracting upgrade, Exalted Version
Boosted.
Grey Prophet wizard level option added.
Blight Furnace Cauldron of Blight changed and moved into upgrade option Point Change.
Globadiers +1Ld
Warp Tech Vermin Ogres +1M
v0.10.0
Blight Furnace Cauldron of Blight added as an upgrade.
Grey Prophet Ld reduction.
Strain Master Regeneration removed and decreased from S5 to S4. Points decreased.
Giant Rodents unit type change, Movement change and point change.
Giant Blight Rat special rules change . Added as a mount to Strain Master, Removed from Blight Priest.
Warp Tech Vermin Ogre attacks changed. Meat grinder added to weapons. Regeneration removed. HA replaced with PA.
Points per extra model decreased from 55 to 50.
Vermin Horror Toxic Retaliation points increased and one upgrade removed.
Warp Tech Machinist Breath Weapon, Warp Condensator, Exoskeleton pts increased.
Warp Tech Teams changed into own entry.
Warp Flame Thrower and Noxious Mortar auto hits removed.
Warp Grenades multiply shots replaced with Volley Fire.
Clan Lord Core of The Clan removed.
Clan Lord and Clan Chief Heavy Armour replaced with Light Armour.
Mundane equipment for characters streamlined.
Path of Shadows added to Grey Apprentice
Deathrunner Multiply Wounds upgrade changed to only affect Mundane Weapons.
Frontrunners poison upgrade removed and decreased from I5 to I4.
Musket Teams exchanged HA and Shield for 4+Save vs shooting.
Vermin Ogres removed Regeneration (5+) and decreased from 40 to 35 pts.
Dusk Runners Max size decreased from 12 to 10.
Deathrunner not a leader
v0.10.1
Warpcannon bounce distances added
Quick reference sheet
21

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