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I N F O R M AT I O N
F L A S H
GUIDE
ABOUT
THE
M E M O R Y
MOXF
MUSIC
G U I D E
PRODUCTION
SYNTHESIZER
MOXF
FLASH
C ONTEN T S
3
Part 1
Part 2
12
15
The Autho rs
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MEMORY
GUIDE
MOXF
FLASH
MEMORY
GUIDE
Ya ma ha M O X F
Flash Memory Guide
One of the most important extensions of the MOXF6/
bottom of the instrument. The cover is secured by four screws that are
volatile way, meaning that they remain in the memory even if the
Sam p l es a nd W a vefor ms
Before we take a first look at the management of Sample and
Waveform data here is a short explanation of the terms in this context.
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MOXF
FLASH
MEMORY
GUIDE
The loading process is immediately started with the key SF1 (EXEC),
are added, starting from the last occupied Waveform Number. The
F irst steps
The functions for managing the Flash Memory can be found using FILE F6 Flash. The first time the menu item FORMAT is pre-selected. Pressing
the ENTER button will start the formatting after confirmation. All data on
the Flash Module will be deleted by formatting.
The loading time for Samples into the Flash Memory can be
calculated with an average of about 2.4 sec for 1 MB. A soundset
with 128 MB requires about 5 minutes of loading time, 512 MB
Samples take about 20 minutes.
Use the sub-function buttons SF1 to SF3 to call functions for the Flash
Board. SF2 displays a list view of all installed Waveforms. Here it is
possible to delete Waveforms from the Flash Memory. In addition,
each Waveform from the list view is playable on the keyboard for an
auditioning function (the MOXF has to be in the Voice mode).
The general file handling with a USB stick is done just like on the MOX,
using the function keys F1 to F5. Use LOAD to load complete sound
libraries, including User Waveforms and Samples by selecting the type
Listenansicht der Waveforms, auch fr Audition
All. Files in native MOXF (.X6A) or MOX format (.X4A) and MOTIF XF
files (.X3A) are accepted. When loading a MOXF file, the boxes with
Waveform and with Sample must be activated.
When loading MOTIF XF files only the box with Waveform appears. The
If you have worked with the MOTIF XF prior to the MOXF, you will
soon be familiar with the functions of the Flash Memory. However,
you need to somehow rethink about the loading options for the files.
The also visible loading option with System does not refer to Waveforms
and Samples, but determines whether the system settings of the Utility
On the MOXF this functionality is reversed. The options are not used
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MOXF
FLASH
MEMORY
GUIDE
and with Sample are enabled by default. This means that User
As sound food for the Flash Memory a huge potential of free and
Ho w to l oa d into t h e Fla s h
Mem ory
MOTIF XF.
The options with Waveform and with Sample can also be
activated independently of each other. However, this is only useful in
rare special cases. In the normal case both options should always
The easiest way to install User Waveforms and Samples into the Flash
Memory is to load an existing All file in MOXF format (.X6A) or in
MOTIF XF format (.X3A).
be enabled or disabled.
The procedure has already been described in the section First steps.
overwritten. If this is not desired, the Voice Banks, including their User
Waveforms and Samples, can also be loaded individually. This method
is also suitable to compile Voice Banks from different libraries into one
single file.
Th e possi b i lities of th e
Flash Memory
For the first time the Flash Memory (or in its long form: the Flash Memory
Expansion Module) of the MOXF offers the possibility of building a
comprehensive individual Wave ROM. In addition to the Preset Wave
confirmation!!
Initially the message Now loading ... and then Now
After the first Bank is loaded, another can be added from the same or
a different file by following the same steps. Of course, a different target
Bank should be selected.
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MOXF
FLASH
MEMORY
In the next issue we will continue here and give recommendations on how
to compile your very own custom library from different soundsets. This is
very likely of interest for both live and studio musicians.
We hope youll be back and remain with flashed regards
Hans-Peter Henkel & Peter Krischker
EUROPE.YAMAHA.COM
GUIDE
MOXF
FLASH
MEMORY
GUIDE
Y a ma ha M OXF
Fl as h M e mor y Gui d e pa rt 2
The edition 04/2013 of the Music Production Guide
several soundsets into the three User Voice Banks and combined
and Samples.
in several steps.
L ibrary Management
alternately
As described in the section First Steps (Music Production Guide
04/2013, page 13), soundsets with Samples are normally loaded
with the options with Waveform and with Sample by activating
the appropriate boxes in the File menu.
However, soundsets can also be loaded without User Waveforms
with Sample.
Samples.
Memory.
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MOXF
FLASH
MEMORY
GUIDE
The User Waveforms and Samples of both soundsets are now in the
Samples installed in the Flash Memory. This can include the entire
Now you can alternately load the files DANCEPR2 and XTASYN2
options with Waveform and with Sample. The loading time for
every soundset is only a few seconds because no User Waveforms
to reload the Samples every single time, so you install them in the
Flash Memory.
In each case, first load the complete All-file with the options with
2. Save the loaded memory content with SAVE Type All. Here,
the option with Sample is to be disabled. Be sure to select a
different file name (eg DANCEPR2) so as not to overwrite the
existing file
3. Now load the All-File XTASYN.X6A. The options with
Waveform and with Sample are activated. The Waveforms
and Samples contained in this file are added to the Flash
Memory. The Waveforms and Samples that were loaded with the
DANCEPRO file will not be overwritten!
4. Save the loaded memory content with SAVE Type All. Here,
5. Store the current memory contents again with SAVE - Type All
Memory - that is, all Waveforms and Samples - are stored, too.
This backup is important in the event that you ever are forced to
and possibly also all Arpeggios of a soundset - without any effort for
compilations or assignments.
reason
6. Copy the data files stored on the USB flash drive to a PC or
save them to an external server
M eth o d 2: St o ring a
combined soundset
A fundamentally different way than the method described above
is to load individual Voices or individual Voice Banks from several
soundsets, including the User Waveforms and Samples, into the
three User Voice Banks and combine them to a total library.
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MOXF
FLASH
MEMORY
GUIDE
Xtasyn
USER2 1 64
Synth Xtreme
USER2 65 128
USER3
Chill Xperience
When compiling, a systematic approach is generally recommended.
included.
From the other soundsets the Voices including their Waveforms and
Xta s y n
64 Voices (USER2)
10 Drum Kits
24 Performances
128 User Waveforms
120 MB Samples
182 User Arpeggios
Syn t h Xtrem e
128 Voices (USER1)
Ste p 1 = Pr e par at io n s
UTILITY Job - Factory Set
Copy the three soundsets (X6A files) onto a USB stick
Format the Flash Memory module
48 Voices (USER1)
16 Performances
52 User Waveforms
124 MB Samples
156 User Arpeggios
Chi l l X perien ce
128 Voices (USER1)
5 Drumloop Kits (USER2)
24 Performances
Now it is time to plan the compilation and to to make some
preliminary considerations.
The three User Banks feature 384 Voice memory slots. However, the
Therefore only USER 1 is used from Synth Xtreme. The 48 Slice Drum
Voices in USER 2 are omitted.
if necessary
Press the button SF1 (EXEC) to start the loading process
!!! The loading process is started without immediately !!!
From Chill Xperience only the Voices 1 - 64 are selected. Since these
these Voices later. The five Drum Loop kits (USER2) are omitted.
Memory Module.
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MOXF
10
FLASH
MEMORY
GUIDE
Select F2 SAVE
Use the cursor buttons to highlight the field for the name and
if necessary
Press the ENTER button to enter the list of Banks contained in
enter a filename
Press the button SF1 (EXEC) to start the storing process
For the other Voices 2-64 proceed likewise. So for Voice 2 choose
the target Voice 66, for Voice 3 the target Voice 67, etc.
Ste p 6 = F ur t h e r P e r f o r man c e s
If desired, you can now add Performances from the soundsets. The
procedure corresponds to the file type Voice we already described.
Performances can be loaded individually with the data type
Performance.
While the loading is in process a message may appear, stating
that the Performance makes use of User Voices - this should be
understood only as an information and not as an error message.
In the Performance Parts, however, a correction of the parameters
C on c lu si on
So far for the description of the steps for compiling an individual
Flash Memory content, which is in principle applicable to any other
soundsets.
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MOXF
11
FLASH
MEMORY
have been changed. Ideally, ALL files are available in two versions:
One that is including all the Samples - stored in somewhat larger
intervals as a backup - and another without Samples as the working
copy that is made after each relevant change to the user memory
contents.
We hope that the recommendations and instructions have put you in
the position to fully exploit the potential of your instrument with the
new features. So the sentence Inspiration Comes In A Flash is now
fully valid for the owner of the MOXF series, too.
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GUIDE
12
MOXF
FLASH
MEMORY
GUIDE
MO X F
U s i n g your
o w n S amp les
In addition to the two-part MOXF Flash
But first let me explain the terms that are used in this
Guide Part 1.
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13
MO XF
FLASH
M EMORY
GUIDE
Here are direct links to the mentioned MPG editions - in case you missed
processing
of
Samples
and
Waveforms.
http://www.easysounds.eu/MusicProductionGuide_2013_04_EN.pdf
http://www.easysounds.eu/MusicProductionGuide_2014_02_EN.pdf
Press [FILE]
Use the dial to change the "TYPE" from "All" to
"Waveform"
Use the cursor [] to navigate to the selection and
locate your Sample
Press [SF1] EXEC
which
it's C3).
the
Make
In Sample Loops two markers are placed in the audio
recording, between which the playback is repeated in a
loop as soon as the end of the Waveform is reached.
Sample
the
can
desired
be
triggered
settings
(by
default
and
press
O ne - S h ot fi rst ,
p leas e . . .
Change
from
[COMMON]
to Element
button [1]
above.
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MO XF
14
FLASH
M EMORY
GUIDE
http://www.easysounds.eu/YamahaSynthGuide_EN.pdf
P i mp m y D rum s
The inclusion of a Sample in a User Drum Kit is similarly
simple. The loading process is not different from the
procedure described above. For example, select a User
Press [EDIT]
Change
from
[COMMON]
to Element
button [1]
C onclusion
I hope I could help you with the extended use of your
installed Flash Boards. Almost mandatory at this point I
would like to point out that you should regularly create
backups of your important data. In particular, before
working with Waveforms / Samples it is practically
mandatory to save an ALL file including Waveforms as a
backup that you can access to if needed.
W av e s i n Form
These examples only contained a single Sample. The
MOXF is also able to load a complete Waveform. A
Waveform, as described above, can contain one or more
so-called Keybanks, to which the Samples are assigned.
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MOXF
15
FLASH
MEMORY
GUIDE
ThE aUThORS
Peter Krischker
EASY SOUNDS.
pkrischker@t-online.de
hp@hape13.de
www.easysounds.de
www.cool-webinars.com
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