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ME 2104
Lecture 1
Introduction
Prof Ahmed Kovacevic
School of Engineering and Mathematical Sciences
Room CG25, Phone: 8780, E-Mail: a.kovacevic@city.ac.uk
www.staff.city.ac.uk/~ra600/intro.htm
Ahmed Kovacevic, City University London
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Products
Classical definition:
Products are artifacts (i.e. artificial object) made by industry in order to
fulfill society needs.
Conventional industrial economy is currently shifting to a service economy. In that
light, the notion, role and appearance of products are all drastically changing with
current economical changes.
Progressive definition:
Products are flexible systems (packages) of artifacts and/or services
aimed to fulfill society needs in sustainable ways.
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Dr Matthew Read
Prof Ahmed Kovacevic
Prof Keith Pullen
Prof Ranjan Banerjee
2. Mechanical Design
3. 3D CAD - Catia
(part of ME2110)
Dr Sham Rane
Prof Ahmed Kovacevic
28/09/2015
Topics :
Lecturer:
Tutors:
Team coaches:
Room:
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Oct-Dec
Week nos
Day/Time
3,5,8,10
Thu 14-15
Thu 15-16
Fri 14-15
Fri 15-16
Thu 14-15
Thu 15-16
Fri 14-15
Fri 15-16
4,7,9,11
A1
A2
A3
A4
MA1
MA2
MA3
MA4
Term 2
Jan-Mar
1,3,5,8,10
Wed 9-10
Wed 10-11
Thu 9-10
Thu 10-11
Wed 9-10
Wed 10-11
Thu 9-10
Thu 10-11
2,4,7,9,11
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11
Recommended literature
Engineering Design Process, Yousef Haik, Tamer Shahin,
Cengage Learning Engineering 2011, ISBN-13: 9780495668169
Product Design and development, Ulrich, Eppinger,
McGraw Hill, 2003, ISBN 007-247146-8
http://www.staff.city.ac.uk/~ra600/intro.html
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Models
Design
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Design
Models
17
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Design structured
problem solving
activity
Process
phenomenon of
making changes to
achieve a required
result
Design Process
cyclic continuous
activity
18
Models
Design
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Phase 2
Phase 3
Phase 4
Phase 5
Product
Ahmed Kovacevic, City University London
21
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Management
company policy
Marketing & Sales
link to customers
Development team
links:
-customers dream
-technology
changes
-techno-economical
feasibility
Production/Purchas
rationalisation in
production
Rule of Ten
Later changes are
made
more expensive
they get
Biggest impact on
costs:
During
Planning and
Development
phases
It does not make
sense to reduce
R&D personnel in
order to reduce
total costs
Ahmed Kovacevic, City University London
From Martin
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Working in Teams
Today, most new products, systems and
processes are produced by teams
Teams bring together INDIVIDUALS with
different strengths to generate a better
product
Individually created items tend to be from a
past era
Most of products are multidisciplinary
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Concrete
Thinker
Better
results
in
research
Active
Decider
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Abstract
Reflective
Dreame
r
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Tasks:
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attention or recharge?
Extraversion - E
Attuned to external
environment
Prefer talking
Breadth of interest
Tend to speak first,
reflect later
Sociable and expressive
Introversion - I
Attuned to internal
environment
Prefer writing, listening
Depth of interest
Think before speaking
Private and contained
Question 2:
Sensing - S
Focus on details
Value practical
applications
Factual and concrete
Present-oriented
Like step-by-step
Trust experience
iNtuition - N
Thinking - T
Analytical
Logical problemsolvers
Strive for objective
truth
Reasonable and fair
Feeling - F
Sympathetic
Assess impact on people
Strive for harmony
Compassionate and
accepting
Question 4:
Judging - J
Scheduled
Organized
Systematic
Like to plan
Avoid last-minute stress
Perceiving - P
Spontaneous
Open-ended
Casual
Adaptable
Energized by last-minute
pressures
ISTJ
(16.5% )
ISFJ
(4.6% )
INFJ
(2.7% )
INTJ
(9.5% )
Stop being so
stubborn!
ISTP
(6.2% )
ISFP
(2.6% )
INFP
(3.9% )
ESTP
(4.2% )
ESTJ
(12.7% )
ESFP
(2.3% )
Stop playing!
(3.7% )
ESFJ
(3.5% )
Stop socializing!
Friends and
relationships keep
people committed and
loyal to the team.
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ENFP
ENFJ
(2.1% )
Stop talking!
INTP
(8.5% )
Stop being so
theoretical!
Teams need to develop
models and carefully
analyze concepts
before they can begin
effective work.
ENTP
(7.4% )
ENTJ
(9.4% )
Assignment
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