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1000 Pts - Skaven - Sren Verminous Hords

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Warlord (1 , 161 pts)


Warlord

Armour of Destiny
Poisoned Attacks

Name
Warlock Engineer (1 , 130 pts)
Warlock Engineer

Warpstone Armour
1. Skitterleap

2. Warp Lightning
3. Howling Warpgale

4. Death Frenzy

5. Scorch

6. Crack's Call

Name

1
In
5
6
4 4/5 4
3
7
4
7 4+ 4+
161
Composition: Lord
General; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd;
Shield; Poisoned Attacks
1 Heavy armour; 4+ Ward Save.
1 All Close Combat attacks (including tail weapons) count as Poisoned.

Type

Mv

WS BS St To Wo In

At

[50]
[15]

Ld Sv WSv Mgc Cost

1
In
5
3
3
3 3
2
4
1
5 4+
2
Composition: Hero
Scurry Away!; Strength in Numbers; Verminous Valour; Level 2 Wizard; Hand Weapon

130

1 4+ armour save. For each successful save, the attacker takes a S4 hit.
1 Augment.
5+ Cast . Cast on the caster (except Vermin Lords) or any other friendly infantry
character within 12" Range. The model disappears and reappears anywhere on the
battlefield, at least 1" away from enemy models.
1 Magic Missile .
6+ Cast . 24" Range, D6 Strength 5 hits. On a 1, the caster is hit instead.
1 Hex.
7+ Cast . Lasts until the start of your next magic phase. Flying creatures may not
fly. Enemy missile weapons are at -1 To Hit.
1 Augment.
9+ Cast . Cast on a friendly unit within 18" Range. The unit is affected by Frenzy
(+2 At instead of +1) until it loses a combat. The unit takes D6 wounds with no
armour save (as if from shooting) at the end of each friendly turn.
1 Direct Damage .
10+ Cast . Place the small round template within 24" Range. Any model touched
suffers a S4 hit. Any unit that takes wounds must take a Panic test.
Flaming Attacks
1 Direct Damage .
11+ Cast . Crack appears at caster and runs for 4D6" in line of sight. Models
under the crack must make an Initiative test or be removed. War machines &
chariots are destroyed on a 5+ instead. Buildings collapse on a 5+.

[30]
[0]

Type

Mv

WS BS St To Wo In

At

[0]
[0]

[0]

[0]

[0]

Ld Sv WSv Mgc Cost

Stormvermin (30 , 332 pts)


Stormvermin 28
In
5
4
3 3/4 3
1
5
1
5 4+
332
Composition: Core
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Halberd;
Heavy Armour; Shield
Fangleader 1
In
5
4
3 3/4 3
1
5
2
5 4+
[18]
Hand Weapon; Halberd; Heavy Armour; Shield
Gleaming Pennant 1 One use: May re-roll first failed Leadership test.
[5]
Warpfire Thrower 1
In
5
3
3
3 3
1
3
2
5 5+
[70]
Weapon Team Scurry Away!; Strength in Numbers; Warpfire Thrower; Hand Weapon; Heavy Armour

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Clanrats (30 , 207.5 pts)


Clanrats 29
In
5
3
3
3 3
1
4
1
5 5+ 6+*
207.5
Composition: Core
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light
Armour; Shield
Poisoned Wind 1
In
5
3
3
3 3
1
3
2
5 5+
[65]
Mortar Weapon Team Scurry Away!; Strength in Numbers; Poisoned Wind Mortar; Hand Weapon; Heavy Armour

Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Rat Ogres (4 , 168 pts)


Rat Ogres

3
MI
6
3
1
5 4
3
4
3/4
5
168
Composition: Special
Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or
Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for
Stupidity; Can use a Packmasters or Master Moulders Ld and Strength in Numbers rule if with
the unit of Rat Ogres; Berserk Rage; Causes Fear; Frenzy; Stomp
Master Moulder 1
In
6
5
3
4 4
2
5 2+D3/3+D3
6 6+
[48]
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Whip; Light Armour

Electro-Whip

1 +D3 attacks (roll each round of combat). Can be used to attack from the rear
[15]
ranks.
Total Cost: 998.5

Option Footnotes
Halberd
Hand Weapon
Heavy Armour
Light Armour
Musician
Poisoned Wind Mortar

Shield
Standard Bearer
Warpfire Thrower

Whip

Poison Wind Mortar


Misfire Table

Warfire Thrower Misfire


Table

Berserk Rage
Flaming Attacks
Scurry Away!
Stomp
Strength in Numbers
Verminous Valour

Options
+1 Strength. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ armour save.
6+ armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
6-24" Range, Warpstone Weapon, no armour saves.
Fires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice
as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models
touched take a wound on a 5+.
+1 armour save bonus.
+1 to Combat Resolution, Standard can be captured if unit Flees.
Rapid Reaction: This weapon may Stand and Shoot.
Strength 5, D3 Wounds, -2 to armour saves, move or fire, Warpstone Weapon.
Place the flame template with the narrow end touching the Warpfire Thrower and the large part aimed at the
target (which must be in line of sight).
Roll the artillery dice and move the template that many inches toward the target. All targets touched are hit
automatically.
A unit suffering one or more casualties must take a Panic test.
Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be
used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats.
Roster Notes
1-2) Foomph!: Place the large round template on the team, resolve the attack (all models wounded on 4+),
then remove the team.
3-5) Wildly off Target : Your opponent can place the template anywhere he likes within 3D6" of the
intended target.
6) Clogged : May not shoot this turn.
1-2) Whompfff! : The team is destroyed, place the large circular template over the center of the team and
resolve hits as normal.
3-5) Fuel Leak : The team catches fire and runs 2D6" in a random direction, stopping if it comes into contact
with anything, before exploding (use the small circular template) and being removed.
6) Pppphhtt! : May not fire this turn.
Special Rules
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Causes Fear in War Beasts, Chariots and Cavalry. Re-roll failed wounds when assaulting a building.
All models add +1 to the total rolled to determine the distance they flee.
1 automatic hit at creature's Strength, Always Strikes Last
All units add their current rank bonus to their Leadership value for any Leadership-based test. If the unit
loses its rank bonus it also loses its Leadership bonus.
If a Skaven character refuses a challenge the unit may still use the character's Ld or BSB ability.

Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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