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PL:
10

Total points:

150

Points left:

150

Age:
Offense

Strength
Stamina
Agility
Dexterity
Fighting
Intellect
Awareness
Presence

Total
0
0
0
0
0
0
0
0

Stat
0
0
0
0
0
0
0
0
0

Pwr

Misc
Melee
Range
Range
Range
Range
Range
Close
Close
Close
Close

Total
0
0
0
0
0
0
0
0
0
0

Base
0
0
0
0
0
0
0
0
0
0

Feat

Pwr

Misc

Dmg

Grapple

Defense
Dodge (Agi)
Parry (Fgt)
Fortitude (Sta)
Toughness (Sta)
Will (Awe)
Advantages
Name

Skills

Total
0
0
0
0
0

Stat
0
0
0
0
0

Adv
0
0
0
0
0

Description

Pwr

Misc
Vulnerable 1/2 defenses
(round up)

Total
0

Init:
Total
0

Agi
0

Luck:

Feat

Pwr

Misc

Cost

Att
0

Str
0

Super
Str

Acrobatics
Athletics
Close Combat
Deception
Expertise

NA
0
0
0
NA

Expertise
Expertise
Insight
Intimidation
Investigation

NA
NA
0
0
NA

Perception
Persuasion
Ranged Combat
Slight of Hand
Stealth

0
0
0
NA
0

Technology
Treament
Vechicles

NA
NA
NA

Combat Sheet
Attack roll = d20 + Attack bonus VS target's Defense

Damage Track
Bruised

Attack Bonus = Base attack + size mod + misc mod - range penalty
Melee
0
Ranged
0
0
0
0
0

Saving throws:
Toughness
Fortitude
Reflex
Will

#REF!
0
0
0

Defense bonus (Total)


Dodge bonus (Active):
Surprised/flat-footed (Passive):

Toughness Saving Throw = d20 + Toughness save modifier

Toughness Saving Throw Result for NONLETHAL


Saving throw
Effect
Succeeds
No effect (HA!)
Fails
Bruised
Fails by 5 or more
Stunned + Bruised
Fails by 10 or more
Staggered + Stunned
Fails by 15 or more
Unconscious

Injured

#REF!
#REF!
#REF!

Fatigue
Fatigued
Exhausted
Unconscious

Hero Points
0

Staggered
O
O
Disabled

Unconscious
O
O
Dying

O
O
O

Grapple

Initiative

d20 + 0

Conditions:
Bruised: Can take more than one. Each gives -1 to Toughness saves against non-lethal
Stunned: Unable to take actions, lose dodge bonus, additional -2 to Defense
Staggered: Only take single standard or move action
Unconscious: Just that. Any more damage and you is dead. D - E - D.
Injured: Can take more than one. Each gives -1 to Toughness saves against lethal
Disabled: (Is bad) If perform strenuous action, next round goes to dying
Dying: Make immediate Fortitude save and each hour (DC 10 +1 per prev save)
If save fails, you is dead. D - E - D.
If save succeeds by 10 or more or natural 20, is stabilized, erase dying condition.
Still unconscious.

Toughness Saving Throw Result for LETHAL


Saving throw
Effect
Succeeds
No effect (HA!)
Fails
Bruised + Injured
Fails by 5 or more
Stunned + Bruised + Injured
Fails by 10 or more
Staggered + Disabled + Stunned
Fails by 15 or more
Unconscious + Dying

Size

Misc

Powers
Powers
Cost

PLs

Extras

Flaws

Calc
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Array
Costs Description

Page 9

Total cost of powers

Powers
Total cost of powers

Page 10

Skills
Skills:
0
Stat
Agility
Strength
Fighting
Presence
Intellect
Awareness
Presence
Awareness
Presence
Intellect
Awareness
Presence
Dexterity
Dexterity
Agility
Intellect
Intellect
Dexterity

Mod
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Ranks

Bonus

Page 11

0
Total
NA
0
0
0
NA
NA
NA
0
0
NA
0
0
0
NA
0
NA
NA
NA

Name
Acrobatics
Athletics
Close Combat
Deception

Insight
Intimidation
Investigation
Perception
Persuasion
Ranged Combat
Slight of Hand
Stealth
Technology
Treament
Vechicles

Skills

Expertise
Expertise
Expertise

Page 12

Toughness Result for NONLETHAL


Saving throw
Effect
Fails by 15 or more
Unconscious
Fails by 10 or more
Staggered + Stunned
Fails by 5 or more
Stunned + Bruised
Fails
Bruised
Succeeds
No effect (HA!)
Damage
Bonus
1
2
3
4
5
6
Toughness 1 15 16 17 18 19 20
Save
2 14 15 16 17 18 19
3 13 14 15 16 17 18
4 12 13 14 15 16 17
5 11 12 13 14 15 16
6 10 11 12 13 14 15
7
9 10 11 12 13 14
8
8
9 10 11 12 13
9
7
8
9 10 11 12
10
6
7
8
9 10 11
11
5
6
7
8
9 10
12
4
5
6
7
8
9
13
3
4
5
6
7
8
14
2
3
4
5
6
7
15
1
2
3
4
5
6
16
1
2
3
4
5
17
1
2
3
4
18
1
2
3
19
1
2
20
1
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35

Toughness Result for LETHAL


Saving throw
Effect
Fails by 15 or more Unconscious + Dying
Fails by 10 or more Staggered + Disabled + Stunned
Fails by 5 or more
Stunned + Bruised + Injured
Fails
Bruised + Injured
Succeeds
No effect (HA!)

7
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

8
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

9
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

10
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

11
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

12
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

13
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

14
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

15
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

16
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

17
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

18
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

Toughness Result for NONLETHAL


Saving throw
Effect
Fails by 15 or more
Unconscious
Fails by 10 or more
Staggered + Stunned
Fails by 5 or more
Stunned + Bruised
Fails
Bruised
Succeeds
No effect (HA!)
Damage
Bonus
1
2
3
4
5
6
Toughness 1
Save
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35

Toughness Result for LETHAL


Saving throw
Effect
Fails by 15 or more Unconscious + Dying
Fails by 10 or more Staggered + Disabled + Stunned
Fails by 5 or more
Stunned + Bruised + Injured
Fails
Bruised + Injured
Succeeds
No effect (HA!)

10

11

12

13

14

15

16

17

18

ed + Stunned

19
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

20
34
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1

ed + Stunned

19

20

Miscellaneous
Miscellaneous

Immunities:

Weaknesses

= points

Miscellaneous information (origin, equipment, etc.)

Page 17

Miscellaneous

Page 18

Miscellaneous

Page 19

Miscellaneous

Page 20

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