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2. Reward Power:
The opposite of coercive power is reward power.
People comply because doing so produces positive benefits; therefore, one who
can distribute rewards that others view as valuable will have power over those
others.
These rewards can be anything that another person values.
Coercive power and reward power are actually counterparts of each other.
a) If you can remove something of positive value from another or inflict something
of negative value upon him/her, you have coercive power over that person.
b) If you can give someone something of positive value or remove something of
negative value, you have reward power over that person.
3. Legitimate Power:
In formal groups and organizations, the most frequent access power is ones
structural position. It represents the power a person receives as a result of
his/her position in the formal hierarchy.
Positions of authority include coercive and reward powers.
Legitimate power, however, is broader than the power to coerce and reward. It
includes acceptance of the authority of a position by members of an
organization.
4. Information Power:
Refers to power that comes from access to and control over information. When
people have needed information, others become dependant on them. (For
example, managers have access to data that subordinates do not have).
B. Personal Power
Bases of Power
1. Expert Power:
"influence wielded as a result of expertise, special skill, or knowledge."
Expertise has become a powerful source of influence as the world has become
more technological. As jobs become more specialized, we become increasingly
dependent on experts to achieve goals.
A. Formal Power
1. Coercive Power:
The coercive power base is being dependent on fear.
It rests on the application, or the threat of application, of physical sanctions such
as the infliction of pain, the generation of frustration through restriction of
movement, or the controlling by force of basic physiological or safety needs.
At the organizational level, A has coercive power over B if A can dismiss,
suspend, or demote B, assuming that B values his or her job.
2. Referent Power:
Its base is identification with a person who has desirable resources or personal
traits. If I admire and identify with you, you can exercise power over me because
I want to please you.
Develops out of admiration of another and a desire to be like that person; it is a
lot like charisma.
Explains why celebrities are paid millions of dollars to endorse products in
commercials.
Similarly, if A can assign B work activities that B finds unpleasant or treat B in a manner
that B finds embarrassing, A possesses coercive power over B.
3. Charismatic Power:
1. Importance:
5. Most managerial decisions take place in the large and ambiguous middle ground of
organizational life.
6. Because most decisions have to be made in a climate of ambiguity, people within
organizations will use whatever influence they can to taint the facts to support their
goals and interests. These are activities we call politicking.
7. It is possible for an organization to be politics free, if all members of that organization
hold the same goals and interests, however, that is not the organization most people
work in.
b.
c.
Promotion decisions have consistently been found to be one of the most political
in organizations.
d.
The less trust there is within the organization, the higher the level of political
behavior and the more likely it will be illegitimate.
e.
Role ambiguity means that the prescribed behaviors of the employee are not
clear. There are fewer limits to the scope and functions of the employees
political actions. The greater the role ambiguity, the more one can engage in
political activity with little chance of it being visible.
f.
g.
The zero-sum approach treats the reward pie as fixed so that any gain one
person or group achieves has to come at the expense of another person or
group. If I win, you must lose! This encourages making others look bad and
increasing the visibility of what you do.
h.
i.
The more pressure that employees feel to perform well, the more likely they are
to engage in politicking. If a person perceives that his or her entire career is
riding on the next whatever, there is motivation to do whatever is necessary to
make sure the outcome is favorable.
j.
The perception of politics leads to anxiety or stress. When it get too much to
handle, employees quit.
3.
4.
The effect of politics is moderated by the knowledge the individual has of the
decision making system and his/her political skills:
High political skills individuals often have improved performance.
Low political skills individuals often respond with defensive behaviors
reactive and protective behaviors to avoid action, change, or blame.
5.
B. Impression Management
1.
2.
The process by which individuals attempt to control the impression others form of
them
We know that people have an ongoing interest in how others perceive and
evaluate them.
Being perceived positively by others should have benefits for people in
organizations.
Who engages in IMthe high self-monitor
Low self-monitors tend to present images of themselves that are consistent with
their personalities, regardless of the beneficial or detrimental effects for them.
High self-monitors are good at reading situations and molding their appearances
and behavior to fit each situation.
3.
IM does not imply that the impressions people convey are necessarily false.
Excuses and acclaiming, for instance, may be offered with sincerity.
You can actually believe that ads contribute little to sales in your region or that
you are the key to the tripling of your divisions sales.
4.
Misrepresentation can have a high cost. If the image claimed is false, you may be
discredited.
5.
6.
7.
In one study, interviewers felt that those applicants for a position as a customer
service representative who used IM techniques performed better in the interview and
the interviewers seemed somewhat more inclined to hire these people. When the
applicants credentials were also considered, it was apparent that the IM techniques
alone that influenced the interviewers.
8.
Three ethical decision criteria are utilitarianism, rights, and justice. See
Exhibit 13-8 for an illustration of a decision tree to guide ethical actions.
2.
3.
4.
The final question that needs to be addressed relates to whether or not the
political activity conforms to standards of equity and justice.
5.
Communication
The transference and the understanding of meaning.
Communication Functions
1. Control member behavior.
2. Foster motivation for what is to be done.
3. Provide a release for emotional expression.
4. Provide information needed to make decisions.
Elements
Channel
The medium selected by the sender through which the message travels
to the receiver.
Types of Channels
Formal Channels
Grapevine
Grapevine Characteristics
Results from:
Ambiguous conditions
Computer-Aided Communication
Advantages: quickly written, sent, and stored; low cost for distribution.
Instant messaging
Intranet
Extranet
Videoconferencing
Interpersonal Communication
Oral Communication
When individuals leave, their knowledge and experience goes with them.
A KM system reduces redundancy and makes the organization more efficient.
Choice of Communication Channel
Channel Richness
The amount of information that can be transmitted during a communication
episode.
Characteristics of Rich Channels
1. Handle multiple cues simultaneously.
2. Facilitate rapid feedback.
3. Are very personal in context.
b.
c.
Information Overload
A condition in which information inflow exceeds an individuals processing
capacity.
d. Emotions
How a receiver feels at the time a message is received will influence how
the message is interpreted.
e. Language
Words have different meanings to different people.
f.
Communication Apprehension
Undue tension and anxiety about oral communication, written
communication, or both.
Offer solutions.
Cross-Cultural Communication
Cultural Barriers
Semantics
Word connotations
Tone differences
Practice empathy.
Decision implementation
Putting a decision into action; includes conveying the decision to the
persons who will be affected by it and getting their commitment to it
Low-Context Cultures
Cultures that rely heavily on words to convey meaning in communication.
Certainty
The implication that the outcome of every possible alternative is known
Uncertainty
A condition under which there is not full knowledge of the problem and
reasonable probabilities for alternative outcomes cannot be determined.
Risk
The probability that a particular outcome will result from a given decision
Decision-making
Decision-making process
A set of eight steps that includes identifying a problem, selecting a
solution, and evaluating the effectiveness of the solution
Problem
A discrepancy between an existing and a desired state of affairs
Decision criteria
Factors that are relevant in a decision
Assumptions of Rationality
Making Decisions: The Rational Model
Rational
Describes choices that are consistent and value-maximizing within
specified constraints
Bounded rationality
Behavior that is rational within the parameters of a simplified model that
captures the essential features of a problem
Satisfice
Making a
good enough
decision
Three Elements of
Creativity
Creativity
The ability to produce novel and useful ideas
Common Decision-making Errors
Well-structured problems
Ill-structured problems
Programmed decision
Nonprogrammed decisions
Policy
A general guide that establishes parameters for making decisions about
recurring problems
Procedure
A series of interrelated sequential steps that can be used to respond to a
well-structured problem (policy implementation)
Rule
An explicit statement that tells managers what they ought or ought not
to do (limits on procedural actions)
Types of Problems, Types of Decisions, and Level in the Organization
Expert systems
Software that acts like an expert in analyzing and solving ill-structured
problems
Use specialized knowledge about a particular problem area
rather than general knowledge
Use qualitative reasoning rather than numerical calculations
Perform at a level of competence higher than that of nonexpert
humans.
Neural networks
Software that is designed to imitate the structure of brain cells and
connections among them
Decision Making: Styles
Directive style
Characterizes the low tolerance for ambiguity and a rational way of
thinking of individuals who are logical and efficient and typically make
fast decisions that focus on the short term.
Analytic style
Characterizes the high tolerance for ambiguity combined with a rational
way of thinking of individuals who prefer to have complete information
before making a decision.
Conceptual style
Individuals who tend to be very broad in outlook, to look at many
alternatives, and to focus on the long run and often look for creative
solutions.
Behavioral style
Individuals who think intuitively but have a low tolerance for uncertainty;
they work well with others, are open to suggestions, and are concerned
about the individuals who work for them.
Styles
Group Decision
Making
Conflict and Negotiation
Advantages
Make more accurate decisions
Provides more complete information
Offers a greater diversity of experiences and perspectives
Generates more alternatives
Increases acceptance of a solution
Increases the legitimacy of a decision.
Disadvantages
Is more time-consuming and less efficient
Minority domination can influence decision process
Increased pressures to conform to the groups mindset (groupthink)
Ambiguous responsibility for the outcomes of decisions
Brainstorming
An idea-generating process that encourages alternatives while
withholding criticism
Nominal group technique
A decision-making technique in which group members are physically
present but operate independently
Electronic meeting
A type of nominal group technique in which participants are linked by
computer
Conflict
A process that begins when one party perceives that another party has
negatively affected, or is about to negatively affect, something that the first party
cares about
Incompatibility of goals
Poor communication
Lack of openness
Perceived Conflict
Awareness by one or more parties of the existence of conditions that create
opportunities for conflict to arise
Felt Conflict
Emotional involvement in a conflict creating anxiety, tenseness, frustration, or
hostility
a. Task Conflict
Communication
Jurisdictional clarity/ambiguity
Member/goal incompatibility
Dependence/interdependence of groups
Personal Variables
Personality types
Competing
A desire to satisfy ones interests, regardless of the impact on the other party to
the conflict
Collaborating
A situation in which the parties to a conflict each desire to satisfy fully the
concerns of all parties
Avoiding
The desire to withdraw from or suppress a conflict
Problem solving
Superordinate goals
Expansion of resources
Avoidance
Smoothing
Compromise
Authoritative command
Accommodating
The willingness of one party in a conflict to place the opponents interests above
his or her own
Communication
Bringing in outsiders
Compromising
A situation in which each party to a conflict is willing to give up something
Stage IV: Behavior
Stage V: Outcomes
Conflict Management
The use of resolution and stimulation techniques to achieve the desired level of
conflict
Conflict-Intensity Continuum
Development of discontent
Retarded communication
Negotiation
A process in which two or more parties exchange goods or services and attempt to agree
on the exchange rate for them.
Source: Based on S.P. Robbins, Managing Organizational Conflict: A Nontraditional Approach (Upper
Saddle River, NJ: Prentice Hall, 1974), pp. 9397; and F. Glasi, The Process of Conflict Escalation and
the Roles of Third Parties, in G.B.J. Bomers and R. Peterson (eds.), Conflict Management and
Industrial Relations (Boston: Kluwer-Nijhoff, 1982), pp. 11940.
Conflict Management Techniques
BATNA
The Best Alternative To a Negotiated Agreement; the lowest acceptable value (outcome)
to an individual for a negotiated agreement
Distributive
Bargaining
Get as much of pie as possible
Win-Lose
Positions
Low
Short term
BATNA
The Best Alternative To a Negotiated Agreement; the lowest
acceptable value (outcome) to an individual for a negotiated
agreement
Issues in Negotiation
Integrative
Bargaining
Expand the pie
Win-Win
Interests
High
Long term
Men and women with similar power bases use the same negotiating
styles
Italians, Germans, and French dont soften up executives with praise before they
criticize. Americans do, and to many Europeans this seems manipulative. Israelis,
accustomed to fast-paced meetings, have no patience for American small talk.
British executives often complain that their U.S. counterparts chatter too much.
Indian executives are used to interrupting one another. When Americans listen
without asking for clarification or posing questions, Indians can feel the
Americans arent paying attention.
Americans often mix their business and personal lives. They think nothing, for
instance, about asking a colleague a question like, How was your weekend? In
many cultures such a question is seen as intrusive because business and private
lives are totally compartmentalized.
Third-Party Negotiations
Mediator
A neutral third party who facilitates a negotiated solution by using reasoning,
persuasion, and suggestions for alternatives
Arbitrator
A third party to a negotiation who has the authority to
dictate an agreement.
Conciliator
A trusted third party who provides an informal communication link between the
negotiator and the opponent
Consultant
An impartial third party, skilled in conflict management, who attempts to
facilitate creative problem solving through communication and analysis
Conflict and Unit Performance
Use Competition
Use Collaboration
To find an integrative solution when both sets of concerns are too important to be
compromised
When your objective is to learn
To merge insights from people with different perspectives
To gain commitment by incorporating concerns into a consensus
To work through feelings that have interfered with a relationship
Use Avoidance
When an issue is trivial, or more important issues are pressing
When you perceive no chance of satisfying your concerns
When potential disruption outweighs the benefits of resolution
To let people cool down and regain perspective
When gathering information supersedes immediate decision
When others can resolve the conflict effectively
When issues seem tangential or symptomatic of other issues
Use Accommodation
When you find youre wrong and to allow a better position to be heard
To learn, and to show your reasonableness
When issues are more important to others than to yourself and to satisfy others
and maintain cooperation
To build social credits for later issues
To minimize loss when outmatched and losing
When harmony and stability are especially important
To allow employees to develop by learning from mistakes
Use Compromise
When goals are important but not worth the effort of potential disruption of more
assertive approaches
When opponents with equal power are committed to mutually exclusive goals
To achieve temporary settlements to complex issues
To arrive at expedient solutions under time pressure
As a backup when collaboration or competition is unsuccessful
Managing Misbehavior
Included in the managers choice set are interventions at the hiring point (before
entry), to impact normative or instrument behaviors, and to bring about deterrence.
Costs
The potential costs of employee misbehavior to individuals, groups, organizations, and
other societal groups can be substantial. Some believe that managers have been given a
free ride in the social cost responsibility area.
Management Interventions
Management interventions are the actions taken by managers (representing the
organization) to prevent, control, or respond to harmful misbehavior
A Model of Organizational Misbehavior
Source: Adapted from Yoav Vardi and Ely Weitz, Misbehavior in Organizations: Theory, Research, and
Management (Mahwah, NJ: Lawrence Erlbaum, 2004), p. 251 with modifications .
Selected Misbehaviors
Source: A.H. Buss, The Psychology of Aggression (New York: John Wiley & Sons, 1961).
Higher turnover.
WAYS TO PREVENT INCIVILITY AT WORK
1. Create and enforce a zero-tolerance policy.
2. Manage proactively the climate of the organization.
3. Have leaders set the tone and serve as role models.
4. Train employees on what is acceptable (and unacceptable) behavior.
5. Punish those individuals who engage in uncivil behaviors.
Misuse
Sabotage
An extreme form of workplace violence instituted to disrupt, destroy, or damage
equipment, data, a work area, or relationships with key stakeholders.
Sabotage is a tangible expression of aggression or violence. Increasingly, coworkers are purposefully erasing databases and destroying other items.
Employee sabotage can range from simple, pranklike behaviors to vandalism to
computer bombs.
A recent study of call center employees found that daily customer mistreatment
predicted employee sabotage against customers. Sabotage behaviors included
hanging up on customers, putting them on hold for a long time, telling customers
the problem was fixed when it wasnt, and so forth.
The use of sabotage is usually the method of choice of people who are bored and
not challenged, believe that something in their work history was very unfair to
them, or want to gain an advantage over a colleague.
Fraud
An intentional act of deceiving or misrepresenting to induce another
individual or group to give up something of value.
Substance Abuse at Work
It was found that a permissive workplace culture is the single most significant
risk factor that drives employees to drink. When employees believe the
organization will tolerate social drinking during work hours, there is a greater
possibility that drinking will become a problem.
Cyberslacking
The use of the Internet during office or work hours for personal reasons.
Theft
Unauthorized taking, consuming, or transfer of money or goods owned by the
organization.
The cost of theft points to the need for managers to intervene to attempt to
control it through various programs. Electronic surveillance is increasingly used
to stop or catch thieves. Organizations have also increased their use of honesty
or integrity tests to point out theft-prone job candidates before hiring them.
organization for something it has done (e.g., rejected a request, passed over for a
promotion, reprimanded someone for not completing a job on time). Stealing is an
attempt to bring about equity or balance in the mind of an aggrieved employee who acts
to get even.
A pprova L motive: Most managers work to prevent theft. However, in some cases, an
unwritten code of conduct permits (approves) some theft. For example, some managers
permit the theft as a part of the workers reward or may even participate in the stealing.
T hwart motive: The thwart motive opposes group norms that regulate theft. The
rationale is to harm the employer by striking out at members of ones work group. It is
an attempt to thwart the groups attempt to control theft.
E ven the score motive: An antisocial behavior is designed to inflict some form of
harm on the organization. Evening the score is a way of attempting to harm an
Privacy
Testing Policy
Organizations can utilize testing (e.g., medical, drug, psychological, or lie detector) if the
test is designed to predict a persons ability to perform, is relatively noninvasive, and the
results are private.
For example, the Americans with Disability Act (ADA) limits the use of medical
testing. Employers can require a medical test only after a job offer is made. Also,
the medical test results may not be passed on wholesale to the employer. Only
the medical practitioners conclusion about the persons ability to work without
restrictions can be provided. Data on the medical test must be reviewed only by
those with a need to know.
Once a person becomes employed, the employer can conduct a medical
examination only to determine fitness-to-perform. Again only the examiners
general conclusion is provided.