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Entrepreneur Squares

Preparation
1. Open the Entrepreneur Squares template and keep the window open so that
text boxes can be modified. Rename any part of the opening credits, (title
of game) by clicking on the text.
2. To enter questions, scroll down to the first slide for each famous
entrepreneur and replace the existing question with your new content. To
enter hints click on the next slide for the entrepreneur and to enter the
answer click to the third slide for the entrepreneur. You will need to enter a
question, hint and answer for each entrepreneur. There are two rounds
available. If you want to play both rounds for a total of 18 questions, you
will need to enter questions, hints and answers for each entrepreneur in
each round.
Playing the Game
1. Organize students into two teams, X’s and O’s and have each team select a
captain. Students should toss a coin to decide which team will go first. The
winning team will then be able to select an entrepreneur square.
2. Click on the “Q” button of the desired entrepreneur square and the question
will appear. The students should be given at least ten seconds to answer
the question.
a. Within the ten second time limit, students may request the hint.
If the team captain does not provide the correct answer within
the 10 second time limit, the other team is given the opportunity
to steal the square by providing a correct answer. See the
scoring details below to award points correctly. If the square is
stolen, the team that stole the square proceeds with their next
regular turn. (i.e., X-team selects an entrepreneur and receives
a question but they do not answer correctly within the 10-second
time limit so the O-team receives the opportunity to steal. The
O-team answers correctly and is awarded points based on the
scoring details below. It is now the O-team’s regular turn to
continue the game.)
b. Scoring:
i. Correct answer with no hint: 100 points
ii. Correct answer with a hint: 50 points
iii. Stolen answer with no hint: 100 points
iv. Stolen answer with a hint: 50 points
v. Tic-Tac-Toe: 300 Points
3. When a question is answered correctly, label the box with either an X or an
O, depending on which team answered the question
4. If neither team answers the question correctly, then the box should be
marked with a symbol (ex: / ? * !), to tell the students and teacher that the
question has been selected.
5. When viewing an answer screen, the teacher must click the “Return to
Gameboard” button to return to the home screen.
6. The first team with three of their letters in a row in any direction receives
300 points. The game continues until all the questions have been answered.
Each correct answer following a Tic-Tac-Toe is awarded points based on the
same scoring rules above (except only the first Tic-Tac-Toe receives 300
points).
7. Two rounds are available so scores from round one can follow teams into
round 2. The team with the highest score at the end of round 2 is the
winner.
8. In case of a tie, the teacher may want to prepare some somewhat
challenging questions for a final review face-off at the end of the game.
Teams would answer questions until one team provided an incorrect answer.
The team that provides the incorrect answer loses and the other team is the
winner.
Suggestions
1. This game is ideal as a review prior to a test.
2. Test the game and all slides before using this game in the classroom.

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