develop or challenge forms and conventions of real media products? (Literally compare your production to the existing marketplace). 1A. My music magazine does not challenge the conventions instead goes with those conventions and is similar to an average music magazine, for example: Masthead: The masthead tends to be used to identify the magazine and make it recognizable, it is essentially the ownership. That is a Heart-Line magazine Main image: The main image is what usually attracts the audience to the magazine and tends to be related to the main story on said magazine. Barcode: The barcode is what is scanned at a retailer when purchasing the magazine. Coverlines: the coverlines are essentially a sneak peek at what articles are inside the magazine, they give you a tiny bit of information that get the reader interested in reading the full story, and generally are seen on the left third. Left third: the left third generally contains the coverlines and the main coverline which is directly linked to the main image. Pug: this is commonly found in the right or lefthand side corner of the magazine and contain things such as the price of the magazine, a promotion or a logo.
Strapline: a small line of writing found under the
masthead that gives you an insight at the magazine. 2. How does your media product represent particular social groups? (Think about if your production reinforces or challenges cultural stereotypes relating to the genre. Think also about representations of gender, age, class and status, ability and disability, ethnicity, regional identity and sexuality only if relevant). The social groups my Music magazine is aimed at are 15-22 year olds who identify themselves as alternative/pop my music magazine is biased to females due to the pastel theme (generalized as being girly) and only containing female artists. They are not heavy spenders in which they do not buy things purely for brand name but they are average spenders and will only buy expensive things every now and then as a treat such as concert tickets and clothing. They spend a lot of their time on the internet so to represent them I will add articles and interviews that originate from the internet and contain articles on the internet.
3. What kind of media institution (publisher) might
distribute your media product and why? (Be careful here if your magazine clearly is targeting a niche demographic dont claim that Bauer may publish it. Be realistic). AltPress would publish my magazine as they focus around alternative media and artists and my magazine
is a new version of alternative/pop media and is similar
to their other products and has the same target audience.
4. Who would be the audience for your media
product? (link this with your previous work).
5.
How did you attract/address your audience? (stand
back from your production and deconstruct it as an existing media artefact. Just like you annotated existing music magazines, do the same for your own work here focusing on why it would attract an audience. Discuss here about images you used, either cropped or uncropped and images you chose to discard, use of colour, use of language, etc.).
6. What have you learnt about technologies from
the process of constructing this product? (this is an important section and requires you to evaluate the wide range of technologies that you used (including Blogger). Think about the advantages and disadvantages of the software that you used e.g. Photoshop v InDesign, Prezi v PowerPoint, and if you did experience problems importantly, detail how you overcame them) I used many technologies such as blogger, Photoshop and InDesign which helped
immensely in the construction of my media
product. 7. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? (as stated earlier, evidence of progression is really important in this project explain how your skills improved from the preliminary task to the main task, how you are now much more competent with software applications, how you feel your main task has a more sophisticated finish and also how it has helped you understand more about the links between layout and design, genre, representation and audience).
(Studies in Musical Performance As Creative Practice) John Rink, Helena Gaunt, Aaron Williamon - Musicians in The Making - Pathways To Creative Performance (2017, Oxford University Press) PDF