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Evaluation Questions

1. In what ways does your media product use,


develop or challenge forms and conventions of real
media products? (Literally compare your
production to the existing marketplace).
1A. My music magazine does not challenge the
conventions instead goes with those conventions
and is similar to an average music magazine, for
example:
Masthead: The masthead tends to be used to
identify the magazine and make it recognizable, it
is essentially the ownership. That is a Heart-Line
magazine
Main image: The main image is what usually
attracts the audience to the magazine and tends to
be related to the main story on said magazine.
Barcode: The barcode is what is scanned at a
retailer when purchasing the magazine.
Coverlines: the coverlines are essentially a sneak
peek at what articles are inside the magazine, they
give you a tiny bit of information that get the
reader interested in reading the full story, and
generally are seen on the left third.
Left third: the left third generally contains the
coverlines and the main coverline which is directly
linked to the main image.
Pug: this is commonly found in the right or lefthand side corner of the magazine and contain
things such as the price of the magazine, a
promotion or a logo.

Strapline: a small line of writing found under the


masthead that gives you an insight at the
magazine.
2. How does your media product represent particular
social groups? (Think about if your production
reinforces or challenges cultural stereotypes
relating to the genre. Think also about
representations of gender, age, class and status,
ability and disability, ethnicity, regional identity
and sexuality only if relevant).
The social groups my Music magazine is aimed at are
15-22 year olds who identify themselves as
alternative/pop my music magazine is biased to
females due to the pastel theme (generalized as being
girly) and only containing female artists. They are not
heavy spenders in which they do not buy things
purely for brand name but they are average spenders
and will only buy expensive things every now and then
as a treat such as concert tickets and clothing. They
spend a lot of their time on the internet so to represent
them I will add articles and interviews that originate
from the internet and contain articles on the internet.

3. What kind of media institution (publisher) might


distribute your media product and why? (Be careful
here if your magazine clearly is targeting a niche
demographic dont claim that Bauer may publish it.
Be realistic).
AltPress would publish my magazine as they focus
around alternative media and artists and my magazine

is a new version of alternative/pop media and is similar


to their other products and has the same target
audience.

4. Who would be the audience for your media


product? (link this with your previous work).

5.

How did you attract/address your audience? (stand


back from your production and deconstruct it as an
existing media artefact. Just like you annotated existing
music magazines, do the same for your own work here
focusing on why it would attract an audience. Discuss
here about images you used, either cropped or uncropped and images you chose to discard, use of
colour, use of language, etc.).

6. What have you learnt about technologies from


the process of constructing this product? (this is
an important section and requires you to
evaluate the wide range of technologies that you
used (including Blogger). Think about the
advantages and disadvantages of the software
that you used e.g. Photoshop v InDesign, Prezi v
PowerPoint, and if you did experience problems
importantly, detail how you overcame them)
I used many technologies such as blogger,
Photoshop and InDesign which helped

immensely in the construction of my media


product.
7. Looking back at your preliminary task, what do
you feel you have learnt in the progression from
it to the full product? (as stated earlier, evidence
of progression is really important in this project
explain how your skills improved from the
preliminary task to the main task, how you are
now much more competent with software
applications, how you feel your main task has a
more sophisticated finish and also how it has
helped you understand more about the links
between layout and design, genre,
representation and audience).

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