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interlingual subtitling
Astudy of Bienvenue chez les Chtis and
its English subtitles
Lee Williamson and Raquel dePedroRicoy
Heriot-Watt University
Introduction
Humor plays an important role in communication and cross-lingual exchanges are
no exception, yet it has become a truism that humor does not travel well. Asurvey
of professional translators ranked verbal humor as the biggest challenge in screen
translation (Beninc 1999), while 75% of respondents in a study of the perception
of verbal humor in translation stated that they did not understand the jokes (Chiaro 2004). Wordplay, which is inseparably linked to humor (Chiaro 1992: 4), poses particular problems for the translator, as it exploits linguistic features against a
background of culturally shared knowledge. Translators are therefore faced with
recreating complex phenomena and when this task is conducted in the context of
subtitling, the attendant constraints pose further challenges. Research on wordplay within translation studies has traditionally focused on literary texts, and very
few works considered audiovisual translation (AVT), or subtitling in particular.
This trend is changing (see e.g. Pisek 1997, Gottlieb 1997a, Schrter 2005) and it is
envisaged that the present study will contribute to a better understanding of this
topic.
Theoretical framework
Subtitling as constrained translation
Subtitling herein refers to interlingual or diagonal subtitles (Gottlieb 1997b:
111). It is acknowledged that, whilst genuine users of interlingually subtitled
texts rely fully on the subtitles for comprehension, the co-presence of subtitles
and soundtrack allows viewers with knowledge of both languages to compare the
Babel 60:2 (2014), 164192. Fdration des Traducteurs (fit) Revue Babel
doi 10.1075/babel.60.2.03wil issn 05219744 e-issn 15699668
former to the verbal content of the latter and judge their quality. This is known as
the gossiping effect (Trnqvist 1995: 49), and explains why Daz-Cintas and Remael (2007: 57) call subtitling vulnerable translation.
Chaume (2004: 16) describes an audiovisual text as a semiotic construct comprising several signifying codes that operate simultaneously in the production of
meaning. This simultaneity imperative imposes constraints1 on subtitles (and
other forms of AVT).
Firstly, subtitling involves a change of mode, as it transposes spoken dialogue
into written text in the form of one or two lines at the bottom of the screen (Pettit
2004: 26). Hatim and Mason (1997: 430) point out that this shift in mode means
that certain features of speech will not automatically be detectable in the written form: the spoken language can express nuances through intonation, of which
the use of established orthography, such as italics, capitalization, and exclamation
marks, can only provide a faint echo (Smith 1998: 145). This shift in mode leads to
reduction in the target text (TT) (Delabastita 1989: 203) and subtitling entails systematic condensation, omission, and paraphrase (Smith 1998: 141). The language
of subtitles will be typically less sophisticated than that of a written translation intended to be read in printed form (Smith 1998: 140), in order to make the text as
easy as possible to process by the viewer (Hatim and Mason 1990: 2034). Gottlieb
(2005), however, attributes a major part of this reduction to features of oral text,
such as hedges or slips of the tongue, which become surplus to requirements in a
more concise written mode.
Secondly, there are spatial and temporal constraints imposed by the medium.
The spatial constraints relate to the physical space available on screen, while the
temporal refer to the pace of the soundtrack. There is a general lack of consensus and harmonization regarding the presentation of subtitles on screen (DazCintas and Remael 2007: 80), but there are some generally accepted conventions.2
In general, for European languages subtitles range from 33 to 40 characters per
line, over one or two lines centered on the bottom of the screen (Daz-Cintas and
Remael 2007; Karamitroglou 1998). Temporal constraints are linked to the audiences reading speed, generally regarded to be 15080 words per minute for the
average reader (Karamitroglou 1998). Subtitles stay on screen for a minimum of
one to a maximum of six seconds (Daz-Cintas and Remael 2007: 99), since subti1. Early articles by Titford (1982) and Mayoral et al. (1988) used the term constrained translation to describe AVT, and focused specifically on the non-verbal elements that marked out this
area of translation studies (Munday 2008: 183).
2. Authors have attempted to define general guidelines for subtitling in order to foster good
practice and quality, such as Ivarsson and Carroll in their Code of Good Subtitling Practice
(1998: 1579), Karamitroglou (1998) and Daz-Cintas (2003); however, these are merely recommendations.
tles that remain visible for longer than necessary will provoke instinctive re-reading, which causes distraction and leaves less time to process the information from
other channels (dYdewalle et al. 1987; Luyken 1991).
Finally, in order for them to be successfully accessed and processed, subtitles must cohere with the images (Perego 2003). Additionally, Daz-Cintas and
Remael (2007: 90) contend that temporal synchronization between subtitle and
soundtrack is the main factor affecting the viewers appreciation of quality. Therefore, accurate timing is crucial to reinforce the internal cohesion of the translated
multimodal text.
It is worth mentioning that the simultaneous presence of multiple codes can
also facilitate subtitling: Nedergaard-Larsen (1993: 214) notes that the co-presence
of the visual and the acoustic channels creates a feed-back effect which can compensate for losses in the subtitles and Gottlieb (2005: 19) observes that in a polysemiotic context, semantic voids are often intersemiotically filled.
Humor
Humor does not necessarily rely on verbal triggers3 and scholars across disciplines
not only disagree on humors various subdivisions, but also on a general definition (Attardo 1994: 3). Although this lack of consensus has led to epistemological
hair-splitting (ibid.), most theories of humor fall under one of three approaches:
functional, stimulus-based, and response-oriented. Functional theorists are concerned with the function of humor and approach it from a psychological, physiological, and sociological perspective (e.g., Spencer 1860; Freud 1905/1960, 1928;
Ruch 1993, 1998), whilst stimulus scholars examine its trigger (e.g., Schopenhauer
1818; Kant 1951; Bergson 1980; Raskin 1985; Attardo and Raskin 1991), and response theoreticians investigate why we find something funny (e.g., Hobbes 1840;
Latta 1998).
Personality research has revealed that, while laughter and smiling are innate
expressions, sense of humor is affected by nature and culture (Ruch 1998). Chiaro
(1992: 45) notes that humors stimuli are contingent on linguistic, geographical,
diachronic, sociocultural, and personal boundaries. In many cases, it is based on
qualities conventionally ascribed to a particular ethnic group (Davies 2005) or the
inhabitants of a specific locale.4
3. Chiaro (1992: 57) distinguishes between non-verbal and verbal humor, pointing out that it
is possible to stimulate laughter without words. However, it is the verbalization of humor that is
of interest to this study.
4. This is the case in the film under study here.
Situation (SI)
Target (TA)
Language (LA)
5. This is similar to Alexievas (1997) concept of domains and Daviss (1997) systems.
6. For example, the script NURSE would contain all the necessary information required to understand what the word means (what a nurse does, how one becomes a nurse, and so forth),
while a complex script such as HOSPITAL contains other scripts (e.g., NURSE, DOCTOR, PATIENT, OPERATION, etc.).
The resources that are lower in the hierarchy are more concrete and will be determined by the higher, more abstract elements (e.g., LMs will place restrictions on
LA choices). They are defined as follows:
Script Opposition: GTVH holds that to create humor, two scripts which are at
the same time overlapping (some aspects of the text fit both scripts equally, thus
creating ambiguity) and opposite (actual vs. non-actual, normal vs. abnormal, and
possible vs. impossible being the most basic oppositions) must be brought together; otherwise, the effect will be another, such as metaphor or allegory (ibid. 2035).
Logical Mechanism refers to the mechanism whereby the incongruity of the
SO is revealed. It concerns bringing together two scripts, either through simple
juxtaposition or more complex errors in reasoning (Attardo 1994). Attardo (2002)
lists 27 LMs, which he claims are all that have been identified to date, including cratylism (the assumption that two words or utterances that have the same or
similar sounds must have the same meaning; Attardo 2002: 180). Paolillo (1998)
demonstrated that these are applicable to visual humor, and that they can co-occur
in the same joke.
Situation is what Attardo (1994: 225) calls the props: the participants, objects,
activity, and so forth. Paolillo (1998) notes that this KR may be redundant, as it
often corresponds to one of the scripts.
Target is the individual or group that is the butt of the joke, usually based on
the stereotypes attached to them; Paolillo (1998) again notes that this KR may be
redundant.
Narrative Strategy concerns the jokes organization, such as the dialogue or
narrative. Paolillo (1998) extends this to visual representation and it could be further extended to the four AVT codes (verbal-acoustic, verbal-visual, non-verbal
acoustic, and non-verbal visual; see Delabastita 1989: 199).
Language concerns verbalization: the wording and the order in which information is revealed.
Wordplay
Most scholars use the terms wordplay and pun interchangeably. Others (e.g., Leppihalme 1997), class puns as a subcategory of wordplay. For the purposes of this
study, the former position will be adopted. Some definitions for the term wordplay, e.g. Weissbrods (1996: 219) contrived mistakes, and Alexievas (1997: 138)
confrontation or clash of two meanings, are rather vague. Davis (1997: 25) alludes
to this and describes wordplay as a reference to the systemic operation of language, which relies for the production of meaning upon an already understood
system of rules and lexical relations, as well as upon a (usually) disambiguating
context. Delabastita (1996: 128, italics in original) provides the most comprehen-
sive working definition, which will be adopted for the purposes of this study:
Wordplay is the general name for the various textual phenomena in which structural
features of the language(s) used are exploited in order to bring about a communicatively significant confrontation of two (or more) linguistic structures with more or less similar forms and more or less different meanings.
Typologies of wordplay
Some scholars (e.g., Wurth 1895; Nash 1985; Heibert 1993; Henry 2003) have attempted to establish taxonomies of wordplay listing every possible instance, while
others (e.g., Heller 1974; Haussman 1974; Freidhof 1984) classify puns in terms
of features. Delabastita (1997: 45) called for the consideration of models in terms
of a cline, rather than either/or classifications, so as to allow for the existence of
variable degrees of intensity and typicality. Although taxonomies can become unwieldy and they lack explanatory power, allocating a pun to a particular class reveals something about its internal structure (Attardo 1994: 112).8
Delabastita (1996: 128) contends that puns contrast linguistic structures with
different meanings on the basis of their formal similarity. He distinguishes four
types: homonymy (same sound and spelling), homophony (same sound but different spelling), homography (different sounds but same spelling) and paronymy
(slight differences in both sound and spelling). He notes additionally that the audience may be exposed to puns horizontally (both meanings are present in the
same section of text) or vertically (repetition throughout the text triggers another
meaning in a specific context). Gottlieb (1997a: 210) adopts the above typology
7. For instance, Parkers (1996) study of intra- and intertextual networks of punning allusions
in Shakespeare reveals the ideological, political, and social context of the period in which they
took place.
8. For more a detailed review of the literature regarding the classification of puns, presented according to four major types of classifications: linguistic phenomenon; linguistic structure; phonemic distance; and eclectic, see Attardo (1994: 11228).
in relation to subtitling, but subdivides the first category, homonymy, into lexical
(single-word ambiguity), collocational (word-in-context ambiguity), and phrasal
(clause ambiguity).
Attardos (2002: 183, italics in original) mini-theory of joke translation advocates: if possible, respect all Knowledge Resources in your translation, but if
necessary, let your translation differ at the lowest level necessary for your pragmatic purposes. The translator would first change the LA, then NS, and so forth, until
translation is complete. However, GTVH stipulates that wordplay be handled differently from other types of humor as it is based on a signifiant, an exact wording
that causes ambiguity (2002: 177). This intrinsic link to the source language means
that cratylism necessarily preselects some features of LA, limiting the options to
any of those which fulfill its requirements (2002: 189). Attardo (2002: 190) further
claims that this applies to any polysemiotic media and Paolillo (1998) demonstrated the successful application of GTVH to visual humor in his study of comics.
Therefore, it can be argued that this theory is applicable to wordplay in AVT.
Attardo (2002: 175) acknowledges that GTVH remains a theory that measures the similarities and differences between texts, and does not claim to explain
how wordplay is produced or interpreted, or its cultural significance. It is, however, concerned with the pragmatic difference between texts and, therefore, it can
be a useful tool for measuring translated wordplay. As Delabastita (1997: 19) notes,
while a linguistic analysis will never explain everything, it is as good a place as any
to start, given the close links of wordplay to linguistic features.
lators and help discover how they can improve the process (see Antonini, Bucaria,
and Senzani 2003; Chiaro 2003, 2007; Fuentes Luque 2003).
Several scholars (e.g., von Flotow 1997, de Vries and Verheij 1997, Henry
2003) have described strategies for translating puns, but Delabastita (1996: 134)
provides the most comprehensive list:
ST pun to TT pun
ST pun to TT non pun
ST pun to TT related rhetorical device
ST pun to TT literally translated pun
ST pun to TT omission
ST non pun to TT compensatory pun
ST non pun to TT pun not present in ST
Addition of editorial techniques, such as footnotes, endnotes or translators
forewords
However, these strategies were designed for their use in monosemiotic texts and
in audiovisual texts wordplay can operate through a combination of modes. With
this in mind, Gottlieb (1997a: 210) proposes the following strategies for the subtitling of wordplay: render verbatim, with or without humorous effect; adapt to the
local setting, to maintain humorous effect; replace with non wordplay; do not render, using the space for neighboring dialogue; or insert in a different textual position, where the target language allows.
As shown, there is considerable overlap between different taxonomies of translation strategies, and these will depend on text type, genre, and medium. This study
will draw on a combination of the abovementioned strategies, as appropriate.
cinema in London and entered the UK box office charts at number 31, grossing
just 15,282 in its opening weekend (UK Film Council 2008).
Its main character, Post Office manager Philippe Abrams from Salon-deProvence, in the south of the country, feigns a disability in order to gain priority
for a transfer to the French Riviera. When found out, he is subjected to disciplinary action and transferred to Bergues, a town in Nord Pas-de-Calais, in northeastern France. The thought horrifies Philippe, as Nord Pas-de-Calais is regarded as a
gloomy, cold, industrial place with rather peculiar inhabitants. Its people and dialect are known as Chti due to their accent: the sound [s] is pronounced [], and
the personal pronoun toi [twa] becomes ti [ti]. The humor in the film addresses
the prejudices of French southerners towards northerners and draws on the culture, dialect, and customs of the region. Wordplay is one of the main resources employed and it revolves around humorous incidents stemming from the use of the
local dialect, as well as stereotypes (scripts) attached to people from Nord Pas-deCalais and from the south of France.
Research methodology
The ST and TT were transcribed from the DVD, as a copy of the official film script
and subtitles were unavailable. Instances of wordplay were identified through close
reading of the script and cross-referenced against the soundtrack. They were then
classified according to the typology of wordplay proposed by Delabastita (1996)
(see Typologies of wordplay section). The interaction of wordplay within the other
semiotic modes present in the film was then examined to identify the impact of
the polysemiotic (see Gottlieb 2005) nature of the audiovisual text on wordplay.
The same process was repeated through a close reading of the TT to identify all
instances of wordplay in the English subtitles. For each instance of wordplay in
the ST, the corresponding utterance in the English subtitles was studied to identify how the wordplay had been rendered. The same was done for any instances
of wordplay that occurred in the TT and were not a match for wordplay in the ST.
In line with Attardos assertion (1998: 256) that intuition as to how amusing
wordplay appears to the audience should be rejected as a criterion for data selection and analysis, all plays on words that could be categorized according to Delabastitas taxonomy (1996) were included. Although there were many instances
where the misunderstanding of dialectal words was used to create humor, they
were only counted where the ambiguity stemmed from wordplay (i.e. not from a
lack of comprehension).11
11. The study of the translation of dialects is beyond the scope of this study; for literature concerning this area of translation studies see, for example: Hatim and Mason 1997; Bonaffini 1997;
Leppihalme 2000; and, with special reference to AVT, Jckel 2001.
For each instance of wordplay, the chapter of the DVD and the time it occurred, the full ST utterance, the type of ST wordplay, the TT subtitles, the type of
TT wordplay, the semiotic interaction, and the translation strategy were recorded.
All identified instances in both the ST and TT were then analyzed according to the
GTVH and the six KRs. If in the TT there were no two opposing and overlapping
scripts, this was counted as a loss of wordplay and a case of omission; if, on the
other hand, the opposite was the case and there were instances of wordplay in the
TT that were not in the ST, this was counted as a case of compensation.12
As discussed previously, some of the KRs (such as TA and SI, which cannot
easily be changed in AVT) can be redundant and these were left out if irrelevant.
Additionally, it was noted that LMs can co-occur: in wordplay, cratylism must be
present, but it can be combined with other mechanisms. LA is a particularly important feature of this study, but the NS is also of interest, as it pertains to the polysemiotic nature of the medium. LA in the subtitles will be presented as it appears
on screen, to show the number of characters per line and the number of lines.
Agloss in English accompanies ST examples.
Firstly, a quantitative analysis was conducted to afford an overview of the
types of wordplay in the ST and the TT. This was followed by a qualitative examination of each of the strategies adopted by the translator for the instances of wordplay and illustrated with examples from the data, before a final discussion of the
interaction of GTVH, wordplay, and audiovisual translation.
trend was markedly different, in that paronymy was the most utilized, followed by
homonymy and homophony, while, again, homography was not used. There were
four instances of wordplay creation in the TT where it did not exist in the ST.
The analysis shows that the subtitler made three broad choices: keep the wordplay in the TT, omit the wordplay in the TT, or insert an instance of wordplay in
the TT where there was none in the ST. It was found that, in order to achieve this,
a variety of methods were used, the combination of which resulted in the following strategies (Figure3).
The subtitler used equivalent translation most often (33 times), followed by
literal translation (23 times), paraphrase (11 times), and omission (four times).
Equivalent translation with retention was the most frequently used strategy, which
may help explain the difference in types of wordplay between the ST and the TT.
Literal translation with retention and literal translation with omission were also
often used, while the other strategies were used more sparingly, but with similar frequency. This distribution will be explored in more detail in the following
section.
Qualitative results
Each of the translation strategies identified in the study will be discussed in turn,
using examples that have been analyzed using GTVH to further understand the
subtitlers choices in rendering wordplay in the subtitles.
(1) Philippe is having lunch in the town square with his colleagues Annabelle, Yann, and Fabrice on the first day at his new job.
ST: SO soft drink vs. noun
LM cratylism (paronymy) and faulty reasoning
NS dialogue
LA
Cest comme les amricains, avec eul Coco.
[Its like Americans, with Coco.]
TT: SO soft drink vs. noun
LM cratylism (paronymy) and faulty reasoning
NS dialogue
LA
Like Americans and Coco.
Yann is talking about Coca Cola (shortened to Coca in France); however, his pronunciation makes it seem as if he is talking either about a person or a coconut. The
subtitler retained this by using a transcription of the Chti accent to create paronymy, thus changing the KR at the lowest possible level (LA) and retaining the
wordplay.
The wordplay centers on the double meaning of braire: it is the Chti verb for to cry
but in French means to bray. This wordplay has been kept in the TT by using a literal translation of the ST, and thus changing the KR at the lowest level (LA).
(3) An inspector from the Post Office Head Office has arrived to meet
Philippe to verify whether or not he has a disability, as Philippe has
lodged two transfer applications within six months, one as disabled and
one as able-bodied.
ST: SO ablebodied vs. valid
LM cratylism (homonymy)
NS dialogue
LA
Lune toute rcente, personne mobilit rduite, pour le poste de
Sanary. Et celle-ci, pour Cassis, qui a six mois, comme valide.
[One very recently, limited-mobility person, for the Sanary
post. And this one, for Cassis, six months ago, as able-bodied.]
TT: SO (none)
LM (none)
NS dialogue
LA One, recently,
for a limited-mobility person
for the Sanary spot.
The other, for Cassis,
6 months ago. No handicap.
In this scene the wordplay in the ST centers on the word valide which is used here
to mean able-bodied, but also means valid and therefore is a subtle play on the validity of the applications they are discussing. This is an occurrence of horizontal
wordplay, as both meanings are revealed in the ST. The subtitler has not recreated
this in the TT and the wordplay is lost, as there are no longer two opposing and
overlapping scripts.
(4) Philippe has gone to speak to Antoine, who is playing the carillon in the
belfry, after an incident at work.
ST:
TT: SO (none)
LM (none)
NS dialogue
LA Are you here to give me
a music degree or a reprimand?
The quasi-homophones diplme [degree] and blme [reprimand] create wordplay
in the ST. The use of literal translation means that it is absent from the TT (the
terms used are not homophones), yet semiotic coherence between the visual verbal and the visual non-verbal codes has been maintained. This shows how the interplay of semiotic modes can restrict the choice of strategy. However, it is worth
noting that the simultaneous presence of different semiotic codes can compensate
for losses that would have to be negotiated differently in monomodal texts.
(5) Philippe finds out that his punishment for having lied on his application
form is a transfer to the north of France.
ST: SO city vs. island
LM cratylism (homophony)
NS dialogue
LA
Le Nord Pas-de-Calais. Voil, tesmut ct de Lille.
[Nord Pas-de-Calais. There you are, youve been transferred
next to Lille.]
L le? Lle de quoi?
[The island? What island?]
TT: SO city vs. size
LM cratylism (paronymy)
NS dialogue
LA The North region. Near Lille.
Little what?
The ST plays on the homophones Lille [French city] and lle [the island]. Aliteral
translation would not have been possible, as the translation of lle does not sound
like Lille and the translation plays on paronymy. The KR has been changed at the
highest level, SO, as well as LA and the type of cratylism in the LM, but this allows
the subtitler to retain the wordplay in the TT.
(6) Philippe has just been introduced to all his members of staff, and things
do not get off to a good start.
ST: SO geographical direction vs. trade union
LM cratylism (homonymy)
NS dialogue
LA
Je vais lui rappeler que SUD, chest auchi un chyndicat.
[Iam going to remind him that SUD, its also a trade union.]
TT: SO geographical direction vs. state of decline
LM cratylism (homonymy)
NS dialogue
LA
His posht offish will go south.
The reference to the French trade union SUD is replaced with an instance of phrasal homonymy which retains the wordplay in a way recognizable to an Englishspeaking audience, i.e., still playing on south, but turning it into a phrase which
conveys the speakers negative feelings. The subtitler has again retained the wordplay by changing two of the KRs: LA and SO.
(7) The evening Philippe arrives in Bergues, Antoine takes him to his new
flat, only to discover that it is unfurnished. An exchange ensues during
which Philippe misunderstands what Antoine says due to his accent, as
Chti words become homophones of standard French words.
ST: SO pronoun vs. dogs
LM cratylism (homophony) and false reasoning
NS dialogue
LA
Pacque chest pttre les chiens ?
[Because its maybe his?]
Quels chiens ?
[What dogs?]
TT: SO office vs. fish
LM cratylism (paronymy) and false reasoning
NS dialogue
LA For hish new offish?
What fish?
Wordplay derives from the fact that Chtis pronounce les siens [his] as les chiens
[the dogs], making Philippe wonder why dogs would need furniture. In the TT,
the subtitler has chosen to keep the wordplay using an equivalent retention strategy, creating paronymous wordplay.
The wordplay is based on homophony (hein [interjection] vs. un [one]). The subtitler has also used homophony in the target language, changing the LA and one of
the SOs, while retaining the LM.
This is an example of vertical wordplay, as it refers to the word braire used previously for cry, itself an example of homonymic wordplay. The subtitler has used
bray in the TT, playing on to cry and to make a noise like a donkeys, thereby presenting two opposing and overlapping scripts where there was only one in the ST.
The wordplay in the ST here is based on the misunderstanding of the phrase vous
me dites quoi, which literally means youll tell me what. In Nord-Pas-de-Calais
the regional saying je vous dis quoi means Ill let you know whats happening,
which is misunderstood by Philippe. The misunderstanding is retained through
literal translation, as the phrase can either be a question or statement and the
wordplay creates horizontal wordplay. The subtitler has kept the wordplay and
changed the KRs at the lowest possible level (LA).
(13) Annabelle invites her new boss to join her and her colleagues for lunch at
the baraque frites [fry shack].
ST: SO restaurant vs. burger van
LM cratylism (homonymy) and false reasoning
NS Dialogue
LA
La Baraque frites. Quel joli nom.
[The Fry Shack. What a pretty name.]
TT: SO restaurant vs. burger van
LM cratylism (homonymy) and false reasoning
NS Dialogue + caption
LA The French Fry Shack.
The wordplay centres on Philippes misunderstanding that the Baraque frites is a
restaurant and not the burger van that it actually is. The italics and capitalization
in the TT signify the name of an eatery, thus making it unnecessary to render the
rest of the ST utterance. The subtitler has therefore changed the KR at the lowest
possible level, LA, whilst retaining the wordplay.
TT: SO (none)
LM (none)
NS dialogue
LA Not his fault. The handicapped
come before string-pullers.
The wordplay on the literal and figurative meanings of passer devant (which could
have been kept through literal translation by using overtake) is lost. The second instance of wordplay is dealt with by using the same strategy: the driving metaphor
is continued with pistonn, playing on its two meanings of a string puller (someone with contacts) and an engine cylinder, which is absent from the subtitles.
Omission by reduction
(16) Philippe is having lunch in the town square with his new colleagues on
his first day of work when Antoine turns up drunk.
ST: SO home vs. shack
LM cratylism (homonymy)
NS dialogue
LA
Vous savez cqu il a fait chette nuit ? Je l invite dormir
mbaraque,
[You know what he did last night? Iinvited him to sleep at my
house,]
TT: SO (none)
LM (none)
NS dialogue
LA Last night he shlept over,
The homonymy centres on the word baraque, which means shack in French, but is
the Chti word for house. This decision was not determined by spatial constraints,
as two lines would have been in compliance with subtitling conventions and only
one was used, but may be attributable to temporal constraints.
Conclusion
This study endeavored to examine the rendering of wordplay in interlingual subtitling. To do this, the script of the French film Bienvenue chez les Chtis was studied and instances of wordplay in the ST and TT were classified according to Delabastitas (1996) typology of wordplay and analyzed according to Attardo and
Raskins (1991) GTVH in order to contrast the differences between the ST and TT
instances of wordplay. The GTVH appeared to be useful in that it could show how
the puns evolved in translation and give a better understanding of wordplay to aid
the choice of translation strategy.
Anumber of observations emerged. Whenever possible, the KR was changed
at the lowest possible level (LA); however, when this was not possible the SO was
altered in order to retain the pun. With regard to translation strategies, three were
most often used: equivalent translation retaining the wordplay, literal translation
retaining the wordplay and literal translation omitting the wordplay. Paraphrase
emerged as a less often used tool, which is nonetheless useful due to the spatial
and temporal constraints that apply to subtitling. There was a 24% reduction in
the instances of wordplay in the TT, which could potentially be attributed to the
need for condensation that characterizes all subtitling. And yet the vast majority
of instances of wordplay were retained, which implies that the quantitative loss in
terms of triggers of humor in the TT was not significant in terms of the overall comedic function of the film.
Another finding was that the GTVH model has some limitations in its application to the translation of wordplay. Firstly, a reduced model of GTVH had to
be used: the TA and SI KRs were found to be always redundant and the LM was
always cratylism (albeit sometimes combined with other mechanisms), which restricted the changes that could be made in terms of LA. More importantly, GTVH
does not take into account non-verbal factors that play an important role in wordplay. With regard to subtitling in particular, the model does not provide any tools
to account for the impact of the polysemiotic nature of films on wordplay.
Instances of wordplay are unavoidably linked to the interplay of the semiotic
modes present in audiovisual texts, although the results of this study do not show
it to be as dominant as it may have intuited. Instances of homophony can prove
problematic, as homophonic pairs in the source language are rarely matched by
suitable, text-coherent homophonic pairs in the target language (e.g., example 4).
Nonetheless, as the examples show, the simultaneous presence of verbal and nonverbal codes can facilitate wordplay in translation (e.g., examples 7 and 8). The
film also provides instances of how the shift from the spoken to the written mode
can have an impact on the translation of wordplay, since the latter can clarify the
ambiguity that creates humor (e.g., example 13).
The results of this study cannot provide a comprehensive view of the trends of
utilization of translation strategies for wordplay in interlingual subtitling, and that
was not its aim. However, it has shown that an articulation of well-established theoretical and methodological tools can be successful in describing the processes at
play through quantitative and qualitative methods. Moreover, it has identified that
the GTVH could be developed to create a tool for the analysis of wordplay in interlingual subtitling and to highlight suitable strategies. This would require taking
into account extralinguistic factors such as the polysemiotic nature of the medium
and would involve the compilation and analysis of a large corpus of wordplay in
AVT across different genres. Different language pairs would have to be considered,
so as to tailor the analytical tool to the specificity derived from the language combination and the directionality of the translation process. Additionally, further research in the area of perception and reception studies is required to test the widely
accepted hypothesis that humor does not travel.
This study has shown that the translation of wordplay is possible even within
the polysemiotic structures of audiovisual texts, as long as a narrow view of equivalence is avoided, and it is hoped that it will lead to further discussion and research
into a complex area which deserves more attention and has practical implications
for the professional practice of subtitling.
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Abstract
It is frequently said that humor does not travel well, and wordplay, which is inseparably connected to humor, poses particular problems for the translator as it is intrinsically linked to the source
language and culture, and consequently is often described as untranslatable. The translators
task is further complicated when instances of wordplay are encountered in audiovisual texts
due to the constrained and semiotic nature of the medium. The aim of this paper is to examine
the translation strategies applied to wordplay in the English subtitles of the French film Bienvenue chez les Chtis [Boon 2008]. To do this, instances of wordplay in the source text and the target text were classified according to the typology of wordplay as proposed by Delabastita (1996),
and subsequently analyzed using the General Theory of Verbal Humor (GTVH) (Attardo and
Raskin 1991) in order to contrast the differences between source text and target text instances
of wordplay. The findings show the trends in the application of translation strategies and demonstrate that GTVH, albeit with some modifications, is a useful analytical tool in the context of
audiovisual translation in that it could show how the puns evolved in translation and therefore
give a better understanding of wordplay to aid the choice of translation strategy. As long as a
narrow view of equivalence is avoided, this study demonstrates that the translation of wordplay
is possible even within the polysemiotic structures of audiovisual texts.
Keywords: wordplay, subtitling, humor, translation strategies, General Theory of Verbal Humor (GTVH)
Rsum
Il est notoire que les jeux de mots ne souffrent pas la traduction. En effet, ils posent des problmes particuliers aux traducteurs, cause de la relation intrinsque entre une langue et sa
culture. Dans le cas des textes audiovisuels, les contraintes et la nature smiotique du support
rendent la tche encore plus ardue. La prsente tude met en vidence les stratgies employes
pour la traduction des jeux de mots dans le sous-titrage anglais du film franais Bienvenue chez
les Chtis (Boon 2008). cette fin, leurs occurrences dans les textes source et cible ont t classes selon la typologie de Delabastita (1996), puis analyses grce la thorie gnrale de lhumour verbal (GTVH) (Attardo et Raskin 1991), afin didentifier les transformations survenues.
Les rsultats prouvent que bien quelle exige certaines adaptations, la GTVH est un outil analytique utile dans le contexte de la traduction audiovisuelle car elle met en vidence les altrations
que subissent les jeux de mots et, par consquent, contribue une meilleure comprhension de
leur ressort comique, ce qui permet doptimiser les stratgies employes. Pourvu que le traducteur se garde des piges de lquivalence, cette tude dmontre quil est possible de traduire les
jeux de mots dans le cadre polysmiotique des textes audiovisuels.
Mots cls: jeux des mots, sous-titrage, humour, stratgies de traduction, Thorie gnrale de
lhumour verbal (GTVH)