Académique Documents
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Strategy Rating: 3
Climate:Fertile
ARMY SELECTION
Command
Core:
Support:
Skirmish:
Allies:
COMMAND
An Italian Condotta army must include a Condottiere and may include up to 2 subcommanders.
General
Title
Condottiere
General
Dl
9+2
8+1
Ml
9+2
8+1
Attacks
+2
+1
Pts
60
Free
Up to 2 sub-commanders
Title
Dl
Colonello
8+1
Ml
8+1
Attacks
+1
Pts
65
CORE
Players may select up to 10 units from the Core Troops section.
Mercenary Knights
ORDER MR SHOOT ATTACKS
OPEN
18
4+
1
Weapons:
Armour:
Special rules:
Upgrades:
Mercenary Pikemen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
5+
4+
1
7
7
15
Weapons:
Hand weapon, Pike.
Armour:
Heavy armour.
Special rules: Medieval Phalanx.
Upgrades:
None.
Availability: All armies.
The number of Mercenary Pikemen must not be greater than the number units of
Mercenary Billmen.
SUPPORT
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 8 Support units may be chosen.
Mounted Crossbowmen
Models per unit 6-20
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
6
6
21
SKIRMISH
Weapons:
Hand weapon, Light crossbow.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add Heavy armour upgrading ARM 4+ at a cost of 2 pts per model.
Availability: All armies.
Skirmish order units may be a maximum of 12 models in number.
Mercenary Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
7
7
14
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.
Up to 1 unit of Casa Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
18
4+
1
4
3+
4+
1
8
8
51
Weapons:
Hand weapon, Lance.
Armour:
Heavy armour, Shield or Partial Plate or Full Plate.
Special rules: Fearsome, Shock cavalry, warhorse, Steady.
Upgrades:
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only later armies).
Availability: All armies.
Feudal Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
4+
4+
1
6
7
31
Weapons:
Hand weapon, Lance.
Armour:
Light armour, Shield.
Special rules: Shock cavalry, warhorse.
Upgrades:
May add Heavy armour, upgrading ARM 3+ vs at a cost 2 pts per model.
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only later armies).
Availability: Naples, Milan and Venetian.
Militia Spearmen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
6+
4+
1
6
6
8
Weapons:
Hand weapon, Long spear.
Armour:
Shield.
Special rules: Mixed formation.
Upgrades:
Up to half may exchange spear for heavy crossbow at a cost of 3 pt per
model.
May add light armour upgrading ARM 5+ at a cost of 2 pts per model.
Availability: All armies.
Militia Pikemen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
N/A
4+
1
6
6
11
Weapons:
Hand weapon, Pike.
Armour:
None.
Special rules: Medieval Phalanx.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 2 pts per model.
Availability: All armies.
Militia Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
2
6+
4+
1
6
6
11
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.
Stradiotti
Models per unit 6-20.
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
7
7
31
SKIRMISH
Weapons:
Hand weapon, Composite Bow, Long Spear.
Armour:
Shield.
Special rules: Feigned Flight, Cantabrian Circle, mercenaries.
Upgrades:
May add Light Armour upgrading 4+ at a cost of 2 ptos per model, only
open order.
Skirmish order units may be a maximum of 12 models in number.
Availability: Venetian.
Swordsmen
Models per unit 10-30.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
12
4+
1
3
5+
4
1
7
7
11
Weapons:
Hand weapon.
Armour:
Light Armour, Buckler.
Special rules: Expert swordsmen.
Upgrades:
May add heavy armour upgrading ARM 4+ at a cost of 2 pts per model or
May add Partial plate upgrading ARM +4 at a cost of 2 pts per model
(only later armies).
Availability: All armies.
Up to 2 Light Guns
SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 4 Skirmish units may be chosen.
Crossbow
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
5
6
8
Weapons:
Light Crossbow, Hand Weapons.
Armour:
None.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 1 pts per model.
Availability: All armies.
Handgunners
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
3
N/A
4+
1
6
6
12
Weapons:
Handgun, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
None.
Availability: All armies (Only later armies).
ALLIES
Up to 25% of the points avaible may be spent on troops from the allies section. Only
one list the following may be used:
Free companies
Swiss (Venetian)
Albanian (Neapolitan)
CONDOTTIERE ALLIES:
Up to 1 Sub-Commander
1.2 units of Mercenary Knights
0-2 units of Mercenary Billmen
0.1 units of Mercenary Pikemen
0-1 unit of Stradiotti (only Venetian)
0.2 units of Crossbowmen
0-1 unit of Swordsmen
0-1 units of Skirmish