Vous êtes sur la page 1sur 7

ITALIAN CONDOTTA

Strategy Rating: 3

Climate:Fertile
ARMY SELECTION

Command

Must include a general


May include up to 2 sub-commanders

Core:

Early armies (1320-1409)must include 1 unit of Mercenary


Knights 1 unit of Mercenary Halberdiers.
Later (1409-1495) armies must include 1 unit Mercenary
Knights,1 unit of Mercenary Billmen and 1 unit of
Mercenary Pikemen.
May include up to 8 support.
The number of support plus skirmish selections must
not exceed the number of core selections.

Support:

Skirmish:

May include up to 4 skirmish.


The number of support plus skirmish selections must
not exceed the number of core selections.

Allies:

Up to 25% of the points available may be spent on


troops from the Allies section.

COMMAND
An Italian Condotta army must include a Condottiere and may include up to 2 subcommanders.
General
Title
Condottiere
General

Dl
9+2
8+1

Ml
9+2
8+1

Attacks
+2
+1

Notes & Traits


Army general mounted
on horse.

Pts
60
Free

Up to 2 sub-commanders
Title
Dl
Colonello
8+1

Ml
8+1

Attacks
+1

Notes & Traits


Mounted

Pts
65

CORE
Players may select up to 10 units from the Core Troops section.
Mercenary Knights
ORDER MR SHOOT ATTACKS
OPEN
18
4+
1

Models per unit 6-20.


HTH ARM KILL HITS DL ML PTS
4
3+
4+
1
7
8
46

Weapons:
Armour:
Special rules:
Upgrades:

Hand weapon, Lance.


Heavy armour and Shield or Partial Plate or Full Plate.
Fearsome, Shock cavalry, warhorse.
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only later armies).
Availability: All armies.
German Mercenary Knights (Only early armies)
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
3+
4+
1
7
7
35
Weapons:
Hand weapon, Long spear.
Armour:
Heavy armour, Shield.
Special rules: Fearsome, Wedge, warhorse.
Upgrades:
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).
Availability: All armies.
Dismount Mercenary Knights
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 8
4+
1
4
4+
4+
1
7
8
18
Weapons:
Hand weapon.
Armour:
Heavy armour and Shield or Partial Plate.
Special rules: None.
Upgrades:
May add Full plate upgrading ARM +3 at a cost of 3 pts per model (only
later armies).
May add halberd at a cost of 1 per model.
May be steady at a cost of 3 pts per model.
The unit may upgrade to include two handed weapon at a cost of 2 pts
per model (all models pay for upgrade). This entitles half of the front
rank attack dice to be with the weapon upgrade.
Availability: All armies.
Mercenary Billmen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
6+
4+
1
7
7
11
Weapons:
Hand weapon, Bill.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add Heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add Partial plate upgrading ARM +4 at a cost of 4 pts per model
(only later armies).
May add Full plate upgrading ARM +3 at a cost of 6 pts per model and
reducing MR to 8 (only later armies).
Availability: All armies.

Mercenary Pikemen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
5+
4+
1
7
7
15
Weapons:
Hand weapon, Pike.
Armour:
Heavy armour.
Special rules: Medieval Phalanx.
Upgrades:
None.
Availability: All armies.
The number of Mercenary Pikemen must not be greater than the number units of
Mercenary Billmen.
SUPPORT
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 8 Support units may be chosen.
Mounted Crossbowmen
Models per unit 6-20
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
6
6
21
SKIRMISH
Weapons:
Hand weapon, Light crossbow.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add Heavy armour upgrading ARM 4+ at a cost of 2 pts per model.
Availability: All armies.
Skirmish order units may be a maximum of 12 models in number.
Mercenary Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
7
7
14
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.
Up to 1 unit of Casa Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
18
4+
1
4
3+
4+
1
8
8
51
Weapons:
Hand weapon, Lance.
Armour:
Heavy armour, Shield or Partial Plate or Full Plate.
Special rules: Fearsome, Shock cavalry, warhorse, Steady.
Upgrades:
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).

May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only later armies).
Availability: All armies.
Feudal Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
4+
4+
1
6
7
31
Weapons:
Hand weapon, Lance.
Armour:
Light armour, Shield.
Special rules: Shock cavalry, warhorse.
Upgrades:
May add Heavy armour, upgrading ARM 3+ vs at a cost 2 pts per model.
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
later armies).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only later armies).
Availability: Naples, Milan and Venetian.
Militia Spearmen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
6+
4+
1
6
6
8
Weapons:
Hand weapon, Long spear.
Armour:
Shield.
Special rules: Mixed formation.
Upgrades:
Up to half may exchange spear for heavy crossbow at a cost of 3 pt per
model.
May add light armour upgrading ARM 5+ at a cost of 2 pts per model.
Availability: All armies.
Militia Pikemen
Models per unit 12-40.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
N/A
4+
1
6
6
11
Weapons:
Hand weapon, Pike.
Armour:
None.
Special rules: Medieval Phalanx.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 2 pts per model.
Availability: All armies.
Militia Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
2
6+
4+
1
6
6
11
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.

Up to 1 unit Hungarian light Cavalry


Models per unit 6-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
2
5+
4+
1
6
6
22
or
Skirmish
Weapons:
Composite Bow, Hand weapon.
Armour:
Shield.
Special rules: Feigned flight.
Upgrades:
None.
Availability: Florence, Naples and the Papal States.
Up to 1 unit Turkis light Cavalry
Models per unit 6-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
5+
4+
1
6
6
28
or
Skirmish
Weapons:
Composite Bow, Hand weapon.
Armour:
Shield.
Special rules: Feigned flight, Cantabrian Circle, mercenaries.
Upgrades:
May add Light Armour upgrading 4+ at a cost of 2 ptos per model, only
open order.
Availability: Naples and Venice.

Stradiotti
Models per unit 6-20.
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
7
7
31
SKIRMISH
Weapons:
Hand weapon, Composite Bow, Long Spear.
Armour:
Shield.
Special rules: Feigned Flight, Cantabrian Circle, mercenaries.
Upgrades:
May add Light Armour upgrading 4+ at a cost of 2 ptos per model, only
open order.
Skirmish order units may be a maximum of 12 models in number.
Availability: Venetian.
Swordsmen
Models per unit 10-30.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
12
4+
1
3
5+
4
1
7
7
11
Weapons:
Hand weapon.
Armour:
Light Armour, Buckler.
Special rules: Expert swordsmen.
Upgrades:
May add heavy armour upgrading ARM 4+ at a cost of 2 pts per model or
May add Partial plate upgrading ARM +4 at a cost of 2 pts per model
(only later armies).
Availability: All armies.
Up to 2 Light Guns

Models per unit:1 (3 crewmen)

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS


CLOSED 10
4+
1 per HIT
3
N/A
4
2
7
7
78
Weapons:
Hand weapon.
Armour:
None.
Special rules: Light Gun Range: 90cm; KILL 2+; 1 shot; D6 hits on formed units; no
ARM save; only one hit against skirmishes unless at 30cm range or less
(D6 Hits)
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 3 pts per model.
Availability: All armies.
Up to 1 Organ Gun
Models per unit:1 (3 crewmen)
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1 per HIT
3
N/A
4
2
7
7
98
Weapons:
Hand weapon.
Armour:
None.
Special rules: Organ Gun Range: 30cm; KILL 4+; 2D6 shots; -1 ARM save.
Organ Guns may stand and fire as a charge reaction.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 3 pts per gun.
Availability: All armies.

SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 4 Skirmish units may be chosen.
Crossbow
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
5
6
8
Weapons:
Light Crossbow, Hand Weapons.
Armour:
None.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 1 pts per model.
Availability: All armies.
Handgunners
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
3
N/A
4+
1
6
6
12
Weapons:
Handgun, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
None.
Availability: All armies (Only later armies).
ALLIES
Up to 25% of the points avaible may be spent on troops from the allies section. Only
one list the following may be used:

Free companies
Swiss (Venetian)
Albanian (Neapolitan)
CONDOTTIERE ALLIES:
Up to 1 Sub-Commander
1.2 units of Mercenary Knights
0-2 units of Mercenary Billmen
0.1 units of Mercenary Pikemen
0-1 unit of Stradiotti (only Venetian)
0.2 units of Crossbowmen
0-1 unit of Swordsmen
0-1 units of Skirmish

Vous aimerez peut-être aussi