Académique Documents
Professionnel Documents
Culture Documents
Writers:
Fratzakis Charalampos 4
Segraidos Leonidas 4
Piliotis Antonis 3
Supervisor:
Summary
In this project, our team created an online questionnaire using the online platform
Kahoot, which aims to facilitate the creation of online questionnaires in the form
of an easy to play game. Its purpose is to be fun to play as well as educational.
Anyone can use it for whatever purpose they want.
Our team used the online platform Kahoot in order to create 2 questionnaires,
one that was used during the visit of the Erasmus teams and one that will be
presented to the students of our school.
Contents
Summary
Contents
Introduction
Section 1: What is Kahoot?
Section 2: The Erasmus+ SIFA Project
Section 3: The Quizzes
The Erasmus+ Quiz
The Post-Visit Quiz
Conclusions
Sources
Introduction
This project happened as a result of the work done in Greece after the visit of 4
teams of students and teachers from schools abroad. The visit was within the
Erasmus+ programme Safe Internet For All, which aims to educate students all
over Europe on how to use the Internet in a more appropriate and ethical way, as
well as to raise awareness of the risks of the Internet.
Before the visit, our team had already created an online questionnaire which
included questions that were going to be discussed in the activities. At the end of the
week, all teams answered this questionnaire in order to evaluate whether the visit
had made an impact on the students or not.
After the visit, another questionnaire was created by our team, with the purpose of
checking whether the students of our school who did not participate in the
programme had enough knowledge on the subjects discussed in the visit.
The online platform Kahoot was used for the creation of the questionnaire. This
platform allows users to create questionnaires in the form of a game, where students
or teams can compete and learn. This platform turns the old and often boring
questionnaires into a fun game for everyone.
The projects main aim is to increase the awareness and knowledge about the risks
and possible consequences in connection with the use of internet as well as to help
pupils and teachers to handle such negative consequences. All project activities are
carried out promoting safe and ethical use of the Internet. Each school will develop
guidelines for safe Internet use, prevent negative health consequences of using the
Internet as well as teach pupils digital skills such as criticism of the source,copyright
etc.
The SIFA project is a cooperation between school partners from Greece, Austria,
Poland, Norway and Sweden where each country hosts an international project
meeting on a different theme related to Internet use, i.e. Addiction, Health, Security,
Ethics and Safety.
So far there have been a planning meeting in Greece and three project meetings in
Austria(Addiction), Norway (Health), Sweden (Internet Security) as well as an
evaluation meeting in Poland.
Online questionnaires are distributed before each meeting as well as follow up
evaluation after each project meeting. The questionnaires are analyzed statistically
and the results of each meeting are presented and disseminated on a local level in
each school and to neighbouring schools - to pupils of different age groups - and on
a national and international level to each countrys NA - National Agency - and
through Facebook, the SIFA projects eTwinning space as well as on the website
created within the project for this purpose.
internet, questions that the majority of the students should be able to answer
correctly.
Conclusions
With the completion of the project, our team has become familiar with the creation
of online questionnaires on the Kahoot platform and, thus, can easily create new
questionnaires really quickly. It is an easy way to test big groups of people on their
knowledge on various subjects.
Although there are various other websites that offer the similar services (such as
Google Forms), Kahoot is way more attractive and fun to play, which makes it an
ideal choice when used for kids or students.
In addition, our team can now conduct a research in our school with ease, since we
have more experience now and know the process.
Sources
Kahoot site:
https://getkahoot.com/
SifaPlus site:
http://www.sifaplus.eu/el/