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Position
One of your units has found an excellent
position that affords them unexpected
protection from enemy fire!
You may designate which of your units has
located this excellent position. As long as
the unit stays in its current position it receives
an additional Defense die over and above any
Cover or Armor dice. If the unit moves, it
loses this advantage. Other units moving
into the same position will not receive the
additional Defense die.
This card may not be played on a fortified
position.
This card is played immediately.
Fire! Fire!
Your rounds have struck something
flammable and set a structure ablaze!
You may designate any building within LOS
of one of your units (or anywhere on the
table if you have air support with offensive
capabilities) and declare that it is burning.
Any figures in the building must immediately
evacuate to a point at least 4 from the
building. They may be fired on by units that
are on Overwatch or by Defensive Fire if
appropriate. The building is impassable for
the duration of the game.
This card is played immediately.
Whats this
Wall Made of?
Swiss Cheese?
A position that seemed to offer decent
cover turns out to be a bad spot due to poor
construction or weird lines of sight.
Your opponent may play this card on one
building or terrain feature that would
normally be considered Solid Cover. The
designated piece of terrain no longer counts
as Solid Cover for the duration of the game.
This card may not be played on a fortified
position.
This card is played immediately.
Youre
Grounded!
Youre
Grounded!
Fire! Fire!
Your rounds have struck something
flammable and set a structure ablaze!
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TOMORROW S
WAR
FOG
OF
WAR
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WAR
Wait, the
Colonel Said
WHAT?!
Wait, the
Colonel Said
WHAT?!
Theres Nothing
Friendly
About It!
Theres Nothing
Friendly
About It!
Hunted!
Incoming!
One of your units is struck by a random
barrage of mortar fire.
Randomly determine the unit that is hit by
the mortar rounds. The affected unit is struck
with a Firepower of 6D6.
This card is played immediately.
Incoming!
One of your units is struck by a random
barrage of mortar fire.
Randomly determine the unit that is hit by
the mortar rounds. The affected unit is struck
with a Firepower of 6D6.
This card is played immediately.
Mad Minute!
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WAR
Mad Minute!
One of your infantry units gets carried away
and has a mad minute. They fire everything
they have as fast as they can the next time
they engage an enemy unit.
Randomly determine the unit affected. This
unit will receive an extra Firepower die for all
attacks, Reactions, or Defensive Fire for the
rest of the turn.
Make a Troop Quality Check for the unit at
the end of the turn. If the unit fails the check,
it is considered to be Poorly Supplied for the
duration of the game.
These Guys
Can Hack It
These Guys
Can Hack It
Where Are
YOU Going?
Where Are
YOU Going?
Roll 1D6:
Roll 1D6:
General
Confusion Takes
Command!
General
Confusion Takes
Command!
In the Zone!
In the Zone!
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Man Down!
Shuffling
the Stack
Shuffling
the Stack
Bug Out!
Effective counter-battery fire has begun to
splash around your forces off-board artillery
assets, forcing them to relocate.
You may not utilize off-board artillery for the
duration of the game.
This card is played immediately.
Amped Up!
Your forces squad and platoon level leaders
are doing a fine job of focusing your mens
attention on the job at hand their situational
awareness is so amped up that its highly
unlikely anyone will get the jump on them!
Your units receive a +1 to all Reaction tests
for the duration of the game.
This card is played immediately.
The Golden BB
This card may be played by any AT capable
weapon at the time that it engages a vehicular
target. The vehicle engaged is automatically
destroyed, brewing up in such a dramatic
fashion that it raises the morale of the AT
weapons force by one die type and lowers the
morale of the opposing force one die type for
the duration of the current turn.
This card may be held by the drawing player
until their next AT fire at a vehicle, at which
time it must be played.
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WAR
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OF
WAR
I Just Gave it
a Good Smack!
I Just Gave it
a Good Smack!
Who Goes
There?
Mists, fog, sheets of light rain, or swirling snow
descend upon the battlefield, obscuring vision
and muting sound.
All fire is treated as if it is outside Optimum
Range and units more than 18 away may not
be engaged at all. All units on both sides may
only make Cautious moves for fear of drawing
friendly fire.
Vehicles with advanced thermal optics function
normally.
This effect remains in play for the duration of
the game unless a Fog of War card negates it is
drawn.
A Break in
the Clouds
A Break in
the Clouds
All Clear!
All Clear!
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Grid down
Grid down
Grid Up
Grid Up
If your forces Grid is down, your techs have
succeeded in restoring it. Your Grid is now
up!
This card may be held and played later.
Solar Flares
Unexpected solar activity is playing havoc
with the Grid! Any unit in either force
attempting to take advantage of a Grid
based capability must make a Troop Quality
Check first. If the check fails, the unit cannot
perform the desired action.
This card is played immediately.
Roll 1D6:
Roll 1D6:
6: Figure is KIA
6: Figure is KIA
Dust Gets
in My Eyes
The battlefield has been seeded with
nano-dust that seeks out and destroys enemy
drones. If you have any drones or robots
active on the table, each one must make a
Tech Level test. If the test is failed, the drone/
bot shuts down for the duration of the game.
This card is played immediately.
Covered in Crap
Atmospheric or local conditions have
rendered an enemy unit less stealthy. Play this
card on any unit in your opponents force to
remove its Stealthy attribute for the duration
of the game.
This card may be held and played later.
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Negative on
Your Request,
GroundPounder!
Negative on
Your Request,
GroundPounder!
Of Course I
Know What
Im Doing!
Its a Bad
Day to Die
Its a Bad
Day to Die
Its a Good
Day to Die
Its a Good
Day to Die
Yeah, Thats
a Bug
A randomly determined bot or AI in your
force suffers a programming glitch that
renders its IFF capabilities ineffectual. Rather
than risk fratricide, the bot/AI shuts down for
the duration of the game.
This card is played immediately.
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TOMORROW S
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Valor Above
and Beyond
A member of one of your units performs an
act of self-sacrificing valor to save the lives of
his comrades.
That Wont
Play Well on
the Holo-Vids!
Youre a Star,
Grunt!
Watch Your
Step!
Watch Your
Step!
Is That Missile
Getting Larger?
Your cyber support has scored a homerun
and hacked the enemys air support grid. You
can re-direct one of your opponents air or
interface strikes against one of his units (your
choice) once after that, the enemy is on to
you and switch to back-up systems.
You can hold this card and play it any time
your opponent announces an air or interface
strike.
Do These
Coordinates
Look Right
to You?
Your cyber support has scored a homerun
and hacked the enemys artillery grid. You
can re-direct one of your opponents artillery
salvos against one of his units (your choice)
once after that, the enemy is on to you and
switch to back-up systems.
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