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Arcane

Archer (Ranger Archetype)



Emulating the Arcane Archer archetype means

Seeker Arrow

bridging yourself between your bow and the

At 7th level, you learn to focus into the Weave to

Weave to channel raw magical energy into your

shoot with more precision. When you shoot an

arrows and become an unstoppable force to strike

imbued arrow, expend at least a level 2 spell

your foes with deadly precision. As you walk the

slot. You have advantage on this attack roll and

Arcane Archers path, you learn to imbue your

you deal extra damage as with the Imbue Arrow

arrows with force of magic to deal more damage,

feature.

to strike with more accuracy and to ignore covers.

At the peak of your power, you threaten multiple

Phase Arrow

foes and bring down your favored enemies with

At 11th level, arrows you shoot are woven into the

unparalleled decisiveness.

Weave and can ignore total cover. When you shoot

an imbued arrow, expend at least a level 3 spell

Enhance Arrow

slot. The arrow travels to the target in a straight

At 3rd level, your learn to bind magic into your bow

path, passing through any non-magical barrier or

and channel it through your arrows. Arrows and

wall in its way. (A wall of force, a wall of fire, or the

similar projectiles you fire are considered magical

like stops the arrow.) This ability negates cover,

when

concealment, and non-magical armor. You have

overcoming

your

target's

damage

resistance.

Imbue Arrow
Starting at 3rd level, you may deal more damage
to your foes. As a bonus action; you can imbue an
arrow, bolt or similar projectile with raw arcane
magic before taking the attack action. If the attack
succeeds, this arrow deals 1d6 extra force damage
to your target. You can choose to expend a spell
slot before the attack to roll an additional 2d6
damage for a 1st level spell slot and an additional
1d6 more for each slot level above 1st. The die
used for this roll raises to d8 at 7th level, d10 at
11th level and d12 at 15th level. An imbued arrow
remains enchanted until the next turn; or the
feature is used and expended slots are wasted.

i.e. An 11th level Arcane Archer spending one of
her 3rd level spell slots, deals an additional 5d10
force damage to the target if she hits.
You can use this feature a number of times equal
to your proficiency bonus. When you finish a long
rest, you regain all expended uses.

advantage on this attack roll as with the Seeker


Arrow feature and you deal extra damage as with
the Imbue Arrow feature.

Hail of Arrows
Starting at 15th level, you can imbue two arrows
at once, instead of only one. You imbue the arrows
as a bonus action, before the attack action; but
may expend any spell slots before the individual
attacks, separately.

Arrow of Death (Foe Slayer Enhancement)
At 20th level, your Foe Slayer feature becomes
more potent. If you hit one of your favored
enemies with an imbued arrow when using this
feature, he or she has to roll a Constitution saving
throw vs. your spell save DC or be killed.

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