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Seeker Arrow
feature.
Phase Arrow
unparalleled decisiveness.
Enhance Arrow
when
overcoming
your
target's
damage
resistance.
Imbue Arrow
Starting at 3rd level, you may deal more damage
to your foes. As a bonus action; you can imbue an
arrow, bolt or similar projectile with raw arcane
magic before taking the attack action. If the attack
succeeds, this arrow deals 1d6 extra force damage
to your target. You can choose to expend a spell
slot before the attack to roll an additional 2d6
damage for a 1st level spell slot and an additional
1d6 more for each slot level above 1st. The die
used for this roll raises to d8 at 7th level, d10 at
11th level and d12 at 15th level. An imbued arrow
remains enchanted until the next turn; or the
feature is used and expended slots are wasted.
i.e. An 11th level Arcane Archer spending one of
her 3rd level spell slots, deals an additional 5d10
force damage to the target if she hits.
You can use this feature a number of times equal
to your proficiency bonus. When you finish a long
rest, you regain all expended uses.