target audiences. Firstly this trailer/documentary could be targeted towards the parents of possibly under 18 year old children who may let their children play GTA and not know the consequences of playing the game which the documentary in centred around. This can be backed up by the stern tone of voice used which would be appropriate when advertising to an older audience (eg-parents) On the other hand the TA may also be the people who actually play the game which can vary, but especially the younger audience (12-21). This is because the topic itself plays on the belief that people dont know the risks of playing such a game. And also the features such as the attention grabbing VPs which may appeal to a more curious mind like a young persons, or the modern/fast paced style of the music used which would be more likely to associate with a young audience who are likely into this style of music in the first place. The tone of the narrator in this radio trailer truly reflects both the issue from the documentary, dialog said in the narration and the intended target audience (Seen above). The tone of voice used was very serious, clear and concise without any real emotion other than
Sound Effects (SFX)
Use Of Music
negative ones. This helps to reflect the
issue of violence in video games which is being discussed which is considered to be a serious widespread issue. By introducing the documentary in a serious tone of voice it shows the audience both the severity of the issue and the documentary itself. This would likely compel the listener to tune into the program as the tone would help the listener question themselves and ask if they themselves are effected by the issue or what impact the issue is having on them. The serious tone also links well to the chaotic tone of the beginning of the trailer (see below). The tone is also appropriate to the dialog said in the narration. For example the line Women seen as hookers is very impactful, especially with the inclusion of a somewhat taboo phrase such as Hooker. Lines like these which give a brief impactful snippet to the TA cant be thrown away and must be took seriously by the audience which fits the serious tone which again makes the narration more impactful and noticeable. In this trailer only uses one real sound effect in its entirety. This sound effect is a digital glitch kind of sound which helps split the Voxpops and the narration. Due to the chaotic overlapping nature of the voxpops which have phrases such as Guns and violence which illustrate the problem of playing GTA. This sound effect cuts the noise from the VPs to silence which lends itself to the narration which needs to be easily understood by the listener so they can gather important info such as viewing dates/times. The use of this electronic glitch type sounds also has some underlying meanings due to the nature of the radio content. This is because the glitch style of the SFX can make the vox-pops prior to the SFX (Which are the opinions against GTA) seem more outspoken or uncovered/abnormality like the a glitch in a computer. This can gain interest from the TA as if these opinions appear In this way with the SFX and carry this image it can make the TA more intrigued into what the opinions are saying as it is presented like new/uncovered information in the topic of Grand Theft Auto The use of music in this trailer is very slight and somewhat more subtle than
Vox-Pops
Sound Levels
Length
normal radio trailers. The music is only
introduced half way at the point where the narration starts. The music is quite modern, this fits well with the GTA issue as this issue is quite modern to fit with the music. The fast pace of the music also fits with the pace of the voxpops to start and the pace of the narration. This helps maintain the flow of the trailer without losing the audiences focus. The Vox-pops within this radio trailer were unconventionally used. This is because conventionally vox-pops are used to backup points and gives brief clear snippets to the target audience which gives them an idea of the content within the program. This was not used in BTA as the VPs in this case were used for effect to grab the audiences attention. This is because they were overlapped over one another gradually to make it sound more and more chaotic and the content from the VPs less audible. This chaotic style helped illustrate the severity and extent of the issue of violence in Grand Theft Auto. This would help grab the attention of the target audience who would likely feel more compelled to watch the documentary and hear more about this issue. The sound levels in this example radio trailer vary throughout this radio trailer, by having varied sound levels it allows to give effect to certain features within the documentary. In this radio trailer it starts with Vox pops which are at a volume which is easily audible for the listener, but the effect which they used was of overlapping voxpops was used to illustrate the issue by overwhelming the listener. So to amplify this effect the sound-level was gradually raised with more vox-pops overlapping one another which made the idea of grabbing the audiences attention. Once the effect has been fully achieved the and the narration was brought into to trailer after the SFX which cut the chaos effect the levels were lowered. This made the important information such as program info and viewing times easily listenable to the audience so they could absorb the information better with it being at average speaking level of sound (Insert actual length actual time here) The length of the documentary is
conventional to most professional radio
trailers. By having it this length it meant that many important features such as voxpops, expert interviews and narration can be included without losing the radio trailers focus. Furthermore this length makes the information and content short and concise which helps keep the audiences focus throughout, whilst gibing them all the relevant information.