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Product Design &

Development
Thomas A. Roemer (MIT-Sloan)

Matt Kressy (RISD)

Warren Seering (MITME)

Todays Agenda

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The Team
Course Objectives
Logistics & Projects
Collaboration with Helsinki University
of Technology

The Team

z Students
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LFM
MBA
MOT
RISD
Engineering
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Undergraduates
Graduates

Others?

Course Objectives

Understand the Product Development Process

Learning By Doing
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Apply tools learned in class


Apply and share existing knowledge
Improve team work and communication skills
Improve project management skills

Have Fun

Course Logistics

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Enrollment Policy
Course Material
Course Schedule
Team Projects

Enrollment Policy

Priority to
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No Enrollment for

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Students whose proposals are selected


Students with high preference for selected projects
Students adding diversity
LFM students
Students not present on first or second day of class
Students not prepared for class on Thursday
Students not making a project proposal on February 14

No add cards until next Wednesday

Course Material

Required Textbook

Product Design and


Development
Ulrich & Eppinger
3rd Edition,
McGraw Hill, 2004

Case Studies

Harvard Business School Case 9-600-143:


IDEO Product Development.
z

Handed out in class today for free!

z Harvard

Business School Case 9-695-026:

Sweetwater.
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Download for $6.50 from Harvard Business

Online at:

http://harvardbusinessonline.hbsp.harvard.edu/rel
ay.jhtml?name=itemdetail&id=695026

Course Schedule

ReadMe.PDF
Master Schedule
General Information
Syllabus
Assignments

Team Projects

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Interdisciplinary teams (6 students)


Continuous feedback from advisors and class
Process paced by homework assignments
$1,000 budget per team
Project ideas
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From each student (next Tuesday)!

Sponsored project: General Motors

Suggested project: Product for 3rd world

Project Selection Process

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Read ReadMe file (assignment document)


Everyone makes a 50 sec proposal next
Tuesday
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Hand in a 1 sheet proposal by 9:00 am!


Examples are on SloanSpace

Projects and teams will be formed based on


your preferences
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Hand in a Project preference card by next


Wednesday 10:00 am

Proposal Guidelines
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Read ReadMe file (general information)


Identify a need - Do not suggest a solution
Choose carefully something that
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is small and manageable (<10 parts)


is somewhat novel
does not duplicate existing products
z Search the web for possible competitors

Sell us on your idea


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Tell us why existing products do not do the job


Convince us that nothing exists that will fill the need
you have identified

Project Examples
from Recent Classes

Band Aid Dispenser

Christmas Tree Stand

Outlet Cover

Rearseat Workspace

Laptop Cable
Organizer

Chevy SSR
Cooler

Ironing

Board

Sugar
Dispenser

Crate Shelf

Swivel
Car Seat

Swivel Car Seat

Baby Formula
Dispenser

Media Projector
for Developing
Countries

Research and Development

D
Product

Development

Technology
Development
z
z
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Unstructured methods
Difficult to plan
Unpredictable

z
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Structured methods
Generally planned
Predictable

Our focus is on
product
development.

Generic Product Development


Process

Planning
Planning

Concept
Concept
Development
Development

Mission
Approval

System-Level
System-Level
Design
Design

Concept
Review

Detail
Detail
Design
Design

System Spec
Review

Testing
Testingand
and
Refinement
Refinement

Critical Design
Review

Production
Production
Ramp-Up
Ramp-Up

Production
Approval

Project Gantt Chart


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18 19 20 21 22

Proposals

+
+

Mission and Needs


Concepts, Sketches, Targets
Concept Refinements

+
+
+

Proof of Concept

Detail Design

Financial Model

Alpha Prototype

Final Presentation
Assignment Work

+ Deliverable due

Continued Refinement

Next Steps

Read the READ-ME file !!!

Project proposals due next Tuesday


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z

Required for assignment to a team


Start thinking about project ideas

Purchase the text

Answers almost all your questions

Read Chapter 4

Read & Prepare IDEO Case

Think about Questions in Syllabus

Proposal Logistics (Syllabus)

Project Proposals

Class 3
Tuesday, February 14

Each student will give a 50 second presentation (Assignment 1b)


Assignment 1a: Proposal Handout
Due:
9:00 am.
Assignment 1b: Proposal Presentation Due:
In class
Assignment 1c: Project Preferences
Due:
2/17, 10:00 am.

IF YOU MISS THE MORNING DEADLINE YOU MUST BRING 100

COPIES TO CLASS

Proposal Guidelines
(General Information)

There should be a demonstrable market for the product.



Identify existing products that attempt to meet the need.


Should at least be an attractive opportunity for an established firm.

High likelihood of containing fewer than 10 parts.


High confidence in prototype costs being less than $1000.
The product should require no basic technological breakthroughs.
You should have access to more than five potential users of the product
(more than 20 would be nice)
Save any highly proprietary ideas for another context

Proposal Guidelines
(General Information)



Most successful projects tend to have at least one team member with strong
personal interest in the target market.
It is really nice to have a connection to a commercial venture that may be
interested in the product.
Most products are really not very well designed.
The experience in this class is that if you pick almost any product satisfying
the above project guidelines, you will be able to develop a product that is
superior to everything currently on the market.
Just because you have used a lousy product doesn't mean that a better one
doesn't exist. Do some thorough research to identify competitive products
and solutions.
An overview of some previous class projects is available on SloanSpace.

Concept Generation
Thomas A. Roemer

the best way to get a good idea


is to get a lot of ideas
Linus Pauling

Concept Development Process


Mission
Statement

Identify
Customer
Needs

Establish
Target
Specifications

Generate
Product
Concepts

Select
Product
Concept(s)

Test
Product
Concept(s)

Perform Economic Analysis


Benchmark Competitive Products
Build and Test Models and Prototypes

Set
Final
Specifications

Plan
Downstream
Development

Development
Plan

Concept Generation Exercise:


Vegetable Peelers

Vegetable Peeler Exercise:


Voice of the Customer
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z
z
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z
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"Carrots and potatoes are very different."


"I cut myself with this one."
"I just leave the skin on."
"I'm left-handed. I use a knife."
"This one is fast, but it takes a lot off."
"How do you peel a squash?"
"Here's a rusty one."
"This looked OK in the store."

Vegetable Peeler Exercise:


Key Customer Needs
1.
2.
3.
4.
5.
6.
7.
8.
9.

The peeler peels a variety of produce.


The peeler can be used ambidextrously.
The peeler creates minimal waste.
The peeler saves time.
The peeler is durable.
The peeler is easy to clean.
The peeler is safe to use and store.
The peeler is comfortable to use.
The peeler stays sharp or can be easily sharpened.

Problem Decomposition:
Function Diagram
INPUT

OUTPUT

Energy (?)

Energy (?)

Material (nails)

Hand-held
nailer

Signal (tool "trip")

Energy

Nails

"Trip" of
tool

Material (driven nail)


Signal (?)

Store or
accept
external
energy

Convert
energy to
translational
energy

Store
nails

Isolate
nail

Sense
trip

Trigger
tool

Apply
translational
energy to nail

Driven
nail

External Search:
Hints for Finding Related Solutions
z

Lead Users
z benefit from improvement
z innovation source
Benchmarking
z competitive products
Experts
z technical experts
z experienced customers & sales staff
Patents
z search related inventions
Literature
z technical journals
z trade literature

Internal Search:
Hints for Generating Many Concepts
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z
z
z
z
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z

Suspend judgment
Generate a lot of ideas
Infeasible ideas are welcome
Use graphical and physical media
Make analogies
Wish and wonder
Use related stimuli
Use unrelated stimuli
Set quantitative goals
Use the gallery method
Trade ideas in a group
Solve the conflict

An Excursion to TRIZ
Theory of Inventive Problem
Solving

The first 13 (of 39) TRIZ


Metrics
1.
2.
3.
4.
5.
6.
7.

Weight of Mov. Obj.


Weight of Stat. Obj.
Length of Mov. Obj.
Length of Stat. Obj.
Area of Mov. Obj.
Area of Stat. Obj.
Volume of Mov. Obj.

8.
9.
10.
11.
12.
13.

Vol. of Stat. Obj.


Speed
Force
Stress
Shape
Stability

The first 19 (of 40) TRIZ


Principles
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.

Segmentation
Taking out
Local quality
Asymmetry
Merging
Universality
"Nested doll"
Anti-weight
Preliminary anti-action
Preliminary action
Beforehand cushioning

12.
13.
14.
15.
16.
17.
18.
19.

Equipotentiality
The other way round'
Spheroidality - Curvature
Dynamics
Partial or excessive actions
Another dimension
Mechanical vibration
Periodic action

Child Car Seats:


Volume vs. Shape

7, 29

7. "Nested Doll"
29. Pneumatics and Hydraulics

DESIGN
PRINCIPLES

Volume

Shape

CS
I
R
T
E

Principles 7 & 29
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7: Nested Doll
z
z

Place one object inside another


Pass one part through a cavity in the other

29: Pneumatics & Hydraulics


z

Use gas and liquid parts of an object instead of


solid parts (e.g. inflatable, filled with liquids, air
cushion)

Systematic Exploration:
Concept Combination Table
Convert Electrical
Energy to
Translational
Energy

Accumulate
Energy

rotary motor w/
transmission

spring

linear motor

moving mass

solenoid

rail gun

Apply
Translational
Energy to Nail
single impact

multiple impacts

push nail

the best way to get a good idea


is to get a lot of ideas
Linus Pauling

Team Processes
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Suggestion: Assign a manager for each assignment.


Be inclusive of all team members.
Try to meet once or twice a week.
Team meetings are for sharing results, reaching
consensus, making decisions, and assigning the
work.
The real work gets done outside of the meetings.
Many teams are meeting at noon before class
Tuesdays and Thursdays.

Suggested Reading
z

TRIZ
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Genrich Altschuller:
And suddenly the inventor appeared

Function Analysis
z

Kaneo Akiyama
Function Analysis
Gerhard Pahl and Wolfgang Beitz
Engineering Design

Identifying Customer
Needs
Thomas A. Roemer

Generic Product Development


Process

Planning
Planning

Concept
Concept
Development
Development

Mission
Approval

System-Level
System-Level
Design
Design

Concept
Review

Detail
Detail
Design
Design

System Spec
Review

Testing
Testingand
and
Refinement
Refinement

Critical Design
Review

Production
Production
Ramp-Up
Ramp-Up

Production
Approval

Class Projects: Gantt Chart


Class 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 FP
Project Proposals
Mission &
Customer Needs
Concept Generation
& Sketches
Concept Refinement
& Schedule
Proof-of Concept
Detail Design
Financial Model
& Patent Review
Develop Alpha
Prototype
Final Presentation
& Demonstration
Assignment Work

Due

Refinement

Concept Development Process


Concept
Concept
Development
Development

Planning
Planning
Mission
Approval

Mission
Statement

Identify
Customer
Needs

System-Level
System-Level
Design
Design

Concept
Review

Establish
Target
Specifications

Detail
Detail
Design
Design

System Spec
Review

Generate
Product
Concepts

Testing and
Testing and
Refinement
Refinement

Critical Design
Review

Select
Product
Concept(s)

Production
Approval

Test
Product
Concept(s)

Perform Economic Analysis


Benchmark Competitive Products
Build and Test Models and Prototypes

Production
Production
Ramp-Up
Ramp-Up

Set
Final
Specifications

Plan
Downstream
Development

Development
Plan

Customer Needs Process


z
z

z
z
z
z

Define the Scope


z Mission Statement
Gather Raw Data
z Observation
z Interviews
z Focus Groups
Interpret Raw Data
z Need Statements
Organize the Needs
z Hierarchy
Establish Importance
z Surveys
Reflect on the Process
z Continuous Improvement

Mission Statement
z

Product Description
z

Key Business Goals


z
z
z
z

z
z

Casual recreationalists
Home emergency
Aid organizations, military

Assumptions
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Avid outdoor enthusiasts

Secondary Markets
z

Product introduced in Summer 1993


50% gross margin
30% share of portable water filter retail sales within 2 years of introduction
Becoming the recognized leader in usability

Primary Market
z

An easy to use, portable device for removing bacteria and protozoan parasites from
water

Hand-operated
Borosilicate glass fibers & charcoal filtering technology

Stakeholders
z
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z

User
Retailer
Sandy Platter force
Juan Rodriguez and VCs

Customer Needs Process


z
z

z
z
z
z

Define the Scope


z Mission Statement
Gather Raw Data
z Observation
z Interviews
z Focus Groups
Interpret Raw Data
z Need Statements
Organize the Needs
z Hierarchy
Establish Importance
z Surveys
Reflect on the Process
z Continuous Improvement

Gather Raw Data

z
z
z

Focus Groups
Interviews
Observation

Interviews vs. Focus Groups


Percent of Needs Identified

100

80

60
One-on-One Interviews (1 hour)
Focus Groups (2 hours)
40

20

0
0

Number of Respondents or Groups


From: Griffin, Abbie and John R. Hauser. The Voice of the Customer,
Marketing Science. vol. 12, no. 1, Winter 1993.

10

How Many Consumers?


Percent of Needs Identified

100

80

60

40

20

0
0

10

15

20

25

Number of consumers interviewed


From: Griffin, Abbie and John R. Hauser. The Voice of the Customer,
Marketing Science. vol. 12, no. 1, Winter 1993.

30

How Many Analysts?


Percent of Needs Identified

100

80

60

40

20

0
0

Number of analysts
From: Griffin, Abbie and John R. Hauser. The Voice of the Customer,
Marketing Science. vol. 12, no. 1, Winter 1993.

Customer Needs Process


z
z

z
z
z
z

Define the Scope


z Mission Statement
Gather Raw Data
z Observation
z Interviews
z Focus Groups
Interpret Raw Data
z Need Statements
Organize the Needs
z Hierarchy
Establish Importance
z Surveys
Reflect on the Process
z Continuous Improvement

Five Guidelines for Writing


Needs Statements
Guideline

Customer Statement

What Not
How

Why don't they put a


hook at the end of the
outlet hose?

Specificity

I often times drop the


water filter on rocks.

Positive

the WF is difficult to
Not Negative hold.

WRONG

RIGHT

Need Statement

Need Statement

The outlet hose has a


hook to connect to water
containers.

The WF easily transfers


water into a variety of
different containers

The WF is rugged.

The WF operates
normally after repeated
dropping.

The WF is not difficult to


hold.

The WF is easy to hold

Product
Attribute

I need to attach a virus


filter to the WF.

A virus filter can be


attached to the WF

WF accommodates a
virus filter

Avoid
Must &
Should

The water should taste


good.

The WF should deliver


good tasting water

The WF delivers good


tasting water.

Needs Translation Exercise


z
z

z
z
z
z

The water should not smell badly


You need one hand to hold the filter, one hand to
pump and one hand to make sure that that the
attachment cap doesn't fall off the bottle
During a winter trip the pump once froze solid
I never want to have Giardia again
I get tired when pumping water for the entire family
I cleaned the filter after every use, no matter how little
water I pumped

Customer Needs Process


z
z

z
z
z
z

Define the Scope


z Mission Statement
Gather Raw Data
z Observation
z Interviews
z Focus Groups
Interpret Raw Data
z Need Statements
Organize the Needs
z Hierarchy
Establish Importance
z Surveys
Reflect on the Process
z Continuous Improvement

Structuring Needs
z
z
z

z
z
z
z

Primary Needs (Strategic Needs)


Secondary Needs (Tactical Needs)
Tertiary Needs (Operational Needs)
Must Haves
Delighters (Latent Needs!)
Linear Satisfiers
Neutrals

Kano-Diagrams

Dissatisfaction

Satisfaction

Degree of Function Implementation

L
hte
Delig

S
ar
e
in

rs

ves
a
H
t
Mus

rs
e
i
f
tis

Structuring Needs
A tendency that
z
z
z

Customers sort needs more evenly


Customer ordering reflects actual use
Group ordering reflects engineering view
Professional teams only slightly outperform
students

Customer Needs Process


z
z

z
z
z
z

Define the Scope


z Mission Statement
Gather Raw Data
z Observation
z Interviews
z Focus Groups
Interpret Raw Data
z Need Statements
Organize the Needs
z Hierarchy
Establish Importance
z Surveys
Reflect on the Process
z Continuous Improvement

Importance Surveys
z

5,7,9 point direct rating


z
z

Constant Sum Scale


z

Allocating fixed number of points to need levels

Anchored Scale
z

How important is feature?


Desirable, neutral, undesirable

Attach 10 points to most important need


Up to 10 points to all others

All seem to perform equally well


Frequency of mentioning a need is usually NOT a
good measure for the importance of need

Water Quality

Perceptual Map

Sweetwaters
Sweet Spot ?
First Need
Katadyne

Ease of Use

Water Quality per $

Normalized Perceptual Map

Sweetwaters
Even Sweeter Spot?
First Need
Katadyne

Ease of Use per $

Company Update
z
z
z
z
z
z
z
z

Introduced in August 1993


1994, SW shipped ~54,000 units
1994 Revenue of $2 million
MSR (REI-owned!) enters market before SW and
takes 40% of market share
US Army shows interest
1997, SW almost disappears?
1998, Cascade Design [CD] acquires SW
z CD had previously (1996) bought Platypus
2001, CD buys MSR
z Sweetwater name on MSR products
z Sweetwater is still household name

Take Aways
z
z
z
z
z
z
z
z
z
z

Capture What, Not How


Meet customers in the use environment
Collect visual, verbal, and textual data
Props will stimulate customer responses.
Interviews are more efficient than focus groups
Interview all stakeholders and lead users
Develop an organized list of need statements
Look for latent needs
Survey to quantify tradeoffs
Make a video to communicate results

Visual Data Example

Structuring Needs

Primary Needs (Strategic Needs)


Secondary Needs (Tactical Needs)

Tertiary Needs (Operational Needs)

Must Haves
Delighters (Latent Needs!)
Linear Satisfiers
Neutrals

KanoDiagrams

Dissatisfaction

Satisfaction

DegreeofFunctionImplementation

rs
e
i
f
tis
a
S
ar
e
Lin
h
Delig

ters

ves
a
H

t
Mus

Structuring Needs

A tendency that

Customers sort needs more evenly


Customer ordering reflects actual use
Group ordering reflects engineering view

Professional teams only slightly


outperform students

Customer Needs Process

Define the Scope


Mission Statement
Gather Raw Data
Observation
Interviews
Focus Groups
Interpret Raw Data
Need Statements
Organize the Needs
Hierarchy
Establish Importance
Surveys
Reflect on the Process
Continuous Improvement

Importance Surveys

5,7,9 point direct rating


How important is feature?
Desirable, neutral, undesirable

Constant Sum Scale


Allocating fixed number of points to need levels

Anchored Scale
Attach 10 points to most important need
Up to 10 points to all others

All seem to perform equally well


Frequency of mentioning a need is usually NOT
a good measure for the importance of need

Water Quality

Perceptual Map

Sweetwaters

Sweet Spot ?

First Need
Katadyne

Ease of Use

Water Quality per $

Normalized Perceptual Map

Sweetwaters
Even Sweeter Spot?
First Need
Katadyne

Ease of Use per $

A Moment In The Mind of

Customer Matt K.

Matt Ks Profile

Matt is an outdoor enthusiasts, who frequently hikes and cycles, both alone or with
his family of four. Being ranked among the top 10 cyclists in the United States, he
puts great emphasis on staying healthy and having the right gear. Especially during
racing season, he cannot afford the hassles of contaminated water and therefore
always carries his water filter with him. However, since his hikes are mainly day
hikes, overall usage of the water filter is limited.

As a successful designer of new products, who runs his own company and who
teaches at two of the most prestigious institutions in the country, he is very
demanding on the products he purchases and is often an opinion leader heard on the
internet and among his friends, acquaintances and business contacts.

Enjoying a great deal of financial freedom, he only purchases products that truly
impress himand whose functionality is at their core. He favors air cooled Porsches
and original Land Rovers over designs fromVersace or Graves.

In summary, Matt K. can be considered a typical high end customer for water filters
with great influence among his peers.

So what is going on in his brain?

Evaluating Products

Products are Bundles of Attributes

Buyers assign Values to the Realization of


these Attributes
Buyers combine Attribute Values to
Generate Product Values

Water Filter Example

4 Attributes
3 Levels Each
Each Level has a (Part Worth) Utility

Pump Rate

Utility

Weight

Utility

0.8 l/min

0.71

8 oz

4.05

1.3 l/min

0.00

12 oz

0.05

2.0 l/min

0.71

16 oz

4.00

Utility

Price

Utility

1.5 lbs

1.29

$ 40

0.33

5.0 lbs

0.33

$ 50

0.29

9.0 lbs

1.62

$ 70

0.62

Pump Force

Interpreting Utilities

Utility of 1.3 l/min, 5.0 lbs, 8 oz, $40 = 0.00 +0.33 + 4.05 + 0.33 = 4.71

Utility of 1.3 l/min, 1.5 lbs, 8 oz, $70 = 0.00 +1.29 + 4.05 0.62 = 4.72

Pump Rate

Utility

0.8 l/min

0.71

1.3 l/min

0.00

2.0 l/min

0.71

Pump Force

Utility

1.5 lbs

1.29

5.0 lbs

0.33

9.0 lbs

1.62

All others equal,


dropping the
required force
from
5.0 lbs to 1.5 lbs
is worth $30 !!!

Weight

Utility

8 oz

4.05

12 oz

0.05

16 oz

4.00

Price

Utility

$ 40

0.33

$ 50

0.29

$ 70

0.62

Attribute Importance (Range)

Pump Rate:
Pump Force:
Weight:
Price:

0.71 (0.71)
1.20 (1.62)
4.05 (4.00)
0.33 (0.62)

=
=
=
=

1.42
2.82
8.05
0.95

10.6 %
21.3 %
60.8 %
7.2 %

13.24

100 %

Conjoint Analysis

attempts to determine the relative


importance consumers attach to the
salient attributes and the utilities they
attach to the levels of attributes

Terminology

Attributes
Important Product Characteristics
Power, Brand, Looks, Price

Levels
Quantities or Qualities of Attributes
375W, 600W, 780W Kitchen Aid, De Longhi, Bosch

contemporary, traditional, plain $250, $370, $450

Utility (of a Level)


Numbers that express the value customers place on each level

Stimulus
A representation of a product
Described by its attributes on index cards
Pictures, Prototypes

Example: Water Filter

Attributes and Levels


Relevant Attributes from Qualitative Research
Flow Rate (0.8, 1.3, 2.0 l/min)
Required Pumping Force (1.5, 5, 9 lbs)
Price ($40, $60, $80)

Attributes

Levels

1 [l/m]

0.8

1.3

2.0

2 [lbs]

1.5

5.0

9.0

3 [$]

40

60

80

The Model

ki

( X ) = i =1 j =1 a xij ij
U

U(X)
aij
ki
m
xij

=
=
=
=
=

Overall Utility of an Alternative


Utility of Level j of Attribute i
Number of Levels of Attribute i
Number of Attributes
1 if Level j of Attribute i is present

0 otherwise

The Model: Example

ki

( X ) = i =1 j =1 a x

U
ij ij
Attributes

Levels

1 [l/m]

0.8

1.3

2.0

2 [lbs]

1.5

5.0

9.0

3 [$]

40

60

80

,1

=1

2,1

=0

3,1

=0

,21

=0

2,2

=1

3,2

=0

,31

=0

2,3

=1

3,3

=0

Stimuli (Profiles)

Profile #

Flow rate

Force

Price

0.8

1.5

40

0.8

5.0

60

0.8

9.0

80

1.3

1.5

60

1.3

5.0

80

1.3

9.0

40

2.0

1.5

80

2.0

5.0

40

2.0

9.0

60

Fractional Factorial Design


from Standard Table

Rating

Rate these profiles from


1 extremely unlikely to buy to
7 extremely likely to buy

Stimuli (Profiles)

Profile #

Flow rate

Force

Price

Rating

0.8

1.5

40

0.8

5.0

60

0.8

9.0

80

1.3

1.5

60

1.3

5.0

80

1.3

9.0

40

2.0

1.5

80

2.0

5.0

40

2.0

9.0

60

Rate these profiles from


1 extremely unlikely to buy to
7 extremely likely to buy

Dummy Variable Regression

ki 1

U = b0 + i =1 j =1 bij X ij

Xij

U
=
b0,bij =

Dummy Variable for Level j of


Attribute i (i = 1,,ki1)
Estimated Utility
Regression Coefficients

Dummy Variable Regression

ki 1

U = b0 + i =1 j =1 bij X ij

Xij

U
=
b0,bij =

Dummy Variable for Level j of


Attribute i (i = 1,,ki1)
Estimated Utility
Regression Coefficients
m

ki

( X ) = i=1 j =1 a xij ij
U

Dummy Representation of Profiles

Profile #

Flow rate [l/min]

Force [lbs]

Price [$]

Rating

0.8

1.3

1.5

5.0

40

60

CalculatingUtilities
Flow
Rate
[l/min]

Force
[lbs]

Price
[$]

0.8

b11 =2.67

a11 =?

1.3

b12 =1.67

a12 =?

2.0

a13 =?

1.5

b21 =1.00

a21 =?

5.0

b22 =0.67

a22 =?

9.0

a23 =?

40

b31 =1.67

a31 =?

60

b32 =1.00

a32 =?

80

a33 =?

a i , j a i , k i = bi , j

Generally:

2.67isameasurefor
thedistance offlowrate
0.8tothedefault flow
rateof2.0.
Thus
a1,1 a1,3 =b1,1 =2.67

for alliand j = 1,..., k i 1

CalculatingUtilities
Flow
Rate
[l/min]

Force
[lbs]

0.8

b11 =2.67

a11 a13 =b11

1.3

b12 =1.67

a12 a13 =b12

2.0

a13 =?

1.5

b21 =1.00

a21 a23 =b21

5.0

b22 =0.67

a22 a23 =b22

9.0

a23 =?

40

b31 =1.67

a31 a33 =b31

60

b32 =1.00

a32 a33 =b32

80

a33 =?

Price
[$]

Generally:

a
j

i, j

=0

for allattributes i

3equationswith
2unknowns.
Weneedone
moreequation.
Sinceweare
onlyinterested
indifferenceof
utility,wecan
set
a1,1 +a1,1 +a1,3
=0

Calculating Utilities

Flow
Rate
[l/min]

Force
[lbs]

0.8

b11 = 2.67

a11 a13 = b11

1.3

b12 = 1.67

a12 a13 = b12

2.0

a11 + a12 + a13 = 0

1.5

b21 = 1.00

a21 a23 = b21

5.0

b22 = 0.67

a22 a23 = b22

9.0

a21 + a22 + a23 = 0

40

b31 = 1.67

a31 a33 = b31

60

b32 = 1.00

a32 a33 = b32

80

a31 + a32 + a33 = 0

Price
[$]

Generally:

a
j

, ij

=0

for

all
attributes i

Calculating Utilities

Flow
Rate
[l/min]

Force
[lbs]

Price
[$]

0.8

b11 = 2.67

a11 a13 = b11

a11 = 1.22

1.3

b12 = 1.67

a12 a13 = b12

a12 = 0.22

2.0

a11 + a12 + a13 = 0

a13 = 1.44

1.5

b21 = 1.00

a21 a23 = b21

a21 = 0.44

5.0

b22 = 0.67

a22 a23 = b22

a22 = 0.11

9.0

a21 + a22 + a23 = 0

a23 = 0.56

40

b31 = 1.67

a31 a33 = b31

a31 = 0.78

60

b32 = 1.00

a32 a33 = b32

a32 = 0.11

80

a31 + a32 + a33 = 0

a33 = 0.89

Part Worth Utilities

2.00

PartWorth Utilities
1.50

Flow
Rate
[l/min]

0.8

a11 = 1.22

1.00

0.50

1.3

a12 = 0.22

0.00
0.5

0.7

0.9

1.1

1.3

1.5

1.7

1.9

2.1

0.50

2.0

a13 = 1.44

1.00

Flow Rate [l/min]

1.50
2.00

1.5
Force
[lbs]

a21 = 0.44

Part Worth Utilities


1.50
1.00

5.0

a22 = 0.11

0.50
0.00
0

9.0

a23 = 0.56

10

0.50
1.00

Required Force [lbs]

40
Price
[$]

1.50

a31 = 0.78

2.00

Part Worth Utilities


1.50

60

a32 = 0.11

1.00
0.50

80

a33 = 0.89

0.00
$30

$40

$50

$60

0.50
1.00

Price
1.50

$70

$80

$90

Attribute Importance

Range
Flow
Rate
[l/min]

Force
[lbs]

Price
[$]

0.8

a11 = 1.22

1.3

a12 = 0.22

2.0

a13 = 1.44

1.5

a21 = 0.44

5.0

a22 = 0.11

9.0

a23 = 0.56

40

a31 = 0.78

60

a32 = 0.11

80

a33 = 0.89

1.44 +1.22 = 2.67

0.11 +0.56 = 0.67

0.78 +0.89 =1.67

5.00

Attribute Importance

Flow
Rate
[l/min]

Force
[lbs]

Price
[$]

0.8

a11 = 1.22

1.3

a12 = 0.22

2.0

a13 = 1.44

1.5

a21 = 0.44

5.0

a22 = 0.11

9.0

a23 = 0.56

40

a31 = 0.78

60

a32 = 0.11

80

a33 = 0.89

Range

Weight

1.44 +1.22 = 2.67

2.67/5 = 53.3%

0.11 +0.56 = 0.67

0.67/5 = 13.3%

0.78 +0.89 =1.67

1.67/5 = 33.3%

5.00

100%

Utilities

Flow
Rate
[l/min]

Force
[lbs]

Price
[$]

0.8

a11 = 1.22

1.3

a12 = 0.22

2.0

a13 = 1.44

1.5

a21 = 0.44

5.0

a22 = 0.11

9.0

a23 = 0.56

40

a31 = 0.78

60

a32 = 0.11

80

a33 = 0.89

ki

( X ) = i =1 j =1 a x

U
ij ij

Utilities for ALL Designs

Feature
Part Utilities
Designs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27

0.8 l/m
1.22

1.3 l/m
0.22

2 l/m
1.44

1
1
1
1
1
1
1
1
1

1.5 lbs
0.44

5 lbs
0.11

9 lbs
0.56

1
1
1

$80
0.89

1
1
1
1
1
1
1
1

1
1
1

1
1
1
1
1
1

1
1
1

1
1
1
1
1
1

1
1
1
1
1
1
1
1
1

$60
0.11

1
1
1

1
1
1
1
1
1
1
1
1

$40
0.78

1
1
1

1
1
1
1
1
1

1
1
1

1
1
1
1
1
1

1
1
1

Total Utility
0.00
0.67
1.67
0.33
1.00
2.00
1.00
1.67
2.67
1.00
0.33
0.67
0.67
0.00
1.00
0.00
0.67
1.67
2.67
2.00
1.00
2.33
1.67
0.67
1.67
1.00
0.00

Utilities for ALL Designs

Feature
Part Utilities
Designs
19
22
20
25
23
10
21
26
13
24
11
1
16
27
14
4
2
12
17
7
5
15
3
8
18
6
9

0.8 l/m
1.22

1.3 l/m
0.22

2 l/m
1.44

1.5 lbs
0.44

1
1
1
1
1

1
1
1

1
1
1
1
1

1
1

1
1
1
1

1
1
1
1
1

1
1

1
1
1
1

1
1

1
1

1
1
1
1
1

1
1
1

1
1
1

1
1

1
1

1
1

$80
0.89

$60
0.11

1
1

$40
0.78
1
1

1
1

9 lbs
0.56

1
1

5 lbs
0.11

1
1

1
1
1
1

Total Utility
2.67
2.33
2.00
1.67
1.67
1.00
1.00
1.00
0.67
0.67
0.33
0.00
0.00
0.00
0.00
0.33
0.67
0.67
0.67
1.00
1.00
1.00
1.67
1.67
1.67
2.00
2.67

Utilities of Top Designs

Feature

0.8
l/m

1.3 l/m

2 l/m

1.5 lbs

5 lbs

9 lbs

$40

$60

$80

Part
Utilities

1.22

0.22

1.44

0.44

0.11

0.56

0.78

0.11

0.89
Total
Utility

Designs
19

22

20

1
1

26

13

11

1.67
1

1.67

1.00
1

1.00
1.00

0.67

1
1

2.00

1
1

2.33

24

21

1
1

1 same utility as
lbs at $40 has the
5.0 lbs at $60
23
1
1
1

2.67

25
9.0
10

1
1

0.67
0.33

Utilities of Top Designs

Feature

0.8
l/m

1.3 l/m

2 l/m

1.5 lbs

5 lbs

9 lbs

$40

$60

$80

Part
Utilities

1.22

0.22

1.44

0.44

0.11

0.56

0.78

0.11

0.89
Total
Utility

Designs
19

22

20

25

23

10

1
1

2.67

2.33

1
1

1.67
1

at $60 has the1 same1utility as


1.5lbs at $80
26
1
1

24
11

1
1

1.00
1

1.00
1.00

0.67

1
1

1.67

9.0lbs
21
13

2.00

1
1

0.67
0.33

Utilities of Top Designs

Feature

0.8
l/m

1.3 l/m

2 l/m

1.5 lbs

5 lbs

9 lbs

$40

$60

$80

Part
Utilities

1.22

0.22

1.44

0.44

0.11

0.56

0.78

0.11

0.89
Total
Utility

Designs
19

22

20

25

23

1
1

2.33

1 as
l/min at $401 has the same utility
24
1
1
2.0 l/min at $80
1

1.67
1

1.67

1.00
1

13
1.3

2.00

1
1

1 has the same


1 utility as
l/min at $40
21
1
1
2.0 l/min at $80

11

2.67

10
1.3
26

1.00
1.00

0.67
1
1

0.67
0.33

Applications for Conjoint Analysis

Product or Service Optimization


Customer TradeOffs
Market Share of Different Designs

Segmentation
Identification of Customer Groups

Cluster Analysis

Product Line Optimization


Cannibalization of Existing Products

Attribute Importance Measurement

Focus of PD Efforts
i.e. Flow Rate, Pumping Force

Caveats: Special Effects

Interactions
Chocolate (good) + Oysters (good) = BAD

Alternative Specific Effects


Interactions
Alternative specific ranges
18 hours travel time: Sydney good, Miami bad

Alternative specific Occurrences


Bus vs. Car: Waiting, no waiting

Cross Effects
Lexus Entry: Reduction of Utility of Mercedes vs. Kia

Attribute Utilities
Across attributes, utility levels are meaningless

2.0 l/min (0.71) better than $ 40 (0.33) ???

Types of Conjoint Analysis

Distinguished by: Experimental Design, Stimulus, Statistical Analysis, Simulation Modeling


Traditional Full Profile Conjoint Analysis

Poor Mans Choice


No Special Software Needed
No Special Effects (Interaction Possible)
DOE Catalogues
Limited Number of Profiles

Adaptive Conjoint Analysis (ACA)

Practitioners Choice
Fully Software Controlled
Generates Paired Comparisons
Up to 30 Attributes
No Special Effects

ChoiceBased Conjoint Analysis

Academics Choice
Concurrent Design of Choice Sets and Profiles

Availability Experiments

Cross Effects

Best/Worst Conjoint Analysis

Choice Within a Profile


Attribute Utility

Partial Profile Choice Experiments (PPCE)

Up to 100 Attributes
Only Partial Profiles Evaluated

Next Tuesday

First Team Homework Due in Class

Mission Statement, List of Structured


Customer Needs, Process Report, Original
Proposal Sheet

Combine Homework in PowerPoint File


You may be ask to present you work in class

Hand In THREE Hardcopies


Upload PowerPoint File to SloanSpaces
Matt is Teaching

Company Update

Introduced in August 1993


1994, SW shipped ~54,000 units

1994 Revenue of $2 million


MSR (REIowned!) enters market before SW and
takes 40% of market share
US Army shows interest
1997, SW almost disappears?
1998, Cascade Design [CD] acquires SW
CD had previously (1996) bought Platypus
2001, CD buys MSR
Sweetwater name on MSR products
Sweetwater is still household name

Take Aways

Capture What, Not How


Meet customers in the use environment

Collect visual, verbal, and textual data


Props will stimulate customer responses.
Interviews are more efficient than focus groups
Interview all stakeholders and lead users
Develop an organized list of need statements
Look for latent needs
Make a video to communicate results
Survey and Conjoint Analysis to quantify tradeoffs

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Page 1

Allison Rae
Paramount Industries
Rhode Island School of Design
ID 87

Prototyping Overview

Prototyping

for Mechanical Parts

Paramount Industries
Started as prototyping vendor,
then added:
Industrial Design
Product Engineering
Product verification
Breadboard models
Computer Animations
Graphic Design

Rapid Prototyping
Chart- 3D data required

Common uses

Material
Description

Cost for Ball Delivery for


Tray
Ball Tray Tolerance

Layer height

Surface scale 14 fine to coarse

SLA
Stereo Lithography Apparatus

standard

0.002- 0.005
$300

2 days

flexible

$300

2 days

$250

+/-.002
+/-.005
+/-.002
+/-.005

0.005

0.005

2 days

+/-.007

0.004

$250
$200
$300

2 days
2 days
4 days

+/-.007
+/-.007
+/-.007

0.004
0.004
0.004

2
2
2

replicate ABS

modeling
filament
thermoplastic

$250

2days

0.005 - 0.016

Polycarbonate

replicate PolyCarb

thermoplastic

$250

2 days

0.01

ZCorp

form study models,


colors available

starch

$150

2 days

+/-.005
+/-.010
+/-.005
+/-.010
+/-.005
+/-.010

0.003 - 0.010

flex resin

appearance models,
casting masters
more durable
appearance models

liquid
photopolymer
rigid

SLS
Selective Laser Sintering

Nylon
Glass Filled Nylon
Somos, elastomeric
Castform

thermoplastic
powder
living hinges, snap fits,
nylon,
functional models
polyamide
extremely durable
33% glass filled
soft touch parts
like Santoprene
investment cast
styrene/wax
masters

FDM,
Fuse Deposition Modeling

ABS

Rapid Prototyping- SLS

Other Prototyping
Methods

Common uses

Benefits

Input/ Process

Delivery

Tolerance

Material
characteristics

Quantities

form study models, wax


models, breadboard
models,
LooksLike/WorksLike
models

achieve geometry
too complex for
3D CAD, multiple
materials

napkin sketch to
part drawings

complexity
dependant

as needed

limitless

1-5

sales samples, LL/WL


models,

replicates
production, fast,
inexpensive, color

pattern/ cast
silicone

1-2 weeks

+/- .001.100 in/in

rigid, flexible, clear,


hollow, insert and
co-molding,
production like
materials

10 - <50

wall thickness housings,


blister packaging

quick, molds and


produce many
parts

pattern or mold

.5-2 weeks

+/-.010- .060

simple geometry,
opaque and clear

prototype &
production

engineering check models

production
materials

pattern

2-4 weeks

material
dependant

metals, zinc to
titanium

prototype &
production

engineering check models,


strong parts

production
materials

part drawings, 3D
data

geometry
dependant

limitless

all plastic and


metals

prototype &
production

Fabrication
hand made models

Urethane Castings
Silicone RTV Molds, cast
urethane resins

Thermoforming
Sheet thermoplastics

Investment Casting
metal cast process

CNC Machining
Computer numeric controlled
machining

Wax Sculpting

Fabricated Model

Cast Urethane Samples

Vacuum Forming

Pattern

Part

Investment Casting
1. Wax Pattern is created (positive)
2. Pattern is dipped in ceramic slurry and
then fine sand
3. Assembly is de-waxed by applying heat
4. Molten metal is poured into shell
Creates metal parts that are difficult or
impossible to machine

CNC Machining

Prototype Tooling
Aluminum

Pre-Hard Steel (P-20)

Production Tooling
Hardened Steel, Multi Cavity

Material
Tolerance characteristics

Uses

Benefits

Input/ Process

Delivery

test production
materials and part
geometry

faster and less


expensive than
production
tooling
same as
aluminum

2D, 3D data,
Pattern/ CNC
EDM,
pantograph
2D, 3D data,
Pattern/ CNC
EDM,
pantograph

1-10 weeks

Uses

Benefits

Input/ Process

Delivery

Material
Tolerance characteristics

all materials

large quantities,
lower part cost

2D, 3D data,
Pattern/ CNC,
EDM,
pantograph

complexity
dependant

production all thermoplastics


w/ glass

same as aluminum,
longer tool life, more
complex tools, wider
range of materials

1-10 weeks

+/- .002 in/in

medium temp
thermoplastics

production all thermoplastics


w/ glass

Quantities
25K- <50k

100K - <250K

Quantities
1M +

Prototype
Tooling

Prototype Tooling

Aluminum or Pre-hardened Steel


Process, machined, EDM
Tool Life: 12 - 250,000
Benefits:
Low volume production
High accuracy
Most Thermoplastics

Delivery: 4-6 weeks

Types of Models
Concept

Foam Study Model

Functional, bread boards, form

Looks like model


Photography, presentations

Looks like/ works like


Sales samples, market testing

Tooling patterns
Engineering check models
Confirm geometry,
test production materials,
prove function

Verification Model SLS


Clinical Trial Prototype,
Autoclavable GE Ultem: CAM/CNC

Concept Models
Purpose; Study scale, develop form, explore
ergonomics

Input; Sketches, verbal description, 3D data


Process and materials;
Hand build, foam, insulation or urethane, foam core, clay,
cannibalize existing products

Rapid prototyping, Z Corp, SLS, SLA


Machining, block, tube and sheet stock

Tolerances; Not important


Quantity; Usually ONE

Concept Model

Handmade foam model to explore form


Chosen for speed, 3D data not available

Concept Breadboard Model

Fabricated by hand
Chosen to accommodated many materials

Looks Like Model (LL Model)


Purpose, aesthetic
Shows surface finish; color, clear parts, labels, tactile materials

Looks Like/ Work Like Model (LL/WL)


Purpose, same as above including functional requirements.

Draft included only as it effects the performance.


Cored for function only.
Materials used to replicate production material performance.
Includes batteries, electronics, springs, LEDs .

Process and materials.


Rapid prototypes, SLS, SLA.
Castings/ urethane, silicone.
Machining/ stock plastic.

Tolerances, tight as needed.


Quantity, 1-12.

Looks Like/ Works Like

SLA master RTV Mold, Cast Urethane


Chosen for production like resins

LooksLike/WorksLike

Urethane Casting from SLA master and RTV molds


Chosen to replication production parts in accuracy,
color and texture

Tooling Pattern

Fabricated by hand
Chosen to accommodate highly complex geometry

Engineering Models
Purpose, confirm geometry, test production
materials, review function

Input, 3D data, detailed part drawings


Process and materials
Rapid prototyping/ SLS, FDM, SLA
CNC or machined/ production materials
Prototype molds/ production materials

Tolerances, critical
Quantity, usually ONE

Engineering Model

Rapid Prototype, SLA


Chosen for accuracy and speed

Engineering Model

Rapid Prototype, SLS Glass Filled Nylon


Chosen for durability to withstand testing

Prototype Molded Parts

Aluminum Prototype Injection Mold


Chosen to prove material adhesion and for market testing

Qualifying your prototyping


needs
What type of model do you need?
What type of input do you have?
sketches, control drawings, 3D data

Is the production material required?


What are the tolerances?
How many do you need?
When do you need it?
Are you working within a budget?

PD Efficiency
The right questions will improve PD efficiency
Identify risk in your project
Formulate questions, that if answered, will
reduce/eliminate risk
Use models/prototypes to get the answers
Target individual questions at first.
Repeat as necessary.
Can use other tools to answer questions.

Concept Selection

Product Development Process

Planning
Planning

Concept
Concept
Development
Development

Mission
Approval

System-Level
System-Level
Design
Design

Concept
Review

Detail
Detail
Design
Design

System Spec
Review

Testing
Testingand
and
Refinement
Refinement

Critical Design
Review

Production
Production
Ramp-Up
Ramp-Up

Production
Approval

Concept Development Process

Mission
Statement

Identify
Customer
Needs

Establish
Target
Specifications

Generate
Product
Concepts

Select
Product
Concept(s)

Test
Product
Concept(s)

Perform Economic Analysis


Benchmark Competitive Products
Build and Test Models and Prototypes

Set
Final
Specifications

Plan
Downstream
Development

Development
Plan

Concept Development Funnel

concept generation
concept screening
concept scoring
concept testing

Concept Selection Process

z
z

Prepare the Matrix

z Criteria

z Reference Concept

z Weightings

Rate Concepts
z Scale (+ 0) or (15)
z Compare to Reference Concept or Values
Rank Concepts

z Sum Weighted Scores

Combine and Improve

z Remove Bad Features

z Combine Good Qualities

Select Best Concept

z May Be More than One

z Beware of Average Concepts

Reflect on the Process

z Continuous Improvement

Selection Process Outcomes

Team Consensus on Superior Concept


z
z

Conditional Consensus
z
z
z

Green Light
Everyone On Board
More Information on some Criteria
Market or Technical Feedback
Consensus on Disagreement

No Consensus
z
z

Criteria not Understood


Back to Needs

Example: Concept Screening

CONCEPT VARIANTS
SELECTION
CRITERIA
Ease of Handling
Ease of Use
Number Readability
Dose Metering
Load Handling
Manufacturing Ease
Portability
PLUSES
SAMES
MINUSES
NET
RANK
CONTINUE?

REF.

0
0
0
+
0
+
+
3
4
0
3
1
Yes

0
+
0

+
2
3
2
0
3
Yes

+
+
0

2
1
4
2
7
No

0
0
0
+
0
0

1
5
1
0
5
No

0
0
+
+
0
0
0
2
5
0
2
2
Yes

+
0
0
+

2
2
3
1
6
No

0
+
+
0
0

2
3
2
0
4
Yes

0
0
0
0
0
0
0

Example: Concept Scoring


Concepts
A
(reference)
Master Cylinder

DF

G+

Lever Stop

Swash Ring

Dial Screw+

Weight

Rating

Weighted
Score

Rating

Weighted
Score

Rating

Weighted
Score

Rating

Weighted
Score

5%

0.15

0.15

0.2

0.2

Ease of Use

15%

0.45

0.6

0.6

0.45

Readability of Settings

10%

0.2

0.3

0.5

0.5

Dose Metering Accuracy

25%

0.75

0.75

0.5

0.75

Durability

15%

0.3

0.75

0.6

0.45

Ease of Manufacture

20%

0.6

0.6

0.4

0.4

Portability

10%

0.3

0.3

0.3

0.3

Selection Criteria
Ease of Handling

Total Score
Rank
Continue?

2.75

3.45

3.10

3.05

No

Develop

No

No

Concept Selection Exercise:


Mechanical Pencils

Retail Prices of Five Pencils

z
z
z
z
z

Classic
Side Fox
Retro
Plasma
Flex Fit

$ 13.26
$ 2.55
$ 0.93
$ 6.55
$ 4.85

Remember

The goal of concept selection is not to


z Select the best concept.
The goal of concept selection is to
z Develop the best concept.
So remember to combine and refine the

concepts to develop better ones!

Caveats

Beware of the best "average" product.

Perform concept selection for each different


customer group and compare results.
Check sensitivity of selection to the importance
weightings and ratings.
May want to use all of detailed requirements in
final stages of selection.
Note features which can be applied to other
concepts.

Next Week

z Tuesday:
z
z

No Class for Teams 6 to 9


Use this time for team meeting!

z Thursday:
z
z
z

Teams 1 to 5

Teams 1 to 9

No Class for Teams 1 to 5


Use this time for team meeting!

Nokia?

PD Efficiency

The right questions will improve PD efficiency

z Identify risk in your project


z Formulate questions, that if answered, will reduce/eliminate
risk
z Use models/prototypes to get the answers
z Target individual questions at first.
Repeat as necessary.

Can use other tools to answer questions.

Further Reading

z Stuart

Pugh
Total Design

Design Evaluation
Demand Forecasting

The art of prophecy is very difficult


especially with respect to the future.
Mark Twain

40% of New Products Fail


No

Basic Need for Product

Overall
Idea

Product Does Not Meet Need

Not Properly Communicated

Number Of Ideas

Mortality of New Product Ideas


The Decay Curve

Time

What it takes

A system or process to weed out projects

An understanding of how innovations are


embraced

Innovators
2.5%
-3

-2

-1

Late Majority 34 %

Early Adopters
13.5%

Early Majority 34%

Product Adoption Patterns

Laggards
16%

+2

Time Until Adoption

+3

Early Adopters
Hi

Education, Income, Status, Literacy


Empathy, Less Dogmatic, Ability to Abstract,
Rational, Intelligent, Able to Cope with Risk,
Aspiration, Positive Attitude to Science,
Social Participation, Media Exposure,
Information
No Relationship to Age

Innovation vs. Imitation


Innovators

are not influenced by who


already has bought

Imitators

become more likely to purchase


with more previous buyers

Probability of Purchase by New


Adaptor in Period t
Probability of Purchase
without influence by adopter

Kt
p + q
M

Probability of Purchase
through Influence by
Adopter

M = Market Size
K t = Cumulative number of adopters before period t
q = Effect of each Adopter on each Nonadopter
(Coefficient of Internal Influence)
p = Individual Conversion w/out influence by Adopters
(Coefficient of External Influence)

The Bass Model


Imitation Effect or Internal Influence

Kt
Kt

Qt = p (M K t ) + q (M K t ) = p + q
M
M

Innovation Effect or External Influence

Qt = Number of adopters during period t


M = Market Size
K t = Cumulative number of adopters before period t
q = Effect of each Adopter on each Nonadopter
(Coefficient of Internal Influence)
p = Individual Conversion w/out influence by Adopters
(Coefficient of External Influence)

(M K t )

Cumulative Sales for Different


p,q Parameters
Market Penetration

100%
80%
60%

p = 0.5,

q = 0.0001

p = 0.1,

q = 0.1

p = 0.01,

q = 0.25

40%
20%

p = 0.001, q = 0.5

0%
1

11

16

Time

21

26

31

Cumulative Sales for Different


p,q Parameters
Market Penetration

50%

40%

30%

20%

p = 0.5,

q = 0.0001

p = 0.1,

q = 0.1

p = 0.01,

q = 0.25

p = 0.001, q = 0.5

10%

0%
1

11

16

Time

21

26

31

Diffusion Curve For Refrigerators


1926-1979
Market Penetration

100%

80%

p = 0.025, q = 0.126
60%

40%

20%

0%
1926

1931

1936

1941

1946

1951

Time

1956

1961

1966

1971

1976

Diffusion Curve For Calculators


1973-1979
Market Penetration

100%

80%

60%

40%

p = 0.143, q = 0.52
20%

0%
1973

1974

1975

1976

Time

1977

1978

1979

Diffusion Curve For Power Leaf


Blowers, 1986-1996
100%

Market Penetration

90%

p = 0.013, q = 0.315

80%
70%
60%
50%
40%
30%
20%
10%
0%
1986

1991

1996

2001

Time

2006

2011

Diffusion Curve For Cell Phones


1986-1996
100%

Market Penetration

p = 0.008, q = 0.421
80%

60%

40%

20%

0%
1986

1991

1996

2001

Time

2006

2011

Example: Satellite Radio


Roughly

160 million potential listeners


Phone Survey (6,000)
96 million not willing to pay fee
Interested, given costs [million]
Subscription Price [$]
Radio [$]

12

10

400

23.7

27.4

27.5

27.6

27.7

300

24.8

28.5

28.7

28.9

29.1

250

26.6

30.7

31.2

31.8

32.6

200

31.5

36.5

37.8

40.5

42.8

150

35.6

41.6

44.1

49.1

53.0

100

45.7

54.0

58.7

68.3

77.8

Source: E. Ofek, HBS 9-505-062, 2005

Analog Products
Product

Portable CD Player

0.0065

0.66

Auto Radio

0.0161

0.41

Cellular Phone

0.008

0.42

Source: E. Ofek, HBS 9-505-062, 2005

Factors For Assessing Analogies

Product Characteristics
Market Structure
Buyer Behavior
Marketing Mix

Deriving M, p, & q from Data


Kt
K

(M K t ) = p + q t (M K t )
M
M

= pM + (q p ) K t Mq K t2

Q t = p (M K t ) + q

= a + bK t cK t2
p =a

M
q = mc

M = b

Compute a, b, and c with Ordinary


Least Square Regression, given
actual sales data

b 2 4 ac
2c

Commercial Software
www.mktgeng.com
www.basseconomics.com

Limits of the Bass Model

Static market potential


Static geographic boundaries
Independence of other innovations
Simple not adopt to adopt framework
Limitless supply
No repeat or replacement sales
Individual decision process neglected
Deterministic

Rogers Five Factors

Relative Advantage
Product performance relative to incumbent

Compatibility
Consistency with existing values/experiences

Complexity
Ease of Use

Triability

Possibility to experiment with product


Observability

Visibility of usage and impact

Example: Segway

Relative Advantage
Compatibility
Complexity
Triability
Observability

Example: Viagra

Relative Advantage
Compatibility
Complexity
Triability
Observability

A-T-A-R

Awareness
Who is aware of the product?

Trial
Who wants to try the product?

Availability
Who has access to the product?

Repeat
Who wants to try product again?

The A-T-A-R Model

Units Sold =
*
*
*
*
*

Market Potential
Percentage aware
Percent who try
Percent who have access
Percent who will repeat
Number of repeats per year

Sources for A-T-A-R Data


Sources for Data
A-T-A-R
Data

Basic
Market
Research

Concept
Test

Product
Use Test

Market size

Best

Helpful

Helpful

Helpful

Helpful

Awareness*
Trial

Helpful

Availability

Helpful

Repeat

Helpful

Best

Component
Testing

Market
Test
Helpful

Best

Helpful
Helpful
Best

Helpful

* Often estimated by ad agency

Best

Helpful

Source: M. Crawford & A. Di Benedetto, New Products Management , 2003

Concept Test

(non tangible product)

A-T-A-R
Data

Concept
Test

Market size

Helpful

Awareness*

Helpful

Trial

Best

Availability
Repeat

Weed out poor ideas


Gauge Intention to purchase

(Definitely (not), Probably (not), Perhaps)


Respondents typically overstate their willingness to purchase
Rule of thumb, multiply the percentage responding

Definitely would purchase by 0.4


Probably would purchase by 0.2
Add up: The result is the % for trial

Learning
Conjoint Analysis

Helpful

Product Use Test


(tangible product)

A-T-A-R
Data

Product
Use Test

Market size

Helpful

Awareness*

Helpful

Trial
Availability
Repeat

Use under normal operating conditions


Learning

Beta testing

Pre-use reaction (shape, color, smell)


Ease of use, bugs, complexity
Diagnosis
Short term use tests with selected customers
Does it wor?

Gamma testing
Long term tests (up to 10 years for med.)

Best

Market Test

A-T-A-R
Data

Market
Test

Market size

Helpful

Awareness*

Helpful

Trial

Helpful

Availability

Best

Repeat

Helpful

Test product and marketing plan


Test Marketing
Limited Geographies (waning importance)

Pseudo Sale, Controlled Sale, Full Sale


Speculative Sale
Full pitch with all conditions

Simulated Test Market


Stimuli, play money, pseudo store
300 600 Respondents, 2-3 months, $50k to $500k

Additional Reading

E. Rogers: Diffusion of Innovations,

G. A. Moore: Crossing the Chasm

5th Edition, 2003

3rd Edition 2002

M. Crawford & A. Di Benedetto,


New Products Management ,
7th Edition, 2003

G. Lilien, P. Kotler, & K.S. Moorthy


Marketing Models

1992, (fairly technical, limited availability)

Tomorrow
Industry

Leaders in Technology and


Management Lecture

James

Dyson

Next Thursday
Simon Pitts from Ford Motor Company
Professional Behavior

Please be on Time!!!

No TAs on site

Tools & Trends in


Product Development

Percent of Current Sales Contributed


by New Products
70%
60%

High Tech

All Firms

Low Tech

50%
40%
30%
20%
10%
0%
Bottom Third

Middle Third

Top Third

Self Reported Standing in Industry

Most Successful

Decay Curve
100
90
80
70
60

1990

50

1995

40
30
20
10
0
Ideas

Tested

Launched

Success

Design Processes

NPD Processes in Use in the US


Other

3rd Gen. Stage Gate

Facilitated Stage Gate

STAGE GATE PROCESSES 56 %

Stage Gate

Functional, sequential

Informal

None

0%

5%

10%

15%

20%

25%

30%

Process Tasks

Product Line Planning


Portfolio, Competition

Strategy Development
Target Market, Needs, Attractiveness

Idea/Concept Generation
Opportunities and Solutions

Idea Screening
Sort, Rank, Eliminate

Process Tasks

Business Analysis
Business Case, Development Contract

Development
Convert Concept into Working Product

Test & Validation


Product Use, Market

Manufacturing Development
Developing and Piloting Manufacturing Process

Commercialization

Launch of Full-Scale Production and Sales

Tasks Included in Processes


Commercilization
Manufacturing Development
Test & Validation
Development
Business Analysis
Screening
Idea Generation
Project Strategy
Product Line Planning

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Projects Completing Tasks


Commercialization
Manufacturing Development
Test & Validation
Development
Business Analysis
Screening
Idea Generation
Project Strategy
Product Line Planning

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Average Time Spent on Tasks


Product Line Planning
Project Strategy
Idea Generation
Screening
Business Analysis
Development
Test & Validation
Manufacturing Development
Commercialization

10

15

weeks

20

25

30

35

Percentage of Projects Using


Multifunctional Teams
New-to-World

New-to-Firm

Major Revision

Cost Reduction

Repositioning

Minor Improvement

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Tools

Perceived Importance and Use of


Marketing Research Tools
Voice of Customer

Importance
Degree of Use

Pre-Test Markets

Customer Site Visits

3
2
1

Test Markets

Conjoint Analysis

Concept Tests

Focus Groups

Beta Testing

Perceived Importance and Use of


Engineering Tools
Importance
Degree of Use

Rapid Prototyping
5

Virtual Design

Concurrent Engineering

3
2

Perfomance Simulation

Design for Manufacturing

FMEA

Value Analysis

CAD

CAE

Perceived Importance and Use of


Organization Tools
CPMPERT GANNT
5

Leaderless Teams

Importance
Degree of Use
Champions

3
2

Colocated Teams

Process Owner
1
0

QFD

TeamBuilding Drill

Matrix Organization

Heavyweight Manager
Self Directed Teams

Perceived Importance: Top 5

Voice of the Customer (4.2)


Customer Site Visits (3.9)
Rapid Prototyping (3.9)
Project Scheduling Tools (3.9)
Product Champions (3.9)

Frequency of Use: Top 5

Project Scheduling Tools (3.7)


Voice of Customer (3.6)
Customer Site Visits (3.5)
Computer-Aided Design (3.4)
Matrix Organizations (3.2)

Performance

Past and Future Impact


of New Products
45.0%
40.0%

Percent of Total

35.0%

Past 5 Years
Next 5 Years

30.0%
25.0%
20.0%
15.0%
10.0%
5.0%
0.0%
New Product Sales

New Product Profits

Product Success
Successful

Products (subjective)

55.9 %

Profitable

51.7 %

Still on market after 5 years

74.1 %

Performance Criteria
Financial Performance

Customer Acceptance

Technical Performance

Repositioning

Incremenatal Improvement

Next Generation

New Product Line

New To World

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

Average Length
of Development Projects
Incremenatal
Improvement

Next Generation

New Product Line

New To World

10

15

20

WEEKS

25

30

35

40

45

Further Reading

Rosenau et al. The PDMA Handbook of


New Product Development
Data Source for preceding slides

Cooper, Robert G. Winning at New


Products
Stage-Gate Processes

Tools For Innovation:


The Design Structure
Matrix
Thomas A. Roemer
Spring 06, PD&D

Outline

Overview
Traditional Project Management Tools and Product Development

Design Structure Matrix (DSM) Basics


How to create
Classification

The Iteration Problem:


Increasing Development Speed
Sequencing, Partitioning and Simulation

The Integration Problem:


DSM Clustering
Organizational Structures & Product Architectures

Gantt

Charts

Graph-based:

Activity

Classical Project Management


Tools

PERT, CPM, IDEF

Time

Characteristics
Complex

Depiction
Focus on Work Flows
DSM focuses on Information Flows
Ignore

Iterations & Rework

Test results, Planned design reviews, Design mistakes,


Coupled nature of the process
Decomposition

& Integration

Assume optimal Decomposition & Structure


Integration of Tasks not addressed

Design Iteration
Iteration:

The repetition of tasks due to new


information.
Changes in input information (upstream)
Update of shared assumptions (concurrent)
Discovery of errors (downstream)

Fundamental

in Product development

Often times hidden


Understanding

Iterations requires

Visibility of information flows

A Graph and its DSM


B
A

C
D

E
F
G
H

A
B
C
D
E
F
G
H
I

A
A

B
B
X

C
X

I
X

C
D

X
E

X
X

F
X

X
G
H

Creating a DSM
Design

manuals
Process sheets
Structured expert interviews

Interview engineers and managers


Determine list of tasks or parameters
Ask about inputs, outputs, strengths of interaction, etc
Enter marks in matrix
Check with engineers and managers

Questionnaires

Four Types of DSMs


Iteration
Activity based DSM
Parameter based DSM

Sequencing
Partitioning
Simulation

Integration
Team based DSM
Product Architecture DSM

Clustering

Iteration Focused Tools


Concepts, Examples, Solution
Approaches

Sequencing Tasks in Projects


Possible Relationships between Tasks

Independent
(Parallel)

Interdependent
(Coupled)

Dependent
(Series)

DSM: Information Exchange Model


A B C D E F G H I J K L
A
B
C
D
E
F
G
H
I
J
K
L

Interpretation:
Rows: Required Information
D needs input from E, F & L.

Columns: Provided Information


B transfers info to C,F,G,J & K.

Note:
Information flows are easier to
capture than work flows.
Inputs are easier to capture than
outputs.

DSM: Partitioned or Sequenced


B C A K L J F I E D H G

Task
Sequence

B
C
A
K
L
J
F
I
E
D
H
G

Series

Parallel

Coupled

Sequencing Algorithm

Step 1: Schedule tasks with empty rows first


Step 2: Delete the row and column for that task
Step 3: Repeat (Go to step 1)
Step 4: Schedule tasks with empty columns last
Step 5: Delete the row and column for that task
Step 6: Repeat (Go to step 4)
Step 7: All the tasks that are left unscheduled are coupled.
Group them into blocks around the diagonal

Example: Brake System Design


Customer_Requirements
Wheel Torque
Pedal Mech. Advantage
System_Level_Parameters
Rotor Diameter
ABS Modular Display
Front_Lining_Coef._of_Friction
Piston-Rear Size
Caliper Compliance
Piston- Front Size
Rear Lining Coef of Friction
Booster - Max. Stroke
Booster Reaction Ratio

1 2
1 1
2
2
3 X
4 X
5 X X
6
X
7
8
X
9
10
X
11
12
13
X

3 4 5 6 7 8 9 10 11 12 13
X
3 X X
4
X X 5

X X

X
X
9 X
X
10
X
X 11

X X
6

X X X
X
X X
X
X X X
X X X

X
7 X
8

X
12 X
X X X X X X 13

Partitioned DSM: Brake Design


Customer_Requirements
System_Level_Parameters
Wheel Torque
Piston- Front Size
Piston-Rear Size
Pedal Mech. Advantage
Rear Lining Coef of Friction
Front_Lining_Coef._of_Friction
Booster Reaction Ratio
Rotor Diameter
Booster - Max. Stroke
Caliper Compliance
ABS Modular Display

1 4
1 1
4 X 4
2
X
10
X
8
X
3 X X
11
X
7
X
13
X
5 X X
12
9
X
6

2 10 8 3 11 7 13 5 12 9 6

2
X 10 X
X X 8
X X
X X
X X
X X X
X X X
X

3
X X
X 11
X X
X
7 X X
X X X 13 X
X X X X 5
X
12
X
X
9
X 6

Semiconductor Design Example


Set customer target
Estimate sales volumes
Establish pricing direction
Schedule project timeline
Development methods
Macro targets/constraints
Financial analysis
Develop program map
Create initial QFD matrix
Set technical requirements
Write customer specification
High-level modeling
Write target specification
Develop test plan
Develop validation plan
Build base prototype
Functional modeling
Develop product modules
Lay out integration
Integration modeling
Random testing
Develop test parameters
Finalize schematics
Validation simulation
Reliability modeling
Complete product layout
Continuity verification
Design rule check
Design package
Generate masks
Verify masks in fab
Run wafers
Sort wafers
Create test programs
Debug products
Package products
Functionality testing
Send samples to customers
Feedback from customers
Verify sample functionality
Approve packaged products
Environmental validation
Complete product validation
Develop tech. publications
Develop service courses
Determine marketing name
Licensing strategy
Create demonstration
Confirm quality goals
Life testing
Infant mortality testing
Mfg. process stabilization
Develop field support plan
Thermal testing
Confirm process standards
Confirm package standards
Final certification
Volume production
Prepare distribution network
Deliver product to customers

S E E
x
x

x
x

x
x
x
x
x

S D M
x
x
x
x
x x
x

x x x x
x
x
x

x
x
x

x
x
x

x
x

x
x
x
x
x
x

F D C

S W H W D D B

F D L

R D F V R C C D D G V R

Concurrent Activity Blocks


x

x
x

x
x

x
x

x
x
x x x
x x x

x x x x x
x x x x x x x
x x x
x
x
x
x
x x
x x
x
x x
x
x x x x x x x x x
x x x x x x
x x
x x x x x x
x
x
x
x x x
x
x x
x x
x
x
x x
x
x
x
x x x x x x x x
x
x
x x x
x x
x
x
x
x x x x x x
x
x x x x x
x x
x x x x x
x
x x
x x
x
x x
x

x
x
x
x
x

x
x x x
x
x

Sequential Activities
x

x
x

x
x
x

x
x
x
x
x
x

x
x
x
x
x
x
x x

x
x

x
x x x
x x
x
x

x
x
x

x
x
x

x
x

x
x

x
x

x x
x x
x x

x
x

Parallel Activity Blocks


x

x
x
x

F V P D

Potential Iterative Loops

x
x
x
x

M D T C C

x
x

Generational Learning Feedback

x
x

S C D P F S F V A E C D D D L C C L

x
x

x
x
x

x
x

x
x

x
x

x
x

x
x

x
x

x
x
x
x

x
x
x
x

x
x

x x
x x
x x
x x

Task Sequencing Example

Space Shuttle Main Engine

Engine Components

Dependency Relations in
Conceptual Design Block
ACTIVITIES
SSP Engine Balanc e

CMT Mak e Pr eliminar y Mat er ial Selec t ions

CST Assess Pump Housing

Design Pump Housing

CST Assess Tur bine Housing

0.15
1

0.5

0.1

0.1

0.2

CST Ev aluat e Rot or Siz ing

10

11

12

13

14

15

16

17

18

19

0.1

0.1

22

0.1

0.1

0.1

0.2

0.5

0.1

25

26

27

0.1

0.2

0.1

0.2

0.3

0.1

0.1
1
2

CDE Design Rot or

14
15

CDE Posit ion Bear ings and Selec t ion

16

0.2

CDE Design Tur bine

17

0.2

CDE Int egr at e Rot or and St r uc t ur e Lay out

18

0.2

1
0.1

1
1

1
2
0.2

1
4

0.2

0.3

0.2

0.1

0.1
1

0.2

0.1

0.3
0.1

CDE Dev elop Thr ust Balanc e 22

0.2

0.1

4
2

0.3

0.1

0.1

1
1

1
1

CRD Ev aluat e Design 25

2
1

26

1
0.5

0.1

0.2

CRD Def ine Linear Rot or dy namic Behav ior 24

0.1

CSL Def ine Indiv idual Sealing Element s 21

0.1

2
0.1

0.1

CDE Inc or por at e Seal Dimensions 19

Design Tur bine Housing 27

24

CBR Det er mine Bear ing Geomet r y

CDE Analy z e Weight

23

1
1

CDE Inc or por at e Bear ing Dimensions 13

CRD Build Finit e Element Model 23

21

0.1

12

CSL Def ine Seal Sy st em 20

20

CST Compar e Design Impeller Tip Speed 9

CDE Design Pumping Element s 11

0.1
0.1

CST Compar e Design Pit c hline Veloc it ies 8

CHX Det er mine Pumping Component s 10

0.1

CST Compar e Design Annulus Ar ea 6


CAX Det er mine Opt imum Tur bine St aging

0.2

1
0.2

0.1

4
4

Block Decomposition
min aij nij yij
ijA

s.t.

m =1

im

= 1, i

xim C , m
i =1

xim

h = m +1

jh

yij 0, i, j , m

xim , yij {0,1}, i, j , m

i,j = index for activities, i,j = 1,2,,N;


m = index for stages, m = 1,2,,M;
A = the set of directed arcs in the design graph;
aij = the level of dependency of activity i on j

1 if activity i is assigned to stage m


xim =
0 otherwise
0 if arc ij is a feed back between stages
yij =
1 otherwise
W
nij =
1

(a large number) if aij = 1


otherwise

Resulting Structure for


Conceptual Design Block
ACTIVITIES

10

0.1

CHX Det ermine Pumping Component s 10

0.1

SSP Engine Balance

CST Compar e Design Impeller Tip Speed 9


MT Make Preliminar y Mat erial Select ions

CAX Det ermine Opt imum Tur bine St aging

CDE Design Turbine

CST Evaluat e Rot or Sizing

1
0.1

11

12

0.1

0.1

16

21

19

17

0.2
1

0.1 0.2

0.2

0.2

0.3

0.1

0.3

0.1

0.3

0.1 0.2

0.5

0.5

14

0.2

DE Int egrat e Rot or and St ruct ure Layout

18

23

24

25

26

1
1

0.1

0.1

0.1 0.2

0.1

2
1

0.2

8
4

0.1

0.1

0.2

0.1

0.1 0.2

0.2

CRD Build Finit e Element Model 23

0.1
1

0.1
0.1
0.1

6
4

0.3

1
1

CRD Evaluat e Design 25


26

CDE Design Rot or

CDE Analyze Weight

22

0.1

2
1

15

RD Def ine Linear Rot or dynamic Behavior 24

18

0.2
4

0.1

Design Tur bine Housing 27

CST Assess Tur bine Housing

14

0.1

CDE Incorporat e Bearing Dimensions 13

CDE Develop Thrust Balance 22

27

0.1

CDE Incorpor at e Seal Dimensions 19

CSL Def ine Individual Sealing Element s 21

16

Design Pump Housing

13

0.1

0.5

12

CST Assess Pump Housing

15

0.2

0.1

CSL Def ine Seal Syst em 20

CBR Det er mine Bearing Geomet ry

20

CST Compare Design Annulus Ar ea 6


CDE Posit ion Bear ings and Select ion

17

0.1 0.2

ST Compare Design Pit chline Velocit ies 8

CDE Design Pumping Element s 11

0.15 0.1

0.1
1

2
1

1
0.2

STCs Existing Process


Conceptual
Design
Negotiation
Detail Design
Manufacturing &
Testing

Program Office

Project Team
Functional Departments

Proposed Process
Conceptual
Design
Negotiation
Detail Design
Manufacturing &
Testing

Core Design Team


Program Office
Functional Departments

Pilot Project Performance


Conceptual Design
Detail Design
As-Is

9d

To-Be

20 days

Fabrication & Test

39 days

10

20

68 days

25 days

30

40

27% Savings

40 days

50

60

70

80

90

Project Completion Time [days]

100

110

DSM Simulation

Task A
Task B

Task C

Task

A requires input from task C


Perform A by assuming a value for Cs output
Deliver As output to B
Deliver Bs output to C
Feed Cs output back to A
Check initial assumption (made by A)
Update

assumption and repeat task A.

Simulating Rework
R

Task A
Task B
Task C

X
X

R is the probability that Task A will be repeated


once task C has finished its work.
R = 0.0 : There is 0 chance that A will be
repeated based on results of task C.
R = 1.0 : There is 100% probability that A will
be repeated based on results of task C.

Simulating

nd
2

Order Rework
X

Task A
Task B
Task C

R2

Second Order rework is the rework associated with forward


information flows that is triggered by feedback marks.
First order rework: Output of task C causes task A to do some rework
2nd order rework: Consequently there is a chance tasks depending on
A (e.g. task B) will also be repeated.

Simulating Rework Impact


I

Task A
Task B
Task C

X
X

I = 0.0 : If task A is reworked due to task C results,


then 0% of task As initial duration will be repeated
I = 1.0 : If task A is reworked due to task C results,
then 100% of task As initial duration will be
repeated

Simulation Results
Impact
Rework
Information Flow

.5
.5 .5 .9
.5 .9 .9 X
.5 .5 .5 .9 .5
X X
.5 .9 .9
.5 .9 X .9
.9X X .9X
X
X
X
Target

1.0

0.8

0.6

0.4
0.2

0.0
120

126

132

138

144

150

156

162

168

174

180

DSM contains rework


probabilities and
impacts
Cost and time add up
Many runs produce a
distribution of total time
and cost
Different task
sequences can be tried

Schedule (days)

Source: Modeling and Analyzing Complex System Development Cost, Schedule, and Performance Tyson R. Browning
PhD Thesis, MIT A&A Dept., Dec 99

Activity

Gantt Chart with Iteration

20

40

60

80

100

Ela p s e d T im e (Da ys )

2
3
4
5
6
7
8
9
10
11
12
13
1 41 2 0
15
16
17

14
140

113
60

Typical Gantt chart shows monotone progress


Actual project behavior includes tasks stopping, restarting,
repeating and impacting other tasks

Source: Modeling and Analyzing Complex System Development Cost, Schedule,


and Performance Tyson R. Browning PhD Thesis, MIT A&A Dept., Dec 99

13

Lessons Learned: Iteration

Development is inherently iterative


Understanding of coupling is essential
Iterations improve quality but consumes time
Iteration can be accelerated through

Information technology (faster iterations)


Coordination techniques (faster iterations)
Decreased coupling (fewer iterations)

Two Types of Iteration

Planned Iterations (getting it right the first time)


Unplanned iterations (fixing it when its not right)

Integration Focused
Tools
Concepts, Examples, Solution
Approaches

Team Selection
Team

assignment is often opportunistic

We just grab whoever is available.


Not

easy to tell who should be on a team


Tradition groups people by function
Info flow suggests different groupings
Info gathered by asking people to record their
interaction frequency with others

Clustering a DSM
A B C D E F G
A A
B
B
C
C
D
D
E
E
F
F
G
G

A F E D B C G
A A
F
F
E
E
D
D
B
B
C
C
G
G

No Dependency

Hi

Low

Alternative Arrangement
Overlapped Teams

A F E D B C G
A A
F
F
E
E
D
D
B
B
C
C
G
G

No Dependency

Low

A F E D B C G
A A
F
F
E
E
D
D
B
B
C
C
G
G

Hi

GMs Powertrain Division


22

Development Teams into four System Teams

Short block: block, crankshaft, pistons, conn. rods,


flywheel, lubrication
Valve train: cylinder head, camshaft and valve
mechanism, water pump and cooling
Induction: intake manifold, accessory drive, air cleaner,
throttle body, fuel system
Emissions & electrical: Exhaust, EGR, EVAP, electrical
system, electronics, ignition

Existing PD System Teams


A

Engine Block A
Crankshaft F
Flywheel G
Pistons D
Connecting Rods E
Lubrication I
Cylinder Heads B
Camshaft/Valve Train C
Water Pump/Cooling J
Intake Manifold K
Fuel System P
Accessory Drive H
Air Cleaner N
A.I.R. O
Throttle Body Q
Exhaust
E.G.R.
EVAP
Ignition
E.C.M.

z z z z z z z
z F z z z z z z z
Team 1
z
z
z G
z z z D z z z z z z
z
z z
z E z z
Team
2
z z z z z I z z z
z
z
B z z z
z z
z
z
z
z z C
z z
z z z
z
J z
z
z
z
z z z K
A

z z z
z

Electrical System U

Engine Assembly V

z z

z z

z
Team 3
z z
z
z

z z
z z
O

z z

Low

z Average

z
z

Team 4
z z z

z M

z z

z V

Level of Dependence

z High

z
z

L
z

z
z

z z

z
z

R
S

z z z H z
z
z N
z
z z

z z z
z z T z z
S

Proposed PD System Teams


Crankshaft F

z z z z z

Flywheel G

z
z

Connecting Rods E
Pistons D
Lubrication I
Engine Block A
Camshaft/Valve Train C
Cylinder Heads B1

z
z

z z

Intake Manifold K1
Water Pump/Cooling J

z z
z C z

Throttle Body Q
EVAP R
Cylinder Heads B2
Intake Manifold K2
z

z z

Engine Assembly V

z
z z z z
z z z z z z
z
z
z
z z z
z

z
z
z

z z z
z

z
z

z
z

z z z

z z

z
z

High

Average

z z
Low

z
z
z

z z z
K2 z z z z
z
O z z z
z
z z L z
z z z M z
z z z z H
z
z z z

Level of Dependence

z z

Team 4

System Integration zTeam z


z

z
z

z
z

B2

z
z

z
z

Team 3

z z
z z

Electrical System U

Team 2

Air Cleaner N

E.G.R.
Accessory Drive
Ignition
E.C.M.

z
z

z
z

z B1 z z
z
z K1 z
z

Fuel System P

A.I.R. O
Exhaust L

Team 1

z
z

z
z

z
z
z

z
z

z z z
z T z z
z z U z
z z z V
S

Lessons Learned: Integration


Large

development efforts require multiple


activities to be performed in parallel.
The many subsystems must be integrated to
achieve an overall system solution.
Mapping the information dependence reveals an
underlying structure for system engineering.
Organizations and architectures can be designed
based upon this structure.

Conclusions
The

DSM supports a major need in product


development:
documenting information that is exchanged

It

provides visually powerful means for designing,


upgrading, and communicating product
development activities
It has been used in industry successfully

Additional Material
Eppinger,

S.D., "Innovation at the Speed of


Information," Harvard Business Review, January,
3-11, 2001.

Mission Statement and


Customer Needs List
Team GM2
Lane Ballard

Amber Mazooji

Tom Burns

Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Mission Statement: Cadillac Rear Seat Tray Table


Product Description

A system providing rear seat passengers of Cadillac vehicles a horizontal surface for work or play
Key Business Goals

Support Cadillac brand strategy by enhancing the level of luxury and personal comfort

Differentiate Cadillac from competitors

Add functionality for customers

Serve market size of over 200,000 vehicles per year


Primary Market

Current and future Cadillac car and SUV customers with rear-seat passengers
Customers with children
Business customers (e.g. corporate-owned vehicles, driving services)
Secondary Market

Aftermarket dealer installations


Assumptions and Constraints

Can be easily integrated into the assembly process

Is consistent with Cadillac brand philosophy

Will be aesthetically pleasing

Will meet government safety standards


Stakeholders

Cadillac brand

Purchasers and users

Lansing Grand River Cadillac plant

Interior suppliers

Dealer network

Customer Needs
The table is comfortable to have in the car.

Unnoticeable to front seat passenger

Does not restrict the comfort of the backseat passenger

Allows adequate passenger movement while deployed

Allows access to the floor of the vehicle while deployed

Does not change the amount of leg room

Can be used by all ages

Accommodates a range of body types


The table is easy to maintain.

Sturdy

Durable

Cleans easily

Removable
The table is easy to use.

Is compatible with car seats

Is operable with one hand

Is easy to deploy
The table protects items placed on it.

Provides storage for small electronics

Retains items placed on it during travel

Stable under rough road conditions and turns

Can accommodate a beverage container

Supports a book in a comfortable reading position

The table is safe.

Does not snag, pinch, or harm the user

Is not a hazard in an accident


The table helps passengers do what they want.

Working on a laptop

Reading a book/magazine

Putting on makeup

Listening to music

Playing cards

Coloring

Eating

Talking on the phone

Talking to other passengers

Entertaining small children

Sleep
The table is high quality.

Is aesthetically pleasing (nice finish, touch & feel)

Has a smooth surface for writing/drawing

Will maintain or enhance the look of the interior

Offers illumination of work area during use

Can hold pictures/images or is personalizable

Provides a power source

Process Description
Initial meeting 2/19/2004

We introduced ourselves and decided on the teams GM contacts.

We divided among the team members the responsibilities of acquiring customer needs and developing our mission
statement.

We decided to collectively follow the guidelines in the book for acquiring needs. We created a survey for the team
to use as a guide for discovering needs.
Group meeting 2/22/2004

We decided on a weekly meeting schedule. (Tuesday/Thursday 12:00pm).

We reviewed and discussed the Mission Statement.

We listed the needs on a white board, reviewed and consolidated them through group discussion. The final list of
needs was organized by categories.

We reviewed the requirements for the next assignment, discussed how we are going to derive target specs from
our needs list, and addressed how we are going to work together on making coherent sketches of our design
concepts.
Process Comments:

The need gathering technique described in the book was followed. The team members turned to various possible
market segments to gather information both current Cadillac owners and potential target market members (such
as families with children, business users, etc.).

The group is rather satisfied with the list of needs compiled. It addresses a wide range of needs that our target
market would ideally answer with our product. Some of the needs already suggest the trade-offs we will have to
deal with in deciding on our product specifications. We have discussed some of these, and will do more of this
once we have generated some product concepts.

Overall, team buy-in was assured regarding needs, mission statement, and team member goals.

Survey Questions

Age:
% Time as passenger:
Type of vehicle:
Role (circle one): purchaser / influencer / end user

1.

Are there any features you would like to add to the back seat of your car?

2.

What types of things do you do while riding in the car?

3.

If there was a table in your car, what would you use it for?

4.

Do you have any concerns about having a table in your car?

5.

Have you used a tray table on an airplane? Can you describe it?

6.

What did you use it for?

7.

What did it do well?

8.

How would you improve it?

Concept Sketches and


Target Specifications
Team GM2
Lane Ballard

Amber Mazooji

Tom Burns

Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Ranked Needs List (Primary & Secondary Needs )


Need (Primary in Bold, Secondary not)

Importance

1. The table is unintrusive.

Need
3. The table provides functionality (contd)

Unnoticeable to front seat passenger

Supports book in comfortable reading position

Doesnt restrict the comfort of the backseat passenger

Has smooth surface for writing / drawing

Allows passenger movement while deployed


Useful for talking to other passengers
Is compatible with car seats
Is removable
Does not change the amount of leg room
Allows access to the vehicle floor while deployed

2. The table is aesthetically pleasing.


Will maintain or enhance the look of the interior

Importance

Offers illumination of work area during use

D. Aids in eating.
Can accommodate a beverage container

E. Useful for other functions.


Is useful for putting on makeup

Is useful for sleep

Is personalizable with pictures or images

4. The table is easy to use.

3. The table provides functionality.

Operable with one hand

A. Works with personal electronics.

Easy to deploy

Provides power source

5. The table is safe to operate*

Provides storage for small electronics

Does not snag, pinch, or harm the user

Useful for working on a laptop

6. The table is easy to maintain.

Useful for talking on the phone

Is sturdy

Useful for Listening to music

Is durable

Cleans easily

B. Useful for entertaining children.

Useful for playing cards

7. The table protects items placed on it

Useful for coloring

Retains items on it during travel

Is stable under rough road conditions and turns

C. Useful for reading and writing.


Useful for reading a book/magazine

8. The table fits a wide range of body sizes

Critical Needs and Target Specifications


Critical Need #1: The tray-table doesnt restrict the comfort of the backseat passenger

Target height from floor 24 inches

Knee-height from floor while seated is 23.7 for the 95th percentile worst-case male population.
(source: Anthropometric Source Book Volume II: A Handbook of Anthropometric Data, 1978).
Since our target audience is looking to be children, we are aiming for the lowest possible height
with some usability for most adults.
Critical Need #2: The tray-table will maintain or enhance the look of the interior

This is a subjective need. The team will discuss it on a concept by concept basis. We dont want
to restrict ourselves during the initial creative process.
Critical Need #3: The tray-table will be sturdy

Target weight bearing capacity 15 lbs. Capable of holding 3 to 4 average size textbooks (4 lbs.),
laptop (5 lbs. + 5 lbs. user force), with margin of safety.

Maximum deflection at tray edge under the predicted max 10 lbs. normal usage weight.
The critical needs and their target specifications will be reviewed in parallel with the concept selection
process.

Process Review Concept Sketches and Target Specifications

Review Primary
Needs & Prioritize1

Put needs
on post-its

Rank
primary
needs

Consensus

Group by
primary /
secondary

Rank Secondary
Needs1

Generate Concept
Sketches2

Group Survey rank


secondary needs and
identify relative Importance
1. The table is unintrusive.
Unnoticeable to front seat passenger
Does not restrict the comfort of the backseat passenger
Allows adequate passenger movement while deployed
Useful for talking to other passengers
Is compatible with car seats
Is removable
Does not change the amount of leg room
Allows access to the floor of the vehicle while deployed

Rank in Category
assign 1-8
4
2
5
6
1
7
3
8

3. The table provides functionality.


A. Works with personal electronics.
Provides power source
Provides storage for small electronics
Useful for working on a laptop
Useful for talking on the phone
Useful for Listening to music
B. Useful for entertaining children.
Useful for playing cards
Useful for coloring
C. Useful for reading and writing.
Useful for reading a book/magazine
Supports book in comfortable reading position
Has smooth surface for writing / drawing
Offers illumination of work area during use
D. Aids in eating.
Can accommodate a beverage container
E. Useful for other functions.
Is useful for putting on makeup
Is useful for sleep
Is personalizable with pictures or images

assign 1-15
N/A (category)
11
5
2
6
7
N/A (category)
8
1
N/A (category)
12
13
4
9
N/A (category)
3
N/A (category)
10
15
14

8
10
9

assign 1-2
1
2

1
1

4. The table is easy to use.


Operable with one hand
Easy to deploy
5. The table is safe to operate*
Does not snag, pinch, or harm the user

February 26, 2004, 6pm

Attendees:
Amy Rabatin, Asoka Veeravagu , Paul Glomski, Cale Holman, Heath Holtz, Lindsay
Eng, Tim Chang, Lane Ballard, Leila Rubin, Tom Burns, George Wren
Follow-up items:
GM1 & GM2 Teams Will send weekly class deliverables
GM1 & GM2 Teams Follow up with Prof. Roemer on UG training
Amy Looking into what % of demographic have families (their own kids)
Topics of Discussion:
Unigraphics Training
Will be on march Thursday, Mar 4th, or Saturday, Mar 6th
We should follow up with Prof. Roemer in class on Tuesday
Recommendation is to send at least a couple members from each group who
have prior CAD experience to the training
Math data transfer & usage
Files of front and rear seats assemblies and floor will be made available, others
can be sent as needed
Tow options for data transfer are disks or Autoweb, a secure data transfer site.
Asoka is working on getting us a couple accounts for Autoweb.
Confidentiality agreements
Before market documentation and math data is sent, teams will need to sign GM
confidentiality agreements
SRX Market Data
Median age 46-49
Household income $150K
55% Female, 45% Male
Professional, managerial, or business owner
Currently driving luxury sedan or medium luxury utility
70% college graduates
15% purchase third row seat
Psychographics:
o Unwilling to let conventional boundaries stop their progress
o Some degree of practicality
o No longer willing to sacrifice performance and styling to get utility and not
willing to sacrifice utility for performance
o Distaste for traditional SUVs, feel they are too big

1
4
1
2
3

SRX information:
Seating is split theatre style
2nd row seat is independently adjustable
Rear seat DVD with 7 inch screen in driver center consol, flips up for back seat
viewing

4
1
5
8
2
4

2.

N/A
N/A

6. The table is easy to maintain.


Is sturdy
Is durable
Cleans easily

assign 1-3
1
3
2

2
2
2

7. The table protects items placed on it


Retains items on it during travel
Is stable under rough road conditions and turns

assign 1-2
1
2

2
2

8. The table fits a wide range of ages and body sizes

GM Product Design Conference Call 2

2
1
4
8
1
5
1
5

N/A
N/A

Set Target
Specifications2

3. Meeting Minutes
1.

Overall
Importance

2. The table is aesthetically pleasing.


Will maintain or enhance the look of the interior

1.Research similar
products
2.Visit Dealership3
3.Review with GM

Notes:
1. Sample of survey for ranking primary and secondary needs is in Appendix
2. Concept sketches and target specifications developed according to Ulrich & Eppinger, Product Design and Development,
3rd Edition, McGraw-Hill, 2004
3. Dealership observations listed in Appendix

Process Comments
Group Meeting 2/24/2004

Discussed general concept categories various attachment points for the tray, deployment technologies, tray dimensions,
etc.

Reviewed list of needs from interviews, and members stressed the needs they believed to be critical those that should be
addressed in the sketches.

Identified the sketch-capable team members others would forward their ideas/initial sketches to them for representation.
Group meeting 2/26/2004

To begin the session all identified needs where placed on board using post-it notes. The entire group then began grouping
needs into eight categories using consensus. After about 30 minutes the group had agreed upon the categories of needs.
The group then came up with a central need each group addressed.

In preparation for concept-sketching, the team discussed the needs in more depth. Important needs were pointed out, to
make sure team members keep them in mind while generating concepts.

It was decided to survey the importance of the needs. Each team member would collect feedback from respondents that
previously stated their needs in order to assess their importance (sample survey in Appendix).
GM Conference Call 2/26/2004

Discussed Unigraphics training, math data transfer and usage, confidentiality agreements, SRX Market Data and general
information, Escalade market data, deliverable forwarding to GM, seating buck, and questions and general discussion
Dealership Tour 3/1/2004

Several team members visited a local Cadillac dealership to look at the vehicle first-hand. They took digital photos, took
dimensions, and discussed the project with the sales associates. Much insight was gathered this way regarding the market
for the Escalade and SRX and the willingness of customers to purchase various features. The team members wrote emails
with their impressions to the rest of the GM1 and GM2 teams (observations in Appendix).

With this information, we hope to further tailor our concept generation to the constraints of the vehicles and market.
Process Reflection:

We discussed possible attachment points / deployment options in the initial meeting, before we began with concept
generation. While this might have restricted our solution space, we believed a team debate was worthwhile for identifying
benefits and limitations of solution directions. Saving time and converging on viable solutions motivated us to do so.

Selecting our 3 critical customer needs for this deliverable proved to be quite an involved task. In identifying and grouping
primary and secondary needs, the process of putting all of the customer needs on post-it notes was especially useful in
reaching consensus.

Also, as the project becomes more involved and complex, we have found it not only useful to divide and conquer but also
to overlap resources so that team members are leading some tasks and supporting several others.

Appendix
Sample needs ranking team survey
Cadillac dealership observations

Sample needs ranking team survey


THE LOWER THE NUMBER, THE MORE IMPORTANT THE NEED
Fill in only boxed areas and/or replace question marks

1. The table is unintrusive.


Unnoticeable to front seat passenger
Does not restrict the comfort of the backseat passenger
Allows adequate passenger movement while deployed
Useful for talking to other passengers
Is compatible with car seats
Is removable
Does not change the amount of leg room
Allows access to the floor of the vehicle while deployed

Rank in Category
assign 1-8
4
2
5
6
1
7
3
8

2. The table is aesthetically pleasing.


Will maintain or enhance the look of the interior

N/A
N/A

3. The table provides functionality.


A. Works with personal electronics.
Provides power source
Provides storage for small electronics
Useful for working on a laptop
Useful for talking on the phone
Useful for Listening to music
B. Useful for entertaining children.
Useful for playing cards
Useful for coloring
C. Useful for reading and writing.
Useful for reading a book/magazine
Supports book in comfortable reading position
Has smooth surface for writing / drawing
Offers illumination of work area during use
D. Aids in eating.
Can accommodate a beverage container

assign 1-15
N/A (category)
11
5
2
6
7
N/A (category)
8
1
N/A (category)
12
13
4
9
N/A (category)
3

Assign 1 (very
important) to 10
(not important)
2
1
4
8
1
5
1
5

Mark "X" for 3 needs you


believe are critical, and
add a few target specs
for each in the boxes
next to them

1
4
1
2
3
4
1
5
8
2
4
2

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Concept Sketches

Preliminary Concept
Selection and
Schedule
Team GM2
Lane Ballard

Amber Mazooji

Tom Burns

Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Most Preferred Concept - Center Console Back

2nd Most Preferred Concept - Seat Back

3rd Most Preferred Concept Center Console Front

Other Concepts Considered

Airplane (Reference Concept)

Inflatable Table

Scissor Table

Foot Rest

Roll-out Table

Concept Selection Matrix at a Glance


Primary Needs

Market Weights
Business & Family

Sketches

Scores (1-5)
Reference = 3

Short Descriptions

Weighted
Scores

CONCEPTS

Secondary Needs/
Criteria
CATEGORIES

Primary Need
1. Unintrusive.

Selection Criteria
Unnoticeable to front seat passenger

A (ref)

Airplane

Family

Business

Weight

Weight

Rating

Notes

Seat back
Wtd 1

Wtd2

Rating

15.00

12.00

Notes

Center console front

Wtd 1

Wtd

Rating

3.0

15.00

12.00

Notes

Center console back

Wtd 1

Wtd

Rating

4.0

20.00

16.00

Notes

Foot rest

Wtd 1

Wtd

Rating

5.0

25.00

20.00

Notes

Inflateable Table

Wtd 1

Wtd

Rating

4.5

22.50

18.00

Notes

Roll out Table

Wtd 1

Wtd

Rating

3.3

16.67

13.33

Notes

Scissor Table

Wtd 1

Wtd

Rating

Notes

Wtd 1

Wtd

2.8

14.17

11.33

3.3

16.67

13.33
17.50
6.40

12.00

15.00

3.3

13.33

3.7

14.67

18.33

3.3

13.33

16.67

1.8

7.33

9.17

3.0

12.00

15.00

3.2

12.67

15.83

3.5

14.00

Is compatible with car seats

15.00

6.00

3.0

15.00

6.00

3.4

17.00

6.80

3.4

17.00

6.80

2.6

13.00

5.20

2.8

14.00

5.60

2.8

14.00

5.60

3.2

16.00

Is removable

3.00

3.00

2.8

2.83

2.83

3.5

3.50

3.50

4.3

4.33

4.33

2.0

2.00

2.00

2.5

2.50

2.50

2.3

2.33

2.33

3.0

3.00

3.00

Allows access to the vehicle floor

9.00

9.00

3.0

9.00

9.00

3.2

9.50

9.50

3.5

10.50

10.50

1.7

5.00

5.00

3.0

9.00

9.00

3.0

9.00

9.00

3.3

10.00

10.00

2. Aesthetically pleasing.

Will maintain or enhance the look of the interior

15.00

15.00

3.2

15.83

15.83

2.5

12.50

12.50

3.8

19.17

19.17

2.0

10.00

10.00

1.2

5.83

5.83

2.8

14.17

14.17

3.7

18.33

18.33

3. Provides functionality.

Provides power source

9.00

12.00

3.2

9.50

12.67

3.0

9.00

12.00

2.7

8.00

10.67

2.3

7.00

9.33

2.5

7.50

10.00

2.8

8.50

11.33

3.3

10.00

13.33

Provides storage for small electronics

12.00

6.00

3.0

12.00

6.00

2.7

10.67

5.33

2.5

10.00

5.00

2.3

9.33

4.67

2.5

10.00

5.00

2.0

8.00

4.00

2.3

9.33

4.67

Useful for working on a laptop

3.00

15.00

3.3

3.33

16.67

3.5

3.50

17.50

3.3

3.33

16.67

2.8

2.83

14.17

2.5

2.50

12.50

2.7

2.67

13.33

3.2

3.17

15.83

Doesnt restrict passanger comfort/moving

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for Listening to music

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for playing cards

6.00

3.00

3.2

6.33

3.17

3.2

6.33

3.17

3.2

6.33

3.17

2.7

5.33

2.67

2.7

5.33

2.67

2.8

5.67

2.83

2.8

5.67

2.83

Useful for talking on the phone

3.00

16.67

3.00

Useful for coloring

15.00

0.00

3.0

15.00

0.00

3.2

15.83

0.00

3.2

15.83

0.00

2.8

14.17

0.00

2.3

11.67

0.00

2.3

11.67

0.00

2.3

11.67

0.00

Useful for reading a book/magazine

12.00

12.00

3.0

12.00

12.00

3.2

12.67

12.67

3.0

12.00

12.00

2.7

10.67

10.67

2.7

10.67

10.67

3.0

12.00

12.00

3.0

12.00

12.00

Supports book in comfortable reading position

3.00

6.00

3.2

3.17

6.33

3.3

3.33

6.67

2.8

2.83

5.67

2.7

2.67

5.33

2.7

2.67

5.33

2.7

2.67

5.33

2.8

2.83

5.67

Has smooth surface for writing / drawing

15.00

15.00

3.0

15.00

15.00

3.0

15.00

15.00

3.0

15.00

15.00

3.0

15.00

15.00

2.3

11.67

11.67

1.7

8.33

8.33

2.0

10.00

10.00

Offers illumination of work area during use

12.00

12.00

3.0

12.00

12.00

2.7

10.67

10.67

2.5

10.00

10.00

2.5

10.00

10.00

3.0

12.00

12.00

3.0

12.00

12.00

3.2

12.67

12.67

Can accommodate a beverage container

15.00

6.00

3.0

15.00

6.00

3.0

15.00

6.00

2.7

13.33

5.33

3.0

15.00

6.00

2.8

14.17

5.67

2.2

10.83

4.33

2.8

14.17

3.00

5.67

Is personalizable with pictures or images

9.00

3.00

3.0

9.00

3.00

3.0

9.00

3.00

3.0

9.00

3.00

3.0

9.00

3.00

3.2

9.50

3.17

2.3

7.00

2.33

3.0

9.00

Operable with one hand

15.00

9.00

2.8

14.17

8.50

2.3

11.67

7.00

2.3

11.67

7.00

2.7

13.33

8.00

2.7

13.33

8.00

3.7

18.33

11.00

2.8

14.17

8.50

Easy to deploy

15.00

15.00

3.0

15.00

15.00

2.0

10.00

10.00

2.5

12.50

12.50

2.3

11.67

11.67

2.2

10.83

10.83

3.8

19.17

19.17

2.8

14.17

14.17

5. Safe to operate

Does not snag, pinch, or harm the user

15.00

15.00

3.2

15.83

15.83

2.7

13.33

13.33

3.0

15.00

15.00

2.3

11.67

11.67

3.7

18.33

18.33

2.2

10.83

10.83

2.3

11.67

11.67

6. Easy to maintain.

Is sturdy

15.00

15.00

3.0

15.00

15.00

2.2

10.83

10.83

2.8

14.17

14.17

2.7

13.33

13.33

2.0

10.00

10.00

2.5

12.50

12.50

2.3

11.67

11.67

Is durable

15.00

15.00

3.0

15.00

15.00

2.7

13.33

13.33

3.2

15.83

15.83

3.0

15.00

15.00

1.8

9.17

9.17

2.5

12.50

12.50

2.3

11.67

11.67

Cleans easily

15.00

9.00

3.0

15.00

9.00

2.8

14.17

8.50

3.2

15.83

9.50

2.0

10.00

6.00

2.2

10.83

6.50

1.8

9.17

5.50

2.3

11.67

7.00

Retains items on it during travel

12.00

12.00

3.0

12.00

12.00

3.0

12.00

12.00

2.8

11.33

11.33

3.0

12.00

12.00

3.0

12.00

12.00

2.8

11.33

11.33

3.0

12.00

12.00

4. Easy to use.

7. Protects items

11.33

2.8

11.33

11.33

2.3

9.33

2.7

10.67

10.67

8. Fits body sizes

Fit

15.00

9.00

3.2

15.83

9.50

3.2

15.83

9.50

2.3

11.67

7.00

2.3

11.67

7.00

2.8

14.17

8.50

3.0

15.00

9.00

3.5

17.50

10.50

9. Cost

Cost

Is stable under rough road conditions and turns

15.00

15.00

3.0

15.00

15.00

3.2

15.83

15.83

4.2

20.83

20.83

2.7

13.33

13.33

3.5

17.50

17.50

3.0

15.00

15.00

3.3

16.67

16.67

330.0

282.0

334.8

288.7

320.5

274.3

341.2

294.5

290.2

245.5

291.2

248.1

294.8

256.3

316.3

274.7

5.00

5.00

Features

12.00

Total Score

12.00

12.67

3.2

12.67

9.33

2.3

9.33

11.33

2.8

11.33

11.33

2.8

9.33

Below Baseline

12

12

10

Same as Baseline

29

18

Above Baseline

2
3.00

Continue?

No

10

3.00

2.00
Yes

11

2.00

4.00
Yes

21

4.00

1.00

19

1.00

Yes

8.00

19

8.00

No

7.00
No

Total Weighted Scores

Number Equal to Baseline

Number Below Baseline

Overall Rank

Number Above Baseline

In Top Three Yes/No

13

7.00

6.00
No

6.00
No

Customer Features Prioritization


In order to better understand which features to include in our final concept, we
are conducting customer surveys to identify which are most preferred.

Feature Survey Preliminary Results*


Features Selection

Feature
Light integral
Slide out feature (airplane tray)
Power outlet
Storage space behind tables
Cup Holder
Expanding tables to center
Electronics storage (cell/MP3)
Storage space in tables
Reading (tilt to help reading)

Importance
Ranking (Rank
from 1st to 9th)
2.0
2.4
4.4
5.2
5.4
5.6
6.0
6.6
7.4

Feature Value (Rate each


from 1 least to 10 most
valuable)
Comments
8.5
6.8
4.5
6.3
4.5
5.7
5.7
5.0
4.3

Note: The vehicle already has two rear seat cup holders, and has a 12V outlet in the back of the center console
Note: This data is preliminary due to insufficient sample size.

*Results based on a limited number of completed surveys; finalized data will include a larger sample size

Key Uncertainties / Questions


Questions

Data Sources
for Follow-up

How do we anchor the tray table into the frame of the vehicle?

1,5

Who exactly is our target audience?

Are the concepts realistic for car seat structure (i.e. is there room in the consoles and front seat)?

1,3,4

Do the concepts offer enough flexibility for table movement, i.e. to fit different body sizes?

1,3,4

Is the center consol-back idea dimensionally feasible, and if so is there a significant cost savings for a dealer to
install a custom center consol vs. installing a seat-mounted tray?

1,5,6

Is the center consol-front concept dimensionally feasible, and if so will this concept provide a table to the frontseat passenger?

1,3

What weight will this table need to support during use with people leaning on it?

1,4,5

What are typical accelerations in the direction of travel, turning, and vertical?

1,5

What is a "comfortable" height or range of heights for the table?

3,4

Would the table be installed onto a seat before it is delivered to GM?

1,5

Would the table be installed onto a seat before it is delivered to the dealership?

5,6

How much will this cost GM or dealer and what are required margins?

1,2,4,6

What will the volumes be?

2,5,6

1
2
3
4
5
6

Data Sources
CAD data and engineering drawings
GM marketing data
Human factors reference
Prototype models (testing with target customers)
Benchmarking from GM products
Dealer research

Draft Schedule
GM Lap Tray - Team #2
Page 1 of 1

Duration

3/9/04

Start
Date

End
Date

Mar

TASK

Apr

May

6 13 20 27 3 10 17 24 1

36d

3/4/04

4/8/0 Detail Design

1d

3/29/04

3/29/

Select Concept

1d

4/8/04

4/8/0

Assembly Drawings Complete

3/4

8 15 22

4/8
3/29
4/8

34d

3/13/04 4/15/ Materials and Component Selection

1d

3/30/04

3/30/

Bill of Materials Complete

1d

4/3/04

4/3/0

Vendor Selection

10d

4/6/04

4/15/

Procurement of Materials and

3/13

4/15
3/30
4/3
4/6 4/15

38d

3/23/04 4/29/ Prototype & Testing

1d

3/29/04

3/29/

Proof of Concept Prototype Complete

26d

4/4/04

4/29/

Alpha prototype build

3/23

4/29

3/29
4/4

12d

4/29

4/16/04 4/27/ Construct Financial Model


4/16 4/27

1d

5/8/04

5/8/0 Final Presentation & Demonstration


5/8

Process Comments
Process Reflection

We observed that many tray-table features (examples: cup-holders, surface material, talbe lighting, etc.) can be addressed
independent of the general design concept. Therefore, our concept selection matrix only displays high level designs.
Further customer research will determine which features are included.

The concept selection matrix addresses how well the design answers each of the customer needs. However, in our case,
the choice of design is highly constrained by the car interior. Although some dimensions are known, we will have to
potentially reevaluate concept design when detailed dimensional data is available.

Group Meeting 3/2/2004


We discussed the next deliverables and distributed responsibilities among team members.
We decided to follow the books method regarding the concept selection matrix, even though we had some reservations
regarding it. (see process reflection above)
Each design was presented by its creator, and reviewed in higher detail by the team. Similar designs were consolidated,
resulting in the categories at the top of the concept selection matrix.
It was decided that the concept selection matrix will separately score each design by how it answers the needs of different
populations the first being families with children, the second being business users.
Group Meeting 3/4/2004
The concept selection matrix was presented, and the weight of each need was discussed. As mentioned above, a different
weight was assigned to the need importance for Family and Business users.
A preliminary Gantt-chart was presented to the team and reviewed.
Team members brought forth other lingering concerns that they thought the team should address. In addition, every team
member was requested to think of the ensuing days.
GM Conference Call and Email Correspondence 3/4/2004
Discussed GM Visit and Project Status Review

Both GM teams will present to Gary Cowger on Monday March 29th from 1:00 - 1:30. Each team will have 15
do their presentation.

Required Follow-up Teams to forward the names of the presenters from each group once they are available

minutes to

Received faculty approval to sign GM confidentiality agreement


Reviewed our market research findings that a higher weighting should be placed on the family purchaser with young children
GM is working to provide seats, additional market data, and dimensional data. In the interim, we are taking measurements at
Cadillac dealerships and conducting market research

Appendix
Concept Selection Matrix Data

CATEGORIES

Primary Need
1. Unintrusive.

Selection Criteria

Family

Business

Weight

Weight

Rating

A (ref)

Airplane

Seat back

Center console front

Notes

Wtd 1

Wtd2

Rating

Notes

Wtd 1

Wtd

Rating

Notes

Wtd 1

Wtd

Unnoticeable to front seat passenger

15.00

12.00

3.0

15.00

12.00

4.0

20.00

16.00

Doesnt restrict passanger comfort/moving

12.00

15.00

3.3

13.33

16.67

3.7

14.67

18.33

Is compatible with car seats

15.00

6.00

3.0

15.00

6.00

3.4

17.00

6.80
3.50

Is removable

3.00

3.00

2.8

2.83

2.83

3.5

3.50

Allows access to the vehicle floor

9.00

9.00

3.0

9.00

9.00

3.2

9.50

9.50

2. Aesthetically pleasing.

Will maintain or enhance the look of the interior

15.00

15.00

3.2

15.83

15.83

2.5

12.50

12.50

3. Provides functionality.

Provides power source

9.00

12.00

3.2

9.50

12.67

3.0

9.00

12.00

4. Easy to use.

Provides storage for small electronics

12.00

6.00

3.0

12.00

6.00

2.7

10.67

5.33

Useful for working on a laptop

3.00

15.00

3.3

3.33

16.67

3.5

3.50

17.50

Useful for talking on the phone

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for Listening to music

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for playing cards

6.00

3.00

3.2

6.33

3.17

3.2

6.33

3.17

Useful for coloring

15.00

0.00

3.0

15.00

0.00

3.2

15.83

0.00

Useful for reading a book/magazine

12.00

12.00

3.0

12.00

12.00

3.2

12.67

12.67

Supports book in comfortable reading position

3.00

6.00

3.2

3.17

6.33

3.3

3.33

6.67

Has smooth surface for writing / drawing

15.00

15.00

3.0

15.00

15.00

3.0

15.00

15.00

Offers illumination of work area during use

12.00

12.00

3.0

12.00

12.00

2.7

10.67

10.67

Can accommodate a beverage container

15.00

6.00

3.0

15.00

6.00

3.0

15.00

6.00

Is personalizable with pictures or images

9.00

3.00

3.0

9.00

3.00

3.0

9.00

3.00

Operable with one hand

15.00

9.00

2.8

14.17

8.50

2.3

11.67

7.00

Easy to deploy

15.00

15.00

3.0

15.00

15.00

2.0

10.00

10.00

5. Safe to operate

Does not snag, pinch, or harm the user

15.00

15.00

3.2

15.83

15.83

2.7

13.33

13.33

6. Easy to maintain.

Is sturdy

15.00

15.00

3.0

15.00

15.00

2.2

10.83

10.83

7. Protects items

Is durable

15.00

15.00

3.0

15.00

15.00

2.7

13.33

13.33

Cleans easily

15.00

9.00

3.0

15.00

9.00

2.8

14.17

8.50

Retains items on it during travel

12.00

12.00

3.0

12.00

12.00

3.0

12.00

12.00
9.33

Is stable under rough road conditions and turns

12.00

12.00

3.2

12.67

12.67

2.3

9.33

8. Fits body sizes

Fit

15.00

9.00

3.2

15.83

9.50

3.2

15.83

9.50

9. Cost

Cost

15.00

15.00

3.0

15.00

15.00

3.2

15.83

15.83

330.0

282.0

334.8

288.7

320.5

274.3

4.00

4.00

Features

Total Score
Below Baseline

Same as Baseline

29

18

Above Baseline

10

3.00
Continue?

No

12

3.00

2.00
Yes

2.00
Yes

Center console back

Foot rest

Inflateable Table

CATEGORIES

Primary Need
1. Unintrusive.

Selection Criteria

Family

Business

Weight

Weight

Rating

Notes

Wtd 1

Wtd

Rating

Notes

Wtd 1

Wtd

Rating

Notes

Wtd 1

Wtd

Unnoticeable to front seat passenger

5.0

25.00

20.00

4.5

22.50

18.00

3.3

16.67

13.33

Doesnt restrict passanger comfort/moving

3.3

13.33

16.67

1.8

7.33

9.17

3.0

12.00

15.00

Is compatible with car seats

3.4

17.00

6.80

2.6

13.00

5.20

2.8

14.00

5.60

Is removable

4.3

4.33

4.33

2.0

2.00

2.00

2.5

2.50

2.50

Allows access to the vehicle floor

3.5

10.50

10.50

1.7

5.00

5.00

3.0

9.00

9.00

2. Aesthetically pleasing.

Will maintain or enhance the look of the interior

3.8

19.17

19.17

2.0

10.00

10.00

1.2

5.83

5.83

3. Provides functionality.

Provides power source

2.7

8.00

10.67

2.3

7.00

9.33

2.5

7.50

10.00

Provides storage for small electronics

2.5

10.00

5.00

2.3

9.33

4.67

2.5

10.00

5.00

Useful for working on a laptop

3.3

3.33

16.67

2.8

2.83

14.17

2.5

2.50

12.50

Useful for talking on the phone

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for Listening to music

3.0

3.00

3.00

3.0

3.00

3.00

3.0

3.00

3.00

Useful for playing cards

3.2

6.33

3.17

2.7

5.33

2.67

2.7

5.33

2.67

Useful for coloring

3.2

15.83

0.00

2.8

14.17

0.00

2.3

11.67

0.00

Useful for reading a book/magazine

3.0

12.00

12.00

2.7

10.67

10.67

2.7

10.67

10.67

Supports book in comfortable reading position

2.8

2.83

5.67

2.7

2.67

5.33

2.7

2.67

5.33

Has smooth surface for writing / drawing

3.0

15.00

15.00

3.0

15.00

15.00

2.3

11.67

11.67

Offers illumination of work area during use

2.5

10.00

10.00

2.5

10.00

10.00

3.0

12.00

12.00

Can accommodate a beverage container

2.7

13.33

5.33

3.0

15.00

6.00

2.8

14.17

5.67

Is personalizable with pictures or images

3.0

9.00

3.00

3.0

9.00

3.00

3.2

9.50

3.17

Operable with one hand

2.3

11.67

7.00

2.7

13.33

8.00

2.7

13.33

8.00

Easy to deploy

2.5

12.50

12.50

2.3

11.67

11.67

2.2

10.83

10.83

5. Safe to operate

Does not snag, pinch, or harm the user

3.0

15.00

15.00

2.3

11.67

11.67

3.7

18.33

18.33

6. Easy to maintain.

Is sturdy

2.8

14.17

14.17

2.7

13.33

13.33

2.0

10.00

10.00

4. Easy to use.

Is durable

3.2

15.83

15.83

3.0

15.00

15.00

1.8

9.17

9.17

Cleans easily

3.2

15.83

9.50

2.0

10.00

6.00

2.2

10.83

6.50

Retains items on it during travel

2.8

11.33

11.33

3.0

12.00

12.00

3.0

12.00

12.00

Is stable under rough road conditions and turns

2.8

11.33

11.33

2.8

11.33

11.33

2.8

11.33

11.33

8. Fits body sizes

Fit

2.3

11.67

7.00

2.3

11.67

7.00

2.8

14.17

8.50

9. Cost

Cost

4.2

20.83

20.83

2.7

13.33

13.33

3.5

17.50

17.50

341.2

294.5

290.2

245.5

291.2

248.1

7.00

7.00

7. Protects items

Features

Total Score
Below Baseline

12

Same as Baseline

Above Baseline

11

21

19

1.00
Continue?

Yes

1.00

8.00
No

8.00
No

Roll out Table

Scissor Table

CATEGORIES

Primary Need
1. Unintrusive.

2. Aesthetically pleasing.
3. Provides functionality.

Selection Criteria
Unnoticeable to front seat passenger

Family

Business

Weight

Weight

Rating

2.8

Notes

Wtd 1

Wtd

Rating

14.17

11.33

3.3

Notes

Wtd 1

Wtd

16.67

13.33

Doesnt restrict passanger comfort/moving

3.2

12.67

15.83

3.5

14.00

17.50

Is compatible with car seats

2.8

14.00

5.60

3.2

16.00

6.40

Is removable

2.3

2.33

2.33

3.0

3.00

3.00

Allows access to the vehicle floor

3.0

9.00

9.00

3.3

10.00

10.00

Will maintain or enhance the look of the interior

2.8

14.17

14.17

3.7

18.33

18.33

Provides power source

2.8

8.50

11.33

3.3

10.00

13.33

Provides storage for small electronics

2.0

8.00

4.00

2.3

9.33

4.67

Useful for working on a laptop

2.7

2.67

13.33

3.2

3.17

15.83

Useful for talking on the phone

3.0

3.00

3.00

3.0

3.00

3.00
3.00

Useful for Listening to music

3.0

3.00

3.00

3.0

3.00

Useful for playing cards

2.8

5.67

2.83

2.8

5.67

2.83

Useful for coloring

2.3

11.67

0.00

2.3

11.67

0.00

Useful for reading a book/magazine

3.0

12.00

12.00

3.0

12.00

12.00

Supports book in comfortable reading position

2.7

2.67

5.33

2.8

2.83

5.67
10.00

Has smooth surface for writing / drawing

1.7

8.33

8.33

2.0

10.00

Offers illumination of work area during use

3.0

12.00

12.00

3.2

12.67

12.67

Can accommodate a beverage container

2.2

10.83

4.33

2.8

14.17

5.67

Is personalizable with pictures or images

2.3

7.00

2.33

3.0

9.00

3.00

4. Easy to use.

Operable with one hand

3.7

18.33

11.00

2.8

14.17

8.50

Easy to deploy

3.8

19.17

19.17

2.8

14.17

14.17

5. Safe to operate

Does not snag, pinch, or harm the user

2.2

10.83

10.83

2.3

11.67

11.67

6. Easy to maintain.

Is sturdy

2.5

12.50

12.50

2.3

11.67

11.67

Is durable

2.5

12.50

12.50

2.3

11.67

11.67

Cleans easily

1.8

9.17

5.50

2.3

11.67

7.00

Retains items on it during travel

2.8

11.33

11.33

3.0

12.00

12.00

Is stable under rough road conditions and turns

2.3

9.33

9.33

2.7

10.67

10.67

8. Fits body sizes

Fit

3.0

15.00

9.00

3.5

17.50

10.50

9. Cost

Cost

3.0

15.00

15.00

3.3

294.8

256.3

7. Protects items

Features

Total Score
Below Baseline

Same as Baseline

Above Baseline

19

13

16.67
274.7

5.00

5.00

10

6.00
Continue?

16.67
316.3

No

6.00
No

Deliverable 5
Review: Final Concept and Model

Team GM2

GM2
Lane Ballard
Tom Burns

Amber Mazooji
Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Agenda

Mission statement review


Customer needs
Market focus
Customer needs
Design tradeoffs
Concept sketch
Prototype
Q&A

Mission Statement Review


Primary Market

Current and future Cadillac SRX customers with rearseat passengers


Customers with children
Business customers (e.g. corporate-owned
vehicles)

Secondary Market

Future customers of other Cadillac vehicles


Deville, Escalade, and others

Assumptions &
Constraints

The tray table will be installed by the dealer


The tray table will be safe
The design will maintain or enhance Cadillac styling

Stakeholders (Cadillac brand, dealers, etc.) and business goals (differentiate from
competition, serve market size of 200,00 units) have not changed.

Market Focus and Customer Needs

Internet Survey

Age:
% Time as passenger:
Type of vehicle:
Role (circle one): purchaser / influencer / end user

Dealership Interviews
Vehicle Inspection

1. Are there any features you would like to add to the back
seat of your car?
2. What types of things do you do while riding in the car?
3. If there was a table in your car, what would you use it for?
4. Do you have any concerns about having a table in your
car?
5. Have you used a tray table on an airplane? Can you
describe it?
6. What did you use it for?
7. What did it do well?
8. How would you improve it?

GM Market Research

12
10
8
6
4
2
0

e Data
Sampl

O
ne

Percent of Households

Number of people in the Medium


Luxury Utility Households

Pe
rs
on
2
Pe
op
le
3
Pe
op
l
e
4
Pe
op
le
5
Pe
op
le
6
Pe
op
le
7
Pe
op
le
8
P
eo
pl
e
9
Pe
op
le
10
Pe
op
le

Customer Interviews

Critical Customer Needs


The tray table will
maintain or enhance the look of the interior
not restrict comfort of backseat passenger
be sturdy & durable

Target Market
Families with young children
who
draw,
eat,
and use portable electronics

Target weight bearing capacity 15 lbs


Maximum deflection at tray edge under
predicted 10 lbs. normal usage weight

Secondary audience:
Business traveler

Several concepts were generated to


balance customer needs AND constraints.
Safety
Comfortable and easy
to operate

AND

Protects passengers from injury


during collision or hard braking

Installation
Enhances interior of car

AND

Can be installed at the dealer


without major modifications

AND

Can be purchased and installed


for ~$400.00

AND

The occasional business traveler

Cost
Meets high Cadillac
standards
Personalized fit
Adjustable to fit a small
child

Design tradeoffs focused efforts on three concepts*.


1. Rear Armrest

er
k
m
o ac
t
us b
C eed
F

2. Seat-back

M ck
G ba
ed
e
F

*Other concepts considered are shown in the Appendix.

3. Center Console

Further input from customers and GM


led us to a single concept.

The table mount folds into the rear arm rest.

Although we follow a structured process, we are still


receiving data and feedback that may cause iteration.
Current Status
Planning

Concept Development

er
k
m
to bac
s
Cu eed
F

Product
Description
Business
Goals

l
na fs
o
i
c t - of
n
e
F u ra d
T

System-Level
Design

Detailed
Design

Test &
Refine

M
G view
Re

Market
Customer
Needs
Stakeholders
M ck
G ba
ed
Fe

l
na ints
r
te a
In str
n
Co

er w
e
P vie
Re

Deliverables
Mission Statement

Concept Sketches

Customer Needs
List

Target
Specifications

Selection
Criteria
Final Concept

Peer review
Conceptual
Prototype

Drawings &
BOM

Alpha
Prototype

Revised Plan

Financial Model

Next steps and challenges are focused on detailed


design and development of an alpha prototype.

Complete Assembly Drawings


Complete Materials & Component Selection
Build Alpha Prototype and Test
Complete Financial Model
Present & Demonstrate Final Product

Questions?

GMs future success will depend on our ability to develop and rev up new engines for growth.
That means ... delighting our customers with innovations the competition doesnt have.
G. Richard Wagoner, Jr.

Process Comments
Process Reflection

The major reasoning was the lack of knowledge of the team regarding the structure of the rear-seat passenger
surroundings. Since we didnt have access to detailed drawings of the seats and passenger areas, as well as the
physical seats, the design which allows the least interference with the existing structures was most appealing.
We were advised by the Cadillac dealers and Lear engineers that the rear-armrest would be easy to remove and
replace. Considering all these factors, the team decided to pursue the rear-armrest idea.
We came up with 2 rather promising final concepts. One would be categorized as more technologically innovative
and a more integral design. The other would be categorized as more technologically conservative yet more
robust in its implementation. Ideally, we would have created mock-ups and even prototypes for both. This
experimentation wouldve helped us get a better feel for the potential product, and enabled us to collect user
opinions. However, due to the time restrictions we are under, we decided to go with the safer design that is
the one we were more confident we could implement in practice.

Group Meeting 3/8/2004

The team reviewed the results of concept selection matrix, from which 2 general design ideas stood out. The first was the
rear-armrest location and the second was the back of the front seats.

A decision was made to pursue the rear-armrest location (see process comments above).
Group Meeting 3/11/2004

Team members brought to the table more concept ideas they had generated for the rear-armrest. These were discussed,
and it was decided that an additional meeting was needed to finalize a concept decision. For this meeting some promising
designs would be drawn and described in higher detail.
Group Meeting 3/13/2004 Final Concept Generation

Two final concepts were analyzed in greater detail, and the merits of each were discussed at length. The team converged
and agreed on a single final concept. Drawings and descriptions were to be generated.
Advisor Meeting 3/16/2004

On March 15th Amber and Lane met with Professor Whitney to discuss the status of our current concept. He was impressed
with the engineering nature of or design, but was curious on how we plan to make it ascetically pleasing. He also had some
concern on the safety aspect of keeping tray tables in front seat map pocket. These concerns were passed on to members
of the team.

Deliverable 6
Drawings, Plans, and Revised Schedule

Team GM2

GM2
Lane Ballard
Tom Burns

Amber Mazooji
Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Tray Table 3D-Positional View

Closed Position

Armature 3D View

Post Retains Spring

Pivots on
Roll Pins

Pull Here
To Lower

Ratchet Latch
(spring retains pressure)

Ramp Converts
Downward Force To
Inward Force

Structural Analysis
The loads we predict for the tray-table are much too small to
cause failure or breakage. Our main concern is for the flexure
of the system during usage.
The rods and table are each unlikely to show much bending, as
shown by the calculations below:

The deflections derived are quite insignificant for our product.


Instead, we believe that the real danger for the table giving
under loading are the interfaces between the components. We
paid special attention to these in our detailed design, and
intend to build the prototype in a way that will prove this
physically.

Assum ing a 50 Newton force (~5kg weight) spread along a line


parallel to the sides of the table, 25cm from attachm ent point
Com m ents / Form ulas / Sources
Load
Table
Length
W idth
Thickness
Rod
Radius
Length

50 Newtons

0.5 Meters
0.2 Meters
0.0125 Meters

(at center of m ass of table)

(runs L-R for passenger)

0.005 Meters
0.2 Meters

M ax table flex (assum ing only table flexes)


Beam bending (sim ply supported, loaded in the m iddle)
Mom ent of inertia
W ood Young's Modulus

3.2552E-08 kg*m ^2
1.5E+10 Pa

Y (m ax deflection)
for bar loaded in center

-0.000267 Meters
-0.0267 Cm

=W idth*Thickness^3/12
www.physics.usyd.edu.au/teach_res/db/d0004c.htm
www.polym orf.net/engineer19.htm
= - F*L^3/(48*E*I)

M ax rod flex (assum ing only rod flexes)


Rod bending (sim ply supported, loaded at the end)
Mom ent of inertia
Steel Young's Modulus

4.9087E-10 kg*m ^2
2E+11 Pa

=pi*r^4/4

www.efunda.com /m ath/areas/Circle.cfm

Y m ax deflection

-0.0001698 Meters
-0.0170 Cm

www.polym orf.net/engineer19.htm
= - F*L^3/(48*E*I)

Bill of Materials (BOM)


Part
Number

Prototype Material

Prototype
Manufacture

Part Name

Quantity

Pivot Bar

Alumimun Round Stock

Mill

Ratchet Post

Steel

Ratchet

ABS

Mill

Roll Pin

Steel

Purchased

Compression Spring

Steel

Purchased

Upper Bracket

Alumimun Billet

Mill

Release Handle

Ren

Machined

Pivot Bracket

Steel

Purchased

Arm Bottom

Arm

Purchased

10

Arm Top

Arm

Purchased

11

Executive Tray

Wood

12

Activity Tray

Wood

Image

Prototype Work
Summary of important decisions
Since assignment 5, we have made a few key decisions. We thoroughly investigated developing
a tray table system that stows entirely within the armrest the team performed a feasibility
analysis, and worked to mock up possible solutions. We decided however to continue with the
existing design due to continued customer interviews and the constraints of the integral design.
The Bill of Materials (BOM) includes the required manufacturing processes. We have purchased
a standard Cadillac SRX armrest, and plan to manufacture most of the rest of the pieces, as
noted in the BOM.

Web resources:
McMaster offers a wide range of products and supplies:
http://www.mcmaster.com
We purchased an arm rest from a Cadillac dealer found on the Cadillac corporate web site. The
purchase was necessary because we have yet to receive parts directly from GM.
http://www.cadillac.com/

Production Sketch

Production Sketch

Production Version Changes Include


Material Choices
upper bracket inj mold glass filled
handle inj mold w/burl
Finished Detail of Arm
Second Tray Option
Cup Holders Added

Updated Schedule
GM Lap Tray - Team #2
Page 1 of 1

4/12/04

April

TASK

May

1 2 3 4 5 6 7 8 9 101112131415161718192021222324252627282930 1 2 3 4 5 6 7 8 9 101112

Detailed Design
Assembly Drawings Complete

4/1

4/23
4/13

Redesign
4/8

Stress Calcualtion Complete

4/23
4/13

Materials and Component


Bill of Materials Complete

4/1

4/21
4/13

Vendor Selection
Procurement of Materials and

4/3
4/6

4/21

Prototype & Testing


Alpha prototype build
Functional Testing

4/1

5/5
4/13

4/29
4/29

5/5

Construct Financial Model


4/13

4/27

Final Presentation
Preparation

4/29

Dry-Run

4/29

Final Pitch

5/9
5/6
5/6
5/8

Process Notes
Process Reflection

The major difficulty in this period was to decide whether to stay with the original concept idea of detachable table after receiving critique during
both the GM presentation and advisor meetings. To assist the decision making, the team conducted yet another customer survey focusing on
target customer market of soccer mums. The results showed, that nobody in our target market would not buy the table because it is detachable.
The table would mainly be used during longer trips, in which case slightly more complicated assembly was not seen as a problem. Customers
noted that a detachable table would be easy to clean and replace if broken. Customers also mentioned that the concept would enable different
tray tops for different purposes. The main disadvantage was the fear of loosing the table.

While the team realizes the many challenges, it was unanimously decided to stay with the selected concept. The reasons were:

lack of time and resources to come up with an attached mechanism within the armrest that would meet the must have customer needs,
such as aesthetically pleasing, durable, and useful for children

Importance of providing GM an alternative concept different from that of the other teams

encouraging feedback from target customer market

the ability to accommodate big enough tray table, as indicated by the customer surveys

For the product to be accepted by target market, it needs to have the feel of German quality, low enough price and good functionality (large
enough table to fit a coloring book). The team also faces the challenge how to convince the audience during final presentations. The major risk for
the selected concept is therefore uncertainty in customer survey information accuracy.

Another issue, which is typical of the product development process, was lack of perfect information. To address this, the team purchased an
armrest from a Cadillac dealer.
Group Meetings 3/30, 4/1/2004

Team was not in full strength due to holidays and illnesses. However, feedback from the GM presentation was seriously discussed, and viability of
our concept questioned. It was decided to conduct a customer survey with concept pictures, to compare the feedback from GM with input from the
target market.

Individual tasks for the next lengthy assignment were divided.


Group Meeting 4/6/2004

Paul reviewed customer survey and interview feedback. After lengthy discussion of pros and cons the team members decided to stay with the
existing concept.

The materials for final prototype were discussed; team decided to make a prototype that would provide the wow factor from an aesthetics
standpoint, but also provide enough functionality to demonstrate the concept. The team had not yet identified a machine shop to do the final
prototype.
Group Meeting 8/4/2004

Tomer managed to secure us the opportunity to use graduate students mechanical workshop.

The schedule for assignment was checked and the team reviewed the status of the CAD drawings.

Seats were still not available, but the team remained hopeful to receive a sample arm rest to use in building the final prototype.
Advisor Meeting 8/4/2004

The team met with Roemer, Kressy and Whitney to discuss the status of the project. Roemer and Kressy questioned the feasibility of the
detachable concept, but understood our reasoning to go forward with it. However, they highlighted the importance of convincing our audience
during the final presentation. Whitney gave good ideas for how to mechanically lock-in the table top.

Deliverable 7
Financial Model

Team

Lane Ballard
Tom Burns

Amber Mazooji
Minja Penttila

John Celmins

Chris Piscitelli

Paul Glomski

Tomer Posner

Financial Model Assumptions


Supplier Assumptions
GM / Dealer would outsource production to current seat supplier
Tooling and facilitation costs at supplier would equal $500K and could be done in under 6-months
Could be made for under $138 per unit and sold at 40% mark-up of $193 to dealer

Dealer Assumptions
Crew training would be $15K and added inventory would be $7k / year
From GM Dealer interview tray table would have retail value of $400 installed
From GM Dealer Interview tray table would require $70 labor cost to install

GM Assumptions
Tray table could be developed in 6-months at cost of $500K
GM makes 10% from dealer sale, but also makes money through increased car sales from option
GM sells 80K SRX a year assume 20% purchase the tray table from dealer (16,000 per year)

Overall Assumptions
Discount rate assumed at 10%
Assume 4 year cycle

Financial Model Results


Supplier Financial Model
Development Cost
Ramp-up Cost
Marketing and Support Cost
Unit Production Cost
Sales and Production Volume
Unit Price
Discount Rate

$0
$500,000
$10,000
$138
16,000
$193
10%

GM Pays
year
per unit
units / year
per unit

Year 1
Q1
0

Development Cost
Ramp-up Cost
Marketing & Support Cost
Production Cost
Production Volume
Unit Production Cost
Sales Revenue
Sales Volume
Unit Price
Period Cash Flow
PV Year 1, r=10%

Supplier Project NPV

$0
$0

Q2
0
-$250,000

-$250,000
-$237,954

Q3

Q4

Year 2
Q1

Q2

Q3

Q4

Year 3
Q1

Q2

Q3

Q4

Year 4
Q1

Q2

Q3

Q4

-$250,000
-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$2,500
-$550,000
4000
-$138
$770,000
4000
$193

-$250,000
-$232,150

$225,555
$204,342

$225,555
$199,358

$225,555
$194,495

$225,555
$189,752

$225,555
$185,123

$225,555
$180,608

$225,555
$176,203

$225,555
$171,906

$225,555
$167,713

$225,555
$163,622

$225,555
$159,631

$225,555
$155,738

$225,555
$151,939

Q3
-$15,000
-$5,775

Q4

Q2

Q3

Q4

Q2

Q3

Q4

Q2

Q3

Q4

$1,830,327

Dealer Financial Model


Crew Training
Inventory Purchase (30 units)
Support Cost (Part Order/Storage)
GM share of profit from every unit
Dealer Installation Time
Unit Production Cost ($70 labor)
Sales and Production Volume
Unit Price
Discount Rate

$15,000
$5,775
$7,000
10%
45
$263
16,000
$400
10%

per year
minutes
per unit
units / year
per unit

Year 1
Q1

Q2

Crew Installation Training


Initial Inventory Order
GM's share of profit from every unit
Marketing & Support Cost
Production Cost
Production Volume
Unit Production Cost
Sales Revenue
Sales Volume
Unit Price
Period Cash Flow
PV Year 1, r=10%

Dealer Project NPV

Year 2
Q1

Year 3
Q1

Year 4
Q1

-160000
-$1,750
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-160000
-$2,500
-$1,050,000
4000
-$263
$1,600,000
4000
$400

-$20,775
-$19,292

$396,388
$359,108

$395,638
$349,686

$395,638
$341,157

$395,638
$332,836

$395,638
$324,718

$395,638
$316,798

$395,638
$309,071

$395,638
$301,533

$395,638
$294,179

$395,638
$287,004

$395,638
$280,003

$395,638
$273,174

$395,638
$266,511

Q3

Q4

Q2

Q3

Q4

Q2

Q3

Q4

$4,016,486

GM Financial Model
Development Cost

$500,000
Year 1

Development Cost
GM's share of profit from Dealer
Period Cash Flow
PV Year 1, r=10%

GM Project NPV

Q1
-$500,000

-$500,000
-$500,000

$1,131,837

Q2

$0
$0

$0
$0

Year 2
Q1

Year 3
Q1

Year 4
Q1

Q2

Q3

Q4

160000

160000

160000

160000

160000

160000

160000

160000

160000

160000

160000

160000

160000

$160,000
$144,952

$160,000
$141,417

$160,000
$137,967

$160,000
$134,602

$160,000
$131,319

$160,000
$128,117

$160,000
$124,992

$160,000
$121,943

$160,000
$118,969

$160,000
$116,067

$160,000
$113,236

$160,000
$110,474

$160,000
$107,780

Sensitivity Analysis

Key Financial Uncertainties


Per 10% Sales Volume Change
Product Cost or Sales Price per $1 change
Per 10% Development Cost Change
Per added month of Development Time
(assume fixed window of opportunity for sales)

Supplier
$1,162,683
$16,323
$0

Dealer
$2,029,646
$57,167
$0

GM
$815,919
$0
$50,000

$192,875

$358,637

$144,952

Note: above analysis assumes fixed window of sale and does not consider potential sales on other GM Cadillac cars

Process Notes
Summary:
We had smooth transition from the engineering design phase to the prototype building phase. We used our
meetings during the week to review the progress of the build team, and address questions and problems.
Prototype Production Status:
Purchased armrest from dealer, decomposed it, and evaluated what can be used for the prototype and what will
be made at the shop or outsourced.
The frame and leatherette covering will be used for the final prototype.
Several components have already been outsourced to outside manufacturers.
We also reviewed the financial model as a group, commenting on critical factors to the projected financial
performance (discount rate, supplier, dealer and GM margins, etc.).
Financial Model:
The last three weeks were also used to develop our financial model and conduct sensitivity analysis
Conference Call with GM representatives
We found the responses of the representatives at the GM conference call (with the Cadillac Accessories Manager
and one Cadillac Program Manger) very supportive of our efforts and design. They also:
Liked the possibility of very quick installation (way below the 45 min. limit)
Liked the fact that changes to other interior components was minimal.
Confirmed that the deliverables we are producing (these reports, the customer data, the concept drawings
and prototype) are in-line with their expectations.
Confirmed that our retail price goals were reasonable for the accessories market and our product in
particular ($400 for both tray tables)
Additionally, the GM executives did not see the detachability as an immediate concern, as long as it is well made,
easy to use, and easily storable (will fit well in rear map pocket or behind the back seats).

Re-pressurizing Tennis Balls


The effective life of a tennis ball for the average user is about 3-5 weeks. Tennis balls are
pressurized to increase their bounce and the purpose of a pressurized can is to ensure that
the balls stay fresh until the can is opened. If the balls are kept in a pressurized unit, they
can be used indefinitely without consideration for material wear.
Existing Products
(Unique Restore Tennis Ball Pressurizer, Revive Ball Restorer, Tennis Ball Saver)
Cost: $10-20
Operation: User manually applies pressure by screwing seal onto the container
New Concept Requirements
- A simpler, better, more convenient product
A) New lidfits most standard-size tennis ball cans
is cheap to manufacture
is simple to use
is durable
Or
B) New ball manufacturers canis capable of re-pressurizing balls
is comparable in cost to traditional cans
Market
- About 20 million tennis participants in the US
- Close to 100 million tennis balls sold annually

Namephone..e-mail.degree.graduation year

Better Book Crate


Name, Degree graduation year, email, phone
Shelves built from crates have the huge advantage that they can be disassembled, moved,
stored and assembled, leaving the contents (books, CDs, DVDs, ) in the crates. This
makes moving much easier and cheaper than de-shelving books, placing them in separate
boxes, disassembling the shelves, moving everything, building shelves and shelving
books.
However, none of the existing crates allows building a sturdy shelf. They start to cave in
or lean once the third layer is stacked on top. Many crates can also not be carried easily
once filled. Some crates are too large making them too heavy when filled. Many crates do
not protect contents from dust or dirt, which is important for storing crates.
Here is a list of needs:
Must Have
Sturdy enough, possibly with some kind of locking mechanism, to allow building
of large shelves (at least 5 levels high)
Comfortable handles to allow carrying of individual crates filled with heavy
contents (books, CDs)
Stackable for transportation and storage
Nice to Have
Protects as much as possible contents from dirt and dust
Allows disassembling of individual crates for easy shipping and storage of empty
crates
Allows moderate flexibility in shelf sizes and spacing to provide efficient stirage
for books, CDs, DVDs,
Different colors to allow matching to existing furniture or wallpaper
The market for such a universal crate is huge, since every household in the US has
typically several shelves. There are about 150 million households in the US. The core
market segment is people who move frequently, for example students or singles. Also
startup companies that frequently have to move to larger and larger offices might be a
particularly profitable customer segment.
Simple wooden crates (apple crates) cost $15-$20. Crates made out of plastic can be had
from $3-$15. As I mentioned above, all these crates suffer severe design flaws. A better
crate could command a price of $30-$50.

Name
Course Graduation year
Email
Phone
February 8, 2005
15.783J

Pacifier Sterilizer

PROBLEM
Children constantly throw items (pacifiers, spoons, bottles, toys) on the
floor/ground
Mothers always pick them up and often clean them in their own mouths before
giving back to the child
o This introduces filth into the mothers mouths
o The mothers mouths are not suitable cleaning environment s and only
apply additional bacteria to the item
NEED
Safe and clean solution for dropped pacifiers/toys/utensils for babies/toddlers
o Non-toxic
o Anti-bacterial
o Small/Portable
o Easy to use
o Appealing flavor or flavorless
EXISTING ALTERNATIVES
Mothers mouths
Blanket edge
Baby wipes
Antibacterial wipes or gels
POTENTIAL MARKET
Mothers
Nannies
Babysitters
Daycare facilities
Hospitals

Name
Program
Phone
Email

Product Design and Development


Spring 2005
Project Proposal
Feb 08, 2005

Cell Phones Without Fingers


Problem
When outside in the freezing cold temperatures, it not only makes sense but it is a must
that one put on a pair of gloves. However given our dependency on cell phones and their
constant shrinkage in size, the use of a cell phone with gloves becomes a bit of a
challenge. Additional numbers are accidentally pressed when dialing a phone number
because of the fabric barrier between your finger and the buttons. This then leads one to
removing the gloves to use the phone, exposing the fingers and defeating the purpose of
wearing gloves in the first place.
Competitors: The only competitors are the makers o fingerless gloves, but how likely is it
for one to where fingerless gloves in freezing degree weather?

Need
A means of using a cell phone with gloves no mater the size or thickness, thats as
efficient as if you were operating it with your bare hands and also keeps your fingers very
warm.

Target Market
Anyone who owns a cell phone and lives in a place where winter conditions are extreme,
and does a significant amount of commuting.

A Better Medicine Cabinet:


Conta inner
Team 8:
Eun-Joung Lee
Christopher Leitz
Billy Lo
Caroline Park
Becky Roberts
Matthew Ward

Project Mission

To create an aesthetically pleasing medicine


cabinet with enhanced functionality.
Stray from the conventional look
Increase the ability to store items efficiently
Become a centerpiece for the bathroom

Top Customer Needs

The medicine cabinet should be

Enclosed and secure


Functional
Spacious and flexible on the inside
Sturdy
Easily accessible

Target Market
Young, upwardly mobile
Growing families
Want custom look at IKEA price
Design conscious

Concept Evolution

Initial Prototype

Rotating mirror mirror and cabinet


can be used simultaneously

-Prototype

Based on two-compartment design

with pegboard interior backing

Modular components plug into pegboard


Shelves, drawers, toothbrushes, makeup holders

Open center area for lighting or

decorative storage

Limitations of Concepts

Trade-offs between form and functionality


Initial directions functional but boring
Later designs focused on exterior aesthetics
but sacrificed interior functionality
Our -prototype veered too heavily toward
interior solutions
Final design integrates interior storage

capabilities within an aesthetically pleasing


package

Putting It All Together

Conta inner

Product Features

Dimensions: 24 24 6.5 Main Cabinet


24 7 6.5 Lighting Module

Variable shelving heights to store most

objects
Aesthetically striking

Soft lighting, frosted glass

Modularity (between and within cabinets)


at a reasonable price

Prototype versus Mass Production


Existing Materials

Walnut exterior
Acrylic mirror
Plastic shelving
Metal hinges
Fluorescent lighting

Mass-Produced Version
Lightweight and inexpensive metal
Glass shelving
Selective use of accents (wood, metal trim)

Financial Model

Based on previously described mass-

produced version

Utilized conservative estimates of material cost


Assumptions: $100,000 ramp-up cost,
$10,000/year marketing cost, 16,000
units/year, 10% discount rate
Determined cost of $196/unit

Selling price of $300 yields $3.9M NPV

over four years

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