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PROBLEM STATEMENT
Introduction
Welcome to the Quidditch Tournament 2016. The matches are between
Gryffindor (Red) and Ravenclaw (Blue). Both the houses shall have two
players (robots), a Chaser and a Beater. The Chasers task to collect the
quaffles placed in the jars on the shelves and pass them on to the Beater.
The Beaters task is to pass them through the hoops for goals or bludgeon
them at the opponent Chaser entering the home zone. The one with
the maximum number of points earns the bragging rights and wins
the Quidditch Cup.
Problem Statement
Each team has to build two manually controlled robots: Bot A and Bot B
The general tasks are as follows:
There are bottles containing Quidditch quaffles arranged on
shelves. Bot A should pick the bottles from the shelf and take them to the
interaction zone.
Three bottles are closed and are kept in the bottom row of the shelf and
four are open and placed in the upper row. The closed bottles need to be
opened by the bots. This can be done by either Bot A alone or by a
cooperative work between the two bots.
If all the bottles are emptied, then Bot A can move into the
At the whistle, bot A should go from its checkpoint to the shelf containing
bottles in its own zone
The shelf has 2 rows containing 4 open bottles in the top row and 3 closed
bottles in the bottom row. Each bottle contains two tennis balls. Bottom
row (Level A) is at a height of 8 cm from ground and top row (Level B) is at a
height of 25 cm from the ground
Bot A should carry at least 1 bottle from the shelf and go to the
interaction zone
Bot B can start only when bot A enters the interaction zone. Its
starting point is at the top of a ramp. It has to come down the
ramp and move to the interaction zone.
The balls are not allowed to touch the ground. If it touches, there will be a
penalty of -10 points per ball
Once the balls are received, Bot B should shoot these balls into
the hoops
There are 3 hoops on the centre line of the arena. These are
If and only if, all balls in the home shelf have been exhausted, bot A should
cross the ramp to enter the opponents house. Now, bot A is allowed to pick
up bottles from the opponents shelf and return to its house. *
Bot B can act as a beater and shoot the opponents bot A when
the opponent is in its house. To shoot at the opponents bot A,
your bot B has to necessarily remain inside the interaction zone.
No part of the bot B is allowed to cross the interaction zone
while shooting at the opponent
If all the bottles of both the teams get exhausted before 8 minutes,
they will be refilled by the coordinators*
11. If the ball touches the periphery of the hoop and does not go inside the
hoop, 20 points will be awarded for it and will be considered as
unsuccessful.
The general scoring is as follows:
Task Completed
Points awarded
20
150
40
60
80
40
Arena Description
80
The Arena
Hoops:
Hoop 1
The Shelf:
Hoop 2
Hoop 3
Front
View
Side
The Ramp:
View
Side View
Top View
The Jar:
Front View
Top View
Miscellaneous
1. The bots cannot claim for a reset if any part of the bottle or cap is in
contact with it. In case taking a reset is inevitable, 10 points will be
deducted for cap and bottle each. If bot B takes a reset and has contact with
the balls, there will be a penalty of 20 points for each ball.
2. If a bot goes outside the arena with any part of the bottle or cap in
contact with it, the jars will be taken out of game immediately.
3. If balls of a bottle go out of the arena, the bottle has to be taken to the
interaction zone to gain eligibility to go to the opponent's zone.
4. If the bot A picks a bottle from the opponent's zone and goes out of the
arena or drops it outside the arena, the bottle will be taken out of play and
the bot loses eligibility to pick any more bottles from the opponent's zone.
5. A team is allowed to pick up its opponent's bottle only if all its bottles are
taken to its interaction zone.
6. While picking up the bottle, if it falls out of the arena, the bot has to take
a reset without any penalties.
Violations
Maximum Dimensions of both the bots can be 40cm x 40cm x 40cm before
the start of the match. However the bots can extend after the start of the
match
The potential difference between any two points of both the bots should
not exceed 12 V
4 people from each team will be allowed to enter the arena during a
match.
The bots should not hit and damage the opponents bot. This is manual
robotics, not robowars
Li-Po batteries may be used, but the safety has to be guaranteed by the
teams themselves.
Note :
Game field dimensions are subject to a tolerance of 5 %. No
tolerances will be given in case of maximum bot dimensions.
The authenticity of any action not provided in this problem
statement shall be subject to discretion of Coordinators.
Aswin Kumar
9442320030
Jay
9884179852
Rajiv
9442492512
Siddarthan
7639930601
Sowmya
8678942106
Venkatesh
9884180073