Académique Documents
Professionnel Documents
Culture Documents
House Rules
If you have a skill and your roll comes up with that skill listed as 0 or 1 during career resolution,
rather than lose the ability to learn more about that skill, you may add 1 to the skill you already have,
or take the 1 in a different specialty of that skill if you already have the one listed.
Starting Languages: All Travellers begin with the Primary language of their homeworld at rank 1
and one other language of their choice at rank 0 (typically the second language of their homeworld).
Characteristics
Every person and creature in Traveller has several characteristics that describe their base mental and
physical potential. The basic characteristics for humans are shown.
Rolling Characteristics
To determine your Travellers characteristics, roll 2D one after another, and assign the scores in any
order you wish to the six characteristics, starting with Strength.
Record them on your character sheet.
For each characteristic, determine its Dice Modifier on the Characteristic Modifier table below.
Characteristic Modifiers
CHARACTERISTIC
DICE
SCORE
MODIFIER
0
-3
1-2
-2
3-5
-1
6-8
+0
9-11
+1
12-14
+2
15+
+3
Throughout your career, you may find your characteristics change.
The maximum score for a characteristic is 15 for an unaugmented human character. There are
exceptions to this, but they will be covered later for specific rules and circumstances.
Species
The predominant species of the Helios Sector is Humans; however, other species are represented as
well.
Human
The majority of the inhabitants of the Helios Sector are humans, mostly descended from Terrans.
Characteristics
The events of the Darkening have caused a somewhat more hardy generation to come into being.
All Humans get an additional 1d3+2 points to place in any of their starting Characteristic Scores, but
no score may be raised above a 10 in this method. If you were fortunate enough to begin with scores
that most or all exceed 10, take the number you generated, multiply it (or whatever part of it you
cannot use) by 100 and add this to your starting Credits.
Traits
Automatic Skill: Your characters have grown up with tech that was being re-discovered and upon
occasion, unreliable, as such every player character has a free rank 0 in Mechanic or Electronics.
Lupin
The Lupin have a diverse culture that is deeply rooted in their pack mentality and the desire for
companionship, charisma and loyalty. Their constant struggle for charisma and leadership results
in a culture fueled by conflict and change. The Lupin are descended from carnivore/chaser stock;
genetically engineered by the Ancients circa 300,000 from the genus Canis. The Lupin bear a close
resemblance to their canine ancestry, as can be seen by their muzzle, tail and fur, though several
anatomical modifications were made by the Ancients to the canine body structure. Lupin adopt a
digitigrade stance (putting their weight on their toes rather than the soles of their feet) and many
have a slight stoop.
Characteristics
Lupin Travellers have the following modifiers applied to their characteristics: DEX+1, END +1
Traits
Bite: All Lupin possess pronounced canines which make for a nasty close combat weapon. This bite
uses the Melee (natural) skill and does 1D+1 damage.
Heightened Senses: Lupin have better hearing and sense of smell than humans. All Lupin receive
DM+1 to any Recon and Survival checks they have to make. However, their eyesight is worse in
darkness and they suffer DM-1 to any skill check requiring sight in dark conditions.
Automatic Skills: Melee (natural) 0; all Lupin are taught to use their bite in combat conditions (and
when not to use it), when they are still young.
Bagrath
Short, stout humanoids, the Bagrath are indigenous to the Bagara system in the Helios sector. They
never achieved starflight on their own before encountering Terrans, but had integrated quite well
into the culture of the Republic prior to the Darkening. Their presence and contributions were vital in
helping many worlds adjust to and survive the sudden loss of technology from the Darkening.
Characteristics
Bagrath Travellers have the following modifiers applied to their characteristics: STR+1, END+1, DEX+1
Traits
Toxin Resistant: Bagrath get a special +2DM to avoid the effects of toxins, including alcohol.
Automatic Skills: Bagrath Travellers get their choice of Survival 0 or Carouse 0
Grilan
Uplifted from the larger Terran Apes, the Grilan bred true after the Uplift programs were banned on
Terra and have been citizens of the Republic for almost two centuries.
Characteristics
All Grilan Travellers have the following modifiers applied to their characteristics: STR+2, END+2, INT-1
Traits
Natural Armor: Their fur gives a Grilan a natural armor of 1, which will stack with any other armor
they are wearing.
Bonobo
Uplifted from Terran Chimpanzees, much like their cousins the Grilan, the Bonobo bred true after the
Uplift ban and have been citizens of the Republic for almost two centuries.
Characteristics
All Bonobo Travellers have the following modifiers applied to their characteristics: DEX+2, INT+1
Traits
Automatic Skill: All Bonobo receive the skill Athletics (dexterity) 0
Frox
An amphibious alien species resembling Terran frogs, the Frox originated in the Vellasa system.
Characteristics
All Frox Travellers have the following modifiers applied to their characteristics: DEX+2, END+1, STR-1
Traits
Amphibious: All Frox can move at double walking speed under water and can breathe underwater
for a number of minutes equal to 5 times their Endurance score. They have a +2DM to all swimming
rolls they may be required to make.
Enhanced vision: Frox receive a +1DM to all vision related checks in the darkness and underwater.
After rolling and placing your Characteristics and choosing your species, you will
choose your Background Skills.
Before embarking on your careers, you receive a number of background skills equal to your
Education DM +3 (so, 0 to 6, depending on your Education score), chosen from the list below. This
represents the knowledge you have picked up during adolescence and will allow you to function at
a basic level in a technological society. The total number of skills gained here is not affected by any
automatic skills gained by your choice of species. None of these skills may be taken more than once,
nor may it be used to improve any automatic skills from species choice.
Admin 0
Animals 0
Art 0
Athletics 0
Carouse 0
Drive 0
Electronics 0
Flyer 0
Language 0
Mechanic 0
Medic 0
Melee 0
Persuade 0
Profession 0
Recon 0
Science 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 0
At this point, you are eighteen years old and ready to take on the universe!
The next step is to choose your homeworld and pursue your careers prior to becoming a Traveller.
Career resolution will be done with the referee and the group. Available homeworlds are listed on
the following pages:
4
Available Homeworlds
Travellers may choose which of the following homeworlds they wish to originate from
Konishiwara System
Yellow Star
1 planet, 1 asteroid belt, 2 gas giants (12 moons), 1 permanent outstation in system
Small Gas Giant with 12 Moons - 2 (Aikida and Gorosa) Inhabited with Colonies and have breatheable atmospheres
Languages: Japanese / English Population: 450 million
Konishiwara prime is home to over 2 billion people. A huge city complex covers most of the smaller continent of
the planet, while the largest continent is devoted exclusively to agriculture and animal husbandry. The Genetic
Sciences of Konishiwara are well known throughout the Consortium, as they have developed many strains of plants
and animals that are not only superior in taste and endurance, but able to survive in less than ideal conditions. The
planet is ruled by a Board of representatives chosen by the 13 major corporations that own the system. Konishiwara
managed to survive during the Darkening due to the temperate nature of the mainworld and the fact that the majority
of their tech and science was dedicated to the business of growing food and animals, both of which were able to be
done without technology. Two of the moons of Onogoro, Aikida and Gorosa, also have breathable atmospheres and
biospheres that enabled a portion of the populations to survive. Only one of the floating gas mining facilities in the
upper atmosphere of Mikoto was still viable when the corporations of Konishiwara reactivated their space program
five years ago and began reclaiming the system.
==================================================================================
Khazaka
Khazak is a highly mountainous world with a large number of active and dormant volcanoes. Ruled by the Shah
Imael Pavaela, the Khazak are noted for the level of hospitality they display to visitors and each other. Even warring
groups honor the codes and rules of Hospitality. The main export of Khazak are fine wools and natural silks and
cottons that are grown on the planet, with quality that rivals the most advanced synthetic fibers available elsewhere.
The other primary exports of the system are the spice Kaveka, which is only found in the oceans of the planet
Meadari and their Jannisaries, government sponsored mercenary troops known for their fighting skills.
The planet Luraz has only been being resettled over the past three years.
Khazas moon Auran has a breathable atmosphere and a mostly temperate climate, but 90% of the population died
during the Darkening, as the moon was heavily dependent upon technology. The remaining 10% of the population
died during the following decades of difficulty. To date, the government of the Shah has not repopulated the moons.
5
Amazonia
Amazonia (System Capital) Breathable Atmosphere 55% Hydrosphere Earthlike World Population: 3 Billion
1.0 G gravity
Amazonia is ruled by the High Matriarch, a woman chosen by the elected Council of Eleven, eleven officials
elected to serve a single eight year term by citizens of each planetary region.
The Men of Amazonia are not allowed to own property or serve in politics. They are only allowed to hold enlisted
ranks in the Amazonian military services.
==================================================================================
Dubblan
1.0 G gravity
The Dubblan System is ruled by High Queen Maeve and her Royal Consort, Princess Deidre. The Dubblan System
produces some of the highest quality starship fuel in their Andrashi refineries, and supply many other systems in the
Consortium with their fuel.
The people of Dubblan enjoy a rather unprecedented degree of freedom of expression not found in many
planetary monarchies and as such, the artistic and scientific achievements of Dubblan are among the highest in the
Consortium.
Dubblan lost a large portion of its population to some massive explosions and failures at refineries when the
Darkening occurred, including over a billion people who worked and lived on the 50+ orbital stations around
Andrashi at the time. Fortunately, starship fuel does not lose viability over the period of a decade (it usually takes
over a century for high quality starship fuel to begin to break down when stored improperly), so when technology
started working again, the storage facilities on Eire and Fronar were in possession of a vast reserve of processed fuel
and a number of tankers and a few starships that happened to be grounded at the time of the Darkening.
==================================================================================
Hanover
Blue Star
45% Hydrosphere
1 Natural Satellite Friestaag (120k) 3 Orbital Stations (85k)
The planet of Hanover has one large ocean, with the rest of the world being covered by a massive landmass, dotted
with the occasional large lake and small sea. The system is ruled over by Chancellor Gustav Fredrickson, who was
elected to office 60 years ago and who, 5 years later, was declared, Chancellor for Life by the General Council of the
system. The economy of the system seems to be quite good, with the surviving population thriving even during the
aftermath of The Darkening, and although some of the laws are a bit restrictive, everyone realizes that they are for the
good of the citizenry.
6
Criminals are sentenced to the Penal colony mines on the planet of New Bremen, for those who are considered to
be capable of finding redemption and returning to society. The Chancellor has crews working on cleaning up the
Haashfel prison planet for Maximum Security prisoners. One of the things that the government of Hanover has done
since the Darkening has ended is to go into the prison business, making space on New Bremen (and eventually,
Haashfel) available to other governments for a price.
==================================================================================
New Afrik
Yellow Star
New Afrik (System Capital) - Breathable Atmosphere Earthlike World 68% Hydrosphere
Population: 1.1 Billion
2 Natural Satellites Savanna / Eden
1 Orbital Station
New Sahara - Thin, Breathable Atmosphere - 10% Hydrosphere Desert World
Population 50 Million
2 Natural Satellites
1.0 G gravity
1.1 G gravity
Berber / Bedou
New Afrik is a very beautiful and gardenlike world, perhaps the most perfect world for the human race in the Fringe
Sector. The Oba (high chief) of New Afrik and the council of Chiefs work to maintain the natural balance of the
world, while maintaining a high technological and industrial level as well (or restoring that level since the Darkening
has ended). The world is very popular as a resort and vacation spot, and hunting by visitors is allowed but
regulated. Poaching is a capital crime on New Afrik. The mines of New Sahara are a prime resource for industrial
and jewelry quality diamonds, and the asteroids of the New Afrik Belt contain several caches of extremely pure
Trandonium (an ingredient that is essential in the manufacture of TransWarp Drives)
==================================================================================
Pacifica
White Star
Earthlike World
Population: 340 Million
Habula / Manini / Yval / Fretai / 2 Orbital Stations
1.0 G gravity
Common Knowledge
Pacificia is a world covered with mostly water. Prior to The Darkening, most of the inhabitants live in pressurized,
domed habitats beneath the vast oceans of the world, but all of these failed with the onset of The Darkening. Many
were designed with emergency systems that would allow the domes to mechanically release from the seabed and
float to the surface, which minimized the number of deaths due to drowning and suffocation, although several
million people died when the orbital stations around the planet crashed into the surface of the planet. Most of the
formerly submerged habitats now ride on sea anchors upon the surface of the oceans, and any deep-sea work is done
using large submersibles.
There is also a culture of nomads, called the Sailors, who live aboard boats and ships of varying size and who often
travel in fleets, fishing, trading and occasionally, raiding. What little surface land is available is mostly uninhabited.
Olivia
Red Star
The system of Olivia is owned by Klemcorp, CEO of which is Mme Claudette Dugerre, a direct descendant of the
original CEO and founder of the Corporation. Klemcorp has a great many subsidiaries, including WellCorp, which
specializes in Medical technology and pharmacology. The Physicians from Olivia are considered the best in the
Consortium and Medical students vie for a chance to study at the Ragoczy University of Medicine, the premiere
medical research and teaching institution in the Consortium.
Due to the temperate nature of both Klement and Sangarma and the breathable atmospheres of the planets, most
of the fatalities in the Olivia system were caused by crashing atmospheric and failure of medical technology. The
research labs on Julian were where all research into dangerous biological and pharmacological topics were
conducted and Mme Dugerre has calculated that even with no normal atmosphere on the planet, that there should
be no biological landings permitted on Julian for at least another four to five years.
==================================================================================
Dorman
Herek - Mostly Desert, Temperate World, breathable atmosphere. Mostly nomadic to semi-nomadic tribal groups, 4
established city states in mostly in green areas. Population: 550 million
Language: Archaic pidgen of German/English, called Odrtong
Herek is mostly populated by nomadic and semi-nomadic groups who rely on a mixture of solar powered
mechanical vehicles (developed in the last 10 to 15 years) and the indigenous Trok, a large, mostly docile reptilian
quadruped animal used as both a beast of burden and a source of food and leather. There are 4 extremely large
and heavily populated city states on the planet. Two of them, Grazendorf and Paustholt are industrial based and the
source of the solar technology that is thriving on Herek, while Rebec is mostly agricultural, being settled in one of the
green areas of the planet, and the final one, Wistlenhof is a mixture of agriculture, industrial, and marine resource
exploitation, as Wistlenhof is located on the shore of the largest single body of water on the planet. There was one
other city state, Klestarn, but the population mysteriously vanished over 60 years ago and the city has fallen into ruin.
Once dominated by the Coryllian Empire, Asgard is now broken into a number of small, independent city states,
most built near the wreckage of the flying cities. The planet was famous for its flying cities, powered by contragravity generators, all of which failed dramatically with The Darkening, and infamous for its spies. It is joked
that every fourth person you meet on Asgard is a spy and at least three of the others are either double agents or
informants. Since the return of working technology, the City State of Coryll are the only group to have raised a
floating city, referring to it as Coryl Imperian.
Fortuna
Earthlike World
Garamald
Oceanus
Population: 700k
Population: 1.2
Tauber
1.1 G gravity
Fortuna system was founded by a group with a penchant for gambling and providing the gambling public with a
place to flirt with Lady Luck. The system is owned and controlled by the Fortuna Gambling Commission, which is
run by a group of 15 Bosses and 1 Kingpin, who is chosen to serve for 10 years at a time and may serve multiple
terms.
The current Kingpin of Fortuna is Emily Black Queen Quincinero, who has served as Kingpin for 35 of the past 50
years, having been voted out for one term 20 years ago. She is in the fifth year of her current term.
==================================================================================
Helios was the most populated and among the most technologically advanced system prior to The Darkening. As
civilizations return from the disaster of The Darkening, Helios is still has the highest population and has brought back
their technological legacy and spearheaded the formation of the Consortium to help safeguard this sector of space.
==================================================================================
Vesalla
Vesalla is the home system of the Frox. The Frox developed cutting edge biomechanics during the aftermath of
The Darkening, replacing many traditional technological items with items that have been especially grown to their
purposes. The best Bio-Regeneration units come from factories on Grommar and are very popular with Consortium
Military forces. Plouxtar is restricted and under quarantine due to the release of biological agents during The
Darkening and maintains two orbital stations staffed with the Vesalla Department of Public Safety agents and
scientists, who monitor the situation on the planet.
9
Bagara
Blue Star Government: Hereditary Monarchy with Parliamentary System
Language(s): Bagari / English
Stygia
Dark World, Heavy Cloud Cover
58% Hydrosphere
Population: 575 Million
Gravity: 2G
Asphode
Cold Temperate Earthlike world
Breathable Atmosphere
Gravity: 1.25G
65% Hydrosphere
Population: 250 Million 2 Natural Satellites (Launcel, Gwenna) 6 Orbital Stations
Commonly Available Information Regarding Bagara System
Bagar is the homeworld of the Bagrath race. They were discovered and integrated into the Republic around 100
years before The Darkening, and had a primarily steam-powered technology when encountered. They had yet to
achieve starflight, but were in the process of sending unmanned probes to other worlds in their system. The Bagrath
took to the new technological advances they were shown quite readily and prior to The Darkening, had not only
colonized most of the worlds of their system, but had integrated themselves throughout the galaxy. When The
Darkening occurred, many of the old, steam and water powered technologies the Bagrath had used, and in some
cases, still used, continued to function, and the Bagrath were instrumental in helping many Tech-dependent worlds to
adjust to the changes necessitated by The Darkening.
==================================================================================
Instations, Orbital Stations and Outstations - Whats the Difference?
Many spacefarers, especially those who were not traveling the spaceways before The Darkening, find the
designations confusing. The truth, however, is quite simple.
An Instation is a space station that exists within the gravity well of a stellar body. Technically, Orbital Stations are also
Instations, but are those specifically in orbit around a planetary body or the satellite of a planetary body.
An Outstation exists outside of the gravity well of a stellar body, sometimes even existing at a fixed position in deep
space, where they act as a waystation for those traveling the vast darkness between star systems.
Outstations are typically larger, but this is not always the case, as it depends upon the purpose and resources
available to those who built and administer the station.
10
Creating a
baCkgrounD skills P8
Choose EDU DM+3
background skills
CharaCTerisTiCs P8
Roll 2D for every
characteristic. Calculate
dice modifier (DM)
traveller
=SUCCEED =FAIL
Choose University or
Military Academy and
roll for entry
Gain skills.
Roll for Event.
roll for graduation.
P14
Choose Career
Roll for Qualification if
this is a new career
sTarT neW
TerM*
gain graDuaTion
benefiTs
Increase age by +4
years. If 34 or older
roll for aging
P16
P46
P16
P16
Yes
Choose whether to continue
Traveller creation
no
leave Career
P16
P44
P16
roll for
benefiTs /
MusTer ouT
roll for
benefiTs /
MusTer ouT
P44
P46
resolve Pension anD MeDiCal DebT
P48
Choose skill PaCkage WiTh oTher Travellers
Seek aDventure
among the StarS!
10
(order #8232136)
11
no
Choose whether to continue
Yes
Traveller creation.
assignment
qualification
INT 6+
Law Enforcement
Intelligence
Corporate
army
advancement
END 6+
INT 7+
INT 5+
INT 6+
INT 5+
INT 7+
END 5+
STR 6+
DEX 7+
EDU 7+
EDU 6+
INT 5+
SOC 6+
END 4+
INT 7+
INT 6+
EDU 8+
END 5+
END 7+
END 7+
DEX 7+
STR 7+
INT 7+
END 7+
SOC 6+
EDU 7+
INT 5+
INT 6+
INT 5+
DEX 7+
END 5+
Support
Infantry
Cavalry
Citizen
Drifter
24
AUTOMATIC
Barbarian
Wanderer
Scavenger
entertainer
26
DEX or INT 5+
Artist
Journalist
Performer
Marine
28
END 6+
Support
Star Marine
Ground Assault
Merchant
30
END 5+
END 6+
END 7+
EDU 7+
EDU 6+
EDU 5+
EDU 5+
DEX 6+
EDU 5+
INT 7+
INT 6+
INT 7+
INT 5+
INT 6+
DEX 7+
EDU 7+
EDU 6+
EDU 5+
INT 4+
INT 5+
SOC 3+
EDU 6+
SOC 7+
INT 8+
INT 6+
END 6+
DEX 6+
DEX 6+
STR 6+
INT 6+
END 6+
EDU 4+
EDU 4+
INT 6+
INT 8+
EDU 8+
END 5+
END 6+
END 7+
EDU 9+
INT 8+
EDU 7+
INT 4+
Merchant Marine
Free Trader
Broker
navy
32
INT 6+
Line/Crew
Engineer/Gunner
Flight
noble
34
SOC 10+
Administrator
Diplomat
Dilettante
rogue
36
DEX 6+
Thief
Enforcer
Pirate
scholar
38
INT 6+
Field Researcher
Scientist
Physician
scout
40
INT 5+
Courier
Surveyor
Explorer
Psion
42
PSI 6+
204
Wild Adept
SOC 6+
INT 8+
Adept
EDU 4+
EDU 8+
Psi-Warrior
END 6+
End 6+
12
Page
20
22
EDU 5+
Corporate
Worker
Colonist
(order #8232136)
survival
19