Académique Documents
Professionnel Documents
Culture Documents
com
http://www.replacementd
Lead Punch
Trailing Punch
Jump
Trailing Kick
Move Left
Taunts
Crouch
Chi Attacks
Move Right
Safety Information
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual
images, including flashing lights or patterns that may appear in video games. Even people who
have no history of seizures or epilepsy may have an undiagnosed condition that can cause these
photosensitive epileptic seizures while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye
or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary
loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to
injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents
should watch for or ask their children about the above symptomschildren and teenagers are
more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television
screen, using a smaller television screen, playing in a well-lit room, and not playing when you are
drowsy or fatigued.
Contents
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
BASIC MOVES . . . . . . . . . . . . . . . . . . . . . . . . . . 3
THE HISTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
PREPARING FOR YOUR QUEST . . . . . . . . . . . . . . 5
MAIN SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . 6
GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . 8
CHARACTERS
FIERY PHOENIX . . . . . . . . . . . . . . . . . . . . . . . . 10
EXILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
IRON MONK . . . . . . . . . . . . . . . . . . . . . . . . . . 12
GEIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
FIERCE TIGER . . . . . . . . . . . . . . . . . . . . . . . . . 14
THE FATALIST . . . . . . . . . . . . . . . . . . . . . . . . . 15
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before
playing.
DIVINE FIST . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Other Important Health and Safety Information The Xbox Instruction Manual contains important
health and safety information that you should read and understand before using this software.
JADE DRAGON . . . . . . . . . . . . . . . . . . . . . . . . 18
MASTER SAGE . . . . . . . . . . . . . . . . . . . . . . . . . 20
Do not use with certain televisions. Some televisions, especially front- or rear-projection
types, can be damaged if any video games, including Xbox games, are played on them. Static
images presented during the normal course of game play may burn in to the screen, causing
a permanent shadow of the static image to appear at all times, even when video games are
not being played. Similar damage may occur from static images created when placing a video
game on hold or pause. Consult your television owners manual to determine if video games can
be played safely on your set. If you are unable to find this information in the owners manual,
contact your television dealer or the manufacturer to determine if video games can be played
safely on your set.
DIVINITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
VAPOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
WULONG GOTH . . . . . . . . . . . . . . . . . . . . . . . . 21
ATTACK PARAMETERS . . . . . . . . . . . . . . . . . . . 22
CHI ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . . 23
COMBOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
BLOCKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
HEALING LIMB DAMAGE . . . . . . . . . . . . . . . . . 25
JUGGLING OPPONENTS . . . . . . . . . . . . . . . . . . 25
ATTACKS OFF OBJECTS . . . . . . . . . . . . . . . . . . 26
ALTERNATE STANCES . . . . . . . . . . . . . . . . . . . . 26
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . 29
Tao Feng - 1
Basic Moves
Controller
Note: All button icons in this booklet are presented as if the character is fighting from the left side
of the screen toward an opponent on the right side. For instance, when an arrow points to the right,
you should press the D-pad toward your opponent.
Free Walk
Step Forward/Backward
Lunge/Retreat
Run
Crouch
Crouching Walk Forward
Jump
Jump Forward/Backward
Block
Crouching Block
Deflect Throw
Sidestep (evade)
Get Up (from knockdown)
K
L
Tap E
Tap Q or M
Q or O or K
ENVIRONMENTAL
ATTACKS
BASIC
ATTACKS
Lead Punch
In-Close Lead Punch
Lead Punch Forward
Trailing Punch
In-Close Trailing Punch
Trailing Punch Forward
Lead Kick
In-Close Lead Kick
Lead Kick Forward
Low Lead Kick
Trailing Kick
In-Close Trailing Kick
Trailing Kick Forward
Low Trailing Kick
Jump Punch (from Jump)
Jump Kick (from Jump)
Forward Jump Punch (from Forward Jump)
Forward Jump Kick (from Forward Jump)
Crouching Punch (from Crouch)
Crouching Kick (from Crouch)
D
K+D
O+D
B
THROWS
K+D+B
D+B
O+D+B
SPECIAL
Taunts
Alternate Stance 1
or K +
K+D+C
Alternate Stance 2
K+B+A
BASIC
MOVEMENT
DEFENSE
Lead Punch
Trailing Punch
Jump
Trailing Kick
Move Left
Taunts
Crouch
Chi Attacks
Move Right
2 - Tao Feng
Hold N
Q
P or R
Tao Feng - 3
K+B
O+B
C
K+C
O+C
N+C
A
K+A
O+A
N+A
D or B
C or A
D or B
C or A
D or B
C or A
The History
4 - Tao Feng
Preparing for
Your Quest
Tao Feng - 5
Main Screen
TOURNAMENT
VERSUS
This mode is for one or two players. As a single player, you choose your character and a
computer-controlled opponent to fight against. You also get to pick the environment where
the fight takes place. The match is over when a fighters Health Meter runs out.
QUEST
Play through the Tao Feng story by choosing a sect and trying to recover sacred treasures.
In order to complete a quest, you must retrieve the sacred treasure that each sect
member has assigned to him or her.
SURVIVAL
Try to stay alive as you battle your way through a series of computer-controlled opponents.
If you can manage to knock your opponent into a danger zone, youll receive a Health
Meter power-up that will help you keep going longer.
TEAM BATTLE
One or two players select two to six different characters and the order in which they
will fight. The team that runs out of characters first loses. Each character has only one
Health Meter. You accumulate points as you successfully progress through your roster
of characters.
6 - Tao Feng
Set up a tournament with as few as four and as many as eight players. Participants are
randomly paired off to fight each other head-to-head and the winner of each fight collects
the points for their match as well as the points from the opponents previous battles. The
final tournament winner collects the point totals of all the matches combined.
TRAINING
Learn and practice your moves against a computer-controlled opponent with the aid of a
ticker-tape display that helps you keep track of button and pad presses. Standard Training
provides a space for unstructured practice. In Advanced Training you must progress
through a series of specified tasks.
GAME OPTIONS
Adjust game settings, controller settings, audio settings, and view the High Scores list and
instant replays of how the highest scores were achieved.
GAME DEMOS
Check out other exciting Xbox games!
Tao Feng - 7
Game Screen
Limb Damage
Health Meter
Limb Damage
Notification
Youll see the first and then the second message below the Limb Damage Indicator before
actually suffering limb damage. If you successfully avoid situations that cause limb
damage for a period of time, the notifications will fade away. The Limb Damage Alert state
is just a warning, but the Limb Damage Danger state indicates real trouble. Once the Limb
Damage Danger notification is lit, the next successful attack to the upper body will cause
arm damage, whereas a successful attack to the legs will cause leg damage.
Hit/Points
Notifications
Once youve suffered limb damage, attacks using your injured limbs will cause less
damage, and if your legs are hurt, you will move more slowly. You can use your chi to heal
limb damage. For more information see the section Healing Limb Damage.
HEALTH METER
The Health Meter depicts your overall health. Depending on the mode of competition
youve chosen, you can have as many as three differently colored Health Meters. When this
is the case, the color sequence is green (first), gold (second), and red (last). As each color
drains from the Health Meter it is replaced by black. Once one fighters red Health Meter is
completely empty, the fight is over.
CHI METER
The Chi Meter lets you know when you can use a Chi Attack or heal a damaged limb.
The meter fills as you connect with attacks, counters, and combos and generally stay
aggressive, and it builds up even faster if you use alternate stance attacks. In other words,
you dont build up chi by running around and avoiding the fight. After you accumulate
sufficient chi, you can perform a Chi Attack or heal limb damage suffered by your
character. Both uses deplete the Chi Meter.
8 - Tao Feng
The Rounds Won Indicator looks like an abacus bead (as shown above) and is available in
all modes except Survival and Team Battle mode if turned on in Game Options. The default
is to have it turned off. You can set a match for one, three, or five rounds.
POINTS NOTIFICATIONS
Your point total for a match is displayed above your Health Meter. When you successfully
execute certain maneuvers, you will receive bonus points which are indicated with onscreen text informing you how many points you received and the move for which you
received them. The moves that score the most bonus points are combos, attacks from
alternate stances, and counters.
HIT NOTIFICATIONS
Hit notifications appear on the screen when you successfully land a high-scoring
maneuver against your opponent. You receive them for combos and counters, or
when you successfully throw your opponent into a danger zone.
Tao Feng - 9
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Jiao Feng
5'11"
180 lbs.
22
Pale Lotus
Unknown
6'8"
300 lbs.
39
Black Mantis
SPECIAL MOVES
SPECIAL MOVES
CHI
K+
Q+
E
SHORT FORM
COMBOS
D, D, A
B, B, A
C, C, A
A, A, M + A
LONG FORM
COMBOS
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
CHI
K+
O+
E
SHORT FORM
COMBOS
D, B, D
B, D, C
C, D, B
A, D, B
D, D, B, D, D, A
B, B, B, A
C, A, A, A, A, A, M + A
A, K + C, O + A, K + C, Q + A
LONG FORM
COMBOS
D, D, O + D
B, B, D, B, D, C, Q + D
C, A, K + A, O + A
A, C, A, O + C
D or B, D
C or A, A
D or B, B
C or A, O + A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, B
C or A, A
D or B, D
C or A, A, A, O + A
C or A
C or A, A, C, O + A
ALTERNATE
STANCE
ATTACKS
Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
D or B
C or A
C or A, C, A, Q + A, O + A
C or A
C or A, O + C, O + A, A, A
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
C or A
D or B
D or B, O+B, O+B, Q+B
C or A
C or A, M + C, M + A
D or B
GET-UP ATTACK
Get-Up Attack
C or A
GET-UP ATTACK
Get-Up Attack
D or B
GROUND ATTACK
M+C
GROUND ATTACK
M+B
10 -Tao Feng
D or B
D or B, D, B, D, B, D, O + B
Tao Feng - 11
SPECIAL MOVES
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Damon Li
5'11"
190 lbs.
22
Pale Lotus
Gei-Yi
5'9"
140 lbs.
30
Black Mantis
K+
O+
E
SHORT FORM
COMBOS
D, D, C
B, A, C
C, C, A
A, A, D
LONG FORM
COMBOS
D, B, D, O + B, M + B
B, D, D, M + B, O + B, O + B
CHI
SPECIAL MOVES
CHI
K+
O+
E
SHORT FORM
COMBOS
D A, C
B, A, C
C, C, B
A, A, A
LONG FORM
COMBOS
D, B, D, A
B, B, D, B, B, O + A, O + C
C, A, A, O + B, O + A
A, B, B, A, K + A, O + A, M + A
D or B, D
C or A, A
D or B, C
C or A, A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, D, D
C or A, A
D or B, B, B
C or A, A, A
D or B
D or B, OC,O+A,O+C,O+A
ALTERNATE
STANCE
ATTACKS
Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
D or B
C or A
C or A, O + A, A, A, A, Q + A
C or A
C or A, A
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
C or A
D or B
D or B, C, O + C
C or A
C or A, A, B, A, B
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GROUND ATTACK
M+B
GROUND ATTACK
M+C
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
12 -Tao Feng
C, A, A, C, A
A, C, A, C, C
C or A
C or A, B, D, B, O + D
Tao Feng - 13
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Isis Williams
5'7"
135 lbs.
23
Pale Lotus
Once a rebellious young hellion, Isis was won over and befriended
by Aria Chen, who set her on the path of the Pale Lotus. Isis is
independent, vivacious, and has a wicked sense of humor. Her
moods can change quickly from aggressive to playful or vice
versa. Her movements are smooth and sinuous, cat-like. She is
fastidious about her appearance, and maybe even a touch vain.
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Unknown
6'3"
225 lbs.
Unknown
Black Mantis
SPECIAL MOVES
SPECIAL MOVES
CHI
K+
O+
E
SHORT FORM
COMBOS
D, C, A
B, A, C
C, C, D
A, M + A, A
SHORT FORM
COMBOS
D, A, A
LONG FORM
COMBOS
D, B, C, A
B, B, B, O + C, Q + C
C, A, A, A, O + A
A, C, A, D, K + A
LONG FORM
COMBOS
D, B, D, K + A, O + D
B, O + B, B, B, B, Q + A
C, K + C, K + A, O + C, O + A
A, C, O + A, M + A, O + A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, D
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, D
C or A, A
CHI
C or A, A
D or B, B, B
C or A, A
K+
O+
E
B, D, C
C, A, B
A, A, A
D or B, D
C or A, A
C or A
C or A, A, O + A, O + B
ALTERNATE
STANCE
ATTACKS
Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
D or B
C or A
C or A, K + A, M + A, A
C or A
C or A, A, B, A, M + A
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
C or A
D or B
D or B, B, M + A, O + A
C or A
C or A, A, O + A, O + A
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GET-UP ATTACK
Get-Up Attack
C or A
GROUND ATTACK
M+D
GROUND ATTACK
M+C
14 -Tao Feng
C or A
C or A, O + A, O + A
Tao Feng - 15
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Shen Zhen
6'0"
185 lbs.
34
Pale Lotus
HEIGHT
WEIGHT
AGE
SECT
5'7"
130 lbs.
27
Black Mantis
SPECIAL MOVES
SPECIAL MOVES
CHI
REAL NAME
Savitri Bindra
CHI
K+
O+
E
SHORT FORM
COMBOS
D, C, A
B, C, O + C
C, C, O + A
A, D, C
K+
O+
E
D, B, D
B, D, B
C, C, O + C
LONG FORM
COMBOS
D, A, D, O + A, O + D
B, A, O + A, B, B, O + D
C, M + A, A, A, A, O + A
A,A,O+A,O+A,O+A,D,D,A,O+A
LONG FORM
COMBOS
D, A, C, A
B, A, B, B, D, A, C
C, A, B, A, O + C
A, K + A, B, B, C, Q + A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, O + D
C or A, O + A, O + A
D or B, Q + C, O + C, O + A
C or A, O + A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, O + B
C or A, O + A
D or B, O + C
C or A, O + A
D or B
D or B, D, B, B, B, O + B
SHORT FORM
COMBOS
A, C, A
C or A
C or A, A, A, O + A
ALTERNATE
STANCE
ATTACKS
Stance 1 Punch
Stance 1 Punch
Kick Combo
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
D or B
D or B, D, D, D, D, D, O + D
C or A
C or A
C or A, A, A, C, A, A, A
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Punch
Stance 1 Punch
Kick
Stance 1 Punch
Combo
Kick Combo
Stance 2 Kick
Punch
Stance 2 Kick Combo
Stance 2 Punch
Kick Combo
D or B
C or A
C or A, A, C, A, O + A
D or B
C or A
C or A, A, C, O + A
GET-UP ATTACK
Get-Up Attack
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GROUND ATTACK
M+A
GROUND ATTACK
M+C
16 -Tao Feng
Tao Feng - 17
SPECIAL MOVES
CHI
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Aria Chen
5'7"
130 lbs.
23
Pale Lotus
Unknown
5'8"
140 lbs.
Black Mantis
SPECIAL MOVES
CHI
K+
O+
E
D, A, C
B, A, A
C, C, A
LONG FORM
COMBOS
D, B, D
B, D, B, D
C, A, A, O + C
A, A, A, Q + A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
SHORT FORM
COMBOS
K+
O+
E
D, C, A
B, B, A
C, C, A
LONG FORM
COMBOS
D, D, B, C, A, B
B, C, A, D
C, A, C, O + C
A, A, A, C, C, A
D or B, C
C or A, A
D or B, B
C or A, A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, D, D, D
C or A, K + A
D or B, C, A, O + A
C or A, O + A
C or A
C or A, O+A,O+A, O+A, M+A, O+C
ALTERNATE
STANCE
ATTACKS
Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
D or B
C or A
C or A, O + C, O + A
C or A
C or A, M + C, M + C, Q +C, O +C
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
C or A
D or B
D or B, D, B, C
C or A
C or A, A, C, A, C, O + A
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GET-UP ATTACK
Get-Up Attack
C or A
GROUND ATTACK
M+C
GROUND ATTACK
M+C
18 -Tao Feng
SHORT FORM
COMBOS
A, C, D
A, C, K + A
C or A
C or A, C, A, B, M + A
Tao Feng - 19
SPECIAL MOVES
REAL NAME
HEIGHT
WEIGHT
AGE
SECT
Lo Shu
5'6"
145 lbs.
90
Pale Lotus
HEIGHT
WEIGHT
AGE
SECT
6'8"
235 lbs.
79
Black Mantis
The latest in a long line of demonic Black Mantis leaders known as Wulong Goth,
he has used his inherited powers and the arcane sorceries of the Black Mantis sect
to extend his life and retain his youthful appearance. He is obsessed with gaining
immortality and believes the key lies in certain lost treasures
from the Pale Lotus temple. He believes this will make him
unstoppable in his quest to rule New China.
SPECIAL MOVES
CHI
K+
O+
E
SHORT FORM
COMBOS
D, B, A
B, D, C
C, C, A
A, B, A
LONG FORM
COMBOS
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
CHI
REAL NAME
Wulong Goth
K+
O+
E
SHORT FORM
COMBOS
D, C, D
B, D, C
C, C, D
A, C, A
D, D, O + D
B, B, B, D, O + B
C, B, A, K + C
A, C, A, O + B, O + A
LONG FORM
COMBOS
D, K + D, Q + D, M + C, O + D
B, A, Q + B, O + B, O + D, O + B
C, A, C, M + A, M + B
A, A, D, B, D, B, Q + A
D or B, D, O + D
C or A, O + A
D or B, B, O + B
C or A, A
JUMP COMBOS
(FROM JUMP/
FWD JUMP)
D or B, O + D
C or A, A
D or B, B
C or A, A
C or A
C or A, O + A, Q + A, A, K + A
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Punch
Stance 1 Punch
Kick
Stance 1 Punch
Combo
Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch
C or A
D or B
D or B, Q + D, D, O + D, O + B
C or A
C or A, A, A, O + A
D or B
ALTERNATE
STANCE
ATTACKS
Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Kick
Stance 2 Punch
Kick Combo
Stance 2 Punch
Combo
Punch
Stance 2 Kick
C or A
D or B
D or B, D, B, O + A
D or B
D or B, A, D, O + C
C or A
GET-UP ATTACK
Get-Up Attack
D or B
GET-UP ATTACK
Get-Up Attack
D or B
GROUND ATTACK
M+C
GROUND ATTACK
M+B
20 -Tao Feng
D or B
D or B, B, D, O + C, O + D
Tao Feng - 21
Attack Parameters
Overall, your attacks in Tao Feng are defined by height, range, speed, and strength. Kicks
have a longer range than punches, for example, but punches are quicker than kicks. Attack
parameters are also determined by your characters physical traits. Some characters are
taller than others, some are faster, and others stronger. Adjust your fighting style based
on how your chosen character matches up against a particular opponent. The following
information describes the Tao Feng attack parameters and how you can apply them.
HEIGHT
High AttacksAttacks directed toward the head or chest area. You can block high
attacks with a standing block or avoid them by crouching.
Chi Attacks
One of the most lethal attacks in Tao Feng is the Chi Attack, which can only be executed
once your Chi Meter is filled up. The Chi Meter is located directly below the Health Meter
in the game screen.
Each character possesses three unique Chi Attackswaves of fire or swarms of insects,
for instancethat are characteristic of their style. Chi Attacks have different ranges and
therefore require different approaches to defend against them. Sometimes a Chi Attack
can be interrupted with a quick hit before the Chi Attack is executed. Another method for
defending against Chi Attacks is to use a Chi Attack of your own (if your Chi Meter is full),
which most often results in the two Chi Attacks completely cancelling each other out.
Middle AttacksAttacks directed toward the waist area. You can block middle attacks
with a standing block but you cant avoid them by crouching or jumping.
Low AttacksAttacks directed toward the knee area. You can block them from the
crouch position or avoid them by jumping.
RANGE
Range is how far attacks reach. Attacks for a chosen character vary in range, and overall
ranges vary between characters performing the same move because of their different
heights. For example, a tall character can reach farther with a kick than a short character
can. The ranges described below refer to the average ranges of basic moves.
In CloseThis is the shortest range. All characters perform quick reach throws
at this distance.
Mid-RangeThis is the most common range for fighting since most basic attacks
take place in this range.
Long RangeThis range is outside of all attacks except running attacks, forward
jump attacks, long reach throws, and Chi Attacks.
22 - Tao Feng
Tao Feng - 23
Combos
Combos are combinations of moves strung together to create a more complicated and
devastatingly destructive move. Combos depend upon the timing of your button presses
and what your opponent does to respond. In some cases, button presses must happen
at a specific point during an attack in order for the combo to succeed. Combos are what
make your characters individual style unique and they are essentially unblockable unless
your opponent blocks the first attack in the sequence. Learn and practice your characters
best combos for given situations so you can be lethal with them when it really counts.
Blocking
You can attempt to block your opponents attacks by pressing the D-pad away from the
attack. While standing up youll execute a standing block, and while crouching youll
perform a crouching block. When defending against a combo, blocking the first attack is
the only way to guarantee that you can block the remaining portion of the combo without
sustaining further damage. Be careful not to spend too much time blocking or youll get
yourself into limb damage trouble very quickly. Keep in mind that right after a successful
block is a good time to fire off an attack of your own.
Counters
A counter is a strike launched after your opponent has begun an attack and landed
before their attack can be completed. In order to counter successfully, choose an attack
that will land more quickly than your opponents. For example, an opponent attacking
with a trailing kick could be countered with a lead punch because your attack will be
quicker and strike first. You can also counter throws if you quickly tap the Left trigger
when you see your opponent about to use one. This will deflect the attempted throw. Any
move used as a counter scores more points than a move used on its own.
With a full Chi Meter, you have a choice: unleash a devastating Chi Attack on your
opponent, or use your chi to heal damaged limbs. Limb damage dramatically reduces the
amount of damage your attacks cause. This may not be such a big problem if youve nearly
finished off your opponent, but if youve got a way to go in the fight, it might be better to
use your chi to heal your limb damage instead of using it for a Chi Attack. To heal limb
damage, pull the Left trigger, and youre ready to put the hurt on your opponent again.
Juggling Opponents
Its possible for skilled fighters to knock an opponent into the air and keep them
from landing by using a succession of successful attacks, usually as part of a combo.
Experiment with attack timing to find the best rhythm to make it happen.
24 - Tao Feng
Tao Feng - 25
Credits
STUDIO GIGANTE
One way to catch your opponent by surprise is to attack off an object in the environment.
This works especially well off walls and poles, but you can also launch attacks from large
objects such as a car or a fountain. To attack off an object, position your character near
the object and then press the D-pad toward the object at the same time that you pull the
Right trigger. Wall attacks can only be performed with your back towards the object. Youll
fly off the object with a powerful and nearly unstoppable attack.
Alternate Stances
Alternate stances enable you to do alternate moves while fighting. Each character has two
alternate stances and the ability to do a punch and a kick attack from each one. When you
change to your alternate stance, you remain in it until you perform an attack or move out
of it. Moves from alternate stances build up chi more quickly. They also allow additional
combo strings that provide a different look to your fightinga good way to keep
opponents off balance. For information about the button presses required for an alternate
stance, see the Basic Moves list.
PROJECT LEADS
John Tobias
Mark Penacho
Dave Michicich
Josh Tsui
Richard Ho
Nicholas Ehrlich
PROGRAMMERS
John Gierach
Ricardo Robaina
Scott Cameron
Enrique Gonzalez
Peter Sauerbrei
Todd Kuehnl
CHARACTER ARTISTS
Andrew Kudelka
Andrew Arconti
Lukas Sutjipto
Tamara Michicich
ENVIRONMENT ARTISTS
Todd Foster
Lawrence Mast
Karl Patton, Sr.
ANIMATORS
Danny Shin
Kyuil Lee
Michael Foy
Josh Lange
GUI ARTIST
Todd Papaleo
ASST. GAME DESIGNER
Mike Vinikour
GAME TESTER
Matt Cianchetti
SOUND
Chris Granner
Daniel Myer
ADDITIONAL STORY
Christy Marx
ADDITIONAL CONCEPTUAL
ART
Craig Mullins
Rodrigo Mireles
= VOLT
26 - Tao Feng
MICROSOFT
PRODUCER
Richard Tsao
TESTERS
Virginia Spencer
Sean Jenkin
Mark Bartlett
Sean Kellogg
Mike Forgey
Steve Lang
Bob Church
Ben Cearlock
Joshua Dolan
Seth Elder
Nobu Shearon
Kinu Garrity
Sean Epperson
Matt Hoppa
George Andraws
Tim Duzmal
PRODUCT PLANNER
Michael Ahn
PRODUCT MANAGER
Cameron Payne
PACKAGING
Laura Kleinhofs
ARTISTS
Mark Forrer
Travis Brady
DEVELOPERS
Glenn Doren
Juan Carlos Arevalo Baeza
USER EXPERIENCE
Keith Cirillo
Cameron Crotty
Dana Ludwig
Jeannie Voirin
LouAn Williams
USER TESTING
Bill Fulton
Tom Fuller
David Quiroz
Kevin Goebel
Sylvia Olveda
Kyle Drexel
PRODUCT SUPPORT
Scott Hirnle
LOCALIZATION - U.S.
Lief Thompson
= ADITI
Tao Feng - 27
LOCALIZATION - DUBLIN
Michael J. Maguire
John OSullivan
Lorraine Quain
Kevin Young
Jason Shirley
Jonathon Tyrrell
Eilis OHagan
Barry Comyn
MANAGEMENT
Ed Fries
Phil Spencer
Josh Atkins
Craig Henry
Doug Herring
Mathew Lee Johnston
Doug Martin
Jonathan Sposato
Todd Stevens
Jule Zuccotti
Danan Davis
Dana Fos
DEEP GAME PLAY TESTING
Corey Morgan
Brannon Jones
Robert Quimbey
Rick Turner
Emmanuel Miranda-Steiner
Rusty Deschenes
Henry Gabryjelski
Ryan Carag
Shawn Parks
Rudi Martin
Andrew Chiang
Tan Bao Nguyen
Wolfgang Baur
Quan To
Sergio Dutra
Jason Brittsan
Ryan Spanton
Scott Senkeresty
Todd Miller
SPECIAL THANKS
Ken Lobb
Blake Fischer
Steve Schreck
Andrew Royal
Chris Cocks
Jenni Smith
Eric W. Adams
= COMFORCE
Warranty
LIMITED WARRANTY FOR YOUR COPY OF XBOX GAME
SOFTWARE (GAME) ACQUIRED IN THE UNITED STATES
OR CANADA
WARRANTY
Microsoft Corporation (Microsoft) warrants to you, the original purchaser of the Game, that this Game will perform
substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If
you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or
replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a)
does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with
the Game are related to accident, abuse, virus or misapplication.
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original
sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer
will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original
warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or
replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only
up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your
exclusive remedy.
LIMITATIONS
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others
of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties
applicable to this Game or the media in which it is contained are limited to the 90 day period described above.
TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY
SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR
MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or
limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not
apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from
state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
28 - Tao Feng
Information in this document, including URL and other Internet Web site references, is subject to change without
notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein
are fictitious and no association with any real company, organization, product, person or event is intended or should
be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights
under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or
transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any
purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights
covering subject matter in this document. Except as expressly provided in any written license agreement from
Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or
other intellectual property.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention
of copy protection is strictly prohibited.
& p 2003 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, Tao Feng, Fist of the Lotus, Xbox, and the Xbox logos are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Developed by Studio Gigante, Inc.
Studio Gigante and the Studio Gigante logo are either registered trademarks or trademarks of Studio Gigante
in the United States and/or other countries.
Manufactured under license from Dolby Laboratories.
Tao Feng - 29