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Deflect Throw/Heal Limb Damage

Attack Off Object (with D-pad)


Lead Kick

Free Movement (optional)

Lead Punch
Trailing Punch

Jump

Trailing Kick

Move Left

Taunts

Crouch

Chi Attacks

Move Right

Get the strategy guide


primagames.com
0103 Part No. X09-24049

Safety Information
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual
images, including flashing lights or patterns that may appear in video games. Even people who
have no history of seizures or epilepsy may have an undiagnosed condition that can cause these
photosensitive epileptic seizures while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye
or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary
loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to
injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents
should watch for or ask their children about the above symptomschildren and teenagers are
more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television
screen, using a smaller television screen, playing in a well-lit room, and not playing when you are
drowsy or fatigued.

Contents
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
BASIC MOVES . . . . . . . . . . . . . . . . . . . . . . . . . . 3
THE HISTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
PREPARING FOR YOUR QUEST . . . . . . . . . . . . . . 5
MAIN SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . 6
GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . 8
CHARACTERS
FIERY PHOENIX . . . . . . . . . . . . . . . . . . . . . . . . 10
EXILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
IRON MONK . . . . . . . . . . . . . . . . . . . . . . . . . . 12
GEIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
FIERCE TIGER . . . . . . . . . . . . . . . . . . . . . . . . . 14
THE FATALIST . . . . . . . . . . . . . . . . . . . . . . . . . 15

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before
playing.

DIVINE FIST . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Other Important Health and Safety Information The Xbox Instruction Manual contains important
health and safety information that you should read and understand before using this software.

JADE DRAGON . . . . . . . . . . . . . . . . . . . . . . . . 18

AVOID DAMAGE TO YOUR TELEVISION

MASTER SAGE . . . . . . . . . . . . . . . . . . . . . . . . . 20

Do not use with certain televisions. Some televisions, especially front- or rear-projection
types, can be damaged if any video games, including Xbox games, are played on them. Static
images presented during the normal course of game play may burn in to the screen, causing
a permanent shadow of the static image to appear at all times, even when video games are
not being played. Similar damage may occur from static images created when placing a video
game on hold or pause. Consult your television owners manual to determine if video games can
be played safely on your set. If you are unable to find this information in the owners manual,
contact your television dealer or the manufacturer to determine if video games can be played
safely on your set.

DIVINITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
VAPOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
WULONG GOTH . . . . . . . . . . . . . . . . . . . . . . . . 21

ATTACK PARAMETERS . . . . . . . . . . . . . . . . . . . 22
CHI ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . . 23
COMBOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
BLOCKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
HEALING LIMB DAMAGE . . . . . . . . . . . . . . . . . 25
JUGGLING OPPONENTS . . . . . . . . . . . . . . . . . . 25
ATTACKS OFF OBJECTS . . . . . . . . . . . . . . . . . . 26
ALTERNATE STANCES . . . . . . . . . . . . . . . . . . . . 26
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . 29

Tao Feng - 1

Basic Moves

Controller

Note: All button icons in this booklet are presented as if the character is fighting from the left side
of the screen toward an opponent on the right side. For instance, when an arrow points to the right,
you should press the D-pad toward your opponent.
Free Walk
Step Forward/Backward
Lunge/Retreat
Run
Crouch
Crouching Walk Forward
Jump
Jump Forward/Backward

Hold K, then use D-pad


Tap O or K
Tap O, O or K, K
Hold O

Block
Crouching Block
Deflect Throw
Sidestep (evade)
Get Up (from knockdown)

K
L

Tap E
Tap Q or M
Q or O or K

ENVIRONMENTAL
ATTACKS

Attack off Pole


Attack off Wall

Hold F + O toward pole


Hold F + O toward wall

BASIC
ATTACKS

Lead Punch
In-Close Lead Punch
Lead Punch Forward
Trailing Punch
In-Close Trailing Punch
Trailing Punch Forward
Lead Kick
In-Close Lead Kick
Lead Kick Forward
Low Lead Kick
Trailing Kick
In-Close Trailing Kick
Trailing Kick Forward
Low Trailing Kick
Jump Punch (from Jump)
Jump Kick (from Jump)
Forward Jump Punch (from Forward Jump)
Forward Jump Kick (from Forward Jump)
Crouching Punch (from Crouch)
Crouching Kick (from Crouch)

D
K+D
O+D
B

THROWS

Quick Reach Throw


Throw
Long Reach Throw

K+D+B
D+B
O+D+B

SPECIAL

Taunts
Alternate Stance 1

or K +
K+D+C

Alternate Stance 2

K+B+A

BASIC
MOVEMENT

Deflect Throw/Heal Limb Damage

Attack Off Object (with D-pad)


Lead Kick

DEFENSE

Lead Punch

Free Movement (optional)

Trailing Punch
Jump

Trailing Kick

Move Left

Taunts

Crouch

Chi Attacks

Move Right

2 - Tao Feng

Hold N
Q
P or R

Tao Feng - 3

K+B
O+B
C
K+C
O+C
N+C
A
K+A
O+A
N+A
D or B
C or A
D or B
C or A
D or B
C or A

The History

ao Feng takes place in Metro-China, the


largest population center in New China, a
fictional country occupying the Pacific coast
of North America. With Mexico to the south,
Canada to the north, and the United States to the
east, New China is a sovereign nation, independent from the
Peoples Republic of China. Our story is based upon years of
conflict between two ancient Chinese sects: the Pale Lotus
and the Black Mantis. The leader of the Pale Lotus has been
known for generations as the Master Sage, and for as long
as there has been a Black Mantis sect, their leader has been
called Wulong Goth.
The members of these sects have battled for centuries,
and now the fight has intensified over two tablets that
contain riddles revealing the hiding places of the long lost
treasures of the Pale Lotus temple. According to legend,
these treasures may be used to bargain with the gods for
immortality. One tablet, the Yang tablet, is rightfully still
in the possession of the Pale Lotus, but the Yin tablet was
stolen by force and has fallen into the hands of the Black
Mantis. Through use of the tablets, both sects hope to
recover the lost treasures and achieve immortality. The Pale
Lotus hope to defend truth and harmony, while the Black
Mantis serve a much darker purpose.

4 - Tao Feng

Preparing for
Your Quest

hether you choose to side with the light or the


darkthe Pale Lotus or the Black Mantis
you must train yourself properly in order to
succeed in your quest. Proper training includes
preparation of the body as well as the spirit.

Begin your physical training by practicing the basic moves


common to all characters: punches, kicks, blocks, and throws,
as well as crouching, jumping, and lunging. Continue by
learning each characters unique individual moves, referred
to as combos. Remember, combos use the basic moves as a
foundation. When youre trying to perform a jump kick combo,
for example, you must first execute the jump kick as defined
in the basic moves before you can perform the additional
button presses required for the jump kick combo unique to
your character. The best way to become a fighting master is to
practice your moves in Training mode.
In addition to mastering your body, you must prepare your
spirit. Acquaint yourself with your chiyour unique inner
abilityand learn how to use it. You build up chi by attacking
your opponent. Combos and counters are especially effective
ways to build up chi, as are attacks that use the objects in the
fighting environments. A full Chi Meter gives you the power to
unleash unique supernatural attacks upon your enemies and
also to heal your injuries. Remember: While the bold warrior
blindly rushes into battle, the wise warrior prepares both body
and spirit, and thus achieves victory.

Tao Feng - 5

Main Screen
TOURNAMENT

VERSUS
This mode is for one or two players. As a single player, you choose your character and a
computer-controlled opponent to fight against. You also get to pick the environment where
the fight takes place. The match is over when a fighters Health Meter runs out.

QUEST
Play through the Tao Feng story by choosing a sect and trying to recover sacred treasures.
In order to complete a quest, you must retrieve the sacred treasure that each sect
member has assigned to him or her.

SURVIVAL
Try to stay alive as you battle your way through a series of computer-controlled opponents.
If you can manage to knock your opponent into a danger zone, youll receive a Health
Meter power-up that will help you keep going longer.

TEAM BATTLE
One or two players select two to six different characters and the order in which they
will fight. The team that runs out of characters first loses. Each character has only one
Health Meter. You accumulate points as you successfully progress through your roster
of characters.

6 - Tao Feng

Set up a tournament with as few as four and as many as eight players. Participants are
randomly paired off to fight each other head-to-head and the winner of each fight collects
the points for their match as well as the points from the opponents previous battles. The
final tournament winner collects the point totals of all the matches combined.

TRAINING
Learn and practice your moves against a computer-controlled opponent with the aid of a
ticker-tape display that helps you keep track of button and pad presses. Standard Training
provides a space for unstructured practice. In Advanced Training you must progress
through a series of specified tasks.

GAME OPTIONS
Adjust game settings, controller settings, audio settings, and view the High Scores list and
instant replays of how the highest scores were achieved.

GAME DEMOS
Check out other exciting Xbox games!

Tao Feng - 7

Game Screen
Limb Damage

LIMB DAMAGE INDICATOR


In addition to losing health, your character can also suffer limb damage, which limits
your mobility and reduces the amount of damage that you can inflict. Excessive blocking
or a collision with a hazardlike a pane of glass or a flaming barrelcan make you
susceptible to arm or leg injuries by advancing the limb damage state.

LIMB DAMAGE STATES

Health Meter

Limb Damage Alert

Chi Meter (full)

Limb Damage Danger

Limb Damage
Notification

Youll see the first and then the second message below the Limb Damage Indicator before
actually suffering limb damage. If you successfully avoid situations that cause limb
damage for a period of time, the notifications will fade away. The Limb Damage Alert state
is just a warning, but the Limb Damage Danger state indicates real trouble. Once the Limb
Damage Danger notification is lit, the next successful attack to the upper body will cause
arm damage, whereas a successful attack to the legs will cause leg damage.

Hit/Points
Notifications

Once youve suffered limb damage, attacks using your injured limbs will cause less
damage, and if your legs are hurt, you will move more slowly. You can use your chi to heal
limb damage. For more information see the section Healing Limb Damage.

ROUNDS WON INDICATOR

HEALTH METER
The Health Meter depicts your overall health. Depending on the mode of competition
youve chosen, you can have as many as three differently colored Health Meters. When this
is the case, the color sequence is green (first), gold (second), and red (last). As each color
drains from the Health Meter it is replaced by black. Once one fighters red Health Meter is
completely empty, the fight is over.

CHI METER
The Chi Meter lets you know when you can use a Chi Attack or heal a damaged limb.
The meter fills as you connect with attacks, counters, and combos and generally stay
aggressive, and it builds up even faster if you use alternate stance attacks. In other words,
you dont build up chi by running around and avoiding the fight. After you accumulate
sufficient chi, you can perform a Chi Attack or heal limb damage suffered by your
character. Both uses deplete the Chi Meter.

8 - Tao Feng

The Rounds Won Indicator looks like an abacus bead (as shown above) and is available in
all modes except Survival and Team Battle mode if turned on in Game Options. The default
is to have it turned off. You can set a match for one, three, or five rounds.

POINTS NOTIFICATIONS
Your point total for a match is displayed above your Health Meter. When you successfully
execute certain maneuvers, you will receive bonus points which are indicated with onscreen text informing you how many points you received and the move for which you
received them. The moves that score the most bonus points are combos, attacks from
alternate stances, and counters.

HIT NOTIFICATIONS
Hit notifications appear on the screen when you successfully land a high-scoring
maneuver against your opponent. You receive them for combos and counters, or
when you successfully throw your opponent into a danger zone.

Tao Feng - 9

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Jiao Feng

5'11"

180 lbs.

22

Pale Lotus

Unknown

6'8"

300 lbs.

39

Black Mantis

Jiao is a fierce and competent fighter who takes reckless chances.


He has a big heart and a generous nature, but he has never
gotten over his parents murderhe still thirsts for vengeance.
Orphaned at a young age, Jiao has studied with Lo Shu and
considers him a foster father.

SPECIAL MOVES

SPECIAL MOVES

CHI

Chi Attack #1 (Ring of Fire)


Chi Attack #2 (Vertical Ring of Fire)
Chi Attack #3 (Phoenix Fall)
Heal Limb Damage

K+
Q+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, D, A
B, B, A
C, C, A
A, A, M + A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

CHI

Exile is the embodiment of brute force. He is massively


powerful and unblinkingly vicious. Without conscience and
unquestioningly loyal, he is Wulong Goths primary enforcer.
Sent by his master to Metro-China years ago, Exile was
responsible for the brutal execution of Jiao Fengs parents.

Chi Attack #1 (Knuckle Rupture)


Chi Attack #2 (Force Wave)
Chi Attack #3 (Big Stomp Implode)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, B, D
B, D, C
C, D, B
A, D, B

D, D, B, D, D, A
B, B, B, A
C, A, A, A, A, A, M + A
A, K + C, O + A, K + C, Q + A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, D, O + D
B, B, D, B, D, C, Q + D
C, A, K + A, O + A
A, C, A, O + C

D or B, D
C or A, A
D or B, B
C or A, O + A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, B
C or A, A
D or B, D
C or A, A, A, O + A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

C or A
C or A, A, C, O + A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

ALTERNATE
STANCE
ATTACKS

Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

D or B
C or A
C or A, C, A, Q + A, O + A
C or A
C or A, O + C, O + A, A, A
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

C or A
D or B
D or B, O+B, O+B, Q+B
C or A
C or A, M + C, M + A
D or B

GET-UP ATTACK

Get-Up Attack

C or A

GET-UP ATTACK

Get-Up Attack

D or B

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

GROUND ATTACK

Ground Attack (enemy on ground)

M+B

10 -Tao Feng

D or B
D or B, D, B, D, B, D, O + B

Tao Feng - 11

SPECIAL MOVES

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Damon Li

5'11"

190 lbs.

22

Pale Lotus

Gei-Yi

5'9"

140 lbs.

30

Black Mantis

Captured as a child and sold by a Black Mantis slave trader,


Damon is a silent type, accustomed to keeping his mouth shut
and his secrets hidden. A life of petty crime on the streets
of Metro-China has made him wary and slow to trust others.
Rescued and then trained by Lo Shu, Damon astonished them
both when he spontaneously transformed into the Iron Monk
while learning to focus his chi.

Chi Attack #1 (Vertical Tornado Whip)


Chi Attack #2 (Tornado Whip)
Chi Attack #3 (Double Hair Whip)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, D, C
B, A, C
C, C, A
A, A, D

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, B, D, O + B, M + B
B, D, D, M + B, O + B, O + B

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

CHI

Geist is cunning, ruthless, and a devious manipulator. She is cold as


steel, hardened both in body and spirit. Having once been paralyzed
in battle, Geist now controls her body through an intricate web of
cybernetic devices and uses implanted weapons to attack her foes.
Geist is infatuatedeven obsessedwith Wulong Goth, who was
once her lover.

SPECIAL MOVES
CHI

Chi Attack #1 (Double Blades)


Chi Attack #2 (Rain of Steel)
Chi Attack #3 (Searching Blades)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D A, C
B, A, C
C, C, B
A, A, A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, B, D, A
B, B, D, B, B, O + A, O + C
C, A, A, O + B, O + A
A, B, B, A, K + A, O + A, M + A

D or B, D
C or A, A
D or B, C
C or A, A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, D, D
C or A, A
D or B, B, B
C or A, A, A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

D or B
D or B, OC,O+A,O+C,O+A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

ALTERNATE
STANCE
ATTACKS

Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

D or B
C or A
C or A, O + A, A, A, A, Q + A
C or A
C or A, A
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

C or A
D or B
D or B, C, O + C
C or A
C or A, A, B, A, B
D or B

GET-UP ATTACK

Get-Up Attack

D or B

GET-UP ATTACK

Get-Up Attack

D or B

GROUND ATTACK

Ground Attack (enemy on ground)

M+B

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

12 -Tao Feng

C, A, A, C, A
A, C, A, C, C

C or A
C or A, B, D, B, O + D

Tao Feng - 13

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Isis Williams

5'7"

135 lbs.

23

Pale Lotus

Once a rebellious young hellion, Isis was won over and befriended
by Aria Chen, who set her on the path of the Pale Lotus. Isis is
independent, vivacious, and has a wicked sense of humor. Her
moods can change quickly from aggressive to playful or vice
versa. Her movements are smooth and sinuous, cat-like. She is
fastidious about her appearance, and maybe even a touch vain.

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Unknown

6'3"

225 lbs.

Unknown

Black Mantis

This strange Germanic mercenary is known for his ferocity


and brutality. He is unmatched as a tracker of men or beasts,
and when on the trail he is tenacious. Though he has undergone
Black Mantis training, he retains most of his previous unrefined
European fighting techniques. However, he does use his
Black Mantis training to channel the energy he draws from
a set of supernatural Runes that rule his life.

SPECIAL MOVES

SPECIAL MOVES

CHI

Chi Attack #1 (Trailing Claws)


Chi Attack #2 (Spiral Cage)
Chi Attack #3 (Multiple Swipes)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, C, A
B, A, C
C, C, D
A, M + A, A

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, A, A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, B, C, A
B, B, B, O + C, Q + C
C, A, A, A, O + A
A, C, A, D, K + A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, B, D, K + A, O + D
B, O + B, B, B, B, Q + A
C, K + C, K + A, O + C, O + A
A, C, O + A, M + A, O + A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, D

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, D
C or A, A

CHI

C or A, A
D or B, B, B
C or A, A

Chi Attack #1 (Rune Blade)


Chi Attack #2 (Rune Fire)
Chi Attack #3 (Rune Thrust)
Heal Limb Damage

K+
O+
E

B, D, C
C, A, B
A, A, A

D or B, D
C or A, A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

C or A
C or A, A, O + A, O + B

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

ALTERNATE
STANCE
ATTACKS

Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

D or B
C or A
C or A, K + A, M + A, A
C or A
C or A, A, B, A, M + A
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

C or A
D or B
D or B, B, M + A, O + A
C or A
C or A, A, O + A, O + A
D or B

GET-UP ATTACK

Get-Up Attack

D or B

GET-UP ATTACK

Get-Up Attack

C or A

GROUND ATTACK

Ground Attack (enemy on ground)

M+D

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

14 -Tao Feng

C or A
C or A, O + A, O + A

Tao Feng - 15

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Shen Zhen

6'0"

185 lbs.

34

Pale Lotus

Divine Fist is something very rare in Metro-China: a dedicated,


honest, utterly incorruptible police detective. His strict upbringing
in the secretive Eastern Sun sect has resulted in a sense of duty
so strong that when Divinitywhom he once lovedinsisted
he quit the police force, he rejected her instead. He is disturbed
by the power of the Black Mantis in Metro-China but, in spite of
danger, refuses to give up the fight for justice.

HEIGHT

WEIGHT

AGE

SECT

5'7"

130 lbs.

27

Black Mantis

Divinity is beautiful, sensual, and filled with the heat of passion.


She has a mind well suited to the intricate plots Wulong Goth concocts.
When someone crosses her she holds a grudge. She once loved
Divine Fist, but when he rejected her ultimatum that he quit the
police force, she took it very personally and committed herself
to Wulong Goth and the Black Mantis sect from that time forward.

SPECIAL MOVES

SPECIAL MOVES
CHI

REAL NAME

Savitri Bindra

Chi Attack #1 (Divine Double Fist)


Chi Attack #2 (Divine Fist Technique)
Chi Attack #3 (Divine Force)
Heal Limb Damage

CHI

Chi Attack #1 (Shafts of Light)


Chi Attack #2 (Heaven's Light)
Chi Attack #3 (Ray of Light)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, C, A
B, C, O + C
C, C, O + A
A, D, C

K+
O+
E

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, B, D
B, D, B
C, C, O + C

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, A, D, O + A, O + D
B, A, O + A, B, B, O + D
C, M + A, A, A, A, O + A
A,A,O+A,O+A,O+A,D,D,A,O+A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, A, C, A
B, A, B, B, D, A, C
C, A, B, A, O + C
A, K + A, B, B, C, Q + A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, O + D
C or A, O + A, O + A
D or B, Q + C, O + C, O + A
C or A, O + A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, O + B
C or A, O + A
D or B, O + C
C or A, O + A

D or B
D or B, D, B, B, B, O + B

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

SHORT FORM
COMBOS

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

A, C, A

C or A
C or A, A, A, O + A

ALTERNATE
STANCE
ATTACKS

Stance 1 Punch
Stance 1 Punch
Kick Combo
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

D or B
D or B, D, D, D, D, D, O + D
C or A
C or A
C or A, A, A, C, A, A, A
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Punch
Stance 1 Punch
Kick
Stance 1 Punch
Combo
Kick Combo
Stance 2 Kick
Punch
Stance 2 Kick Combo
Stance 2 Punch
Kick Combo

D or B
C or A
C or A, A, C, A, O + A
D or B
C or A
C or A, A, C, O + A

GET-UP ATTACK

Get-Up Attack

D or B

GET-UP ATTACK

Get-Up Attack

D or B

GROUND ATTACK

Ground Attack (enemy on ground)

M+A

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

16 -Tao Feng

Tao Feng - 17

SPECIAL MOVES
CHI

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Aria Chen

5'7"

130 lbs.

23

Pale Lotus

Unknown

5'8"

140 lbs.

possibly over 100 years

Black Mantis

Aria is a direct descendent of a line of Master Sages, whose


power is alive in her. More serious than most women her age,
she is not concerned with what she considers the trivial matters
of life. Lo Shu is considering her as the next Master Sage,
breaking the tradition that a Master Sage can only be succeeded
by his son. Years of training with Lo Shu have made her a
formidable fighter and she has learned to harness her
yang energy, expressed in the form of a dragon.

Chi Attack #1 (Dragon Spirit)


Chi Attack #2 (Dragon Rises)
Chi Attack #3 (Dragon's Axe)
Heal Limb Damage

SPECIAL MOVES
CHI

K+
O+
E

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, A, C
B, A, A
C, C, A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, B, D
B, D, B, D
C, A, A, O + C
A, A, A, Q + A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

SHORT FORM
COMBOS

Vapor is a lethal warrior in the service of the Black Mantis.


She is an enigma, gifted with strange powers and an abnormally
long life. She seems able to turn into vapor and instantly appear
somewhere else. Whether this is some strange mental trick she
plays on her opponents or an actual physical ability is a question
no onenot even Wulong Gothhas been able to answer.

Chi Attack #1 (Teleport Ground Slam)


Chi Attack #2 (Teleport Opponent)
Chi Attack #3 (Teleport Multiple Strike)
Heal Limb Damage

K+
O+
E

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, C, A
B, B, A
C, C, A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, D, B, C, A, B
B, C, A, D
C, A, C, O + C
A, A, A, C, C, A

D or B, C
C or A, A
D or B, B
C or A, A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, D, D, D
C or A, K + A
D or B, C, A, O + A
C or A, O + A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

C or A
C or A, O+A,O+A, O+A, M+A, O+C

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

ALTERNATE
STANCE
ATTACKS

Stance 1 Punch
Stance 1 Kick
Stance 1 Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

D or B
C or A
C or A, O + C, O + A
C or A
C or A, M + C, M + C, Q +C, O +C
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

C or A
D or B
D or B, D, B, C
C or A
C or A, A, C, A, C, O + A
D or B

GET-UP ATTACK

Get-Up Attack

D or B

GET-UP ATTACK

Get-Up Attack

C or A

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

18 -Tao Feng

SHORT FORM
COMBOS

A, C, D

A, C, K + A

C or A
C or A, C, A, B, M + A

Tao Feng - 19

SPECIAL MOVES

REAL NAME

HEIGHT

WEIGHT

AGE

SECT

Lo Shu

5'6"

145 lbs.

90

Pale Lotus

Lo Shu is an aged feng shui consultant in Metro-China, and the


son of the Pale Lotus previous Master Sage. He is the first
Master Sage to grow up in a new country and never experience
China. He has had only one mentor: Shihao. Although Shihao did
his best to pass along his knowledge, inevitably some has been
lost. After witnessing the oppression and crimes being committed
in his new homeland by the Black Mantis, Lo Shu began training a
new generation of the Pale Lotus sect.

HEIGHT

WEIGHT

AGE

SECT

6'8"

235 lbs.

79

Black Mantis

The latest in a long line of demonic Black Mantis leaders known as Wulong Goth,
he has used his inherited powers and the arcane sorceries of the Black Mantis sect
to extend his life and retain his youthful appearance. He is obsessed with gaining
immortality and believes the key lies in certain lost treasures
from the Pale Lotus temple. He believes this will make him
unstoppable in his quest to rule New China.

SPECIAL MOVES
CHI

Chi Attack #1 (Chi Warp)


Chi Attack #2 (Double Chi Collision)
Chi Attack #3 (Chi Cage)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, B, A
B, D, C
C, C, A
A, B, A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

CHI

REAL NAME

Wulong Goth

Chi Attack #1 (Infinite Swarm)


Chi Attack #2 (Storm of Black Arts)
Chi Attack #3 (Burning Venom)
Heal Limb Damage

K+
O+
E

SHORT FORM
COMBOS

Lead Punch Short Form Combo


Trailing Punch Short Form Combo
Lead Kick Short Form Combo
Trailing Kick Short Form Combo

D, C, D
B, D, C
C, C, D
A, C, A

D, D, O + D
B, B, B, D, O + B
C, B, A, K + C
A, C, A, O + B, O + A

LONG FORM
COMBOS

Lead Punch Long Form Combo


Trailing Punch Long Form Combo
Lead Kick Long Form Combo
Trailing Kick Long Form Combo

D, K + D, Q + D, M + C, O + D
B, A, Q + B, O + B, O + D, O + B
C, A, C, M + A, M + B
A, A, D, B, D, B, Q + A

D or B, D, O + D
C or A, O + A
D or B, B, O + B
C or A, A

JUMP COMBOS
(FROM JUMP/
FWD JUMP)

Jump Punch Combo


Jump Kick Combo
Forward Jump Punch Combo
Forward Jump Kick Combo

D or B, O + D
C or A, A
D or B, B
C or A, A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

C or A
C or A, O + A, Q + A, A, K + A

RUNNING ATTACKS Running Attack


(FROM RUN)
Running Attack Combo

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Punch
Stance 1 Punch
Kick
Stance 1 Punch
Combo
Kick Combo
Stance 2 Kick
Stance 2 Kick Combo
Stance 2 Punch

C or A
D or B
D or B, Q + D, D, O + D, O + B
C or A
C or A, A, A, O + A
D or B

ALTERNATE
STANCE
ATTACKS

Stance 1 Kick
Stance 1 Punch
Stance 1 Punch Combo
Kick
Stance 2 Punch
Kick Combo
Stance 2 Punch
Combo
Punch
Stance 2 Kick

C or A
D or B
D or B, D, B, O + A
D or B
D or B, A, D, O + C
C or A

GET-UP ATTACK

Get-Up Attack

D or B

GET-UP ATTACK

Get-Up Attack

D or B

GROUND ATTACK

Ground Attack (enemy on ground)

M+C

GROUND ATTACK

Ground Attack (enemy on ground)

M+B

20 -Tao Feng

D or B
D or B, B, D, O + C, O + D

Tao Feng - 21

Attack Parameters
Overall, your attacks in Tao Feng are defined by height, range, speed, and strength. Kicks
have a longer range than punches, for example, but punches are quicker than kicks. Attack
parameters are also determined by your characters physical traits. Some characters are
taller than others, some are faster, and others stronger. Adjust your fighting style based
on how your chosen character matches up against a particular opponent. The following
information describes the Tao Feng attack parameters and how you can apply them.

HEIGHT
High AttacksAttacks directed toward the head or chest area. You can block high
attacks with a standing block or avoid them by crouching.

Chi Attacks
One of the most lethal attacks in Tao Feng is the Chi Attack, which can only be executed
once your Chi Meter is filled up. The Chi Meter is located directly below the Health Meter
in the game screen.
Each character possesses three unique Chi Attackswaves of fire or swarms of insects,
for instancethat are characteristic of their style. Chi Attacks have different ranges and
therefore require different approaches to defend against them. Sometimes a Chi Attack
can be interrupted with a quick hit before the Chi Attack is executed. Another method for
defending against Chi Attacks is to use a Chi Attack of your own (if your Chi Meter is full),
which most often results in the two Chi Attacks completely cancelling each other out.

Middle AttacksAttacks directed toward the waist area. You can block middle attacks
with a standing block but you cant avoid them by crouching or jumping.
Low AttacksAttacks directed toward the knee area. You can block them from the
crouch position or avoid them by jumping.

RANGE
Range is how far attacks reach. Attacks for a chosen character vary in range, and overall
ranges vary between characters performing the same move because of their different
heights. For example, a tall character can reach farther with a kick than a short character
can. The ranges described below refer to the average ranges of basic moves.
In CloseThis is the shortest range. All characters perform quick reach throws
at this distance.
Mid-RangeThis is the most common range for fighting since most basic attacks
take place in this range.
Long RangeThis range is outside of all attacks except running attacks, forward
jump attacks, long reach throws, and Chi Attacks.

SPEED AND STRENGTH


In Tao Feng, the quicker an attack is, the less damage it will cause. Faster attacks are
more likely to connect but are less forceful than slower attacks. The overall speed of
your character defines your fighting stylesmaller, quicker characters make more
contact but do less damage than larger, slower characters.

22 - Tao Feng

Tao Feng - 23

Combos

Healing Limb Damage

Combos are combinations of moves strung together to create a more complicated and
devastatingly destructive move. Combos depend upon the timing of your button presses
and what your opponent does to respond. In some cases, button presses must happen
at a specific point during an attack in order for the combo to succeed. Combos are what
make your characters individual style unique and they are essentially unblockable unless
your opponent blocks the first attack in the sequence. Learn and practice your characters
best combos for given situations so you can be lethal with them when it really counts.

Blocking
You can attempt to block your opponents attacks by pressing the D-pad away from the
attack. While standing up youll execute a standing block, and while crouching youll
perform a crouching block. When defending against a combo, blocking the first attack is
the only way to guarantee that you can block the remaining portion of the combo without
sustaining further damage. Be careful not to spend too much time blocking or youll get
yourself into limb damage trouble very quickly. Keep in mind that right after a successful
block is a good time to fire off an attack of your own.

Counters
A counter is a strike launched after your opponent has begun an attack and landed
before their attack can be completed. In order to counter successfully, choose an attack
that will land more quickly than your opponents. For example, an opponent attacking
with a trailing kick could be countered with a lead punch because your attack will be
quicker and strike first. You can also counter throws if you quickly tap the Left trigger
when you see your opponent about to use one. This will deflect the attempted throw. Any
move used as a counter scores more points than a move used on its own.

With a full Chi Meter, you have a choice: unleash a devastating Chi Attack on your
opponent, or use your chi to heal damaged limbs. Limb damage dramatically reduces the
amount of damage your attacks cause. This may not be such a big problem if youve nearly
finished off your opponent, but if youve got a way to go in the fight, it might be better to
use your chi to heal your limb damage instead of using it for a Chi Attack. To heal limb
damage, pull the Left trigger, and youre ready to put the hurt on your opponent again.

Juggling Opponents
Its possible for skilled fighters to knock an opponent into the air and keep them
from landing by using a succession of successful attacks, usually as part of a combo.
Experiment with attack timing to find the best rhythm to make it happen.

24 - Tao Feng

Tao Feng - 25

Attacks off Objects

Credits
STUDIO GIGANTE

One way to catch your opponent by surprise is to attack off an object in the environment.
This works especially well off walls and poles, but you can also launch attacks from large
objects such as a car or a fountain. To attack off an object, position your character near
the object and then press the D-pad toward the object at the same time that you pull the
Right trigger. Wall attacks can only be performed with your back towards the object. Youll
fly off the object with a powerful and nearly unstoppable attack.

Alternate Stances
Alternate stances enable you to do alternate moves while fighting. Each character has two
alternate stances and the ability to do a punch and a kick attack from each one. When you
change to your alternate stance, you remain in it until you perform an attack or move out
of it. Moves from alternate stances build up chi more quickly. They also allow additional
combo strings that provide a different look to your fightinga good way to keep
opponents off balance. For information about the button presses required for an alternate
stance, see the Basic Moves list.

PROJECT LEADS
John Tobias
Mark Penacho
Dave Michicich
Josh Tsui
Richard Ho
Nicholas Ehrlich
PROGRAMMERS
John Gierach
Ricardo Robaina
Scott Cameron
Enrique Gonzalez
Peter Sauerbrei
Todd Kuehnl
CHARACTER ARTISTS
Andrew Kudelka
Andrew Arconti
Lukas Sutjipto
Tamara Michicich
ENVIRONMENT ARTISTS
Todd Foster
Lawrence Mast
Karl Patton, Sr.
ANIMATORS
Danny Shin
Kyuil Lee
Michael Foy
Josh Lange
GUI ARTIST
Todd Papaleo
ASST. GAME DESIGNER
Mike Vinikour
GAME TESTER
Matt Cianchetti
SOUND
Chris Granner
Daniel Myer
ADDITIONAL STORY
Christy Marx
ADDITIONAL CONCEPTUAL
ART
Craig Mullins
Rodrigo Mireles

= VOLT

26 - Tao Feng

MOTION CAPTURE DATA


PROVIDED BY HOUSE OF
MOVES MOTION CAPTURE
STUDIOS, LLC (L.A., CA)
Tom Tolles
Jarrod Phillips
Mathew Lawrence
Dennis DJ Hauck
Christopher Bellaci
Brian Doman
Kathleen McMullen
Greta Anderson
Louis Gonzalez
James Scanlon
Garry Gray
Josh Ochoa
Jennifer Becherer
Justin Buettner
Danielle Bartov
Humphrey Olivieri
Johnny Ravenna
MOTION ACTORS
Reuben Langdon
Alan Noel Vega
Tsuyoshi Abe
Danielle Burgio
Michael Chaturantabut
Mitchell Gould
Yoshio Lizuka
Bruce Kan
Alan Liu
Ming Liu
Hiroo Minami
Mathew Mullins
Motoko Nagino
Tadahiro Nakamura
Koichi Sakamoto
Chris Stevenson
Chris Torres
Kazuhiro Yokoyama
Maasaki Endo
Kota Fukuchi
SPECIAL THANKS
All of our friends and
families for their love and
support.
Josh Hooker
Sifu Yamel Torres
Mark Guidarelli
Andrew Garrett

MICROSOFT
PRODUCER
Richard Tsao
TESTERS
Virginia Spencer
Sean Jenkin
Mark Bartlett
Sean Kellogg
Mike Forgey
Steve Lang
Bob Church
Ben Cearlock
Joshua Dolan
Seth Elder
Nobu Shearon
Kinu Garrity
Sean Epperson
Matt Hoppa
George Andraws
Tim Duzmal
PRODUCT PLANNER
Michael Ahn
PRODUCT MANAGER
Cameron Payne
PACKAGING
Laura Kleinhofs
ARTISTS
Mark Forrer
Travis Brady
DEVELOPERS
Glenn Doren
Juan Carlos Arevalo Baeza
USER EXPERIENCE
Keith Cirillo
Cameron Crotty
Dana Ludwig
Jeannie Voirin
LouAn Williams
USER TESTING
Bill Fulton
Tom Fuller
David Quiroz
Kevin Goebel
Sylvia Olveda
Kyle Drexel
PRODUCT SUPPORT
Scott Hirnle
LOCALIZATION - U.S.
Lief Thompson

= SIEMENS BUSINESS SERVICES

= ADITI

Tao Feng - 27

LOCALIZATION - DUBLIN
Michael J. Maguire
John OSullivan
Lorraine Quain
Kevin Young
Jason Shirley
Jonathon Tyrrell
Eilis OHagan
Barry Comyn
MANAGEMENT
Ed Fries
Phil Spencer
Josh Atkins
Craig Henry
Doug Herring
Mathew Lee Johnston
Doug Martin
Jonathan Sposato
Todd Stevens
Jule Zuccotti
Danan Davis
Dana Fos
DEEP GAME PLAY TESTING
Corey Morgan
Brannon Jones
Robert Quimbey
Rick Turner
Emmanuel Miranda-Steiner
Rusty Deschenes
Henry Gabryjelski
Ryan Carag
Shawn Parks
Rudi Martin
Andrew Chiang
Tan Bao Nguyen
Wolfgang Baur
Quan To
Sergio Dutra
Jason Brittsan
Ryan Spanton
Scott Senkeresty
Todd Miller
SPECIAL THANKS
Ken Lobb
Blake Fischer
Steve Schreck
Andrew Royal
Chris Cocks
Jenni Smith
Eric W. Adams

= COMFORCE

Warranty
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28 - Tao Feng

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Tao Feng - 29

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