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Geometry Modeling
16.0 Release
March 2, 2015
Overview
In this lecture we will learn about:
DesignModeler Concepts
How to create a 3D geometry?
How to modify/transform a geometry?
Part Management
Concepts in DM from meshing perspective
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Preprocessing Workflow
Import/
Geometry
Creation
Geometry
Modifications
3D Operations
Booleans,
Decompose, etc.
3D Operations
Extrude, Revolve,
Sweep, etc
Geometry Cleanup
and Repair
Geometry Import
Options
Automatic
Cleanup
Bi-Directional
CAD/ Neutral
Simplification,
Mid-surface,
Fluid Extraction
Meshing
Meshing Methods
Hybrid Mesh: Tet,
Prisms, Pyramids
Hexa Dominant,
Sweep meshing
Assembly
Meshing
Global Mesh
Settings
Local Mesh Settings
Sizing, Controls,
etc.
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Solver
Important DM Concepts
Body Types In DesignModeler
Line body
Line body
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Surface body
Solid body
Important DM Concepts
Body States
Active
Active bodies merge automatically with bodies in contact or overlapping.
Frozen
Active State: Single body after two
feature creation operations
Frozen bodies remain independent
Why to use Frozen bodies?
If Meshing requires bodies to be decomposed
If Solver requires different boundary & continuum conditions to be applied
to different areas of the model
Unfreeze can be used to Selectively convert Frozen bodies to Active State
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3D Features
Tools for creating new bodies or modifying existing bodies
Used to create bodies
Requires lower dimensioned geometry as base objects
Result is a line/surface/solid body
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Extrude
Extrude Details
Geometry
Preview of the
operation
Sketch
Direction - Symmetric
Direction Asymmetric
Extent - Fixed
Extent Type
Resultant
body
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Extent - To Next
Add Frozen:
An independent body is created, with separate faces and edges
Cut Material:
Create holes or modify existing bodies by removing material
Imprint Faces:
Sketch
Imprints the sketch on the faces of existing body. This only works for Active bodies
Slice Material:
Slice out resultant body from the existing Frozen body
Add Material
Add Frozen
Cut Material
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Imprint Faces
Slice Material
Sweep
Sweep Details
Selected profile is swept along selected path to
create bodies
Profile
Profile could be any sketch or entity to be swept
Path
Path could be a sketch or edge (open or closed)
Alignment
Alignment - Path
Tangent
Path
Profile
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Alignment - Global
Axes
Skin/Loft Feature
Skin/Loft Details
Takes a series of profiles and creates a body
fitting through them
All profiles must have the same number of
edges
Multiple
sketches
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Thin/Surface
Thin Surface Details
Creates Thin Solid or Shell (Surface)
Creation based on Selection Type; Faces to Keep/Faces
to Remove/Bodies Only
Faces to Keep: Selected faces used to form the thin
solid or surface
Faces to Remove: Unselected faces used
Bodies Only: All faces used
Specification of zero thickness will create a surface
body (can specify offset)
Direction for generation of thickness can be inward,
outward or both (midplane)
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Inward
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Outward
Midplane
Face Selection
Edge Selection
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Pattern
Pattern Details
Creates multiple copies of selected features
in selected direction(s)
Types of Pattern
Linear, Circular and Rectangular
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Body Tranformation
Body Transformation Tools
Contains 5 tools for transforming bodies
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Move
Translate
Rotate
Mirror
Scale
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selected plane
Used for creating a full model from partial
model which is Symmetrical
Set Mirror Plane
Select body/bodies to be mirrored
Original body deletion controlled by Preserve
Bodies option
Example Mirroring car body in the XY Plane
preserving the original
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XY Plane
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Scale up : 2x
Body Operation
Body Operation Tools
Contains 6 tools for manipulating bodies
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Boolean
Unite, Subtract and Intersect
Unite: Merges two or more bodies
Subtract: Target Body subtract Tool Body
Intersection:
Tool Bodies
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Suppression
Suppressing Bodies
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Suppressed
Visibility
Hiding Geometry
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Hidden
Named Selections
What are Named Selections?
Any number of entities grouped together under one
name
These can be used to:
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part by itself
Single-body parts : Individual parts are
meshed separately
Single-body Parts
Multi-body Parts
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All bodies in a
single part
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Mesh
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DM
Mesher
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Mesh
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DM
Mesher
Shared Topology
Options
For generating a conformal mesh for a Multibody Part, Shared Topology
needs to be completed with Automatic setting
If conformal mesh is not required between two bodies in Part, but imprints
of faces of one body on other are required (for defining contacts in
Mechanical or Interface in Fluent), Shared Topology needs to be completed
with Imprint setting
For non-conformal, non-imprinted mesh on a body, Shared Topology
setting needs to be kept None
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Non-conformal
Here
Weld 1
Plate 2
Weld 2
Plate 1
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Summary
What have we learnt in this session?
Important Concepts in DM such as Body Types & Body States
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3D modelling tools in DM
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