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Fantasy Battles

th
The 9
Age

Orcs and Goblins


Army Rules
Version 0.11.0 Beta

Army Special Rules


Armoury
Magical items
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Greenhide Races
Different models in the army have a specific set of special rules depending on their race.
Common Orc
Unruly, Born to Fight

Iron Orc
Born to Fight, Weapon Masters,
Immune to Psychology

Feral Orc
Unruly, Born to Fight, Frenzy, Ward
Save (6+)

Common Goblin
Insignificant, Unruly

Cave Goblin
Insignificant, Unruly, Hatred (Army
book: Dwarven Holds)

Forest Goblin
Insignificant, Unruly, Strider
(Forests)

Unruly
Unruly units have -1 Leadership when rolling to restrain Pursuit Moves and Frenzy Tests. In addition, if they are in
horde formation, roll 3 dice for P
anic tests
and discard the highest dice.

Born to Fight
Model parts with this special rule have +1 Strength until they lose or draw a combat.

Waaargh!
Once per game, a model with this Special Rule that is the armys General may declare a Waaargh! at the start of the
Turn. All models in the army belonging to any Greenhide Race gain the Devastating Charge and Swiftstride special rules
until the end of the
Player
Turn.

Venomous Fangs
Nominate one attack from the model with this special rule before rolling to hit. This attack has the Multiple Wounds
(Ordnance) special rule.

Shambolic (X, mode)


Units with this Special Rule follow the Random Movement (X) Special Rule. Shambolic units are Immune to Psychology
and cannot be joined by characters. If this unit rolls for its Random Movement and all the dice show the same result, it
takes D3 wounds with no saves allowed and then moves in a randomized direction.
Shambolic Random Movement has two optional modes, stated in brackets.
Running Amok!!
Units with Shambolic (Running Amok!!) always move in
a randomized direction during their random movement.

Steady
Units with Shambolic (Steady) may re-roll their random
movement distance roll, but must accept the second one.

Boing!
Boing! units may move through friendly units during their move. If a Boing! unit would end its movement inside a
friendly unit without also being in contact with an enemy unit, backtrack along its path until it is in a legal position (at
least 1 away from any units).
Boing! units do not count as "touching" terrain (e.g. for the purposes for Dangerous Terrain tests) unless they begin or
end their move on it, but they are still blocked by Impassable Terrain.

Ricochet (X)
Ricochet models ignore the 1" unit spacing rule during their Random Movement. If a Ricochet model touches another
unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit. If this would cause it to
contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be
placed (it must be at least 1'' away from other units or impassible terrain to be placed). If it cannot be placed through
this process it is removed as a casualty.
Any units passed through by a Ricochet model that is within the movement distance rolled are hit. The units that are hit
suffer X hits, where X is given in brackets. All units in same Close Combat that are hit are treated as a single unit for hit
purposes. Owning player distribute hits as evenly as possible between units, then follow normal rules for distributing
hits to models within each unit.
This is increased by an additional D6 hits if the Ricochet model was removed as a casualty because it couldn't be placed
anywhere.
Other units cannot charge Ricochet models, but may charge, flee, pursue or move through them. Units that do so take X
hits plus an additional D6 hits, and the Ricochet model is removed as a casualty.
All hits inflicted by Ricochet models are at the unmodified strength of the model and are Armour Piercing (1).

Accident Prone
When Accident Prone models contact any terrain feature except Open Terrain or Hills, contact the board edge, or stop
1'' away from Impassable Terrain, they must take a Dangerous Terrain test, which is failed on a roll of 1 or 2. If two
Accident Prone units touch each other, they are both removed as casualties.

Armoury
Power Shrooms
Generate D3+1 Power Shrooms at the end of deployment. When declaring usage of Power Dice you may use a single
mushroom to add D3 to the casting result. If this dice rolls a natural 1, the Wizard takes a Strength 3 hit with Armour
Piercing (6).
Mammoth Stabber
Units with at least one Full Rank have Impact Hits (D3) with Strength 5 and Multiple Wounds (Ordnance; Large
Targets).

Magical items
Magical Weapons
Axe of the Aporcalypse
(65 pts
/ 50 pts
) - Orcs only
Type: Hand weapon. Wielder has +D3 Strength and +D3
Attacks.

Enchanted Items
Lucky Boars Leg
(40 pts)
Orc
General
mounted on War Boar or Boar Chariot only.
Boar Riders (not Brutal Boar riders ) count as a core
choice and The
Wearer and his unit have +1 Movement
that can't be combined with other Magical Items granting
positive modifications to movement or Swiftstride.

Backstabbing Dirks
(15 pts) -
Models on foot only
Type: Additional Hand Weapon. Attacks made with this
weapon have Armour Piercing (1). If the wielder is
attacking an enemy unit in their flank or rear, attacks
made with this weapon gain +2 Strength.

Waaargh! Paint
(30 pts) - Feral Orc only
Models with the Greenhide Race: Feral Orc in the
wearer's unit have Frenzy, which they cannot lose, and
gain Swiftstride for the purpose of Pursue and Overrun.

Magical Armour
Plates of Tuktek
(35 pts)
Type: Heavy Armour. Wearer gains +1 Toughness and
the Impact Hits(D3) special rule.

Magical Standards
Mikinoks Totem
(75 pts)
Grants Magical Resistance (D6), determined by rolling D6
each time that Magical Resistance is used. Magical items
in base contact with the bearer have no effects and revert
to a mundane version of the item. The ability to revert
magical items into mundane version will always work
regardless of similar effects affecting this banner.

Crown of the Cavern King


(40 pts) - Cave Goblin only
Magical Armour. Type: None (5+ Armour Save). Wearer
may only join units of Cave Goblins. Wearer's unit
gains
Vanguard
and may move after Rallying, although it may
not march nor shoot in the same turn. Wearers
Inspiring Presence
or Hold Your Ground
range is
increased by 6".

Mothers Gift
(25 pts)
All Forest Goblins in the bearers unit have Poisoned
Attacks.

Talismans
Pan of Protection Pinchin
(25 pts) - Goblins only
The bearer, when wounded, may use the Armour Save,
Ward Save, Regeneration Save, or Magic Resistance of
the model that has inflicted the wound.

Ironhide Icon
(25 pts )
This banner grants Ward Save (5+) against shooting
attacks.

Army List
LORDS
Orc Warlord
130 pts
single model

WS

BS

Ld

Common Orc

Iron Orc

Feral Orc

Infantry 25x25mm base

Special Rule:

Options:

pts

Waaargh!

May take Magical Items


May take any of the following:
Additional Hand Weapon
Shield
Great Weapon
Lance

up to 100
5
10
15
15

Must take one of the following Greenhide Races


Armour:

Common Orc
(free)

Armour:

Light Armour

Iron Orc
(20 pts)

Feral Orc
(20 pts)

Heavy Armour

Options:

pts

Options:

pts

Options:

pts

Heavy Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern

10

Plate Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern

20

A mount (one choice only)


War Boar
Wyvern

20
120

20
35
120

20
35
120

Orc Big Shaman


180
pts
single model

WS

BS

Ld

Infantry 25x25mm base

Magic:

Options:

pts

Level 3 Wizard
Master
.
Generate spells from
Path of the Big Green Gods, Path of Wilderness

May take Magical Items


May become a Level 4 wizard

up to 100
35

Must take one of the following Greenhide Races

Options:

Common Orc
(free)

A mount (one choice only)


War Boar
Orc Boar Chariot
Wyvern

pts

Options:

Feral Orc
(5 pts)

A mount (one choice only)


War Boar
Wyvern

20
35
120

pts

20
120

Goblin King
60 pts
single model

WS

BS

Ld

Common Goblin

Cave Goblin

Forest Goblin

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour

May take Magical Items


May take any of the following:
a Shield
Heavy Armour
May take a weapon (one choice only)
Additional Hand Weapon
Great Weapon
Lance

up to 100

Special Rule:

Green Tide:
A Goblin King and all Goblins of the
same Greenhide Race in it's unit gain the Fight In
Extra Ranks Special Rule.

5
15
5
15
15

Must take one of the following Greenhide Races


Common Goblin
(free)

Options:

pts

A mount (one choice only):


Wolf
Goblin Wolf Chariot

15
25

Options:

Cave Goblin
(5 pts)

A mount:
Cave Gnasher

pts

20

Options:

Forest Goblin
(free)

Poisoned Attacks
A mount (one choice only):
Scuttler Spider
Huntsmen Spider
Gargantula

pts

10
20
20
210

Goblin Big Shaman


175
pts
single model

WS

BS

Ld

Common Goblin

Cave Goblin

Forest Goblin

Infantry 20x20mm base

Magic:

Options:

pts

Level 3 Wizard
Master
.
Generate spells from
Path of the Little Green Gods, Path of Shadow

May take Magical Items


May become a Level 4 wizard

up to 100
35

Must take one of the following Greenhide Races

Options:

Common Goblin
(free)

A mount (one choice only):


Wolf
Goblin Wolf Chariot

pts

Options:

Cave Goblin
(free)

Power Shrooms
15
20

Forest Goblin
(free)

pts

Options:

20

A mount (one choice only):


Scuttler Spider
Gargantula

pts

20
210

HEROES
Orc Chief
55 pts
single model

WS

BS

Ld

Common Orc

Iron Orc

Feral Orc

Infantry 25x25mm base

Special Rule:

Options:

pts

Waaargh!

May become the Battle Standard Bearer


May take Magical Items
May take any of the following:
Shield
Great Weapon
Lance
Additional Hand Weapon

25
up to 50
5
10
10
5

Must take one of the following Greenhide Races


Armour:

Common Orc
(free)

Iron Orc
(10 pts)

Armour:

Light Armour

Feral Orc
(10 pts)

Heavy Armour

Options:

pts

Options:

pts

Options:

pts

Heavy Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern

Plate Armour
A mount (one choice only)
War Boar
Wyvern

15

A mount (one choice only)


War Boar
Wyvern

15
150

15
70
150

15
150

65
pts

Orc Shaman
single model
M

WS

BS

Ld

Infantry 25x25mm base

Magic:

Options:

pts

Level 1 Wizard
Apprentice
.
Generate spells from
Path of the Big Green Gods, Path of Wilderness

May take Magical Items


May become a Level 2 wizard

up to 50
25

Must take one of the following Greenhide Races

Options:

Common Orc
(free)

A mount (one choice only)


War Boar
Orc Boar Chariot

pts

Options:

Feral Orc
(5 pts)

A mount (one choice only)


War Boar

15
50

pts

15

Goblin Chief
40 pts
single model

WS

BS

Ld

Common Goblin

Cave Goblin

Forest Goblin

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour

May become the Battle Standard Bearer


May take Magical Items
May take Shield
May take a weapon (one choice only)
Additional Hand Weapon
Light Lance
Great Weapon
Lance

25
up to 50
free
3
3
6
6

Must take one of the following Greenhide Races

Options:

Common Goblin
(free)

Heavy Armour
A mount (one choice only):
Wolf
Goblin Wolf Chariot

Cave Goblin
(free)

pts

Options:

10

A mount:
Cave Gnasher

pts

20

15
40

Options:

Forest Goblin
(free)

Poisoned Attacks
A mount (one choice only):
Scuttler Spider
Huntsm
e
n Spider

pts

5
15
15

Goblin Shaman
65
pts
single model

WS

BS

Ld

Common Goblin

Cave Goblin

Forest Goblin

Infantry 20x20mm base

Magic:

Options:

pts

Level 1 Wizard
Apprentice
.
Generate spells from
Path of the Little Green Gods, Path of Shadow

May take Magical Items


May become a Level 2 wizard

up to 50
25

Must take one of the following Greenhide Races

Options:

Common Goblin
(free)

A mount (one choice only):


Wolf
Goblin Wolf Chariot

pts

Options:

Cave Goblin
(free)

Power Shrooms
15
25

Forest Goblin
(free)

pts

Options:

20

A mount (one choice only):


Scuttler Spider

pts

25

CORE
Orcs
50 pts

10
models, may add up to
40
models 6 pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Options:

pts

May take
Shields
1 / model
Additional Hand Weapons
1 / model
Spears
and Shields
1 / model
Bows
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Common Orc
(free)

Armour:

Feral Orc
(2 pts / model)

Light Armour
Options:

pts

May exchange all their equipment for


Crossbows and Heavy Armour

4 / model

Options:

pts

May take Mammoth Stabber

15 / unit

Orc Eadbashers
60 pts (One of a Kind)
10
models, may add up to
30
models 8 pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Options:

pts

May upgrade one model to each of the following:


Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Armour:

Common Orc
(free)

Light Armour
May take:
Additional Hand Weapons
Spears
and Shields
Shields

Options:

Feral Orc
(2 pts / model)

May take Mammoth Stabber


May take: (one choice only)
Additional Hand Weapons
Spears
and Shields
Shields

1 / model
1 / model
1 / model

pts

15 / unit
1 / model
2 / model
1 / model

Goblins
60 pts

20
models, may add up to
40
models 3 pts/model
M

WS

BS

Ld

Common Goblin

Cave Goblin

Forest Goblin

Infantry 20x20mm base

Options:

pts

May take weapons (one choice only)


Spears & Shields
1 / model
Short Bows
free
Shields
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Armour:

Common Goblin
(free)

Cave Goblin
(free)

Light Armour
Options:

Weapon:

Forest Goblin
(free)

Throwing Weapon
pts

Take up to 3 Shady Gits 15 / git


Exchange all weapons for
Shields and short bows 1 / model

Options:

pts

Options:

Take Nets
Take up to 3 Mad Gits

45 / unit
30 / git

Upgrade the unit to


Skirmishers*
1 / model
*only if 20 or less models

Nets:
At the start of a round of combat, choose one unit in base contact
with the unit carrying nets. Roll a D6. On 2+ the target unit suffers -1
Strength (to a minimum of 1) for the remainder of the player turn. On
the roll of 1, the unit with Nets suffers the penalty instead. Units can be
affected by Nets only once per phase.

10

pts

Shady Git
(This model is a part of Goblins unit)
M

WS

BS

Ld

Infantry 20x20mm base

Greenhide Race:

Common Goblin
Weapon:

Additional Hand Weapon


Armour:

Light Armour
Special Rules
:

Lightning Reflexes (only for their first round of combat in the game) Lethal Strike, Multiple Wounds (D3, Infantry
and Cavalry)

Mad Git
(This model is a part of a Goblin unit)
M

WS

BS

Ld

2d6

Infantry 25mm round base

Greenhide Race:

Cave Goblin
Special Rules
:

Shambolic (2d6, Running Amok!!), Accident Prone, Ricochet (1d6),


Hard Target
Surprise!:
Mad Gits are not deployed, but must be concealed inside their Cave Goblin unit. They are unit upgrades and
as such they are ignored when calculating victory points (their points are already included in the Goblin unit concealing
them). When Mad Gits are removed as casualties they do not cause Panic tests. They still move, act and are influenced
by special rules independently like normal units and do not count towards model count of units concealing them.
Mad Gits are used in two ways:
- Any number may be used as separate Stand and Shoot reactions. Normal Stand & Shoot reactions may also be taken.
- All must be used at the start of Shooting Phase if the unit is not in close combat and is within 8" of an enemy unit.
Resolve one model at a time. Place the Mad Git in base contact with the concealing unit (note that in this one case, the
Mad Git contacts a unit without inflicting hits on it) and choose a direction. Move the Mad Git 2D6'' in this direction. Mad
Git follows his own rules for movement in subsequent turns.

11

Goblin Raiders
60 pts

5
models, may add up to
15
models 8 pts/model
M

WS

BS

Ld

Goblin Rider

Wolf

Scuttler Spider

Special Rules
:

Cavalry 25x50mm base

Options:

Fast Cavalry

pts

May take any of the following


Shields
Light Lances
Short Bows
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

1 / model
1 / model
1 / model
10
10
10

Must take one of the following Greenhide races (only the rider gets the special rule)
Common Goblin
(free)

Mount:

Mount:

Wolf

Scuttler Spider

Armour
:

Armour
:

Mounts Protection (6+), Light Armour

Forest Goblin
(free)

Mounts Protection (6+)


Special Rules
:

Scouts, Strider, Poisoned Attacks (Scuttler Spider only)

Orc Boar Riders


75 pts

5
models, may add up to
10
models 15 pts/model
M

WS

BS

Ld

Rider

War Boar

Cavalry 25x50mm base

Weapon:

Options:

pts

Light Lance

May take Shield


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

3 / model

Special Rules
:

Thunderous Charge (War Boar only)

10
10
10

Must take one of the following Greenhide races (only the rider gets the special rule)
Armour:

Common Orc
(free)

Armour:

Mounts Protection (5+), Light Armour

Feral Orc
(1 pts / model)

Mounts Protection (5+)

Options:

pts

Options:

pts

May take Lances

4 / model

May take Additional Hand Weapons

2 / model

12

SPECIAL
Grotlings
40 pts

2
models, may add up to
4
models 10 pts/model
M

WS

BS

Ld

Swarm 40x40mm base

Weapon:

Throwing Weapons
Special Rules
:

Insignificant, Scout

Iron Orcs
120 pts

10
models, may add up to
25
models 12 pts/model
M

WS

BS

Ld

Infantry 25x25mm base

Greenhide Race:

Options:

pts

Iron Orcs

May take Plate Armour


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- May take a Magical Standard

2 / model

Weapon:

Additional Hand Weapon, Great Weapon


Armour
:

Heavy Armour,
Shields

13

10
10
10
up to 50

Mounted Eadbashers
90 pts

5
models, may add up to
10
models 18 pts/model
M

WS

BS

Ld

Eadbasher Rider

War Boar

Cavalry 25x50mm base

Weapon:

Options:

pts

Light Lance

May take Shield


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magical Standard

3 / model

Special Rules
:

Thunderous Charge (War Boar only)

10
10
10
up to 25

Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc
(free)

Armour:

Armour:

Mounts Protection (5+), Light Armour

Feral Orc
(1 pts / model)

Mounts Protection (5+)

Options:

pts

Options:

pts

May take Heavy Armour


May take Lances

2 / model
4 / model

May take Additional Hand Weapons

2 / model

85 pts

Orc Boar Chariot


single model
M

WS

BS

Ld

Chariot

Eadbasher Riders (2)

War Boars (2)

Chariot 50x100mm base

Weapon:

Options:

pts

Lance

May take Heavy Armour

10

Armour
:

Mounts Protection (5+), Light Armour


Special Rules
:

Born to Fight (Rider only), Thunderous Charge


(War Boar only), Scythes

14

Goblin Wolf Chariot


55 pts

1
model, may add up to
3
models 55 pts/model
M

WS

BS

Ld

Chariot

Rider (3)

Wolf (2)

Chariot 50x100mm base

Weapon:

Light Lances, Short Bow


Armour:

Mounts Protection (6+),


Light Armour

Special Rules
:

Free Reform, Insignificant, Scythes

Skewerer
45 pts
single model

WS

BS

Ld

Machine

Crew (3)

Weapon:

Ballista
This is a
Bolt Thrower Artillery Weapon
with
Range 48, Strength 6, Multiple Wounds (D3),
Armour Piercing (6)
Special Rules
:

Insignificant

15

War Machine 60mm round base

Gnasher Dashers
55 pts

5
model, may add up to
5
models 10 pts/model
M

Gnasher Dasher 3d6


Rider

WS

BS

Ld

Cavalry 20x20mm base

Greenhide Race:

Cave Goblin
(Riders only)
Armour:

Mounts Protection (6+),


Light Armour

Special Rules
:

Shambolic(3d6, Steady), Boing!, Skirmishers,


Rows of Teeth
: Gnashers make supporting attacks
instead of their Cave Goblin riders

Gnasher Herd
70
pts

10
model, may add up to

40
models 7 pts/model

WS

BS

Ld

War Beast 20x20mm base

Special Rules
:

Cannot be joined by characters, Immune to Psychology, Insignificant


Theyre Everywhere!:
When a Gnasher Herd breaks from combat, the unit is immediately removed as a casualty and
all units within 6 take a Strength 5 hit for every 3 Gnashers in the Gnasher Herd.

16

Trolls
42 pts

1
model, may add up to
8
models 42 pts/model

WS

BS

Ld

Monstrous Infantry 40x40mm base

Must take one of the following Troll Types


Common Trolls
(free)

Cave Trolls
(8 pts / model)
Only units of 9 or less models

Special Rules
:

Armour
:

Regeneration (4+), Stupidity, Troll


Belch

Bridge Trolls
(8 pts / model)
Only units of 9 or less models
Special Rules
:

Innate Defence (4+)

Regeneration (4+), Stupidity, Troll


Belch, Distracting, Strider (Water)

Special Rules
:

Regeneration (4+), Stupidity, Troll


Belch, Magic Resistance (3),
Troll Belch:
Instead of making its usual attacks the model may choose to make a single attack, which hits automatically
and has Strength 5 and Armour Piercing (6).

Scrap Wagon
45 pts
single model

WS

BS

Ld

Scrap Wagon 3d6

Grotlings (1)

Chariot 50x100mm base

Weapon:

Options:

Throwing Weapons

May take any number of upgrades:

Armour:

Mounts Protection (6+)


Special Rules
:

Shambolic (3d6), Impact Hits (2D6), Insignificant,


Unstable

Smasher
(15 pts)
Scrap Wagon has +1 Strength.
Pointed Sticks
(10 pts)
Impact Hits have Armour Piercing (2).
Pursuit Mode
(10 pts)
Unit replaces Shambolic (3d6) with Shambolic (3d6, steady)
and gains Boing! .
Smells Like Green Spirit
(10 pts)
Unit gains Distracting and
Hard Target
.

17

Giant
140 pts
single model

WS

BS

Ld

10

Monster 50x75mm base

Weapon:

Options:

pts

Giant Attacks (see below)

May take Ward Save (6+)

10

Special Rules
:

Immune to Psychology, Stubborn

Giant Attacks:
When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.

Against Infantry, War Beast, Swarm, War Machine


and Cavalry targets:

Against Monstrous Beast, Monstrous Infantry,


Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:

1:
Bellow
2:
Jump
3:
Grab
4-6:
Swing

1:
Bellow
2-3:
Thump
4-6:
Smash

Bellow:
Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by
2. If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The
Giant must take a Dangerous Terrain test.
Grab:
Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test.
For each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:
Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with
Armour Piercing (6). If the model has not yet attacked it cannot attack in this round. If the model has already
attacked, it cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and are affected by all rules normally affecting Close Combat attacks.
After rolling on this chart, the Giant may still Stomp as normal.

18

RARE
Gnasher Wrecking Team
70
pts
single model

WS

BS

Ld

3d6

Monstrous Beast 60mm round base

Special Rules
:

Shambolic(3d6), Ricochet (2d6), Accident Prone,


Hard Target
Look At Em Go!:
After touching the unit for the first time in the game Gnashers substitute their Shambolic (3d6)
with Shambolic (3d6, Running Amok!!) special sule
.

Gargantula
210 pts
single model

WS

BS

Ld

Gargantula

Forest Goblin (8)

Ridden Monster 100x150mm base

Weapon:

Options:

pts

Light Lances (Goblins), Short Bows (Goblins)

May take Web Launcher

30

Armour:

Web Launcher:
This is a
Catapult (3) Artillery Weapon
with Range 6-36, Strength 3. Targets hit suffer -D3 to their
Movement and Initiative characteristics until the start of your
next turn. Effects of several Web Launchers do not stack.

Innate Defence (4+)


Special Rules
:

Venomous Fangs, Immune to Psychology,


Insignificant, Poisoned Attack (Spider only),
Strider, Stubborn, Swiftstride

Great Green Idol


230
pts
single model

WS

BS

Ld

10

Monster 100x100mm base

Armour:

Options:

pts

Innate Defence (2+)

May become the Battle Standard Bearer


and gain Ward Save (5+)

60

Special Rules
:

Immune to Psychology, Crush Attack, Impact Hits


(D3)
Smash Em Flat:
All friendly Units within 8 have the Hatred special rule if the Great Green Idol is in combat.
Weve Got The Green Light:
All friendly Units within 8 can re-roll charge distance rolls if the Great Green Idol
declared a charge this turn.

19

Splatterer
90 pts
single model

WS

BS

Ld

Machine

Common Goblin (3)

(Common Orc)

War Machine 75mm round base

Weapon:

Options:

pts

Stone Thrower:
This is a
Catapult (3) Artillery Weapon
with
Range 12-60, Strength 3 [9], [Multiple Wounds
(Ordnance)]

May take Orc Overseer

15

Orc Overseer:
The War Machine gains a Common Orc as an
additional Crew member, increasing its number of wounds by
1 and losing Insignificant.

Special Rules
:

Insignificant

This Warmachine may choose to lose one wound in order to


reroll a roll on the Misfire Table.

Git Launcher
110 pts
single model

WS

BS

Ld

Machine

Common Goblin (3)

(Common Orc)

Special Rules
:

Insignificant

War Machine 75mm round base

Options:

pts

May take Orc Overseer

15

Orc Overseer:
Add one Common Orc as a Crew member.
Increases Wounds of the Machine to 4 and removes the
Insignificant special rule.
This Warmachine may choose to lose one wound in order to
reroll a roll on the Misfire Table.

Weapon:

Git Launcher:
This is a
Catapult (1) Artillery Weapon
with the following profile:
Range 12-60, Strength 5, Armour Piercing (6). Instead of hitting models under the Template, any unit under the
Template suffers D6 hits. After the scatter of the Template has been determined, you may roll D6 and move the
Template that amount of inches in any direction except moving on to units in close combat or onto friendly units.
This is the final position of the template.

20

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Wyvern
M

WS

BS

Ld

Monstrous Beast 50x50mm base

Special Rules
:

Venomous Fangs, Fear, Fly (8), Large Target,


Poisoned Attacks

War Boar
M

WS

BS

Ld

War Beast 25x50mm base

Armour
:

Mounts Protection (5+)


Special Rules
:

Thunderous Charge

Orc Boar Chariot


M

WS

BS

Chariot

Rider (1)

War Boar (2)

85 pts

Ld

Weapon:

Lance
Armour
:

Mounts Protection (5+), Light Armour


Special Rules
:

Born to Fight (Rider only), Thunderous Charge


(War boar only), Scythes

21

Chariot 50x100mm base

Wolf
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Mounts Protection (6+)


Special Rules
:

Fast Cavalry

Goblin Wolf Chariot


M

WS

BS

Ld

Chariot

Common Goblin (2)

Wolf (2)

Chariot 50x100mm base

Weapon:

Light Lances, Short Bow


Armour:

Mounts Protection (6+), Light Armour


Special Rules
:

Insignificant, Scythes, Free Reform

Cave Gnasher
M

WS

BS

Ld

3d6

Armour:

Mounts Protection (6+)


Special Rules
:

Impact Hits (1), Shambolic(3d6, Steady),


Hard
Target
, Boing!
Bouncers:
Can join units of Gnasher Dashers and
Cave Gnashers.

22

Monstrous Beast 40x40mm base

Scuttler Spider
M

WS

BS

Ld

War Beast 25x50mm base

Armour
:

Mounts Protection (6+)


Special Rules
:

Fast Cavalry, Poisoned Attacks, Scout, Strider

Huntsm
e
n Spider
M

WS

BS

Ld

WS

BS

Ld

Spider

Forest Goblin (8)

Monstrous Beast 50x50mm base

Armour
:

Mounts Protection (5+)


Special Rules
:

Poisoned Attacks, Strider

Gargantula

Ridden Monster 100x150mm base

Weapon:

Options:

pts

Light Lances (Goblins), Short Bows (Goblins)

If mounted by a Wizard,
may take Spider-Mother Shrine

40

Armour:

Innate Defence (4+)


Special Rules
:

Venomous Fangs, Immune to Psychology,


Insignificant, Poisoned Attack (Spider only),
Strider, Stubborn, Swiftstride

Spider-Mother Shrine:
The Wizard mounted on the
Gargantula gains Pathmaster
(Small Green Gods)
. All friendly
models within 12 with the ability to Channel may add +2
instead of +1 to the Channel attempt.

23

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Orc Warlord*

Orc Big Shaman

Goblin King**

WS BS

CAVALRY

Goblin Raider

- Wolf

- Scuttler Spider

Ld

Goblin Big
Shaman
***

Orc Chief*

Orc Shaman

Goblin Chief***

Goblin Shaman***

Orc Eadbasher

Goblin***

- Mad Git

2d6

- Shady Git

Iron Orcs

* units belonging to
Iron Orcs
get +1 WS,
** units belonging to
Cave Goblins
gets +1 I
*** units belonging to
Cave Goblins
gets +1 I, -1 Ld

Troll

Ld

3-

Orc Boar Rider

-
Mounted Eadbasher

3d6

- Rider (2)[1]

- War Boar (2)

Goblin Wolf Chariot

- Goblin (3)[2]

- Wolf (2)

Scrap Wagon

3d6

- Grotling (5)

Orc Boar Chariot

(2) - number of crew members when taken as a separate unit


[1] - number of crew members when taken as a mount

MONSTROUS INFANTRY
S

CHARIOTS
S

Orc

Gnasher Dasher

INFANTRY
C

- War Boar

WS BS

MONSTERS
3

WAR BEASTS
S

Gnasher Herd

Wolf

War Boar

Scuttler Spider

Giant

10

Great Green Idol

Gargantula

- Crew (8)

Skewerer

- Crew (3)

Splatterer

- Crew (3)

Git Launcher

- Crew (3)

RIDDEN MONSTERS
R

WAR MACHINES
MONSTROUS BEASTS
R

Gnasher Wrecking Team

Wyvern
Cave Gnasher
Huntsm
e
n Spider

3d6

3d6

SWARMS
S

Grotling

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Skewerer

Ballista

Bolt Thrower

48

D3

Splatterer

Stone Thrower

Catapult (3)

12-60

3[9]

[Ordnance]

Git Launcher

Goblin Slingshot

Catapult (1)

12-60

D6 hits

Gargantula

Web Launcha

Catapult (3)

6-36

24

CHANGE LOG
v0.9.1
Waaargh
Orc Brutes shield cost, neader orc cost
v0.10.0
Names updated
Shambolic: can be joined by shambolic characters if are in Steady mode
Goblin Chief: Cave Gnasher points increase, HA points decrease, Scuttler Spider cost, Weapon changes
Goblins: Common Goblin Bow & Shield option, Forest Goblin skirmish unit size
Boar Chariot: HA option
Orc Chief: Iron Orc remove boar chariot, Common orc Boar Chariot cost increase
Wrath Axe of the Final Horde cost and rules change
Orc Eadbashersshield and additional hand weapon available at same time
Spirit Tattoos changed to Waaargh! Paint
Removed Net stacking
Scrap Wagon crew stats and upgrade costs
Iron Orc unit size
Troll unit size
core units magic banners, boss banner removed
Goblin King: Cave Goblin Leadership and cost, Common Goblin Chariot cost
Crown of the Cavern King redesign
Grotling unit size
Boars Change Born to Fight to Thunderous Charge
Cave Gnasher Impact Hits change
Great Green Idol Smash Em Flat change
v0.10.1
Orc Eadbashers shield cost
Goblins Spear&Shield cost
Crown of the Cavern King cost
Shambolic units joining removed. Added join rule to Cave Gnasher
v0.11.0
Wizards update - costs and costs of upgrades
Axe of the Aporcalypse
Backstabbing Dirks
Gnasher Herd
Orc Overseer
Trolls
Gargantula - Spider-Mother Shrine
Great Green Idol
Ricochet(X) Special Rule wording
Mad Gits Surprise! special rule
Gnasher Wrecking Team price
Orc Boar Riders moved to Core
New Unit entry in Special - Orc Mounted Eadbashers
Mundane weapon cost streamlined with other armybooks
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard Target
25

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