Académique Documents
Professionnel Documents
Culture Documents
th
The 9
Age
Lords
Heroes
Core
Special
Rare
Mounts
Iron Orc
Born to Fight, Weapon Masters,
Immune to Psychology
Feral Orc
Unruly, Born to Fight, Frenzy, Ward
Save (6+)
Common Goblin
Insignificant, Unruly
Cave Goblin
Insignificant, Unruly, Hatred (Army
book: Dwarven Holds)
Forest Goblin
Insignificant, Unruly, Strider
(Forests)
Unruly
Unruly units have -1 Leadership when rolling to restrain Pursuit Moves and Frenzy Tests. In addition, if they are in
horde formation, roll 3 dice for P
anic tests
and discard the highest dice.
Born to Fight
Model parts with this special rule have +1 Strength until they lose or draw a combat.
Waaargh!
Once per game, a model with this Special Rule that is the armys General may declare a Waaargh! at the start of the
Turn. All models in the army belonging to any Greenhide Race gain the Devastating Charge and Swiftstride special rules
until the end of the
Player
Turn.
Venomous Fangs
Nominate one attack from the model with this special rule before rolling to hit. This attack has the Multiple Wounds
(Ordnance) special rule.
Steady
Units with Shambolic (Steady) may re-roll their random
movement distance roll, but must accept the second one.
Boing!
Boing! units may move through friendly units during their move. If a Boing! unit would end its movement inside a
friendly unit without also being in contact with an enemy unit, backtrack along its path until it is in a legal position (at
least 1 away from any units).
Boing! units do not count as "touching" terrain (e.g. for the purposes for Dangerous Terrain tests) unless they begin or
end their move on it, but they are still blocked by Impassable Terrain.
Ricochet (X)
Ricochet models ignore the 1" unit spacing rule during their Random Movement. If a Ricochet model touches another
unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit. If this would cause it to
contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be
placed (it must be at least 1'' away from other units or impassible terrain to be placed). If it cannot be placed through
this process it is removed as a casualty.
Any units passed through by a Ricochet model that is within the movement distance rolled are hit. The units that are hit
suffer X hits, where X is given in brackets. All units in same Close Combat that are hit are treated as a single unit for hit
purposes. Owning player distribute hits as evenly as possible between units, then follow normal rules for distributing
hits to models within each unit.
This is increased by an additional D6 hits if the Ricochet model was removed as a casualty because it couldn't be placed
anywhere.
Other units cannot charge Ricochet models, but may charge, flee, pursue or move through them. Units that do so take X
hits plus an additional D6 hits, and the Ricochet model is removed as a casualty.
All hits inflicted by Ricochet models are at the unmodified strength of the model and are Armour Piercing (1).
Accident Prone
When Accident Prone models contact any terrain feature except Open Terrain or Hills, contact the board edge, or stop
1'' away from Impassable Terrain, they must take a Dangerous Terrain test, which is failed on a roll of 1 or 2. If two
Accident Prone units touch each other, they are both removed as casualties.
Armoury
Power Shrooms
Generate D3+1 Power Shrooms at the end of deployment. When declaring usage of Power Dice you may use a single
mushroom to add D3 to the casting result. If this dice rolls a natural 1, the Wizard takes a Strength 3 hit with Armour
Piercing (6).
Mammoth Stabber
Units with at least one Full Rank have Impact Hits (D3) with Strength 5 and Multiple Wounds (Ordnance; Large
Targets).
Magical items
Magical Weapons
Axe of the Aporcalypse
(65 pts
/ 50 pts
) - Orcs only
Type: Hand weapon. Wielder has +D3 Strength and +D3
Attacks.
Enchanted Items
Lucky Boars Leg
(40 pts)
Orc
General
mounted on War Boar or Boar Chariot only.
Boar Riders (not Brutal Boar riders ) count as a core
choice and The
Wearer and his unit have +1 Movement
that can't be combined with other Magical Items granting
positive modifications to movement or Swiftstride.
Backstabbing Dirks
(15 pts) -
Models on foot only
Type: Additional Hand Weapon. Attacks made with this
weapon have Armour Piercing (1). If the wielder is
attacking an enemy unit in their flank or rear, attacks
made with this weapon gain +2 Strength.
Waaargh! Paint
(30 pts) - Feral Orc only
Models with the Greenhide Race: Feral Orc in the
wearer's unit have Frenzy, which they cannot lose, and
gain Swiftstride for the purpose of Pursue and Overrun.
Magical Armour
Plates of Tuktek
(35 pts)
Type: Heavy Armour. Wearer gains +1 Toughness and
the Impact Hits(D3) special rule.
Magical Standards
Mikinoks Totem
(75 pts)
Grants Magical Resistance (D6), determined by rolling D6
each time that Magical Resistance is used. Magical items
in base contact with the bearer have no effects and revert
to a mundane version of the item. The ability to revert
magical items into mundane version will always work
regardless of similar effects affecting this banner.
Mothers Gift
(25 pts)
All Forest Goblins in the bearers unit have Poisoned
Attacks.
Talismans
Pan of Protection Pinchin
(25 pts) - Goblins only
The bearer, when wounded, may use the Armour Save,
Ward Save, Regeneration Save, or Magic Resistance of
the model that has inflicted the wound.
Ironhide Icon
(25 pts )
This banner grants Ward Save (5+) against shooting
attacks.
Army List
LORDS
Orc Warlord
130 pts
single model
WS
BS
Ld
Common Orc
Iron Orc
Feral Orc
Special Rule:
Options:
pts
Waaargh!
up to 100
5
10
15
15
Common Orc
(free)
Armour:
Light Armour
Iron Orc
(20 pts)
Feral Orc
(20 pts)
Heavy Armour
Options:
pts
Options:
pts
Options:
pts
Heavy Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern
10
Plate Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern
20
20
120
20
35
120
20
35
120
WS
BS
Ld
Magic:
Options:
pts
Level 3 Wizard
Master
.
Generate spells from
Path of the Big Green Gods, Path of Wilderness
up to 100
35
Options:
Common Orc
(free)
pts
Options:
Feral Orc
(5 pts)
20
35
120
pts
20
120
Goblin King
60 pts
single model
WS
BS
Ld
Common Goblin
Cave Goblin
Forest Goblin
Armour:
Options:
pts
Light Armour
up to 100
Special Rule:
Green Tide:
A Goblin King and all Goblins of the
same Greenhide Race in it's unit gain the Fight In
Extra Ranks Special Rule.
5
15
5
15
15
Options:
pts
15
25
Options:
Cave Goblin
(5 pts)
A mount:
Cave Gnasher
pts
20
Options:
Forest Goblin
(free)
Poisoned Attacks
A mount (one choice only):
Scuttler Spider
Huntsmen Spider
Gargantula
pts
10
20
20
210
WS
BS
Ld
Common Goblin
Cave Goblin
Forest Goblin
Magic:
Options:
pts
Level 3 Wizard
Master
.
Generate spells from
Path of the Little Green Gods, Path of Shadow
up to 100
35
Options:
Common Goblin
(free)
pts
Options:
Cave Goblin
(free)
Power Shrooms
15
20
Forest Goblin
(free)
pts
Options:
20
pts
20
210
HEROES
Orc Chief
55 pts
single model
WS
BS
Ld
Common Orc
Iron Orc
Feral Orc
Special Rule:
Options:
pts
Waaargh!
25
up to 50
5
10
10
5
Common Orc
(free)
Iron Orc
(10 pts)
Armour:
Light Armour
Feral Orc
(10 pts)
Heavy Armour
Options:
pts
Options:
pts
Options:
pts
Heavy Armour
A mount (one choice only)
War Boar
Orc Boar Chariot
Wyvern
Plate Armour
A mount (one choice only)
War Boar
Wyvern
15
15
150
15
70
150
15
150
65
pts
Orc Shaman
single model
M
WS
BS
Ld
Magic:
Options:
pts
Level 1 Wizard
Apprentice
.
Generate spells from
Path of the Big Green Gods, Path of Wilderness
up to 50
25
Options:
Common Orc
(free)
pts
Options:
Feral Orc
(5 pts)
15
50
pts
15
Goblin Chief
40 pts
single model
WS
BS
Ld
Common Goblin
Cave Goblin
Forest Goblin
Armour:
Options:
pts
Light Armour
25
up to 50
free
3
3
6
6
Options:
Common Goblin
(free)
Heavy Armour
A mount (one choice only):
Wolf
Goblin Wolf Chariot
Cave Goblin
(free)
pts
Options:
10
A mount:
Cave Gnasher
pts
20
15
40
Options:
Forest Goblin
(free)
Poisoned Attacks
A mount (one choice only):
Scuttler Spider
Huntsm
e
n Spider
pts
5
15
15
Goblin Shaman
65
pts
single model
WS
BS
Ld
Common Goblin
Cave Goblin
Forest Goblin
Magic:
Options:
pts
Level 1 Wizard
Apprentice
.
Generate spells from
Path of the Little Green Gods, Path of Shadow
up to 50
25
Options:
Common Goblin
(free)
pts
Options:
Cave Goblin
(free)
Power Shrooms
15
25
Forest Goblin
(free)
pts
Options:
20
pts
25
CORE
Orcs
50 pts
10
models, may add up to
40
models 6 pts/model
M
WS
BS
Ld
Options:
pts
May take
Shields
1 / model
Additional Hand Weapons
1 / model
Spears
and Shields
1 / model
Bows
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer
Must take one of the following Greenhide Races
Common Orc
(free)
Armour:
Feral Orc
(2 pts / model)
Light Armour
Options:
pts
4 / model
Options:
pts
15 / unit
Orc Eadbashers
60 pts (One of a Kind)
10
models, may add up to
30
models 8 pts/model
M
WS
BS
Ld
Options:
pts
Common Orc
(free)
Light Armour
May take:
Additional Hand Weapons
Spears
and Shields
Shields
Options:
Feral Orc
(2 pts / model)
1 / model
1 / model
1 / model
pts
15 / unit
1 / model
2 / model
1 / model
Goblins
60 pts
20
models, may add up to
40
models 3 pts/model
M
WS
BS
Ld
Common Goblin
Cave Goblin
Forest Goblin
Options:
pts
Common Goblin
(free)
Cave Goblin
(free)
Light Armour
Options:
Weapon:
Forest Goblin
(free)
Throwing Weapon
pts
Options:
pts
Options:
Take Nets
Take up to 3 Mad Gits
45 / unit
30 / git
Nets:
At the start of a round of combat, choose one unit in base contact
with the unit carrying nets. Roll a D6. On 2+ the target unit suffers -1
Strength (to a minimum of 1) for the remainder of the player turn. On
the roll of 1, the unit with Nets suffers the penalty instead. Units can be
affected by Nets only once per phase.
10
pts
Shady Git
(This model is a part of Goblins unit)
M
WS
BS
Ld
Greenhide Race:
Common Goblin
Weapon:
Light Armour
Special Rules
:
Lightning Reflexes (only for their first round of combat in the game) Lethal Strike, Multiple Wounds (D3, Infantry
and Cavalry)
Mad Git
(This model is a part of a Goblin unit)
M
WS
BS
Ld
2d6
Greenhide Race:
Cave Goblin
Special Rules
:
11
Goblin Raiders
60 pts
5
models, may add up to
15
models 8 pts/model
M
WS
BS
Ld
Goblin Rider
Wolf
Scuttler Spider
Special Rules
:
Options:
Fast Cavalry
pts
1 / model
1 / model
1 / model
10
10
10
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Goblin
(free)
Mount:
Mount:
Wolf
Scuttler Spider
Armour
:
Armour
:
Forest Goblin
(free)
5
models, may add up to
10
models 15 pts/model
M
WS
BS
Ld
Rider
War Boar
Weapon:
Options:
pts
Light Lance
3 / model
Special Rules
:
10
10
10
Must take one of the following Greenhide races (only the rider gets the special rule)
Armour:
Common Orc
(free)
Armour:
Feral Orc
(1 pts / model)
Options:
pts
Options:
pts
4 / model
2 / model
12
SPECIAL
Grotlings
40 pts
2
models, may add up to
4
models 10 pts/model
M
WS
BS
Ld
Weapon:
Throwing Weapons
Special Rules
:
Insignificant, Scout
Iron Orcs
120 pts
10
models, may add up to
25
models 12 pts/model
M
WS
BS
Ld
Greenhide Race:
Options:
pts
Iron Orcs
2 / model
Weapon:
Heavy Armour,
Shields
13
10
10
10
up to 50
Mounted Eadbashers
90 pts
5
models, may add up to
10
models 18 pts/model
M
WS
BS
Ld
Eadbasher Rider
War Boar
Weapon:
Options:
pts
Light Lance
3 / model
Special Rules
:
10
10
10
up to 25
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc
(free)
Armour:
Armour:
Feral Orc
(1 pts / model)
Options:
pts
Options:
pts
2 / model
4 / model
2 / model
85 pts
WS
BS
Ld
Chariot
Weapon:
Options:
pts
Lance
10
Armour
:
14
1
model, may add up to
3
models 55 pts/model
M
WS
BS
Ld
Chariot
Rider (3)
Wolf (2)
Weapon:
Special Rules
:
Skewerer
45 pts
single model
WS
BS
Ld
Machine
Crew (3)
Weapon:
Ballista
This is a
Bolt Thrower Artillery Weapon
with
Range 48, Strength 6, Multiple Wounds (D3),
Armour Piercing (6)
Special Rules
:
Insignificant
15
Gnasher Dashers
55 pts
5
model, may add up to
5
models 10 pts/model
M
WS
BS
Ld
Greenhide Race:
Cave Goblin
(Riders only)
Armour:
Special Rules
:
Gnasher Herd
70
pts
10
model, may add up to
40
models 7 pts/model
WS
BS
Ld
Special Rules
:
16
Trolls
42 pts
1
model, may add up to
8
models 42 pts/model
WS
BS
Ld
Cave Trolls
(8 pts / model)
Only units of 9 or less models
Special Rules
:
Armour
:
Bridge Trolls
(8 pts / model)
Only units of 9 or less models
Special Rules
:
Special Rules
:
Scrap Wagon
45 pts
single model
WS
BS
Ld
Grotlings (1)
Weapon:
Options:
Throwing Weapons
Armour:
Smasher
(15 pts)
Scrap Wagon has +1 Strength.
Pointed Sticks
(10 pts)
Impact Hits have Armour Piercing (2).
Pursuit Mode
(10 pts)
Unit replaces Shambolic (3d6) with Shambolic (3d6, steady)
and gains Boing! .
Smells Like Green Spirit
(10 pts)
Unit gains Distracting and
Hard Target
.
17
Giant
140 pts
single model
WS
BS
Ld
10
Weapon:
Options:
pts
10
Special Rules
:
Giant Attacks:
When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.
1:
Bellow
2:
Jump
3:
Grab
4-6:
Swing
1:
Bellow
2-3:
Thump
4-6:
Smash
Bellow:
Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by
2. If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The
Giant must take a Dangerous Terrain test.
Grab:
Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test.
For each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:
Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with
Armour Piercing (6). If the model has not yet attacked it cannot attack in this round. If the model has already
attacked, it cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and are affected by all rules normally affecting Close Combat attacks.
After rolling on this chart, the Giant may still Stomp as normal.
18
RARE
Gnasher Wrecking Team
70
pts
single model
WS
BS
Ld
3d6
Special Rules
:
Gargantula
210 pts
single model
WS
BS
Ld
Gargantula
Weapon:
Options:
pts
30
Armour:
Web Launcher:
This is a
Catapult (3) Artillery Weapon
with Range 6-36, Strength 3. Targets hit suffer -D3 to their
Movement and Initiative characteristics until the start of your
next turn. Effects of several Web Launchers do not stack.
WS
BS
Ld
10
Armour:
Options:
pts
60
Special Rules
:
19
Splatterer
90 pts
single model
WS
BS
Ld
Machine
(Common Orc)
Weapon:
Options:
pts
Stone Thrower:
This is a
Catapult (3) Artillery Weapon
with
Range 12-60, Strength 3 [9], [Multiple Wounds
(Ordnance)]
15
Orc Overseer:
The War Machine gains a Common Orc as an
additional Crew member, increasing its number of wounds by
1 and losing Insignificant.
Special Rules
:
Insignificant
Git Launcher
110 pts
single model
WS
BS
Ld
Machine
(Common Orc)
Special Rules
:
Insignificant
Options:
pts
15
Orc Overseer:
Add one Common Orc as a Crew member.
Increases Wounds of the Machine to 4 and removes the
Insignificant special rule.
This Warmachine may choose to lose one wound in order to
reroll a roll on the Misfire Table.
Weapon:
Git Launcher:
This is a
Catapult (1) Artillery Weapon
with the following profile:
Range 12-60, Strength 5, Armour Piercing (6). Instead of hitting models under the Template, any unit under the
Template suffers D6 hits. After the scatter of the Template has been determined, you may roll D6 and move the
Template that amount of inches in any direction except moving on to units in close combat or onto friendly units.
This is the final position of the template.
20
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Wyvern
M
WS
BS
Ld
Special Rules
:
War Boar
M
WS
BS
Ld
Armour
:
Thunderous Charge
WS
BS
Chariot
Rider (1)
85 pts
Ld
Weapon:
Lance
Armour
:
21
Wolf
M
WS
BS
Ld
Armour:
Fast Cavalry
WS
BS
Ld
Chariot
Wolf (2)
Weapon:
Cave Gnasher
M
WS
BS
Ld
3d6
Armour:
22
Scuttler Spider
M
WS
BS
Ld
Armour
:
Huntsm
e
n Spider
M
WS
BS
Ld
WS
BS
Ld
Spider
Armour
:
Gargantula
Weapon:
Options:
pts
If mounted by a Wizard,
may take Spider-Mother Shrine
40
Armour:
Spider-Mother Shrine:
The Wizard mounted on the
Gargantula gains Pathmaster
(Small Green Gods)
. All friendly
models within 12 with the ability to Channel may add +2
instead of +1 to the Channel attempt.
23
CHARACTERS
Orc Warlord*
Goblin King**
WS BS
CAVALRY
Goblin Raider
- Wolf
- Scuttler Spider
Ld
Goblin Big
Shaman
***
Orc Chief*
Orc Shaman
Goblin Chief***
Goblin Shaman***
Orc Eadbasher
Goblin***
- Mad Git
2d6
- Shady Git
Iron Orcs
* units belonging to
Iron Orcs
get +1 WS,
** units belonging to
Cave Goblins
gets +1 I
*** units belonging to
Cave Goblins
gets +1 I, -1 Ld
Troll
Ld
3-
-
Mounted Eadbasher
3d6
- Rider (2)[1]
- Goblin (3)[2]
- Wolf (2)
Scrap Wagon
3d6
- Grotling (5)
MONSTROUS INFANTRY
S
CHARIOTS
S
Orc
Gnasher Dasher
INFANTRY
C
- War Boar
WS BS
MONSTERS
3
WAR BEASTS
S
Gnasher Herd
Wolf
War Boar
Scuttler Spider
Giant
10
Gargantula
- Crew (8)
Skewerer
- Crew (3)
Splatterer
- Crew (3)
Git Launcher
- Crew (3)
RIDDEN MONSTERS
R
WAR MACHINES
MONSTROUS BEASTS
R
Wyvern
Cave Gnasher
Huntsm
e
n Spider
3d6
3d6
SWARMS
S
Grotling
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Skewerer
Ballista
Bolt Thrower
48
D3
Splatterer
Stone Thrower
Catapult (3)
12-60
3[9]
[Ordnance]
Git Launcher
Goblin Slingshot
Catapult (1)
12-60
D6 hits
Gargantula
Web Launcha
Catapult (3)
6-36
24
CHANGE LOG
v0.9.1
Waaargh
Orc Brutes shield cost, neader orc cost
v0.10.0
Names updated
Shambolic: can be joined by shambolic characters if are in Steady mode
Goblin Chief: Cave Gnasher points increase, HA points decrease, Scuttler Spider cost, Weapon changes
Goblins: Common Goblin Bow & Shield option, Forest Goblin skirmish unit size
Boar Chariot: HA option
Orc Chief: Iron Orc remove boar chariot, Common orc Boar Chariot cost increase
Wrath Axe of the Final Horde cost and rules change
Orc Eadbashersshield and additional hand weapon available at same time
Spirit Tattoos changed to Waaargh! Paint
Removed Net stacking
Scrap Wagon crew stats and upgrade costs
Iron Orc unit size
Troll unit size
core units magic banners, boss banner removed
Goblin King: Cave Goblin Leadership and cost, Common Goblin Chariot cost
Crown of the Cavern King redesign
Grotling unit size
Boars Change Born to Fight to Thunderous Charge
Cave Gnasher Impact Hits change
Great Green Idol Smash Em Flat change
v0.10.1
Orc Eadbashers shield cost
Goblins Spear&Shield cost
Crown of the Cavern King cost
Shambolic units joining removed. Added join rule to Cave Gnasher
v0.11.0
Wizards update - costs and costs of upgrades
Axe of the Aporcalypse
Backstabbing Dirks
Gnasher Herd
Orc Overseer
Trolls
Gargantula - Spider-Mother Shrine
Great Green Idol
Ricochet(X) Special Rule wording
Mad Gits Surprise! special rule
Gnasher Wrecking Team price
Orc Boar Riders moved to Core
New Unit entry in Special - Orc Mounted Eadbashers
Mundane weapon cost streamlined with other armybooks
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard Target
25