Académique Documents
Professionnel Documents
Culture Documents
Rulebook Errata
and Q&A
Line Developer
Ian Belcher
Internal Special Effects
Bob Roberts
Producer
Alexander Fennell
Ian Barstow
Extras
Ted Chang
Special Thanks
J. Michael Straczynski
Designation of Product Identity: The following items
are hereby designated as Product Identity in accordance
with section 1(e) of the Open Game License. Version
1.0a: Any and all Babylon 5 logos and identifying
marks and trade dress, including all Babylon 5 product
and product line names; any elements of the Babylon
5 setting including but not limited to capitalised
names, planet names, alien species names, ship names,
organisation names, characters, equipment, setting
and historic events, episode descriptions, any and all
stories, storylines, locations, plots, thematic elements,
documents within the Babylon 5 world, quotes from
character or episodes, all artwork, symbols, designs,
depictions, illustrations, maps and cartography,
likenesses, poses, logos, sumbols or graphic designs;
any other unspecified incarnations of Babylon 5 creative
property, including elements either derived or inferred
from the Babylon 5 setting; and website support
materials and all future incarnations, online community
donations, and all free game support items, except such
items that already appear in the d20 System Reference
Document and are already OGC by virtue of appearing
Studio Manager
CHARACTERS RACE
Q&A
Narn, (page 19)
Q. Does the Narn racial hit point bonus only apply in
character creation or is it a per level bonus?
A. It is a once only bonus at character creation.
Drazi, (Page 22)
Q. The Drazi racial statistics are missing from the aliens
section.
A. The Drazi statistics are on page 22 of the main
rulebook.
CHARACTER CLASSES
Errata
Diplomat Class - Improved Diplomacy, (Page 27)
Q&A
Q&A
Feat, First Contact Protocol, (Page 53)
Q. First Contact Protocol is listed under General Feats,
but on page 53 it is a Human-only feat. (Personally, the
prerequisites and the racial feat bit seem to a be a little
too narrow-tailored to Earth Alliance, considering what
the feat does and ignoring what it is called. I think it
should be general.)
A. First Contact Protocol is indeed a Human only feat.
Basically, it is there because of the social differences of
humans and how they approach aliens (and their status
within the galaxy). It is conceivable that some race in
the League may have a similar point of view that would
lead to the rise of such a feat in their society but that is
something to be examined at a later date.
COMBAT
Errata
Leaving Vehicles, (Page 77)
Replace ...damage as they carry on travelli8ng... with
...damage as they carry on travelling...
Q&A
Collisions, (Page 72)
Q. In the Collisions example where does the number
36 come from? Shouldnt the DR multiplier be 4 (1 +
3 size)?
A. The 36 is wrong. It should be 60, following the
base damage of 20 x3. You are correct about the DR
modifier.
EQUIPMENT AND
VEHICLES
Q&A
General Equipment, (Page 86)
Q. What would be the skill level (or DC) of a forgery
detecting device?
A. There is no such thing as a universal forgery-detecting
device. What might work well for detecting credits will
not work for a Narn manuscript. Each individual case
is the prerogative of the individual Games Master. As
a guideline then you will not go far wrong with using
+5, +9 and +13 respectively for poor, average and good
equipment bonuses.
TELEPATHS
Q&A
Using a Telepathic Ability, (Page 101)
Q. When using a Telepathic power he will suffer one
point of subdual damage whether it is successful or
not. Does this mean that any time a telepath uses
any telepathic ability they suffer one point of subdual
damage?
A. Yes, it does.
Q&A
B5 Spacecraft Complement,(Page 114)
Q. The number of ships on Babylon 5 itself
lists Heavy Shuttles twice.
Presumably, there
are 10 heavy and 4 light shuttles, based on the
number seen in episodes like Babylon Squared.
A. Babylon 5 has 10 Light and 4 Heavy shuttles.
Q&A
Q. In Babylon 5, the hit point progression per level
is very low (from one to three points), so a high level
character wont necessarily have a lot of staying power
(hit points). How can you determine the proper level
of your opponents to offer an adequate challenge to
your players? The normal Challenge Rating calculation
of D&D just seems inappropriate. Are there any
guidelines on that subject?
A. This lack of staying power is on purpose, we have
designed B5 to be a more realistic game where even the
highest level character can be seriously wounded with
one PPG shot. As such, the game was designed to be
played more as a diplomatic/non-combat type game.
There are no official guidelines on what challenge levels
to place against the party as any combat encounter can
have a serious effect on the party (as it should do).
Realistically, and if you look at the episodes there was
combat, you cannot expect the players not to expect
some. It should generally be as the resolution of an
adventure and therefore is a climatic scene. We want
Games Masters to determine exactly what level of
danger they encounter.
Q. There appears to be no method of defining the
experience needed for the different character classes in
Babylon 5, NOR in any of the books I have purchased
an explanation of basic creatures and their experience
CHARACTER SHEET
Q&A
Q. On the B5 character sheet, there is a box titled Sub
Damage. What is it for?
A. This box is for recording the Subdual Damage your
character takes.
CAMPAIGNS ON B5
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