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MUTANTS AND MASTERMINDS CHARACT

Issue 16
By Simpson, 3/7/04
simpson_99@yahoo.com
http://www.elyzium.net
http://groups.yahoo.com/group/mnm_hall_of_heroes

WHAT'S NEW
Stat Block addition
BAB 1:1, 3:1 bug fix
Moved "Protection types" & "Attack types" to Powers tab
Added US / Metric conversion
Module cleanup

UNITS OF MEASUREMENT
U.S

U.S
Metric

TUTORIAL/FAQ

Everyone is free to use this character sheet as they see fit. Feel free to modify things as you would prefer to se

Personal & PP

This is the starting section where you enter all kinds of personal character information, starting PL, XP awards, and such. It

PERSONAL INFO
o The Secret ID/Public ID toggle changes what appears on the Character Sheet (Secret ID or
POWER LEVEL & PP
o Enter your Starting PL. Your base PP are calculated based on your starting PL.
o As you are awarded XP, enter the total in the XP awards section. Your base PP is adjusted a
o Your effective PL is auto calculated, going up a level every 15 power points.
o You can adjust the maximum ranks for your attack, defense, powers, and skills. The defau
HERO POINTS

o If you have a feat or power that adjusts your default Hero points, enter it in the Bonus Hero

Abilities & Combat

This Tab includes your base abilities, saving throws, combat values, and initiative. Note the following:
ABILITIES
o Enter your abilities in the Base column.
o If you have a Super-Stat power, enter it in the Super Stat column. There are two columns b
Note These Super-Stats aren't figured into your Base Attack Bonuses, however any add
o The Cost of your abilities is listed under this section.
SAVES
o Your saves are calculated based on your ability modifiers.
o If you have an Amazing Save, enter it in the Amazing Save column. Other powers or feats
ATTACK
o Enter your Base Attack Bonus in the Base cell. If you have adjustments to make to your BA
o You can individually affect your Melee, Ranged, and Mental base attack values.
If you have a Feat or other modifier, enter the value in one of the other cells.
DEFENSE
o Enter your Base Defense Bonus in the Base cell. If you have adjustments to make to your
o You can individually affect your Defense and Mental defense values.

Skills

SKILLS
o This section is dedicated solely to skills. First, select your skill point cost from the drop-dow
o Your skill rank max is listed. Any skill rank that surpasses this number will be marked in re
o For Knowledge, science, or other skills, enter the name the skill. For example, Knowledge:
o Add ranks to your skills in the Ranks column.
o If you have a feat that affects a skill (such as Talented or skill focus, add the value in the Fe
o Synergy bonuses must be added in the synergy column. If you are eligible for a Synergy, i
o If you use the Profession/Occupation house rule, there's a column for that. Note the Profes
o Any other skill value adjustment can be added to the Power or Misc columns.

Feats & Weak

FEATS & SUPER FEATS


o This is where you add in your Feats & Super Feats.
o By default all Feats cost 2 points. If you have a feat that's part of a power, or want to mak
WEAKNESSES
o Add any character weaknesses here. By default, all weaknesses are -10 points. To adjust

Powers & Mov


POWERS
o Okay, this can be a little tricky. We'll take this slowly.
o First, type in the power name in the POWER cell, adding it's source. For example:
Growth [mutation]
o If the power is an extra, stunt, or flaw, preface it with one of the following:
extra: <power name>
stunt: <power name>

COST

flaw: <power name>


o Enter in the Ranks of the Power in the RANKS cell
o Enter "attack" in the Attack/General cell if the power is considered an Attack power. This c
Note: Any power that requires a Damage save is considered an attack power.
o If you have any adjustments to make to the DC, enter it in the Misc DC Adj. cell. For exam
o Also, you can add in power descriptions, notes, etc. to the Powers cell, but be sure to leav
o Based on the Ranks of the power times the default cost, enter the total cost of the power.
If the power is an approved extra (listed in the base power description), add (1*
If the power is an extra not listed in the power description, add ((
If the power is a stunt, add 2 to the TOTAL cell
If a power is a flaw, add (-1*<base power ranks>) to the TOTAL cell.
THE COST OF ANY POWER MUST ALWAYS BE AT LEAST ONE! Check your math!
If you have any extra, that power rank cannot exceed the power rank of the base p
Here are a few examples:
POWER
RANK
DC Type
DC

20
5
3
2

Super Strength [mutation]

12
-6
6

Incorporeal [super-training]

extra: Amazing Save, DMG


extra: Leaping (15)
stunt: Super Leap (200')

5
5
3
2

attack
general
general

25
15
13
12

=
=
=
=

general

16

general

16

=
=
=
=

general

16

flaw: tiring
extra: Immunity (heat, cold, pressure,
suffocation, exhaustion, starvation)

extra: scramble electronics

MOVEMENT
o Enter your Base speed in the Base cell
o Enter your sprint multiplier in the Ranks in Super-Movement cell. This is used for speedste
o Other methods of movement (flight, leaping, etc) and their values can be added in the cell

CHARACTER SHEET
Typically, I do the following:
Use Word Art feature to replace the Character Name.
Insert a Character Portrait.
These items (along with Printing issues) are discussed in the FAQ (see below).

FAQ

Q: How can I get the sheet to print on a single page? There's a row or column that's extending beyond the prin
A: Set the page to scaling to 1 page wide by 1 page tall:
1. From the File Menu, select Page Setup
2. In the Page Tab, check Fit to: 1 page(s) wide by 1 tall
3. Print the page
Q: How do I add my character's picture to the character sheet?
A: Do the following:
1. Select the CHARACTER SHEET tab
2. From the Insert Menu, choose Insert Picture, then From File.

3. Browse to your character portrait.


4. Click Insert.
5. You can move the picture around the sheet. Move it up to the space for the character portrait. You
a. Select one of the corner nodes of the image and hold down the shift key.
b. Size the image as appropriate.

Q: How do I use WORD ART to create a cool looking character name ?


A: Do the following:
1. Select the CHARACTER SHEET tab
2. From the Insert Menu, choose Picture, then Word Art.
3. From the Word Art Gallery, select the type of Word Art to use, then Click Ok.
4. Enter your character's name in the Word Art Text Field, and select the font.
Note: There are tons of cool, comic-booky fonts out there. Try blambot.com, or 1001freefonts.
5. Move the word art to the top of the sheet, and scale it until it fits.
6. From the Word Art Tab, you can change the text, font, color, etc... For more info, see the Excel Hel
Q: Can I save my character sheet as HTML? How do I do that?
A: Yes, for Office XP anyway. I can't verify how well they render for Office 2k or prior versions.
1. Select the CHARCTER SHEET tab
2. From the File Menu, select Save As...
3. In the Save as Type field, select Web Page (*.htm, *.html)
4. Select the Selection: sheet radio button
5. Clear the Add interactivity checkbox
6. Click Save

S CHARACTER BUILDER
Big thanks go to:
Faenril, Mad CB Tester
Demongg, Wild GM & CB Tester
Bill & Karl, Super Thursday's Finest
Eric Matteson, Excel Genius

ngs as you would prefer to see them. If you do something you think is really cool, let me know!

ting PL, XP awards, and such. It should be fairly straightforward. Note the following:

haracter Sheet (Secret ID or Public ID).

your starting PL.


on. Your base PP is adjusted appropriately.
power points.
owers, and skills. The default is based on your PL. Enter any adjustments in the Misc cells (you can use positive or negati

nts, enter it in the Bonus Hero Points cell.

Note the following:

mn. There are two columns because different powers sometimes cover the same stat (Super Strength and Growth, for exa
ck Bonuses, however any additions to the Misc column WILL be factored into your Base Attack Bonus.

umn. Other powers or feats that adjust your default saves can be entered in the Misc column.

justments to make to your BAB, you can enter them in one of the other cells.
se attack values.
n one of the other cells.

adjustments to make to your BDB, enter it in one of the other cells. (Super-speed, for example, adds to your Defense Bonu

point cost from the drop-down list. Typically this is 1:1, but various house rules have instituted 1:2 and 1:3 (1 power point
number will be marked in red.
ill. For example, Knowledge: Car Engines, or Science: Physics.

focus, add the value in the Feat column.


u are eligible for a Synergy, it is listed in the Blue Column on the right
umn for that. Note the Profession "total" at the bottom of the column to help you keep track of points spent on profession.
r Misc columns.

t of a power, or want to make some other cost adjustment, you can edit the default cost of the feat by entering the modific

es are -10 points. To adjust the cost, add the appropriate value to the Cost Adj. Cell.

ource. For example:

he following:

ered an Attack power. This changes the default DC of the power from 10 to 15.
ed an attack power.
Misc DC Adj. cell. For example, you add your base STR ability modifier to your Super-STR DC.
wers cell, but be sure to leave the COST and RANK cells blank. The cells don't line-wrap, so you have to space out your des
the total cost of the power.
ower description), add (1*<base power ranks>) to the TOTAL cell
ption, add ((<extra power cost>-1) <base power ranks>) to the TOTAL cell

the TOTAL cell.


ONE! Check your math!
the power rank of the base power.
Adj DC
5

ell. This is used for speedsters for calculating super-speed.


lues can be added in the cells below the base movement.

t's extending beyond the print boundaries.

or the character portrait. You may need to scale it as well. To scale the picture,
e shift key.

mbot.com, or 1001freefonts.com.
more info, see the Excel Help.

or versions.

(you can use positive or negative values to increase or decrease these max levels).

er Strength and Growth, for example.)

ple, adds to your Defense Bonus).

uted 1:2 and 1:3 (1 power point = 3 skill points).

k of points spent on profession.

the feat by entering the modification in the Cost Adj. cells. For example, if you have Improved Grapple that can only be us

you have to space out your descriptions evenly.

ved Grapple that can only be used with the Growth Power, this constitutes a flaw for the Feat. Cost should be 1 point, ther

at. Cost should be 1 point, therefore you should add -1 to the Cost adj. cell.

CHARACTER INFO
Character's Name
Concept/Archetype
Quote
Real Name

Secret

secret ID

Public

Size Medium
Gender
Age

Character Notes

Height
Weight
Hair
Eyes
Occupation
Team Name
Base of Ops
Campaign Name
GM

POWER LEVEL & PP


Starting PL
Your starting PP is:

XP Awards:

Total PP Available:

Your Effective PL:

0
Base

Misc

Max Base Attack

Max Base Defense

Max Skill Rank

Max Power Rank

HERO POINTS
Hero Points

Bonus Hero Points


Hero Point Total

UNSPENT PP

<If you don't want to use


the character portrait
area, this section will
replace the "portrait"
area of the character
sheet sheet.

Character Type:

Standard PC

Construct

1
Standard

PL=

ABILITIES
Cost
0 ###
0 ###
0 ###
0 ###
0 ###
0 ###
0
0

STR
DEX
CON
INT
WIS
CHA

Base
10
10
10
10
10
10

Total

0
0
0
0
0
0

Modifier
=
=
=
=
=
=

0
0
0
0
0
0

Super 1
+
+
+
+
+
+

Super 2
+
+
+
+
+
+

Misc
+
+
+
+
+
+

ABILITIES COST
UNSPENT PP

SAVES
Total
DAMAGE
FORTITUDE
REFLEX
WILLPOWER
0

0
0
0
0

=
=
=
=

Ability Mod

CON

CON

DEX

WIS

0
0
0
0

Amazing 1

Amazing 2

Misc

Const. HARDNESS

When you are building a construct, you buy up its HARDNESS, which is used as its DMG save. Additionally, you can buy u
Use the 'Power & Mov' Tab to denote your construct's protection ranks. Construct NPCs typically have NO CON.

ATTACK
BAB bought at2
Attack Purchase Type Individual BAB attack types bought separately
Individual BAB attack types 2
Cost
0

Total
BASE ATTACK

Base
=

Misc
+

Base

Total

Cost
0

MELEE

RANGED

MENTAL

0
0
0

Ability Mod

Misc

Size

STR

DEX

WIS

0
0

ATTACK COST
UNSPENT PP

DEFENSE
Cost
0

Total
BASE DEFENSE

Misc

Base
=

0
Total
DEFENSE
MENTAL

10
10

10

Misc

10

DEX

10

WIS

Total
FLAT

Ability Mod

Base

Misc

Base
=

10

Combat Sense

Size
+

Size
0

Combat Sense exceeds Dex+Misc+Dodge!

0
0

DEFENSE COST
UNSPENT PP

INITIATIVE
Dex
INITIATIVE

Misc
+

Improved Initiative0

Extra Lifting

Enter Base Ability values. Super-Abilities are


entered into the Super-Stat Columns. These
Super-stats are factored into Defense, Saves,
but *NOT* Attack values. Any value in the Misc
Colum is factored into *ALL* characteristics,
including Attack. Careful what goes into the
Misc column.

Feat

0
0
0
0

Toughness0
Greater Fortitude
0
Lightning 0
Reflexes
Iron Will

Enter any Amazing Save


values in the Amazing
Save column. You can
use the Misc column for
bonuses from feats and
such Check the Feats you
have that affect Saves.

Additionally, you can buy up levels of protection.


ally have NO CON.

Select whether to purchase BAB


individually (at 3pp / 1 BAB rank),
or purchase each individual attack
type (1pp /melee, 1pp /ranged,
etc.)
Attack Finesse

Enter your Base Attack Value.


Super-Stats are NOT factored into
your attack values. To change a
specific attack value, enter a
number in the Misc column.

0
0
0
0
0
0
0

0
0
0
0

Dodge
0

Dodge

Enter your Base Defense Value. Add a


value to the Misc column to propagate
it across all Defense values (flatfooted, mental). Super-Stats ARE
factored into the base defense value.
Check Dodge if you have the Dodge
feat. This is represented as a +1 to
Defense, not factored into your
defense value-- just something that
can easily be referenced.
Add a value to the Misc columns to
affect a specific defense value. If you
have Combat Sense, add that rank to
the Combat Sense cell. Your Combat
Senses CANNOT exceed the total of
your (Dex bonus + Misc_Defense +
Dodge).

0
0

How many skill points do you receive


per power point?
Skill Rank Max:

1
2
3

SKILLS
Cost
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0

Ability

Total
dex
dex
cha
str
int
wis
int

Acrobatics*
Balance
Bluf
Climb
Computers*
Concentration
Craft

int
int
int
cha
int
cha
dex
dex
int
cha
cha
dex
cha
cha
str
int

Demolitions*
Diplomacy
Disable Dev*
Disguise
Drive*
Escape Artist
Forgery
Gather Info
Handle Animal*
Hide
Innuendo*
Intimidate
Jump
Knowledge:

int
int
int
int
int
int
int
wis
wis
dex
dex
cha
dex
wis

Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:

wis
int
int
dex

Read Lips*
Repair*
Ride*

dex
int

Science:

int
int
int
int
int
int
int
wis
dex
wis
wis
str
cha

Search
Sense Motive
Sleight/Hand*
Spot
Survival
Swim
Taunt

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Rank

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Feat

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Synergy

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Power

Prof.

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Misc

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0.0

INT

0.0

INT

0.0

INT

INT

+
+
+
+
Points spent on Profession:

0.0

cost

0.0
0

Languages: English

SKILLS COST
UNSPENT PP

If you have 5 or more ranks in the listed skill, the following synergy bonuses apply:
+2 Balance, +2 Jump, +3 Dodge bonus (fighting defensively), +6 (fighting w/ total defense)
+2 Diplomacy, Disguise, Innuendo, Intimidate, Sleight of Hand, Taunt
+2 Disable Device(comp), Open Locks(comp), Demolitions(comp)

+2 Repair (if applicable), +2 Disable Device (if appliacable)


+2 Repair (if applicable), +2 Disable Device (if appliacable)

+2 Ride

+2 Acrobatics

+2 Disguise

+2 Diplomacy in that area of expertise, +2 Medicine (if doctor), +2 Repair (if applicable)

+2 Innuendo, Diplomacy

4
For Custom / Extra Skills

4
4
4

FEATS & SUPER FEATS


FEAT EXAMPLE

2
1

COST ADJ

Toughness
Improved Grapple (flaw: linked to Growth)

-1

Currently Selected Feats:

Cost

Select your Feat


-----------------------------------------------------

0
0

FEAT COST
UNSPENT PP

WEAKNESSES

Or, type in a custom feat


(or edit your selection)

Cost Adj

Weakness & Description


-------

0
0

WEAKNESS BONUS
UNSPENT PP

Cost Adj

Use the COST ADJ column to change the default cost of a feat.
By default, all feats cost 2 points. If a feat is part of a power,
you can affect the feat cost by adding in the appropriate

Page

Feat Prerequisites

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1

1
1
1

POWERS
CURRENT ABILITIES
Stat

Current

POWER LOOKUP

Super 1, 2

+0

+0

CON: 10

+0

EXTRA

INT: 10

+0

Area effect 5x rank in feet

Area

WIS: 10

+0

FLAW

CHA: 10

+0

Reduce rank by 1 each use of power

DMG

+0

+0

REF

+0

WILL

+0

Combat Sense

Action

Range

Duration

None

Personal

Continuous

1
Absorption

STR: 10
DEX: 10

FORT

Cost per
rank

Degrades

###
Stunts
### Extras both types, increased capacity
Flaws one energy type, energy control

QUICK CALCULATORS

You can copy the contents of this cell and paste in


in the Powers area. Right click and Copy the Cell.
Right-click on the cell to paste into and select
Paste Special, then Paste Values.

Rank
3

[None] [Personal] [Continuous] [save:N/A]

Double
=

Quick Multiplier

DC

Misc
DC Adj

Go to 'Abilities & Combat'

TOTAL
COST

ENTER
'B' for
Base
Power

Source

POWERS / EQUIPMENT

RANKS

ENTER
attack,
general,
or none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

none

0
0

none

none

none

none

none

none

none

none

none

POWERS COST
UNSPENT PP

MOVEMENT
Movement Power Rank

Movement Types

###
###
###

Speed

Feet
30

Meters
9

Base

Run

Sprint

30

60

120

Ranks in Super
Movement

PROTECTION
Name

Ranks

Name

Ranks

< This section is shown on the


Character sheet under each Defense
type. Some examples:
Armor +5 Mental Prot. +4

Protection Type 1
Protection Type 2

ATTACK TYPES
Attack Type 1
Attack Type 2
Attack Type 3

S/L

< These are displayed on the


Character sheet under each attack
type. Some examples:
Sword, +4 L Fireblast +6, S
Mental Blast +9, S

Duration

Save

Continuous

N/A

Page DC Type Errata


60

yes

general

capacity

gy control

MAX POWER
RANK

LCULATORS
Quick Multiplier
13

Base
DC

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

65

Power
Rank
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0

+
+
+
+
+
+
+
+
+

Ranks in Super
Movement

0
0
0
0
0
0
0
0
0

Super Mov
Multiple

ection is shown on the


er sheet under each Defense
ome examples:
+5 Mental Prot. +4

e are displayed on the


er sheet under each attack
ome examples:
+4 L Fireblast +6, S
Blast +9, S

1
1
1

POWER LEVEL
secret ID
gender
age
size Medium

height
weight
hair
eyes

occupation
team name
base of ops

STR

DEX

CON

INT

WIS

CHA

10

10

10

10

10

10

+0

+0

+0

+0

+0

+0

DMG

FORT

REF

WILL

INIT

SPEED

+0

+0

+0

+0

+0

30

60/120

BASE DEFENSE

BASE ATTACK

DEFENSE

FLAT

MENTAL

MELEE

RANGED

MENTAL

10

10

10

+0

+0

+0

HERO

0
POWERS

RANK

FEATS

DC

SKILLS

Acrobatics*
Balance
Bluff
Climb
Computers*

Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:

ncentration

Craft

Read Lips*
Repair*
Ride*

Demolitions*

Diplomacy
Disable Dev*

Disguise
Drive*

Science:

scape Artist

Forgery
Gather Info
le Animal*

Hide
Innuendo*
Intimidate
Jump
Knowledge:

Search
ense Motive

leight/Hand*

Spot
Survival
Swim
Taunt

WEAKNESS
langs: English

LIFT AND LOAD


light 33 lbs
med 66 lbs
heavy 100 lbs
HITS

-1

ROLL
FAIL
FAIL > 5
FAIL > 10

-2

-3

STUN
BRUISED
STUNNED
UNCON

-4

-5

LETHAL
INJURED
STUNNED
DISABLED

-6
o
o
o
o
o
o

-7

-8

-9

-10

overhead
off ground
push/drag

-11

-12

-13

MOVEMENT (base/run/sprint)
100 lbs
200 lbs
1000 lbs

-14

STUNNED [stunned for 1 round, lose dex bonus, +2 to hit]


DISABLED [1/2 action per round. strenuous actions = dying]
DYING [fort save dc:10 or die. +1 dc to save per hour]
FATIGUED [no run or charge, -2 str, -2 dex]
EXHAUSTED [1/2 speed, -6 str, -6 dex]
UNCONSCIOUS [knocked out, addt'l attacks are lethal]

-15

Speed

-16

-17

-18

30 / 60 / 120

-19

-20

-21

POWER POINTS
0
abilities
0
skills
0
combat
0
powers
0
feats
0
weakness
0
SPENT
UNSPENT NEXT PL
0
0
15

character builder issue 16

www.elyzium.net

PL:

Size: Medium

<B>ABILITIES</B>
STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

<B>SAVES</B>
DMG

FORT

REF

WILL

<B>MOVEMENT</B>
INIT

SPEED

30/60/120

<B>COMBAT</B>
BASE DEF

DEF

10

FLAT

10

MENTAL

10

BASE ATT

MELEE

RANGED

MENTAL

<B>SKILLS</B>
Acrobatics*
Balance
Bluff
Climb
Computers*
Concentration
Craft

Demolitions*
Diplomacy
Disable Dev*
Disguise
Drive*
Escape Artist
Forgery
Gather Info
Handle Animal*
Hide
Innuendo*
Intimidate
Jump
Knowledge:

Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:
Read Lips*
Repair*
Ride*
Science:

Search
Sense Motive
Sleight/Hand*
Spot
Survival
Swim
Taunt

<B>FEATS</B>

<B>POWERS</B>

<B>WEAKNESS</B>

<B>COST</B>
abilities

[0]

base att

[0]

base def

[0]

skills

[0]

feats

[0]

powers

[0]

weakness

[0]

total

[0]

unspent

[0]

<B>STAT BLOCK</B>

, PL: , , , , Size: Medium; INIT: 0, DEF 10/10; SPEED 30; MELEE


0, RANGED 0, MENTAL 0, SV: DMG 0, FORT 0, REF 0, WILL 0; STR 10,
DEX 10, CON 10, INT 10, WIS 10, CHA 10.
COST: abilities 0, combat 0, skills 0, feats 0, powers 0, weakness
0, total 0.

COST: abilities 0, combat 0, skills 0, feats 0, powers 0, weakness 0, total 0.

Use <B> tags


Use [B] tags

LIFT/LOAD
Carry
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

STR:
3
6
10
13
16
20
23
26
30
33
38
43
50
58
66
76
86
100
116
133

10
6
13
20
26
33
40
46
53
60
66
76
86
100
116
133
153
173
200
233
266

Super STR:

PP COST
0
0
0
0
0
0
0
0
0

ABILITIES
BASE ATT
BASE DEF
SKILLS
FEATS
POWERS
WEAKNESS
TOTAL
UNSPENT

POWERS
Enumeration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21

POWER NAME
Absorption
Alternate Form
Amazing Save
Animation
Armor
Astral Projection
Blending
Boost
Clinging
Combat Sense
Comprehend
Corrosion
Cosmic Power
Create Object
Datalink
Dazzle
Deflection
Density Control
Dimensional Travel
Disintegration
Drain

Cost/rank
3
5
1
2
1
5
1
2
1
1
2
1
8
2
2
2
2
6
2
2
2

Action
None
Free
None
Half
None
Half
Free
Half
Half
None
Reaction
Half
Half
Half
Half
Half
Reaction
Free
Half
Half
N/A

22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82

Duplication
Elasticity
Element Control
Energy Blast
Energy Control
Energy Field
ESP
Fatigue
Flight
Force Field
Gadgets
Growth
Healing
Illusion
Immovability
Incorporeal
Invisibility
Leaping
Luck
Mental Blast
Mental Protection
Microscopic Vision
Mimic
Mind Control
Natural Weapon
Neutralize
Obscure
Paralysis
Plant Control
Posession
Postcognition
Precognition
Protection
Regeneration
Reincarnate
Running
Sensory Protection
Shape Matter
Shapeshift
Shrinking
Slick
Slow
Snare
Sorcery
Space-Flight
Spinning
Strike
Stun
Suffocate
Super-Charisma
Super-Constitution
Super-Dexterity
Super-Intelligence
Super-Senses
Super-Skill
Super-Speed
Super-Strength
Super-Wisdom
Swimming
Swinging
Telekinesis

2
4
2
2
2
2
2
2
2
2
1
6
3
2
1
2
2
1
5
3
2
1
2
2
2
2
2
2
2
3
3
3
2
2
4
2
1
2
2
2
2
2
2
7
2
2
2
2
3
2
4
4
2
2
1
6
4
3
2
1
2

Half
Half
Half
Half
Half
Free
Half
Half
Half
Free
Half
Free
Half
Half
None
Free
Free
Half
None
Half
None
Half
Half
Half
Half
Half
Half
Half
Half
Half
Full
Full
None
None
Full
Half
None
Half
Free
Free
Half
Half
Half
Varies
Full
Half
Half
Half
Half
None
None
None
None
None
None
Half
None
None
Half
Half
Half

83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117

Telepathy
Teleportation
Telescopic Sense
Time Control
Time Travel
Transfer
Transformation
Transmutation
Tunneling
Weapon
Weather Control
----CROOKS POWERS---Variable Effect
----CUSTOM POWERS---custom1
custom2
custom3
custom4
custom5
custom6
custom7
custom8
custom9
custom10
custom11
custom12
custom13
custom14
custom15
custom16
custom17
custom18
custom19
custom20
custom21

2
2
1
9
2
3
3
3
2
1
2

Half
Half
Free
Half
Half
Half
Half
Half
Half
Half
Half

Half

SIZE MODIFIER
1
2
3
4
5
6
7
8
9
10
11

Size
Miniscule
Fine
Diminutive
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
Awesome

FEATS
Enumeration
1
2
3
4
5

FEAT
--Accurate Attack
Aerial Combat
All-Around Sight (Super)
All-Out Attack

Attack/Defense Modifier
16
8
4
2
1
0
-1
-2
-4
-8
-16

6 SIZE
0 ATT/DEF MOD

DESC
(- dmg bonus), (+ attack roll), 5 max
+1 attack or def when in air
+4 vs surprise, Can't be flanked
(-dodge), (+attack), 5 max

Medium

Prereq
Dex 13+, BAB 1+
Dex 13+, BAB 1+
None
Dodge 1+

6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66

Ambidexterity
Amphibious (Super)
Assessment
Attack Finesse
Attack Focus
Attractive
Blind Fight
Blind Sight (Super)
Chokehold
Connected
Darkvision (Super)
Detect (Super)
Dodge
Durability (Super)
Endurance
Evasion
Expertise
Extra Limb (Super)
Fame
Far Shot
Greater Fortitude
Headquarters
Heroic Surge
Hero's Luck
Identity Change (Super)
Immunity (Super)
Imp. Critical
Imp. Disarm
Imp. Grapple
Imp. Initiative
Imp. Pin
Imp. Trip
Imp. 2 Weapon Fighting
Indomitable Will
Infamy
Inspire
Instant Stand
Iron Will
Leadership
Lightning Reflexes
Mental Link (Super)
Minions
Move-By Attack
Multishot
Penetrating Attack (Super)
Penetrating Vision (Super)
Photographic Memory
Point Blank Shot
Power Attack
Power Immunity (Super)
Precise Shot
Psychic Awareness (Super)
Quick Draw
Radio Broadcasting (Super)
Radio Hearing (Super)
Rapid Healing
Rapid Shot
Rapid Strike
Rapid Takedown
Ricochet Attack
Scent (Super)

ignores off-hand penalty (-4)


Dex 15+
survive in water (swim @30)
None
1/2 action, assess 3 abilities of target
Wis 13+
use dex mod. for melee attacks
Dex 13+, BAB 1+
+1 attack (unarmed, weapon, etc)
BAB 1+
+3 bluff/diplomacy
Cha 13+
re-roll a miss if target is concealed
None
Can use another sense as sight Wis 13+, Blind-Fight, or Super senses
When grappling, can suffocate
BAB 4+
Knows people who can help
Cha 13+, Diplomacy 4+ ranks
Can see in total darkness
None
Detect specific, spot (-1 per 10 ft)
+1 def, or +2 def to one opponent
Dex 13+
Lethal dmg < = to dmg save is stun
DMG save 1+
+4 to endurance-related actions
None
Use Ref save instead of Dmg save
Dex 13+, Dodge
(- attack), (+ def), 5 max
Int 13+
Extra limb, tail, or other appendage
None
+3 Cha if fame is a benefit, -3 if not
None
Increase range increment by 1/2
Point Blank Shot
+2 Fort save
None
Base of operations
None
Extra 1/2 action once per day/4 PLs
None
+1 Hero point
None
Can switch to hero form
None
Immunity to specific conditions
None
Double crit range for specific attack
BAB 8+
Target cannot disarm you
Int 13+, Expertise
Can grapple one-handed
BAB 3+
+4 to Initiative
None
-4 to escape your grapple/pin
BAB 3+
When tripping, can immediately attac
Int 13+, Expertise
2nd attack with off-hand weapon
2 Weapon Fighting, Ambidexterity, BAB 9+
Can re-roll failed Will after 1 round
Wis 13+
+3 Cha if infamy is a benefit, -3 if not
None
Can inspire allies by spending hero Cha
pt 15+, Leadership, 10th Level
Standing up is a free action
Dex 13+
+2 Will Saves
None
+1 to all rolls directing others
Cha 13+
+2 Ref Saves
None
Can communicate with another
None
Mooks to do your bidding
6th Level
move before & after attack
Dex 13+
multifire penalty -2, autofire -4 Dex 13+, Point blank shot, Rapid shot
Choose attack, reduce protection by 2
None
Can see through solid objects
None
Recall anything seen/read/experience
Int 15+
+1 to hit/dmg ranged attacks in 30 ft
None
(- attack), (+ dmg bonus), 5 max
BAB 1+
Immune to effects of your power
None
No penalty attacking targets in melee
Point Blank Shot
Detect psionics (sense motiv, DC 10, +
None
Can draw weapon as a free action
BAB 1+
Can transmit radio signals
Wis 13+, Radio Hearing
Can hear radio signals
None
remove addtl stun & lethal hit when r
Con 13+
Extra ranged attack @ -2
Dex 13+, Point blank shot
Extra melee attack @ -2
Dex 13+, BAB 3+
No limit to takedowns
Str 13+, Power Attack, Takedown Attack, BAB 5+
Bounce ranged attacks, -2 per
Dex 13+, Point Blank Shot
Can detect people, foes, etc. (DC 10) Wis 13+, or super senses

67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124

See Invisible (Super)


Sidekick
Skill Focus
Startle
Stunning Attack
Surprise Strike
Takedown Attack
Talented
Throwing Mastery
Toughness
Track
Trance
True Sight (Super)
Two-Weapon Fighting
Ultra Hearing (Super)
Underwater Combat
Whirlwind Attack
----CROOKS FEATS---Above the Law
Animal Affinity
Arch-Nemesis
Body Language
Combat Driver
Combat Pilot
Diplomatic Immunity
Evaluate (Super)
Extend Reach
Gang Up
Human Shield
Into thin Air (Super)
Lay Low
Motif
Mystic Awareness (Super)
Slippery Eel
Stealthy
Stoic
Tainted Network
Take the Fall
Trailblazer
Unshakable Faith
Villain's Luck
----CUSTOM FEATS---High Class Mutation
custom2
custom3
custom4
custom5
custom6
custom7
custom8
custom9
custom10
custom11
custom12
custom13
custom14
custom15
custom16

WEAKNESS
Weaknesses

Can see invisible targets


None
NPC follower
6th Level
+3 to any one skill
1+ rank in the skill
Intimidate target, loses dodge bonus
Intimidate 4+
Change hit to stun
Dex 13+, BAB 5+
+1 dmg/2 PLs if target flat
Init +1, BAB 1+
Make add'tl attack if you stun
Power attack, BAB 2+
+2 to two related skills
ranks in skill
Anything a ranged weapon, DMG=dex
Dex 13+, BAB 5+
+2 to Damage Saves
None
Can track target across terrain
None
Can enter death-like trance
Wis 13+
Unaffected by illusions
Wis 13+, or super senses
2 weapon fighting penalty to -2, -6
None
Can hear low and high pitched noises
None
+1 att or def when fighting underwat
Dex 13+, Amphibious, or 5+ swim
Attack all w/in 5 ft.Int 13+, Dex 13+, Expertise, Rapid Strike, Move-by Attack, BAB 4
+4 to Trial Modifier
none
+2 animal reaction checks
none
+2 attacks & saves vs. Nemesis
none
Send message to one untrained in in
Cha 13+, 3+ Innuendo
+1 attack or def with 1 vehicle type
Dex 13+, Drive 1+
+1 attack or def with 1 vehicle type
Dex 13+, Pilot 1+
Protection from prosecution
none
Full round action, learn weakness
Wis 13+
+5' reach
none
+3 flank bonus
none
Shen grappling, retain dodge bonus &
none
Body vanishes when you die
none
Increase degree of cover by 1 rank
none
+1 attack, save, skill wrt theme
none
Sense motive (dc 10) to detect mystic
none
1/2 time to make escape artist check
Escape Artist 3+
Increase concealment by one rank
none
+4 sense motive/taunt vs. Taunt
none
Deny connected feat to another
Connected
Bear brunt of attack focused on anoth
Dex 13+
Increase mov. Penalty modifier by 1/4
none
+2 will saves vs. fear, can use holy i
none
+1 villain point
none
No PL limit on one power

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26

--Addiction
Berserker
Bruiser
Disabled
Disturbing
Lightweight
Nave
Overconfident
Quirk
Quirk (braggart)
Quirk (fanatical)
Quirk (Phobic)
Susceptible
Transformative
Triggered Powerless
Uncreative
Unlucky
Vulnerable
----CUSTOM WEAKNESSES----

Will save DC 20 or fatigued


Will save DC 20 or go berserk
-8DEX, Apply Dex to all attack bonuse
Lacks a sense or means of movement
No Bonus to Bluff / Diplomacy
No Str bonus to Damage(req. 16Str)
No bonus to Sense Motive checks
Cannot use Hero Points or criticals unt
Strong personality quirk
Compulsivley reveals actions
Will save to resist direct orders
Must run in fear upon contact
Vulnerable to non-harmful substance
Will save DC 15 (+1/round) or transfo
All powers and Super-Feats nullified
May only attack as a reaction
Unluck at GM's discretion
No dmg save to a substance

[Cr] 116
106
Saga
106
107
Saga
107
Saga
107
[Cr] 116
[Cr] 116
Saga
107
107
Saga
Saga
107
107

BACKGROUND QUESTIONS
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

--What is your nationality?


What is your religion?
custom3
custom4
custom5
custom6
What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your cosume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?

30
31
32
33
34
35
36
37

What does your room/house/apt look like?


What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?

CALLING
Currently Selected:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28

1
--Adventurer
Animal Nature
Demolisher
Exemplar
Explorer
Gloryhound
Greed
Guardian
Idealist
Investigator
Majesty
Mentor
Outcast
Peace of Mind
Protector
Repentant
Responsibility of Power
Soldier
Thrill-seeker
Uncontrolled Power
Vengeance
Vestige of Humanity
World Domination
Youthful Exuberance

---

seeks to recapture a spirit of adventure


has a savage side that must be kept in check
causes destruction for destruction's sake
symbolizes a group that needs greater visibility
devoted to the discovery of new ideas and environments
seeks publicity for personal accomplishments
overwhelmed by desire for wealth.
desires to protect beloved persons or places.
stands for a specific cause for which they would gladly die.
loves to unravel mysteries.
leads a people and acts as the preserver of their interests.
encourages responsibility & competence among students.
is hated or feared for some reason.
seeks self-perfection or freedom from inner demons.
protects innocents from harm, regardless of who they are.
acts to gain redemption for past sins.
burdened with undesired powers, but feels they must act selflessly.
follows or gives orders unless it conflicts with their moral code.
acts because of a hedonistic desire for danger and risk.
seeks to learn control of their powers.
seeks revenge against someone.
envies the emotion & humanity of others.
wants dominion over as many people as possible.
pursues the life of a super-being with the joy of youth.

Super STR:
10
20
30
40
50
60
70
80
90
100
115
130
150
175
200
230
260
300
350
400

0
20
40
60
80
100
120
140
160
180
200
230
260
300
350
400
460
520
600
700
800

Range
Personal
Personal
Personal
Normal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Touch
Normal
Normal
Normal
Normal
Personal
Personal
Personal
Normal
Touch

Duration
Continuous
Sustained
Continuous
Sustained
Continuous
Continuous
Continuous
Instant
Sustained
Continuous
Continuous
Instant
Sustained
Sustained
Sustained
Instant
Instant
Sustained
Instant
Instant
Instant

Metric
(1 lb=0.453592 kg)

U.S

15
30
45
91

33
66
100
200

Light
Med
Heavy
Max
Super Multiple

15
30
45
91

kg
kg
kg
kg

33 lbs
66 lbs
100 lbs
200 lbs

Light
Med
Heavy
Max

45 kg
91 kg
454 kg

100 lbs
200 lbs
1000 lbs

Overhead
Offground
Push/Drag

Save
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
REF
N/A
N/A
N/A
N/A
WILL

Page
60
61
61
62
62
62
63
63
63
63
63
63
64
64
64
64
65
65
65
66
66

DC Type
general
general
none
general
none
general
none
general
none
general
general
general
varies
general
general
general
general
general
none
general
general

Personal
Sustained
Personal
Sustained
Normal
Sustained
Normal
Instant
Normal
Sustained
Touch
Sustained
Special Concentration
Instant
Normal
Personal
Sustained
Personal
Sustained
By Power
By Power
Personal
Sustained
Touch
Instant
Sight
Sustained
Personal Continuous
Personal
Sustained
Personal
Sustained
Personal
Instant
Personal
Instant
Sight
Instant
Personal Continuous
Special
Sustained
Touch
Sustained
Sight
Sustained
Touch
Continuous
Normal
Instant
Normal
Sustained
Normal
Sustained
Normal
Sustained
Sight
Sustained
Personal
Instant
Personal
Instant
Personal Continuous
Personal Continuous
Personal
Instant
Personal
Instant
Personal Continuous
Normal
Sustained
Personal
Sustained
Personal
Sustained
Normal
Sustained
Normal
Sustained
Normal
Instant
Varies
Varies
Personal
Sustained
Personal
Sustained
Personal
Instant
Normal
Instant
Normal Concentration
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal
Sustained
Personal Continuous
Personal Continuous
Personal
Sustained
Personal
Sustained
Normal
Sustained

N/A
N/A
Varies
DMG
Varies
DMG
N/A
FORT
N/A
N/A
Power
N/A
N/A
WILL
NA
N/A
N/A
N/A
N/A
DMG/WILL
N/A
N/A
WILL
WILL
DMG
WILL or Rank
N/A
WILL
N/A
WILL
N/A
N/A
N/A
N/A
N/A
N/A
N/A
REF
N/A
N/A
REF
WILL
REF
Varies
N/A
N/A
DMG
FORT
FORT
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

67
68
68
69
69
70
70
71
71
72
72
72
72
73
73
73
74
74
74
75
75
75
75
76
77
77
77
78
78
78
78
79
79
79
80
80
80
80
80
81
81
81
82
82
84
84
84
84
84
84
85
85
85
85
85
85
86
87
87
87
87

general
general
general
attack
general
attack
general
general
none
general
varies
general
general
general
general
general
general
none
varies
attack
none
general
general
general
attack
general
general
general
general
general
general
general
none
general
general
none
general
general
general
general
general
general
general
varies
none
general
attack
general
general
none
none
none
none
none
none
none
none
none
none
none
general

Sight
Personal
Personal
Normal
Personal
Touch
Normal
Normal
Personal
Touch/Normal
Special

Sustained
Instant
Sustained
Sustained
Instant
Instant
Sustained
Sustained
Sustained
Instant
Sustained

WILL
N/A
N/A
WILL
N/A
WILL
REF
REF
N/A
DMG
N/A

87
88
88
89
89
90
91
92
92
92
92

general
none
none
general
none
general
general
general
none
attack
general

By Power

By Power

by Power

[Cr] 115

varies

Page
45
43
50
43

43
50
43
44
44
44
44
50
44
44
50
50
45
51
45
45
45
51
45
45
45
45
45
45
51
51
45
45
45
45
45
46
46
46
46
46
46
46
46
46
52
47
47
47
52
52
47
47
47
52
47
52
47
53
53
48
48
48
48
48
53

53
48
48
48
49
49
49
49
49
49
49
49
53
50
53
50
50
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr

114
114
114
114
114
114
114
115
115
115
115
115
115
115
115
115
115
115
115
115
115
115
115

st act selflessly.

Speed
5 ft = 1.524 Meters
33
66
100
200
1
33
66
100
200
100
200
1000

Stunt
Extra form

33 lbs
66 lbs
100 lbs
200 lbs
0
100 lbs
200 lbs
1000 lbs

Extra
Both types, Increased capacity
Continuous
Other save bonus
Animate gasses, Animate images, Animate
Immunity
Dimensional Travel
Affects others, All attributes

Boost, Energy Field


Animate object, Continuous, Create attack,
Extra sense
Catch, Deflection bonus

Dazzle burst, Removable, Scramble electro


Automatic, Deflect others, Reflection
Portal
Continuous, Disruption, Restoration
All attributes, Contagious, Delay, Duration,

Absorption healing, Horde, Mental Link, Sur


Bouncing, Gliding
Disguise, Protection
Create element, Destroy element, ElementaAdditional element, Create elemental, Elemental absorption, Elemental blast, Elemen
Dual damage
Deflection, Explosive blast, Propulsion
Drain energy, Energy blast
Energy Absorption, Energy field, Energy shap
Energy blast, Flight, Immunity, Protection,
Interdimensional
Removable
Space flight, Super flight
Affects others, Deflection, Force Attacks, Force shaping, Immunity, Impenetrable, Invisi
Continuous
Regrowth, Resurrection
Area, Damaging, Selective

Extra sense
Super leap
Bestow luck, Counter luck

mental link
climbing, quills
Extra Sense
Photosynthesis

Affects others, Float, Ghost touch, Immunity


Affects others
Bouncing
Fortune, Jinx
Mental assault, psychic sedation

Addtl attributes, all attributes, Continuou


Mind blank
neutralizing block, neutralizing field, nullifi
Selective
Susteined
plant elementals, plant sense, plant stride, pollen cloud, regeneration

Regrowth, Back from the brink


Never say die
Super-running

Continuous, Elongation, Exact, Growth, Immo


Microverse, mighty mite
Slide, selective
Removable, Swinging
Astral Projection
All around sight, tunneling, whirlwind attac air ram, blade storm, flight
dual damage

intimidating presence

Immunity (heat), spinning, wall run, water Deflection, Incorporeal, Mach one punch, share speed, Sonic boom
Lethal Lifting
Leaping, Protection, Shockwave, Super Breath, Thunderclap
Amphibious, Dolphin leap, super-swimming
Energy Blast, Flight, Force Field, Grapple

extended teleport, turnabout, fusilade


time freeze, time travel

dual damage, extra attack

Group Link, Illusion, Memory Alteration, Min


blink, disorient, portal
extra sense
precognition, postcognition, temporal fuge
portal
Addt'l attributes, all attributes, expanded
Continuous, Elongation, Exact, Growth, Immo
continuous, creation, destruction, shapeabl
Rapid tunneling
energy field, mighty ranged weapon
air control, fatigue, flight, fog, lightning

Speed
5 ft = 1.524 Meters

HERO POINTS
Hero Pts:

Flaw
One energy type, Energy Control
Touch

Errata
YES
YES

Limited - one type


Ablative

YES
Limited - one surface
Limited (speech only, writing only)
Missing effect
Feedback
Limited
Limited
Limited
Limited
Limited
Limited

sense
- Density increase
- One dimension
- one material
(one attribute, one source)

YES

EXTRAS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Area
Area effect 5x rank in fee
Autofire
Can attack three times, b
Contagious Anyone touching target i
Delay
Can delay when power o
Duration
Improves duration by one
Ghost Touch Affects incorporeal
Impervious Unaffected by Penetratin
Mental
Use Mental Base Attack
Multifire
Can attack twice, but eac
Passengers Grants movement to addi
Range
Improves range by one le
Selective
Can choose affected & un
Shapeable Can shape the area of eff
Subtle
Only detectable with the
Triggered
Activates in response w/

Feedback, Real duplicates

YES

emental, Elemental absorption, Elemental blast, Elemen


Full power
Restricted - power source
Permanent
Limited (one area, one sense)

YES
YES

Limited (gliding, levitation), Restricted - wings


ce Attacks, Force shaping, Immunity, Impenetrable, Invisi
YES
YES
YES
Empathetic healing, Others only, Self only
Limited - (only creatures, only machines, o
YES
Permanent
Limited (only creatures, only machines), p

YES
YES

Jinx only, Others only


YES
YES
backlash, single attribute, tainted mimicry
limited (animal control, emotion control,
limited (one power, one source), Range Tou
Partial

YES
YES
YES
YES
YES

, plant stride, pollen cloud, regeneration


Limited (mind switch, mind transfer), Astral projection, Restricted - Gaze, Touch
Limited - psychometry, Uncontrolled
Limited - psychometry, Uncontrolled
One type
YES
Serial Reincarnation

Limited - one type


Limited (one type, signature)

YES
YES

YES
Concentration required, Excluded group, restricted - material ward, rote
dizziness

limited
limited
limited - one sense

one punch, share speed, Sonic boom


ve, Super Breath, Thunderclap

YES

Limit (Communication only, empathy)


extended only
others only
limited (one direction, one period)
Backlash, single attribute, transfer weakness
Limited - one type
limited - one state

YES
YES

YES
YES

FLAWS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

SOURCE

Degrades
Reduce rank by 1 each u
1
Device
Power resides in external
2
Duration
Reduces duration by one
3
Full Effect Cannot pull a power
4
Heroic Effort Using power req's Hero P
5
Ineffective Doesn't work against part
6
Limited
Scope of power is limited
Obvious
Power draws attention
Others Only Affects others, not self
Permanent Cannot stop power
Range
Reduces range by one level
Restricted Power relies on something
Slow
Increases action time by one level
Tiring
Fort save (10+rank) or fatigue
UncontrolledNo control over power
Uses
Usable number of times a day

Alien
Mystical
Mutation
Psionic
Super-Science
Training

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