Académique Documents
Professionnel Documents
Culture Documents
Issue 16
By Simpson, 3/7/04
simpson_99@yahoo.com
http://www.elyzium.net
http://groups.yahoo.com/group/mnm_hall_of_heroes
WHAT'S NEW
Stat Block addition
BAB 1:1, 3:1 bug fix
Moved "Protection types" & "Attack types" to Powers tab
Added US / Metric conversion
Module cleanup
UNITS OF MEASUREMENT
U.S
U.S
Metric
TUTORIAL/FAQ
Everyone is free to use this character sheet as they see fit. Feel free to modify things as you would prefer to se
Personal & PP
This is the starting section where you enter all kinds of personal character information, starting PL, XP awards, and such. It
PERSONAL INFO
o The Secret ID/Public ID toggle changes what appears on the Character Sheet (Secret ID or
POWER LEVEL & PP
o Enter your Starting PL. Your base PP are calculated based on your starting PL.
o As you are awarded XP, enter the total in the XP awards section. Your base PP is adjusted a
o Your effective PL is auto calculated, going up a level every 15 power points.
o You can adjust the maximum ranks for your attack, defense, powers, and skills. The defau
HERO POINTS
o If you have a feat or power that adjusts your default Hero points, enter it in the Bonus Hero
This Tab includes your base abilities, saving throws, combat values, and initiative. Note the following:
ABILITIES
o Enter your abilities in the Base column.
o If you have a Super-Stat power, enter it in the Super Stat column. There are two columns b
Note These Super-Stats aren't figured into your Base Attack Bonuses, however any add
o The Cost of your abilities is listed under this section.
SAVES
o Your saves are calculated based on your ability modifiers.
o If you have an Amazing Save, enter it in the Amazing Save column. Other powers or feats
ATTACK
o Enter your Base Attack Bonus in the Base cell. If you have adjustments to make to your BA
o You can individually affect your Melee, Ranged, and Mental base attack values.
If you have a Feat or other modifier, enter the value in one of the other cells.
DEFENSE
o Enter your Base Defense Bonus in the Base cell. If you have adjustments to make to your
o You can individually affect your Defense and Mental defense values.
Skills
SKILLS
o This section is dedicated solely to skills. First, select your skill point cost from the drop-dow
o Your skill rank max is listed. Any skill rank that surpasses this number will be marked in re
o For Knowledge, science, or other skills, enter the name the skill. For example, Knowledge:
o Add ranks to your skills in the Ranks column.
o If you have a feat that affects a skill (such as Talented or skill focus, add the value in the Fe
o Synergy bonuses must be added in the synergy column. If you are eligible for a Synergy, i
o If you use the Profession/Occupation house rule, there's a column for that. Note the Profes
o Any other skill value adjustment can be added to the Power or Misc columns.
COST
20
5
3
2
12
-6
6
Incorporeal [super-training]
5
5
3
2
attack
general
general
25
15
13
12
=
=
=
=
general
16
general
16
=
=
=
=
general
16
flaw: tiring
extra: Immunity (heat, cold, pressure,
suffocation, exhaustion, starvation)
MOVEMENT
o Enter your Base speed in the Base cell
o Enter your sprint multiplier in the Ranks in Super-Movement cell. This is used for speedste
o Other methods of movement (flight, leaping, etc) and their values can be added in the cell
CHARACTER SHEET
Typically, I do the following:
Use Word Art feature to replace the Character Name.
Insert a Character Portrait.
These items (along with Printing issues) are discussed in the FAQ (see below).
FAQ
Q: How can I get the sheet to print on a single page? There's a row or column that's extending beyond the prin
A: Set the page to scaling to 1 page wide by 1 page tall:
1. From the File Menu, select Page Setup
2. In the Page Tab, check Fit to: 1 page(s) wide by 1 tall
3. Print the page
Q: How do I add my character's picture to the character sheet?
A: Do the following:
1. Select the CHARACTER SHEET tab
2. From the Insert Menu, choose Insert Picture, then From File.
S CHARACTER BUILDER
Big thanks go to:
Faenril, Mad CB Tester
Demongg, Wild GM & CB Tester
Bill & Karl, Super Thursday's Finest
Eric Matteson, Excel Genius
ngs as you would prefer to see them. If you do something you think is really cool, let me know!
ting PL, XP awards, and such. It should be fairly straightforward. Note the following:
mn. There are two columns because different powers sometimes cover the same stat (Super Strength and Growth, for exa
ck Bonuses, however any additions to the Misc column WILL be factored into your Base Attack Bonus.
umn. Other powers or feats that adjust your default saves can be entered in the Misc column.
justments to make to your BAB, you can enter them in one of the other cells.
se attack values.
n one of the other cells.
adjustments to make to your BDB, enter it in one of the other cells. (Super-speed, for example, adds to your Defense Bonu
point cost from the drop-down list. Typically this is 1:1, but various house rules have instituted 1:2 and 1:3 (1 power point
number will be marked in red.
ill. For example, Knowledge: Car Engines, or Science: Physics.
t of a power, or want to make some other cost adjustment, you can edit the default cost of the feat by entering the modific
es are -10 points. To adjust the cost, add the appropriate value to the Cost Adj. Cell.
he following:
ered an Attack power. This changes the default DC of the power from 10 to 15.
ed an attack power.
Misc DC Adj. cell. For example, you add your base STR ability modifier to your Super-STR DC.
wers cell, but be sure to leave the COST and RANK cells blank. The cells don't line-wrap, so you have to space out your des
the total cost of the power.
ower description), add (1*<base power ranks>) to the TOTAL cell
ption, add ((<extra power cost>-1) <base power ranks>) to the TOTAL cell
or the character portrait. You may need to scale it as well. To scale the picture,
e shift key.
mbot.com, or 1001freefonts.com.
more info, see the Excel Help.
or versions.
(you can use positive or negative values to increase or decrease these max levels).
the feat by entering the modification in the Cost Adj. cells. For example, if you have Improved Grapple that can only be us
ved Grapple that can only be used with the Growth Power, this constitutes a flaw for the Feat. Cost should be 1 point, ther
at. Cost should be 1 point, therefore you should add -1 to the Cost adj. cell.
CHARACTER INFO
Character's Name
Concept/Archetype
Quote
Real Name
Secret
secret ID
Public
Size Medium
Gender
Age
Character Notes
Height
Weight
Hair
Eyes
Occupation
Team Name
Base of Ops
Campaign Name
GM
XP Awards:
Total PP Available:
0
Base
Misc
HERO POINTS
Hero Points
UNSPENT PP
Character Type:
Standard PC
Construct
1
Standard
PL=
ABILITIES
Cost
0 ###
0 ###
0 ###
0 ###
0 ###
0 ###
0
0
STR
DEX
CON
INT
WIS
CHA
Base
10
10
10
10
10
10
Total
0
0
0
0
0
0
Modifier
=
=
=
=
=
=
0
0
0
0
0
0
Super 1
+
+
+
+
+
+
Super 2
+
+
+
+
+
+
Misc
+
+
+
+
+
+
ABILITIES COST
UNSPENT PP
SAVES
Total
DAMAGE
FORTITUDE
REFLEX
WILLPOWER
0
0
0
0
0
=
=
=
=
Ability Mod
CON
CON
DEX
WIS
0
0
0
0
Amazing 1
Amazing 2
Misc
Const. HARDNESS
When you are building a construct, you buy up its HARDNESS, which is used as its DMG save. Additionally, you can buy u
Use the 'Power & Mov' Tab to denote your construct's protection ranks. Construct NPCs typically have NO CON.
ATTACK
BAB bought at2
Attack Purchase Type Individual BAB attack types bought separately
Individual BAB attack types 2
Cost
0
Total
BASE ATTACK
Base
=
Misc
+
Base
Total
Cost
0
MELEE
RANGED
MENTAL
0
0
0
Ability Mod
Misc
Size
STR
DEX
WIS
0
0
ATTACK COST
UNSPENT PP
DEFENSE
Cost
0
Total
BASE DEFENSE
Misc
Base
=
0
Total
DEFENSE
MENTAL
10
10
10
Misc
10
DEX
10
WIS
Total
FLAT
Ability Mod
Base
Misc
Base
=
10
Combat Sense
Size
+
Size
0
0
0
DEFENSE COST
UNSPENT PP
INITIATIVE
Dex
INITIATIVE
Misc
+
Improved Initiative0
Extra Lifting
Feat
0
0
0
0
Toughness0
Greater Fortitude
0
Lightning 0
Reflexes
Iron Will
0
0
0
0
0
0
0
0
0
0
0
Dodge
0
Dodge
0
0
1
2
3
SKILLS
Cost
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Ability
Total
dex
dex
cha
str
int
wis
int
Acrobatics*
Balance
Bluf
Climb
Computers*
Concentration
Craft
int
int
int
cha
int
cha
dex
dex
int
cha
cha
dex
cha
cha
str
int
Demolitions*
Diplomacy
Disable Dev*
Disguise
Drive*
Escape Artist
Forgery
Gather Info
Handle Animal*
Hide
Innuendo*
Intimidate
Jump
Knowledge:
int
int
int
int
int
int
int
wis
wis
dex
dex
cha
dex
wis
Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:
wis
int
int
dex
Read Lips*
Repair*
Ride*
dex
int
Science:
int
int
int
int
int
int
int
wis
dex
wis
wis
str
cha
Search
Sense Motive
Sleight/Hand*
Spot
Survival
Swim
Taunt
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Rank
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Feat
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Synergy
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Power
Prof.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Misc
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0.0
INT
0.0
INT
0.0
INT
INT
+
+
+
+
Points spent on Profession:
0.0
cost
0.0
0
Languages: English
SKILLS COST
UNSPENT PP
If you have 5 or more ranks in the listed skill, the following synergy bonuses apply:
+2 Balance, +2 Jump, +3 Dodge bonus (fighting defensively), +6 (fighting w/ total defense)
+2 Diplomacy, Disguise, Innuendo, Intimidate, Sleight of Hand, Taunt
+2 Disable Device(comp), Open Locks(comp), Demolitions(comp)
+2 Ride
+2 Acrobatics
+2 Disguise
+2 Diplomacy in that area of expertise, +2 Medicine (if doctor), +2 Repair (if applicable)
+2 Innuendo, Diplomacy
4
For Custom / Extra Skills
4
4
4
2
1
COST ADJ
Toughness
Improved Grapple (flaw: linked to Growth)
-1
Cost
0
0
FEAT COST
UNSPENT PP
WEAKNESSES
Cost Adj
0
0
WEAKNESS BONUS
UNSPENT PP
Cost Adj
Use the COST ADJ column to change the default cost of a feat.
By default, all feats cost 2 points. If a feat is part of a power,
you can affect the feat cost by adding in the appropriate
Page
Feat Prerequisites
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
POWERS
CURRENT ABILITIES
Stat
Current
POWER LOOKUP
Super 1, 2
+0
+0
CON: 10
+0
EXTRA
INT: 10
+0
Area
WIS: 10
+0
FLAW
CHA: 10
+0
DMG
+0
+0
REF
+0
WILL
+0
Combat Sense
Action
Range
Duration
None
Personal
Continuous
1
Absorption
STR: 10
DEX: 10
FORT
Cost per
rank
Degrades
###
Stunts
### Extras both types, increased capacity
Flaws one energy type, energy control
QUICK CALCULATORS
Rank
3
Double
=
Quick Multiplier
DC
Misc
DC Adj
TOTAL
COST
ENTER
'B' for
Base
Power
Source
POWERS / EQUIPMENT
RANKS
ENTER
attack,
general,
or none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
0
0
none
none
none
none
none
none
none
none
none
POWERS COST
UNSPENT PP
MOVEMENT
Movement Power Rank
Movement Types
###
###
###
Speed
Feet
30
Meters
9
Base
Run
Sprint
30
60
120
Ranks in Super
Movement
PROTECTION
Name
Ranks
Name
Ranks
Protection Type 1
Protection Type 2
ATTACK TYPES
Attack Type 1
Attack Type 2
Attack Type 3
S/L
Duration
Save
Continuous
N/A
yes
general
capacity
gy control
MAX POWER
RANK
LCULATORS
Quick Multiplier
13
Base
DC
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
65
Power
Rank
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
+
+
+
+
+
+
+
+
+
Ranks in Super
Movement
0
0
0
0
0
0
0
0
0
Super Mov
Multiple
1
1
1
POWER LEVEL
secret ID
gender
age
size Medium
height
weight
hair
eyes
occupation
team name
base of ops
STR
DEX
CON
INT
WIS
CHA
10
10
10
10
10
10
+0
+0
+0
+0
+0
+0
DMG
FORT
REF
WILL
INIT
SPEED
+0
+0
+0
+0
+0
30
60/120
BASE DEFENSE
BASE ATTACK
DEFENSE
FLAT
MENTAL
MELEE
RANGED
MENTAL
10
10
10
+0
+0
+0
HERO
0
POWERS
RANK
FEATS
DC
SKILLS
Acrobatics*
Balance
Bluff
Climb
Computers*
Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:
ncentration
Craft
Read Lips*
Repair*
Ride*
Demolitions*
Diplomacy
Disable Dev*
Disguise
Drive*
Science:
scape Artist
Forgery
Gather Info
le Animal*
Hide
Innuendo*
Intimidate
Jump
Knowledge:
Search
ense Motive
leight/Hand*
Spot
Survival
Swim
Taunt
WEAKNESS
langs: English
-1
ROLL
FAIL
FAIL > 5
FAIL > 10
-2
-3
STUN
BRUISED
STUNNED
UNCON
-4
-5
LETHAL
INJURED
STUNNED
DISABLED
-6
o
o
o
o
o
o
-7
-8
-9
-10
overhead
off ground
push/drag
-11
-12
-13
MOVEMENT (base/run/sprint)
100 lbs
200 lbs
1000 lbs
-14
-15
Speed
-16
-17
-18
30 / 60 / 120
-19
-20
-21
POWER POINTS
0
abilities
0
skills
0
combat
0
powers
0
feats
0
weakness
0
SPENT
UNSPENT NEXT PL
0
0
15
www.elyzium.net
PL:
Size: Medium
<B>ABILITIES</B>
STR
10
DEX
10
CON
10
INT
10
WIS
10
CHA
10
<B>SAVES</B>
DMG
FORT
REF
WILL
<B>MOVEMENT</B>
INIT
SPEED
30/60/120
<B>COMBAT</B>
BASE DEF
DEF
10
FLAT
10
MENTAL
10
BASE ATT
MELEE
RANGED
MENTAL
<B>SKILLS</B>
Acrobatics*
Balance
Bluff
Climb
Computers*
Concentration
Craft
Demolitions*
Diplomacy
Disable Dev*
Disguise
Drive*
Escape Artist
Forgery
Gather Info
Handle Animal*
Hide
Innuendo*
Intimidate
Jump
Knowledge:
Listen
Medicine*
Move Silent
Open Lock*
Perform
Pilot*
Profession:
Read Lips*
Repair*
Ride*
Science:
Search
Sense Motive
Sleight/Hand*
Spot
Survival
Swim
Taunt
<B>FEATS</B>
<B>POWERS</B>
<B>WEAKNESS</B>
<B>COST</B>
abilities
[0]
base att
[0]
base def
[0]
skills
[0]
feats
[0]
powers
[0]
weakness
[0]
total
[0]
unspent
[0]
<B>STAT BLOCK</B>
LIFT/LOAD
Carry
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STR:
3
6
10
13
16
20
23
26
30
33
38
43
50
58
66
76
86
100
116
133
10
6
13
20
26
33
40
46
53
60
66
76
86
100
116
133
153
173
200
233
266
Super STR:
PP COST
0
0
0
0
0
0
0
0
0
ABILITIES
BASE ATT
BASE DEF
SKILLS
FEATS
POWERS
WEAKNESS
TOTAL
UNSPENT
POWERS
Enumeration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
POWER NAME
Absorption
Alternate Form
Amazing Save
Animation
Armor
Astral Projection
Blending
Boost
Clinging
Combat Sense
Comprehend
Corrosion
Cosmic Power
Create Object
Datalink
Dazzle
Deflection
Density Control
Dimensional Travel
Disintegration
Drain
Cost/rank
3
5
1
2
1
5
1
2
1
1
2
1
8
2
2
2
2
6
2
2
2
Action
None
Free
None
Half
None
Half
Free
Half
Half
None
Reaction
Half
Half
Half
Half
Half
Reaction
Free
Half
Half
N/A
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
Duplication
Elasticity
Element Control
Energy Blast
Energy Control
Energy Field
ESP
Fatigue
Flight
Force Field
Gadgets
Growth
Healing
Illusion
Immovability
Incorporeal
Invisibility
Leaping
Luck
Mental Blast
Mental Protection
Microscopic Vision
Mimic
Mind Control
Natural Weapon
Neutralize
Obscure
Paralysis
Plant Control
Posession
Postcognition
Precognition
Protection
Regeneration
Reincarnate
Running
Sensory Protection
Shape Matter
Shapeshift
Shrinking
Slick
Slow
Snare
Sorcery
Space-Flight
Spinning
Strike
Stun
Suffocate
Super-Charisma
Super-Constitution
Super-Dexterity
Super-Intelligence
Super-Senses
Super-Skill
Super-Speed
Super-Strength
Super-Wisdom
Swimming
Swinging
Telekinesis
2
4
2
2
2
2
2
2
2
2
1
6
3
2
1
2
2
1
5
3
2
1
2
2
2
2
2
2
2
3
3
3
2
2
4
2
1
2
2
2
2
2
2
7
2
2
2
2
3
2
4
4
2
2
1
6
4
3
2
1
2
Half
Half
Half
Half
Half
Free
Half
Half
Half
Free
Half
Free
Half
Half
None
Free
Free
Half
None
Half
None
Half
Half
Half
Half
Half
Half
Half
Half
Half
Full
Full
None
None
Full
Half
None
Half
Free
Free
Half
Half
Half
Varies
Full
Half
Half
Half
Half
None
None
None
None
None
None
Half
None
None
Half
Half
Half
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
Telepathy
Teleportation
Telescopic Sense
Time Control
Time Travel
Transfer
Transformation
Transmutation
Tunneling
Weapon
Weather Control
----CROOKS POWERS---Variable Effect
----CUSTOM POWERS---custom1
custom2
custom3
custom4
custom5
custom6
custom7
custom8
custom9
custom10
custom11
custom12
custom13
custom14
custom15
custom16
custom17
custom18
custom19
custom20
custom21
2
2
1
9
2
3
3
3
2
1
2
Half
Half
Free
Half
Half
Half
Half
Half
Half
Half
Half
Half
SIZE MODIFIER
1
2
3
4
5
6
7
8
9
10
11
Size
Miniscule
Fine
Diminutive
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal
Awesome
FEATS
Enumeration
1
2
3
4
5
FEAT
--Accurate Attack
Aerial Combat
All-Around Sight (Super)
All-Out Attack
Attack/Defense Modifier
16
8
4
2
1
0
-1
-2
-4
-8
-16
6 SIZE
0 ATT/DEF MOD
DESC
(- dmg bonus), (+ attack roll), 5 max
+1 attack or def when in air
+4 vs surprise, Can't be flanked
(-dodge), (+attack), 5 max
Medium
Prereq
Dex 13+, BAB 1+
Dex 13+, BAB 1+
None
Dodge 1+
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
Ambidexterity
Amphibious (Super)
Assessment
Attack Finesse
Attack Focus
Attractive
Blind Fight
Blind Sight (Super)
Chokehold
Connected
Darkvision (Super)
Detect (Super)
Dodge
Durability (Super)
Endurance
Evasion
Expertise
Extra Limb (Super)
Fame
Far Shot
Greater Fortitude
Headquarters
Heroic Surge
Hero's Luck
Identity Change (Super)
Immunity (Super)
Imp. Critical
Imp. Disarm
Imp. Grapple
Imp. Initiative
Imp. Pin
Imp. Trip
Imp. 2 Weapon Fighting
Indomitable Will
Infamy
Inspire
Instant Stand
Iron Will
Leadership
Lightning Reflexes
Mental Link (Super)
Minions
Move-By Attack
Multishot
Penetrating Attack (Super)
Penetrating Vision (Super)
Photographic Memory
Point Blank Shot
Power Attack
Power Immunity (Super)
Precise Shot
Psychic Awareness (Super)
Quick Draw
Radio Broadcasting (Super)
Radio Hearing (Super)
Rapid Healing
Rapid Shot
Rapid Strike
Rapid Takedown
Ricochet Attack
Scent (Super)
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
WEAKNESS
Weaknesses
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
--Addiction
Berserker
Bruiser
Disabled
Disturbing
Lightweight
Nave
Overconfident
Quirk
Quirk (braggart)
Quirk (fanatical)
Quirk (Phobic)
Susceptible
Transformative
Triggered Powerless
Uncreative
Unlucky
Vulnerable
----CUSTOM WEAKNESSES----
[Cr] 116
106
Saga
106
107
Saga
107
Saga
107
[Cr] 116
[Cr] 116
Saga
107
107
Saga
Saga
107
107
BACKGROUND QUESTIONS
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
CALLING
Currently Selected:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
1
--Adventurer
Animal Nature
Demolisher
Exemplar
Explorer
Gloryhound
Greed
Guardian
Idealist
Investigator
Majesty
Mentor
Outcast
Peace of Mind
Protector
Repentant
Responsibility of Power
Soldier
Thrill-seeker
Uncontrolled Power
Vengeance
Vestige of Humanity
World Domination
Youthful Exuberance
---
Super STR:
10
20
30
40
50
60
70
80
90
100
115
130
150
175
200
230
260
300
350
400
0
20
40
60
80
100
120
140
160
180
200
230
260
300
350
400
460
520
600
700
800
Range
Personal
Personal
Personal
Normal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Touch
Normal
Normal
Normal
Normal
Personal
Personal
Personal
Normal
Touch
Duration
Continuous
Sustained
Continuous
Sustained
Continuous
Continuous
Continuous
Instant
Sustained
Continuous
Continuous
Instant
Sustained
Sustained
Sustained
Instant
Instant
Sustained
Instant
Instant
Instant
Metric
(1 lb=0.453592 kg)
U.S
15
30
45
91
33
66
100
200
Light
Med
Heavy
Max
Super Multiple
15
30
45
91
kg
kg
kg
kg
33 lbs
66 lbs
100 lbs
200 lbs
Light
Med
Heavy
Max
45 kg
91 kg
454 kg
100 lbs
200 lbs
1000 lbs
Overhead
Offground
Push/Drag
Save
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
REF
N/A
N/A
N/A
N/A
WILL
Page
60
61
61
62
62
62
63
63
63
63
63
63
64
64
64
64
65
65
65
66
66
DC Type
general
general
none
general
none
general
none
general
none
general
general
general
varies
general
general
general
general
general
none
general
general
Personal
Sustained
Personal
Sustained
Normal
Sustained
Normal
Instant
Normal
Sustained
Touch
Sustained
Special Concentration
Instant
Normal
Personal
Sustained
Personal
Sustained
By Power
By Power
Personal
Sustained
Touch
Instant
Sight
Sustained
Personal Continuous
Personal
Sustained
Personal
Sustained
Personal
Instant
Personal
Instant
Sight
Instant
Personal Continuous
Special
Sustained
Touch
Sustained
Sight
Sustained
Touch
Continuous
Normal
Instant
Normal
Sustained
Normal
Sustained
Normal
Sustained
Sight
Sustained
Personal
Instant
Personal
Instant
Personal Continuous
Personal Continuous
Personal
Instant
Personal
Instant
Personal Continuous
Normal
Sustained
Personal
Sustained
Personal
Sustained
Normal
Sustained
Normal
Sustained
Normal
Instant
Varies
Varies
Personal
Sustained
Personal
Sustained
Personal
Instant
Normal
Instant
Normal Concentration
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal Continuous
Personal
Sustained
Personal Continuous
Personal Continuous
Personal
Sustained
Personal
Sustained
Normal
Sustained
N/A
N/A
Varies
DMG
Varies
DMG
N/A
FORT
N/A
N/A
Power
N/A
N/A
WILL
NA
N/A
N/A
N/A
N/A
DMG/WILL
N/A
N/A
WILL
WILL
DMG
WILL or Rank
N/A
WILL
N/A
WILL
N/A
N/A
N/A
N/A
N/A
N/A
N/A
REF
N/A
N/A
REF
WILL
REF
Varies
N/A
N/A
DMG
FORT
FORT
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
67
68
68
69
69
70
70
71
71
72
72
72
72
73
73
73
74
74
74
75
75
75
75
76
77
77
77
78
78
78
78
79
79
79
80
80
80
80
80
81
81
81
82
82
84
84
84
84
84
84
85
85
85
85
85
85
86
87
87
87
87
general
general
general
attack
general
attack
general
general
none
general
varies
general
general
general
general
general
general
none
varies
attack
none
general
general
general
attack
general
general
general
general
general
general
general
none
general
general
none
general
general
general
general
general
general
general
varies
none
general
attack
general
general
none
none
none
none
none
none
none
none
none
none
none
general
Sight
Personal
Personal
Normal
Personal
Touch
Normal
Normal
Personal
Touch/Normal
Special
Sustained
Instant
Sustained
Sustained
Instant
Instant
Sustained
Sustained
Sustained
Instant
Sustained
WILL
N/A
N/A
WILL
N/A
WILL
REF
REF
N/A
DMG
N/A
87
88
88
89
89
90
91
92
92
92
92
general
none
none
general
none
general
general
general
none
attack
general
By Power
By Power
by Power
[Cr] 115
varies
Page
45
43
50
43
43
50
43
44
44
44
44
50
44
44
50
50
45
51
45
45
45
51
45
45
45
45
45
45
51
51
45
45
45
45
45
46
46
46
46
46
46
46
46
46
52
47
47
47
52
52
47
47
47
52
47
52
47
53
53
48
48
48
48
48
53
53
48
48
48
49
49
49
49
49
49
49
49
53
50
53
50
50
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
114
114
114
114
114
114
114
115
115
115
115
115
115
115
115
115
115
115
115
115
115
115
115
st act selflessly.
Speed
5 ft = 1.524 Meters
33
66
100
200
1
33
66
100
200
100
200
1000
Stunt
Extra form
33 lbs
66 lbs
100 lbs
200 lbs
0
100 lbs
200 lbs
1000 lbs
Extra
Both types, Increased capacity
Continuous
Other save bonus
Animate gasses, Animate images, Animate
Immunity
Dimensional Travel
Affects others, All attributes
Extra sense
Super leap
Bestow luck, Counter luck
mental link
climbing, quills
Extra Sense
Photosynthesis
intimidating presence
Immunity (heat), spinning, wall run, water Deflection, Incorporeal, Mach one punch, share speed, Sonic boom
Lethal Lifting
Leaping, Protection, Shockwave, Super Breath, Thunderclap
Amphibious, Dolphin leap, super-swimming
Energy Blast, Flight, Force Field, Grapple
Speed
5 ft = 1.524 Meters
HERO POINTS
Hero Pts:
Flaw
One energy type, Energy Control
Touch
Errata
YES
YES
YES
Limited - one surface
Limited (speech only, writing only)
Missing effect
Feedback
Limited
Limited
Limited
Limited
Limited
Limited
sense
- Density increase
- One dimension
- one material
(one attribute, one source)
YES
EXTRAS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Area
Area effect 5x rank in fee
Autofire
Can attack three times, b
Contagious Anyone touching target i
Delay
Can delay when power o
Duration
Improves duration by one
Ghost Touch Affects incorporeal
Impervious Unaffected by Penetratin
Mental
Use Mental Base Attack
Multifire
Can attack twice, but eac
Passengers Grants movement to addi
Range
Improves range by one le
Selective
Can choose affected & un
Shapeable Can shape the area of eff
Subtle
Only detectable with the
Triggered
Activates in response w/
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
Concentration required, Excluded group, restricted - material ward, rote
dizziness
limited
limited
limited - one sense
YES
YES
YES
YES
YES
FLAWS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
SOURCE
Degrades
Reduce rank by 1 each u
1
Device
Power resides in external
2
Duration
Reduces duration by one
3
Full Effect Cannot pull a power
4
Heroic Effort Using power req's Hero P
5
Ineffective Doesn't work against part
6
Limited
Scope of power is limited
Obvious
Power draws attention
Others Only Affects others, not self
Permanent Cannot stop power
Range
Reduces range by one level
Restricted Power relies on something
Slow
Increases action time by one level
Tiring
Fort save (10+rank) or fatigue
UncontrolledNo control over power
Uses
Usable number of times a day
Alien
Mystical
Mutation
Psionic
Super-Science
Training