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The Happy Room Academy (HRA) is an in-game organization which inspects your house once a week, and scores

the style
and placement of your furniture and other decorations. On Sunday morning you will receive a letter from the HRA advising
you of your score.

Showcasing complete furniture sets and series and/or rare or expensive pieces of furniture will help boost your HRA score
with special point bonuses (see below). Following the rules of Animal Crossing Feng Shui will also boost your score. What
seems to be the easiest and possibly cheapest way to collect HRA points is to acquire as many HRA Lucky Items as possible.
Eighteen lucky items alone will get you well over 100,000 points.
One significant difference between AC: City's HRA and previous versions is that in AC: City, your basement will also judged
and included in your HRA score.
In the City you can visit the HRA headquarters, where you can view your friends' scores via Nintendo Wi-Fi Connection. The
Model Room is situated at the back of the headquarters, and is used to give a good example of how a room can be furnished
by displaying an exact copy of a room in your town or one of your friend's towns. You can wander around the room, and the
names of the different items in the room will appear when you click on them.

Happy Room
Lobby. NOTE:
flower on the
Moth Orchid,
an item only
available by
At the beginning of every month, a theme is chosen, which can either be:
1) Room with the highest HRA score
2) Room with the best Feng Shui
3) Most 'grown-up' or 'sophisticated' room (the one with the most Dignified style furniture)
4) Most 'beautiful' or 'cute' room (the one with the most Playful style furniture)
5) Most 'avant-garde' room (the one with the most Trendy style furniture)
6) Most 'nostalgic' or 'traditional' room (the one with the most Retro style furniture)
The first room to win in that category will appear until the next weekend when the HRA evaluations are announced. If a
different room now has a higher score in that category, it will become the new model room for the following week. If the
same room is still the highest scoring, then it will remain as the model room, but will be updated to reflect any recent
changes which have taken place in the room's contents or arrangement.
There is no actual benefit associated with being chosen as the model room, other than the kudos of beating your friend's
scores and letting others admire your room.
On Sunday the HRA sends you your evaluation results on academy paper. You can "opt in" or "opt out" of receiving these

mailings by talking to Lyle at the HRA Headquarters. To check your HRA points at any time, talk to Lyle in the Headquarters.
If you want to get rated you must opt in, but if you do not want to receive letters from the HRA, then you need to opt out.

It is mainly a bit of fun to see how well you can decorate your house, but if you score a lot of points there will be a reward
(see below).

Point Bonuses
Name

Points and Details

Complete Series

20,000 points for all 10 pieces of furniture in a series.

Complete Series + Wallpaper or Carpet25,000 points for all 10 pieces of furniture in a series, and either matching wallpaper
or carpet.
Complete Series + Wallpaper and Carpet
30,000 points for all 10 pieces of furniture in a series, plus both the matching
wallpaper and carpet.
Furniture Theme Flooring or Wallpaper3,000 points just for a theme's flooring or wallpaper.
Furniture Theme Flooring or Wallpaper3,000
+ Theme
x number of pieces of furniture in the room which match the carpet or
Furniture
wallpaper.
Complete furniture set

1,000 points for each piece in the set.

HRA Prizes
Points

Prizes

70,000

House Model

100,000

Wide-house Model

150,000

Two-story Model

From left to right: House Model, Wide-House Model, Two-Story Model

Happy Room Academy


Edit
Redirected from HRA
Read more: Gameplay Elements, Buildings

Edited by Loofre
This article requires a cleanup to meet the Animal Crossing Wiki's quality standard
Please edit this page to improve it. Feel free to discuss this cleanup on the article's talk page.

Happy Room Academy

Outside the HRA Headquarters

Inside the HRA Headquarters


Service

Housing Association

Service(s)

House Evaluations,
Awards,
Model Room (CF)

Hours Open

9 AM to 9 PM

The Happy Room Academy (HRA), is a type of housing association for the player to sign up for. The HRA inspects your
house each day, and score it depending on the furniture inside, and how it is placed. The more points you get, the better it
is. Ways of boosting your points score are by placing rare or expensive pieces of furniture in your house, or completing
furniture series. These each give out point bonuses (see below). You can also help your score by paying attention to Feng
Shui.

It is mainly for fun, to see how well you can decorate your house, but if you score a lot of points, there will surely be a
reward (see below).

Contents
[hide]

1 Animal Crossing (GCN)


2 Animal Crossing: Wild World
o
2.1 Basic Points Awarded
3 Animal Crossing: City Folk
o
3.1 Model Room
4 Point Bonuses
o
4.1 Complete Series
o
4.2 Complete Series + Wallpaper or Carpet
o
4.3 Complete Series + Wallpaper and Carpet
o
4.4 Furniture Theme Flooring or Wallpaper
o
4.5 Furniture Theme Flooring or Wallpaper + Theme Furniture
o
4.6 Complete Furniture Set
o
4.7 Necessities of Living
5 HRA Awards

Animal Crossing (GCN) Edit

Wallpaper and floor match - 1,000 points

Completed furniture series - 48,000 points

Wallpaper OR floor of the same series - 4,800

Wallpaper and floor of the same series - 10,000

All the necessities of life of different series - 4,400

All the necessities of life in the same series - 16,000

Complete Theme - (# of pieces x 7,000) + 15,000

Wallpaper and floor of the same theme - 10,000

Completed Set - (# of pieces x 3,000)

Clothes, Insects, Fish - 3

Clothes you designed yourself - 3

Item bought from Tom Nook - 51

Fossils after appraisal - 300

Item bought from Crazy Redd - 412

Item from Saharah - 412

Item from Wendell - 412

Item from Gulliver - 412

Item from the Igloo - 412

Item from Tortimer (Can be bought) - 412

Limited Items (Harvest Series, ect.) - 700

Lucky Items - 777

Gyroid - 821

Item from Snowman - 888

Birthday cake - 1,000

Complete fossils after appraisal - 1,000

Furniture from e-Reader card - 1,000

NES Games - 1,000

Lottery prize - 1,029

Item from Jack - 1,031

Item from Tortimer (Can't be bought) - 1,111

Reward for completing the Museum - 1,111

Prize for maxing out your HRA score - 1,111

Prize for winning the Fishing Tourney - 1,111

Reward for starting Post Office savings - 1,111

Item from Jingle - 1,224

Items from Gameboy Island - 1,300

NES game from Gameboy Island - 1,983

NES game from e-Reader card - 1,983

Animal Crossing: Wild World Edit

Spotlight items are worth +151 points. Those which are also lucky are worth +7,777 points.

Basic Points Awarded Edit

Accessories (Hats, Wigs, Glasses, etc): 3

Acorn Festival Prizes (Mush Furniture): 412

Available at Nook's (Furniture): 51

Available at Nook's (Wallpaper/Carpet): 0

Available from Saharah (Wallpaper/Carpet): 3

Clothing: 3

Creatures caught with a fishing rod: 3

Creatures caught with a net: 3

Festive Items (Available at Nook's for limited time): 151

Flowers: 5

Fossils (Excluding Skeletons): 300

Fossils (Skeletons): 1,000

Gifts from Nintendo (over WFC, Mario Theme): 210

Gifts from neighbors (Birthday Cake): 1,111

Gulliver Items: 412

Gyroid: 828

House Models (HRA Rewards): 1,111

Lost Kitten Items: 1,280

Lucky Items: 7,777

Museum Model (From Completing the Museum): 1,111

Pascal Items: 1,543

Red Turnip Trade Items: 325

Crazy Redd's Items (Excluding Paintings): 412

Redd Items (Non-forged Paintings): 151

Savings Account Prize: 912

Shells: 3

Spotlight Items (at Nook's): 151

Store Models (From Nook Membership): 1,111

Texture/Pattern (as umbrella, clothes, or painting): 3

Town Event Items: 1,111

Trophies (Bug, Fishing, Flower): 800

Umbrellas: 3

Villager Pictures (does not apply to special characters): 3,200

These items must be Redd items, not Nook items sold at Redd's tent.

You can earn special gifts by obtaining a certain amount of HRA points. One story model, two story model and mansion
model.

Animal Crossing: City Folk Edit

Lyle welcomes you in City Folk


Added by Fleurione

The HRA headquarters is located in the City, where you can view your friends scores via Nintendo Wi-Fi connection.

On Sunday the HRA sends the player their evaluation results on academy paper. If you don't want to receive the results by
mail, go talk to Lyle at the HRA headquarters and stop them being sent (you can turn them on again by talking to Lyle
again). You can always check your HRA points with Lyle.

What seems to be the easiest and possibly cheapest way to collect HRA points is to acquire as many lucky items as possible
- 10 lucky items alone gets you well over 75,000 points.

Model Room Edit

Lyle tells the player that there is no model room.


Added by Dragonfree97

At the back of the HRA is the model room, a room chosen by Lyle every month that satisfies a certain theme. Sometimes,
there is no model room, and the area for the model room is replaced by an empty 4x4 room.

There is sometimes no Model Room.


Added by Dragonfree97
Point Bonuses Edit
Complete Series Edit

20,000 points for all 10 pieces of furniture in a series.

Complete Series + Wallpaper or Carpet Edit

25,000 points for all 10 pieces of furniture in a series, and either matching wallpaper or carpet.

Complete Series + Wallpaper and Carpet Edit

30,000 points for all 10 pieces of furniture in a series, plus both the matching wallpaper and carpet.

Furniture Theme Flooring or Wallpaper Edit

3,000 points just for a theme's flooring or wallpaper.

Furniture Theme Flooring or Wallpaper + Theme Furniture Edit

3,000 x number of pieces of furniture in the room which match the carpet or wallpaper.

Complete Furniture Set Edit

1,000 points for each piece in the set.

Necessities of Living Edit

The Player has a bed, table, chair, wardrobe and dresser in their home.

Feng Shui
EditRead more: Gameplay Elements

Edited 9 days ago by Minifig-me


This article requires a cleanup to meet the Animal Crossing
Wiki's quality standard
Please edit this page to improve it. Feel free to discuss this cleanup on
the article's talk page.

Feng Shui is an old Chinese practice that furniture and items are arranged in a certain way to increase the flow
of positive energy throughout a house. In the game, the player would experience better luck if he placed
something red in the eastern part of the room, or something green in the south. Red=Rare Yellow=Luck with
Money This supposedly brings good health and fortune to the members of the household. In the Animal
Crossing series, the guidelines to Feng Shui are fairly easy and will help the player find rarer items, catch
rarer fish, obtain more items, etc. Furniture must have certain properties to contribute Feng Shui, and they must
be arranged properly. There are a few lucky items that contribute Feng Shui without requiring specific
placement, but for the most part, location is key. A player can attain a total of 184 points (63+3+118=184,
where 63 is the amount of points attainable by placing special lucky items in Feng Shui squares [21*3], where 3
is the amount of points attainable by placing lucky items in the middle of the room, and where 118 is the
highest possible value of the remaining squares after placing special lucky items [(80-21)*2]).

Please note that Feng Shui only applies to the main room of your house. Items placed in other rooms will not
affect your luck.

Contents
[hide]
1 Principles of Feng Shui
1.1 Objects
1.2 Position
1.3 Placement
1.4 Lucky items
2 Feng Shui Organization
2.1 Small Room
2.2 Medium Room
2.3 Large Room
3 Feng Shui item guide
3.1 Yellow Items
4 Red items
4.1 Green Items
4.2 Red/Yellow Items
4.3 Red/Green Items
4.4 Yellow/Green Items

o
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Principles of Feng Shui Edit


Main article: Wikipedia:Feng Shui
Objects Edit

Every object has two colors associated with them (the major colors in how they look). For items that have only
one major color, the "two" colors are the same (see examples). However, the only colors that contribute to Feng
Shui are red, green, and yellow

Examples:

Red Armchair: This is pretty much all red. Its two colors are Red/Red.

Mushroom Table: This is red and white. Its two colors are Red/White. White does not contribute to Feng
Shui, so for our discussion here, the mushroom table is simply Red.

Watermelon Table: This has a green skin and red flesh. Its two colors are Red/Green (order doesn't
matter).

Position Edit

First, the only tiles in the room that have an impact on Feng Shui are the two tiles closest to the right, bottom,
and left walls. For the first room you have, that covers the whole room. However, once you upgrade, you'll
notice that you have non-Feng Shui tiles in the center and top parts of the room.

Each tile that has Feng Shui has two colors associated with it. The left wall's tiles are Yellow/Yellow, the bottom
wall's tiles are Green/Green, and the right wall's tiles are Red/Red. In the corners where they overlap, the tiles
have one of each color. See the diagrams below to see how this works.

Placement Edit

In Feng Shui (both real and in game), placement is everything.

The key is to match the item's colors to the tile's colors as best as possible. If an item has only one color, it will
only match once; if an item has two colors, then you want to place it so that it matches twice. Let's use the
items we described above.

Examples:

Red Armchair: Red/Red. This is best placed on the right side, at least three tiles from the bottom, so
that it sits in a Red/Red tile. Since two colors match, it gets two Feng Shui points. If you were to place it
in a Red/Green tile, only one color would match, and it would get only one feng shui point.

Mushroom Table: Red. This only has one color. It can be placed in any tile that has red in it, and will
always only get one Feng Shui point, even if the tile is Red/Red (since it has only one color match).

Watermelon Table: Red/Green. This is best placed in the bottom right color, where the tiles are also
Red/Green. Since two colors match, it gets two Feng Shui points. If you place it in either a Green/Green,
Red/Red, or Yellow/Green tile, it would get only one Feng Shui point.

Note: Tables and items on them that are in a Feng Shui tile both count for points. Getting good tables is part of
the strategy.

Lucky items Edit

Some items are considered lucky and add 7,777 points for being anywhere in the room. A few items, such as
the Lucky Gold Cat, both have Feng Shui colors and are also lucky. The Lucky Gold Cat is Yellow/Yellow, so if you
place it in a Yellow/Yellow tile, it will count for three points! The list of lucky items are as follows:

Arwing

Big Festive Tree

Birthday Cake

Bug Trophy (x2)

Dracaena

Fish Trophy (x2)

Flower Trophy (x2)

Garden Gnome

Ivory Piano

Jack-in-the-box

Lefty Lucky Cat

Lovely Phone

Lucky Black Cat

Lucky Gold Cat (x2)

Lucky Cat

Master Sword

Music Box

Piggy Bank

Raccoon Figurine

Samurai Suit

Treasure Chest

Triforce

Washer/Drier

Lucky frog

Feng Shui Organization Edit

In organizing your room, use the following charts to determine where to place your items:

Small Room Edit

Medium Room Edit

Large Room Edit

Feng Shui is the belief that items and furniture can be arranged in your house to increase the flow of life energy.
This is thought to bring good health and good luck. Animal Crossing has its own form of Feng Shui. In Animal
Crossing you place yellow furniture and items on the West (left) side, red items and furniture to the East (right)
side and green items and furniture to the South (bottom). This is said to give higher scores when it comes to
the Happy Room Academy (HRA).

There are also a number of Lucky Items, which can be placed anywhere in the room. There are conflicting
reports as to whether or not lucky items contribute to Feng Shui, other than those that have color, such as the
Washer/Dryer (Green). They do add 7,777 points to your HRA score. Having more than one of each item in a
room will still only give 7,777 points.
The items are:
Arwing
Dracaena
Four-Leafed Clover (found from clover weeds)
Garden Gnome
Ivory Piano
Jack-in-the-Box
Lefty Lucky Cat
Lovely Phone
Lucky Black Cat
Lucky Gold Cat
Lucky Cat
Master Sword
Music Box

Piggy Bank
Raccoon Figurine
Samurai Suit
Treasure Chest
Triforce
Washer/Dryer

Feng Shui Scoring


(NOTE: This section is up for debate. It is difficult to find concrete evidence to support it)
A score is created from the placement of your items and their appropriate colors. Every item has some
alignment to a color. Some have multiple color elements (ex. Watermelon Table is Red/Green) and some are
double-colored (ex. Green Lava Lamp is Green/Green). As such, some items are worth more points naturally on
specified colors - a Watermelon Bed in the southeast corner is worth more than if it was in just the south or east
(see examples below). Items spanning multiple spaces have their points given for each space they sit in. A
Green Table entirely in the south part of your house takes up 4 spaces (it's 2x2), so you get +2 for each spot,
totalling +8 for just the table. Also note that any item placed on top of this table will also get counted towards
your total score.
Some examples of scoring placements:
A Green Lava Lamp (Green/Green) on a green square gets +2, on a green/red or green/yellow gets +1,
and anywhere else gets +0.
A Sunflower (Green/Yellow) on a green or yellow square gets +1, on a green/yellow square gets +2,
and anywhere else gets +0.
To maximize your score, you'll want to put specially-colored tables on the sides and stock them full of colored
items. This way, you can utilize the normal spots while gaining extra points from the tables. Also try to keep
doubly-colored items like the Watermelon Table (Red/Green) and the Sunflower (Green/Yellow) in the corners.

Benefits of Feng Shui


Increase Yellow Feng Shui to:
-Increase the amount of bells that villagers give you as a reward when you do stuff for them (I think the amount
they give you is the amount of points).
-Increase your ability to obtain an 8th bag of money (worth 8,000 bells) from the money rock. A score of 73
"points" seems to be the minimum needed.
-Increase the probability of success of Bell Trees. (While it's known that the amount buried affects the chance of
success, yellow Feng Shui might add a bonus % chance as well.)
-Increase the probability that non-counterfeit paintings appear at Redd's.
Increase Red Feng Shui to:
-Increase the probability that Mario Items appear in floating balloon presents.
-Also increase the probability of non-counterfeit paintings appearing at Redd's.
-Increase the chance that "Crazy Redd exclusives" appear at Redd's.
Increase Green Feng Shui to:
-Increase the chance that spotlight items appear at Nook's.
-Increase the chance of non-counterfeit paintings appearing at Redd's.
-Increase the chance that "Crazy Redd exclusives" appear at Redd's.
-Increase the chance to catch a coelacanth
Basement and second floor are counted for feng shui "points".
While it seems easy to test some of the yellow benefits (it's easy to observe an increase in villager bell rewards
and the money rock bonus has been confirmed), most of the benefits of Feng Shui, including the chance of noncounterfeit paintings appearing at Redd's and such, seem rather difficult to test, as there is no hard numbers
available for comparison. The only way to confirm or deny such a result is simply through repeated observation.
---Information in this section taken from Liquefy's Animal Crossing: City Folk FAQ and observations.--Note: In AC: Wild World, a town was considered to be in one of three groups, "A", "B" or "C." Each group had its

own portion of furniture that would appear at Nook's. Increasing Green Feng Shui increased the likelyhood that
furniture from the other two groups would also appear. Whether or not this applies to City Folk (as it's even
unclear as to whether or not groups even exist in City Folk) has yet to be observed or commented on.

Feng Shui items


GREEN

RED

YELLOW

SPECIAL

azalea bonsai
aloe
Baby panda
basic green bed
big festive tree
billiard table
bird bath
cactus
caladium
clothesline pole
coconut palm
corn plant
deer scare
desert cactus
dracaena (Lucky Item)
fan
fan palm
festive tree
froggy chair
grapefruit table
green furniture set(all
items)
green lava lamp
hawthorn bonsai
holly bonsai
hospital bed
iris chair
iris table
jade econo-chair
lady palm
lily-pad table
lime chair
mahjong table
Mugho Bonsai
Museum Model
Nook's Cranny
Nookway
Pachira
Pear Dresser
Pear Wardrobe
Pine Bonsai
Ponderosa Bonsai
Pothos
Ranch Chair
Ranch Couch
Ranch Tea Table
Retro-Fridge
Robo-Lamp
Rock Guitar
Round Cactus
Rubber Tree
Ship Cannon
Sleeping Bag
Snake Plant
Table Lamp
Tall Cactus
Tennis Table
Train Set
Washer/Dryer (Lucky Item)
Weeping Fig
Green Pipe
Koopa Shell

apple TV
barbeque
basic red bed
bonfire
campfire
candy machine
clear model
daffodil
detour arrow
dharmas
dog house
dolly
executive toy
extinguisher
fire hydrant
garden gnome (Lucky
Item)
gas pump
gerbera
handcart
haz-mat barrel
iron frame
jackhammer
lantern
lawn mower
life ring
maple bonsai
Metal Guitar
Metronome
Mushroom Bed
Mushroom Stand
Mushroom Table
Mushroom TV
Orange Cone
Pagoda
Quince Bonsai
Red Armchair
Red Boom Box
Red Clock
Red Corner
Red Drum
Red Sofa
Red Vase
Rocket
Sandbag
Saw Horse
Sleigh
Snowboard
Stool
Stove
Tiki Torch
Traffic Cone
Trash Bin
Vacuum Cleaner
White Golf Bag
Gorgeous Sofa

alarm clock
basic yellow bed
blue bed
blue table
bow
bug trophy
candle
cash register
cement mixer
classic sofa
clothes closet
Diver Dan
elephant slide
exotic lamp
flying saucer
gold econo-chair
gold stereo
gold trophy (fishing)
hi-fi stereo
jasmine bonsai
judge's bell
jukebox
kayak
lefty lucky cat (Lucky
Item)
lucky cat (Lucky Item)
lucky gold cat (Lucky
Item)
lunar lander
Mama bear
Mountain Bike
Mummy's Casket
Odd Clock
Oil Drum
Phonograph
Picnic Table
Pineapple Bed
Portrait
Pyramid
Regal Lamp
Samurai Suit (Lucky
Item)
Screen
Snowman TV
Sphinx
Sprinkler
Steam Roller
Striped Cone
Sword
Tea Vase
wheat field
Starman
Coin

apple clock (R/G)


bromeliaceae (R/G)
daffodil chair (Y/G)
daffodil table (Y/G)
glow clock (Y/G)
house model (R/G)
lemon table (Y/G)
melon chair (Y/G)
Music Box (Lucky Item)
Sunflower (Y/G)
Tea Set (Y/G)
Throne (R/Y)
Treasure Chest (Lucky
Item) (Y/G)
Tulip Chair (R/G)
Tulip Table (R/G)
Two-Story Model (R/G)
Watermelon Chair (R/G)
Watermelon Table (R/G)
Wide House Model (R/G)

Nicknames
EditRead more: Gameplay Elements

Edited 7 days ago by Minifig-me

On occasions, villagers may give the player nicknames. If the player agrees, they may spread around the
town. If the player disagrees, the suggester will either get sad or ask you what you want to be called. If the
suggester of the nickname is a girl, they usually are terms of endearments or compliments, like "cupcake" or
"gorgeous." Some of the nicknames depend on the player's name, like "(first letter of your name)-Love" or "Dr.
(first letter)" and "(first letter)-Bot."
These are some nicknames a villager may give to a player:

Snappy (first letter of name)

Fancy (first letter of name)

Dr. (first letter of name)

Lady (first letter of name) (female only)

(first letter of name)-Star

(first letter of name)-Cat

(first letter of name)-Rock

(first letter of name)-Money

(first letter of name)-Town

(first letter of name)-Pie

(first letter of name)-Bot

(first letter of name)-Sweet

(first letter of name)-Dog

(first letter of name)-Monkey

Divine (first letter of name)

Sugar (first letter of name)

gorgeous

darling

old dog

lamb

muffin

cupcake

cookie

sparkles

boss

cutie

dearie

skippy
Flowers are used to make your town look nicer and more colorful. They are the biggest part of
your perfect town status. There are many different species, some of which may be purchased
from Tom Nook. Flowers that are not available through Nook include Dandelions, Jacob's
Ladders, Carnations, and Hybrids (see below).

Flowers must be watered occasionally. Flowers that are not watered may wilt the following day (their
color gets more brown/darker which can be difficult to notice on certain colors of flowers i.e. black
roses or black cosmos). If a wilted flower is not watered, it will die (disappear) the following day. Rain
and snow waters all flowers in your town automatically. It is believed that if it is raining in the city

when you visit it and you return to your town before saving, it still counts as having watered your
flowers for that day. Note that if you attempt to pick up a wilted flower, it will be destroyed (in the
same way that a weed is destroyed.)
Flowers can also be picked up and placed inside your house, where they will appear to be growing in
some sort of flower pot or box. While they are indoors, they will never wilt or require watering, so this
is a useful way to keep rare hybrids if you know you won't be able to water them for a few days.
Note: You can also keep them in your pockets or wear them as an accessory and it will have the same
effect.
In addition to dying from lack of water, flowers may be killed if you run (not walk) over them.
Flowers can be also be worn. Tulips, Cosmos, Pansies, Jacob's Ladders, Dandelions, and Carnations are
worn in your hair. Roses are carried in your mouth. Dandelion Puffs are equipped.
When choosing where to plant your flowers, try to avoid signposts. These signs are places where a new
villager's house might appear. If a house appears at a sign, any flowers located under its footprint will
be destroyed. Note that this includes the space directly in front of the door.
X = no plant zone
T = sign
Z = okay to plant
ZZZZZZ
ZXXXXZ
ZXXTXZ
ZXXXXZ
ZZZXZZ

Dandelions

Dandelions will appear randomly throughout most of the year. If left alone, they will change into
dandelion puffs the next day, which may be equipped.Pressing A with a puff equipped will cause the
character to blow the seeds away, destroying the item in the process.
Dandelion puffs will also die on their own without wilting the day prior.

Jacob's Ladder

Jacob's Ladder is a flower that will ONLY grow when your town is in 'Perfect' status. Everyday that
your town is 'Perfect', a Jacob's Ladder might grow.

Rafflesia

Rafflesia appear when the town has been neglected for too long or time traveling has occurred. They
have appeared in all Animal Crossing
games to date. In City Folk, a Rafflesia appears in the Town Museum. Rafflesia can be rid of by weeding
the town. They do appear in your town but in City Folk it is an unusually long amount of time. Flies can
be caught near them.

A
R
a
f
f
l
e
s
i
a
i
n
t
h
e
M
u
s
e
u

Carnations

Carnations are not sold by Nook, but


received on special holidays. They come in
red, white, and pink.
On Mother's Day, your mother will send you
a bag of pink carnations.

A Rafflesia outside of the museum.

On Father's Day, your dad will send you a


bag of red carnations.
White carnations are only obtained by cross-breeding pink and red carnations.

Hybrids

Hybrids are flowers that grow when you crossbreed flowers - done by placing two flowers next to each
other. The color of the flowers determines the color of the hybrid. If you place flowers on the edge of a
tier a flower can grow on the next tier. When you crossbreed, it is possible to get one of the starting
flowers you are crossbreeding. Example: crossbreeding two red roses may get you either a black or a
red rose.
When a hybrid flower is successfully bred, it appears in a spot directly adjacent to one of the parent
flowers (either to the side or at an angle). So as you are planting parent flowers to try to create a
hybrid, make sure you keep the surrounding spaces empty. This will give the hybrid a spot to grow in. If
you plant the parent flowers next to a tree, sign, building, or another flower(or other non-growing
spot), it reduces the number of spots for the hybrid to appear, thus reducing the chance of growing a
hybrid.

Crossbreeding Strategy (NOT yet confirmed)

I have thought of something that could help accelerate the cross-breeding process (it is NOT confirmed
yet, it is just a thought). If you place objects on every square of your town, except the surrounding
spots from the flowers you are trying to breed, then the surrounding spots can have 5 possible objects
appearing in those spots: a weed, clover, normal flower, dig-spot, or hybrid. So if you plant the flowers
(the ones you are trying to breed) diagonally, there will be 12 spots for objects to appear. One of those
will probably be a hybrid.

If you need help making hybrids go to Creating Hybrids.

Tulips:
Red

White

Pink

Red

White

Red

Yellow

Purple

Red

Red

Red

Black

Red

Yellow

Yellow

Black

Yellow

Red

Red

Purple

Red

Red

Yellow

Orange

Red

White

White

Blue

White

White

Pink

Red

Yellow

Pansies:

Yellow

Cosmos:
Red

White

Red

Yellow

Orange

Red

Yellow

Red

Red

Black

Red

Red

White

Pink

Red

White

Red

Yellow

Orange

Red

Yellow

White

White

Purple

White

Red

Red

Black

Red

Roses:

Purple

Black

Blue

Wilted Black

Gold Can

Gold

Pink

White

Purple

Black

Red

Pink

Carnations:
Red

NOTE: Hybrid colors don't always produce hybrid-colored children. They may also produce their
normal predecessors when they germinate, as shown in the picture below.

R
o
s
e
s
a
s
t
h
e
i
r
p
r
e
d

e
c
e
s
s
o
r
s
.

Gold Roses

Gold roses are made from watering wilted black roses with a golden watering can. In Animal Crossing
WW, gold roses did not breed. However in this game, they do breed.
So far the information gathered is:
gold + gold = yellow
gold + yellow = pink (red possibly)
gold + pink = orange
gold + purple = white (red possibly)
gold + blue = red
gold + red = pink
The information gathered most likely shows that more than one different colored child produces from
the above combinations.
Please contribute to this research by (if you have gold roses) testing a few of these combinations.
Note:If the child color is not in parenthesis, then it is for certain that it produces from the combination.
Golden roses can be a way to attain permanent perfect town.

Flowers that are bred/found in your town can also be sold to Nook.
Here is a list of the flowers and their selling prices:
Picture

Flower Name

Selling Price

Cosmos
Red Cosmos

40 Bells

Yellow Cosmos

40 Bells

White Cosmos

40 Bells

Pink Cosmos

80 Bells

Orange Cosmos

80 Bells

Black Cosmos

240 Bells

Pansies
Red Pansies

40 Bells

Yellow Pansies

40 Bells

White Pansies

40 Bells

Purple Pansies

80 Bells

Orange Pansies

80 Bells

Blue Pansies

240 Bells

Tulips
Red Tulips

40 Bells

Yellow Tulips

40 Bells

White Tulips

40 Bells

Pink Tulips

80 Bells

Purple Tulips

80 Bell

Black Tulips

240 Bells

Roses
Red Roses

40 Bells

Yellow Roses

40 Bells

White Roses

40 Bells

Pink Roses

80 Bells

Orange Roses

80 Bells

Purple Roses

240 Bells

Blue Roses

2,500 Bells

Black Roses

450 Bells

Gold Roses

2,500 Bells

Other
Dandelion Flowers

40 Bells

Dandelion Puffs

50 Bells

Jacobs Ladder

90 Bells

Red Carnation

500 Bells

Pink Carnation

500 Bells

White Carnation

2,000 Bells

Resetti Word Analysis


On this page you can see most of the dialogs Ressetti or Don will say if you reset your game and if you enter
the RSC.

The second time you play Animal Crossing Resetti will appear and he will talk to you. He will say diferent things
if you have transferred your character from Wild World.
At the begin of the conversation he will always say:
Hey, how ya doin'? Listen, lemme just bend your ear for a bit here.
Ahem... Lemme introduce myself. Name's Resetti. Mr. Resetti.
Then he will say more things, if you started fresh he will say option 1 and if you have transfered your character
form Animal Crossing: Wild World he will say option 2.
Option 1 - Started Fresh:
Uh, yeah, so anyway, this is Animal Crossing: City Folk/LGTTC. Thanks for pickin'
it up. Appreciate the support.
So, on behalf of everyone at Nintendo, I... Uh...
Yeah... So... I mean, I, uh...
Option 2 : Transferred character from Wild World:
You... You and me ain't met before? Yeah, whatever.
So, yeah, lemme see... The manual says I gotta thank ya for buyin' Animal
Crossing: Wild World.
Played ya some DS, huh? Nice. So, uh, thanks for getting' Animal Crossing:
City Folk, too. Solid work.
On behalf of everyone at Nintendo, I... Uh...
I... I... Think, mole, THINK! What's the middle part? Uh...
Then he will say:
Aw, forget all that! I'm done wastin' time!
Oh, hey, sorry about that. No need to panic, all right?
People been tellin' me for years that I got a way of scarin' folks...

Yeah, I just don't get that. I mean, I ain't exactly the welcome mole, but
I'm a friendly guy, am I right?
Anyway, let's you and me get down to business, whaddaya say?
Here's the thing: I got a little favor to ask ya.
So maybe Tom Nook already gave ya his song and dance, but listen...
There's a right way and a wrong way to end your time in Animal Crossing. You,
uh, followin' me?
Simple, right? Ya just grab some Zs in your attic bed, no prob.
Or, if ya wanna switch it up, ya press the "Save" Button and WHAM! Same deal.
Either way works. Meetin' me like this? What we're doin' right here? It
means you been endin' your game right.
Yeah, you keep up the good work, bright eyes.
"Oh, waaah, but what if I WANNA press the RESET Button?" ya ask. "What if I
WANNA go to the Wii Menu?"
"Mr. Resetti, ain't that my own right as a player?" Yeah, yeah, kid, I hear
ya. I get what you're sayin'.
But for THIS game, might I strongly suggest ya play without resettin'? We
clear here? STRONGLY suggest.
...Aw, look at me go, right? Ol' Mr. Resetti's gone on a rant again.
Look, sorry. Sorry, OK? You maybe noticed I ain't so good at keepin' things
brief. I'll letcha off now.
But know this, friend of mine. Ya ever reset, I'll be swingin' by again for a
little chat with ya.
[OR]
But know this, friend of mine. Ya ever reset durin' a moment of weakness, I'll
be comin' by for a chat.
I'm sure you're tied of hearin' this by now, but it's my job to keep ya honest.
My JOB, kid.
NOW, SCRAM!
If you reset your game for the first time Resetti will say:
Ah, so it's you...
Oh, I ain't surprised, kid. Nah, I had a feelin' in my gut you'd pull a stunt
like this. The gut don't lie.
I can see ya thinkin' furiously over there, right? "How'd that sly mole catch
me? Is he a ninja?"
No ninja. Nah, over at the Reset Center, we got us a switchboard that lights
up when someone resets.
No magic, no ninjas. Just the way of the world. Bad deeds don't go unpunished
for long, get me, kid?
But hey, even a bright kid like you makes mistakes, am I right? Or heck, maybe
ya just misheard me.
Yeah, so today I'll just run down the basics for ya again, hopin' deeply that
they sink in this time.
Ya still remember my whole speech about the right way to end your time in
Animal Crossing, right?
Right. Ya either sleep in the attic bed, or ya hit that save button. Either
way's just peachy by me.
Look atcha, noddin'. Ya do remember. Maybe try usin' that noodle to remember
the rest of my advice, huh?
Listen good, [name]. Ya live life, and all that time ya spend, that's what

becomes your memories.


Memories are precious, kid. And same goes for your time in Animal Crossing.
Every second is precious.
Now, since everythin' is so precious, don'tcha wanna make sure ya preserve
those precious moments?
There ain't no bigger waste than just throwin' away a whole page of memories
just like that.
That's why I want ya to make sure ya save before quittin'. Simple enough,
ain't it, kid?
Wonderful. Helpin' kids like yourself see the light makes me a happy mole.
I'm ecstatic over here.
Now, allow me to hammer this message home so it stays in that brain of yours.
You can save your game by catching some Zs in the attic bed, or by pressin' the
save button, OK, kid?
Don't forget it! Now...
SCRAM!
If you reset your game for the second time Resetti will say:
Aw, YOU again...
Huh. Guess that chat we had didn't sink in, huh?
Let's put on our thinkin' helmets, huh? Yeah, let's. Now, in everyday life,
how often do ya get to reset?
Say ya fail a test or somethin'. Can ya travel back in time and take the thing
over? Huh? Can ya?
Or wait, how about this? Say ya oversleep, right? Can ya wind back that clock
and wake up on time?
Ya can't, huh. YEAH.
It's just common sense, professor. There ain't no do-overs in life.
Now, in games, the rules might be a little different. Some games might be soft
on ya and letcha reset.
But think on it, [name]. Reset all ya want, ya ain't never gonna get back all
that time ya spent...
Ya gonna go runnin' to reset just 'cause your breakfast came late on day in
[town name]?
Don't make me laugh, kid! Here's a news flash for ya! You're playin' a game
here!
And since you're playin' a game, it ain't hard to take the bad with the good
and keep on rollin', yeah?
Look, here's what I'm gettin' at, [name]...
Ya can't spend your life resettin' over and over just to get your mitts on some
item you like or whatever.
Likewise, only crybabies would start their day over just 'cause they had a
little rough spot during their day.
Ya ain't in Mrs. Quitter's School for Resettin' Babies no more. It's time ya
graduated, kid...
Phew...
I bet you're wonderin' if this mole's jaw ever runs outta yappin' power, yeah?
All right, I can take a hint. My throat's feelin' like it's half past a
lozenge, anyway.
Besides, I may be a mole, but I ain't blind. I see you're pooped, so I'll end
my little speech right here.
Just promise me, OK, kid? For cryin' out loud, save before ya end your game.
...Got me? Good.

Oh yeah, and one more thing, just in case the message didn't get across in
English...
AVE-SAY, UNK-PAY!
That's right, kid, I know pig latin! Hopefully that'll stick in your head.

If you reset your game for the third time Resetti will say:
.........Ya just don't give up, do ya, punk?
Tell me somethin'. You the forgetful type? Or do ya just do this to torment
me?
Hey, ya slip up once or twice, I get it, it's fine. I ain't made of stone.
Maybe ya got distracted.
But this here, kid... This is your THIRD reminder.
If ya DIDN'T do it on purpose this time, I think it may be time to see a doctor
or somethin'!
Listen. When ya suddenly quit, that gets flagged as a RESET, and a guy YELLS
in my EAR on the PHONE.
If you're gonna wrap it up for the day, do the right thing and save, will ya?
Ya thank the cook after chow, right? And before ya go home, ya say good-bye?
It ain't no different here.
Or maybe you're the type of guy that don't got no social graces, hmm?
Yeah, I hear that's a big problem with kids today. Saw some bigwig goin' on
about it in the papers.
Well, listen, kid, them social graces are a fundamental part of communicatin'!
And ya can't even do that... ...Look, I don't wanna belabor the point or
nothin'. We're done here.
But seriously, [name]... Ya know baseball? Ya know that one rule? The threestrikes-you're-out one?
I'm a generous guy, but I got a breakin' point. Strike out enough, and I lose
it. I lose it BIG.
But, hey, lotsa guys hit a home run after strikin' out, don't they? Yeah, yeah.
I believe in ya, [name]. Next time ya step up to bat, make sure ya hit it
outta the park. Now...
SCRAM!
The doc's been tellin' me it ain't good to blow my stack so much, so I held
back today. Remember that.

If you reset your game for the fourth time Resetti will say:
.........Cripes, do ya ever learn, kid?
Haaahhhhh--!
GRAAAH!
I SAID NOT TO RESET!
WHAT DON'T YOU GET?!
......... ......Phew...... ...............
Man, been a while since I had to yell like that. I'm seein' spots over here.
I'm startin' to think I ain't never met someone with a melon as hard as yours,
but that won't stop this mole!
Look... Let's forget about other games for a sec, huh? See, we're talkin'
about Animal Crossing: City Folk.
It's unique, kid. And as such, I get sent here to suggest that ya hold off on
frivolous resettin'.
And then, uh... Oh yeah, then I tell ya about how there's no resettin' in real

life...right?
And sure, you're probably all bent now, wonderin' why some mole's gotta yell
atcha while you're playin'.
Well, games got rules, kid, so excuse me if I ask ya to get unbent, and quick.
Now, don't get me wrong, I'm mostly like that one company prez who just wants
to make folks smile...
But when that reset alarm starts ringin', I could be in the shower, sittin'
down to eat, sleepin'...
It don't matter! When it goes off, I gotta get up and go stick it to whatever
punk just pressed that button.
You probably can't tell, but I'm wearin' a T-shirt for undies under here!
Think it feels good?!
Whatever. I think ya got somethin' to chew on now. Heard me? Quit resettin'!
Got that? Good.
Oh yeah, one more nugget of advice for ya.
If you're gonna take a bath, make sure ya get the water up to your shoulders,
ya grubby little potato!
...Of course, it don't do no good if ya don't scrub, too. Anyway, I said my
piece. Now...
SCRAM!

If you reset your game for the fifth time Don will say:
H-hey!
WAHHHHH!
Whoa, what's the deal with all that noise?! I mean, come ON! It's unsettlin'!
OK, right, anyway, nice to meetcha and all that jazz. I'm Resetti's big
brother. The name's Don.
Listen, straight off, I know my little brother can be a real pain. Thanks for
puttin' up with him.
Today, Sonny, he's at home takin' it easy. Kid's got high blood pressure.
Musta worked himself up good...
So yeah, I'm uh, fillin' in for him. For clearin' out a little time to chat
with me, you got my thanks.
So yeah, lemme start from the top. I hear our Sonny has been poppin' up all
over the place an' yellin'.
Yeah, generally givin' good people the business, am I right? For this, the
Resetti family is full of regret.
I know I'm his brother and all, but trust me when I tell ya, Sonny's a good
egg. Despite his, uh, behavior.
The guy's passionate about what he does, ya know? All his yappin' is his way
of showin' tough love...
I mean, hey, if he was just lookin' to make nice, he could turn a blind eye
when people screw up, right?
But then nobody learns nothin'...
Let's move on. What I'm tryin' to make clear here is, Sonny? He does all that
yellin' 'cause he cares.
The guy... He just ain't one to mince words, you know? An uncompromisin' sort
of mole, yeah.
And he ain't no kind of smooth talker, neither, so he can SOUND mean even
though he really ain't.
My point bein' this: the guy might seem nasty, but he's a good mole at heart.
So cut him some slack, yeah?

Aw, what' wrong with me? I almost forgot. It'll be my moleskin if I don't
take care of business...
All right, here goes nothin'. Ahem. AHEM. Me-ma-mole.
Uh... Resettin' ain't good. So, don't do it, [name]!
There. Hope ya learned a lesson. I'd advise followin' this advice, kid...for
your own good, ya know?
...OK, we're good here. That should do it. Now if ya don't mind, I should be
gettin' back. Be good.
See ya!

If you reset your game for the sixth time Resetti (facing away) will say:
GRRARGH!
...Huh? Where's he at?
Pffft... There we go...
Yeah, I had a hunch it was gonna be you. Guess I'm a psychic now.
I just got over a cold, ya know. And here I am, tunnelin' all over to find ya.
Fun times.
But ya just don't quit. Nah. And ya ain't hearin' me.
Or maybe ya DID hear me, but ya just, I dunno, don't see what the big deal is.
Just bounces right off ya.
[Name], I could tell ya it's your game, play how ya like, but don't ya get what
I been sayin'?
Ain't there some merit in loosenin' up a little and just playin' for fun? Ya
know, come what may?
How about ya give that whole "reset, reset" thing a rest and save your game a
little more often, yeah?
Even if things don't always go perfect for ya, THAT'S THE GAME, get me? Take
it as it comes and have fun...
...Ya followin' me?
YA HEAR ME?
Bottom line, if ya just quit with the resettin'...
I wouldn't have to keep comin' down here to read ya the riot act!
Pheeeew...
Ya ain't the only one tired of this, ya know. Comin' out every time ya do it
is burnin' me out. Think on it.
I mean, use your melon. Every time I come out here, I gotta burrow through
solid earth, professor.
How about ya fix that bad habit of yours so we can stop wastin' each other's
time, huh, kid?
Quit resettin'. Got it this time? Crystal clear, right?
[select "Huh?"]
WHAAAT? QUIT JOKIN'!
OK, fine, that's how it is! Guess I just gotta take everythin' we just talked
about, and say it AGAIN!
That whatcha want, punk? Man, I am sick and tired of givin' you this speech!
[select "I get it."]
Phew! Long as ya got the message, we're don here.
But I'm beggin' ya, kid. Don't make me come out here to do this again!
Oh, and one more bit of advice for the road...
Brush those furry teeth!

We clear here? OK then...


SCRAM!

If you reset your game for the seventh time Resetti (facing away) will say:
YAAARGH!
YOU! AGAIN?!
QUIT MESSIN' AROUND!
YOU PUNK!
How many times do I gotta do this?!
Hehhhh... Hooof... Heeee... ......
OK, [name], this is it! Ya wanna go? We're goin'! Today is the day I put on
my unhappy hat.
I know EXACTLY whatcha think about our little situation. Oh yeah, I got your
number now, punk.
Here's the deal: I give up. Reset, don't reset, I don't care. It's your
call!
That's right, kid, you're free to decide. Free as some big, cheatin' bird!
Honest, I give up. I'm tired of diggin' out here and back over and over.
I can see it in those eyes. Ya wanna reset, don't ya? Ya LOVE doin' it.
Well, lemme help ya out, if ya want it so bad. Sure, I'll just do it FOR ya!
Ya can't see it from where you're sittin', but I got a Wii Remote right here in
a little holster.
So, whaddaya say I just grab that bad boy and wipe the slate clean? We'll
forget EVERYTHIN'.
Sound good, ya little punk? Ready to start all over?!
SEE YA, KID!
[screen goes black]
GOTCHA!
How'd ya like that, huh?! Did I scare ya, punk? Heh heh heh heh heh.
Remember it, [name]. Next time, I might be out to do more than just give ya a
little scare.
Keep actin' up, and things could get real tough for ya. So, change that tune.
And I mean quick.
Anyway, I'm done with this. Ya gonna stop resettin'? Yeah? Clear enough,
yeah?
[select "I get it."]
[select "Huh?"]
Good. I gave the message, ya got the message, and we got no more business.
But use your head, kid. Don't make me come out here again, I'm beggin' ya.
Oh, and before I go...
Wear your wrist strap! THIS mole sure does! Now...
SCRAM!

If you reset your game for the eighth time Resetti will say:
BRAAARGH!
YOU! AGAIN?!
WHAT IS THE DEAL, PUNK?

IT JUST NEVER ENDS!


Hurff... Hurff...
I can't remember how many times I've had to yap my jaw off here. But ya just
keep at it...
This time it was on purpose, wasn't it? Ya reached over with a little grin
and reset, didn't ya?
Well, ya got me at a loss for words, kid. Ain't nothin' in the manual for
dealin' with the likes of you.
You're a repeat offender, kid. And today ya just reset for kicks, I just know
it.
Huh? Ya sayin' ya didn't? I'm wrong?
Right, punk, whatever. It don't matter now, anyhow.
I don't stop, kid. I'm gonna keep comin' and tellin' ya what's what 'til ya
decide to give this stuff a rest.
OK... Let's forget about other games for a sec. See, here's how it is here in
Animal Crossing: City Folk.
I been sent here to suggest that ya hold off on the frivolous resettin'. ...OK,
we covered that.
Then, uh... Oh yeah, I told ya about how there's no resettin' in real life...
Yeah, got that, too.
Then ya cry about it and tell me it's your right to reset. And I tell ya, I
get what you're sayin', but...
Then I reiterate that the rules for this game are different and that ya gotta
wrap your head around it.
I covered ALL that stuff, so what's the next step? Uh...
Oh yeah, I go back into the bit about no resettin' in real life, that's good
stuff.
...Yeah, I think that's next. OK, here we go. Uh...
Think about life, kid. LIFE. Ain't no do-overs, nope, and there ain't no...
I HEAR THAT!
ALWAYS CLICKIN'!
WAAAAAAAH! CLICK-CLICK!
IT STINKS!
Quit it with the button pressin'!
Hefff, haaaarrf, hooooof... Can't ya sit still for one minute, Mr.
Antsypants?!
Got any idea how many times ya hit that button since I started talkin'? Huh?
Wanna know?
[select "Not really."]
[select "Tell me!"]
"Not really?" What is that?
Ya pressed that thing XXX times!
And it ain't MY fault! If ya don't like hearin' all this, all ya gotta do is
give the resettin' a rest!
I'm outta patience, kid! I ain't goin' nowhere 'til ya realize ya been doin'
wrong and STOP!
So... Where do we go from here, huh?
I could sit around askin' if ya get it all day long. But that's just in one
ear and out the other with ya, huh?
Hmmm... Oh yeah, I got it! Here's how this is gonna go, kid.
You noddin' your head ain't gonna cut it this time. Nah, you're gonna repeat

after me, punk!


And if ya mess up, we'll just start over! Fun, right? Yeah... Well, here we
go. Perk up them ears!
Ya listenin'? Here goes.
Lemme hear ya say this:
"Moles rule!"
Do it, kid. Do it!
Say it!
[Type what's between the quotes with exact capitalization and punctuation.]
[If you typed correctly:]
Good stuff! I can tell ya believe it deep down, kid.
Don't forget them words!
OK then. So long as ya get the big picture, we ain't gotta do this no more.
But c'mon, kid. I'm beggin'. Don't make me do this again! You're sick of it,
I'm sick of it, we're sick of it.
Oh, but one last thing...
Go to bed early! Now...
SCRAM!

If you reset your game for the ninth time Resetti will say:
HEYYYY! [NAME]!
Again with this? Ya don't stop!
WHY WON'T YA STOP RESETTIN'?
Haaaaaaaff... Hoooooooff... ......
...Here we are. Again.
Uuuugh...
How many other ways can I say it? What do I gotta do to make this stick, huh?
OK, [name], I'm calm. I probably said this before, but look alive, cause
you're gettin' it again.
Let's talk about erasin' the past just 'cause ya didn't like what happened...
Or pretendin' somethin' didn't happen just 'cause it didn't go your way...
Attitudes like that are everywhere nowadays, and spreadin' all the time.
But it ain't right, kid. It ain't. Ever think of just tryin' to take things
as they come? Huh?
Look, next time ya feel the need to reset, take a deep breath and think about
what it says about ya.
And maybe, just maybe you'll see the light and stop resettin'. Do that, and
you and me are golden.
I know ya ain't fond of our little chats, but I'm doin' it for you, kid.
That's how much this mole cares.
Face it, if I didn't care, I'd just show up, hack out a word or two like it was
no big deal, and leave...
[first ending:]
Speakin' of, ya know how some girls'll tell ya, "Oh, that sounds fun, take me
there sometime"?
So, WHEN is "sometime"? Don't just toss that out there! I'm tryin' to pencil
ya into my calendar here!

...Of course, that ain't got nothin' to do with this, so I'm gonna shut my yap.
Anyhow, quit it with all that resettin', OK?
Now... We're gonna do like we did before. This time a simple reply ain't
gonna do.
Your job's to repeat after me, kid!
And if ya mess up, we get to start over! Fun, huh? So, uh... Yeah, here we
go. Perk up them ears!
Ready? Here we go.
I wanna hear ya say this:
"I love saving!"
or
"Up with saving!"
Knock me out, kid!
Say it!
[Type what's between the quotes with exact capitalization and punctuation.]
[If you typed incorrectly:]
WRONG!
That ain't gonna cut the mustard, kid. All WRONG. Guess we gotta do it again!
Ready? Here we go.
[If you typed incorrectly again:]
HUH-WHAT?! COME OFF IT!
ALL WRONG!
What, ya figured you'd screw it up anyway, so ya just blurted somethin' out,
am I right?
Keep it up, kid. Yeah, keep it up and we ain't NEVER getting' outta here.
How about ya quit screwin' around and just say what you're told, [name], huh?
Ready? Here we go.
[If you typed correctly:]
Solid work, kid. Straight from the heart, right?
Now don't go forgettin' whatcha just said!
We're good then. So long as ya see the big picture, we're done with business.
But I'm beggin' ya, kid. For the luvva dirt, don't make me come out here no
more!
Oh, and one more thing...
Quit it already! You're ruinin' my nerves! Now...
SCRAM!
[alternate ending:]
Speakin' of which, I just hate it when folks say stuff they don't mean. Stuff
like, "Let's do lunch sometime!"
What does that MEAN?! Don't tell me "sometime"! I'm openin' up time in my
schedule for ya, bozo!
...Uh, yeah, got a little off message here, so I'm gonna wrap this up.
Bottom line is, I said what I had to say. Ya don't reset no more, yeah? Ya
got it? Ya clear?
[select "I get it."]

Well, ain't that a mercy. Ya got the message, so we don't gotta go round and
round again.
[select "Huh?"]
WHAAAT? NOT FUNNY!
It that's how it is, then I guess I gotta check my notes on what I just said
and say it one more time!
That sound good, ya punk? Man, I'm runnin' out of junk to say over here!
But kid... I'm pleadin'. Please, please, don't make me come out here no more!
Oh, and one more bit of advice for the road...
If ya plan a lunch, ya don't miss that lunch! Now...
SCRAM!
If you reset your game for the tenth time Resetti will say:
Hey, over there. You, kid. Yeah, I mean YOU with the face right there.
Yeah, you. Come on, of course I mean you, punk. Ya see anyone else around
here, [name]?
You're a real piece of work, kid, ya know that...?
Ya don't regret your behavior one teeensy little bit, huh?
Don't play innocent with me! Ya know EXACTLY what I mean.
Resettin', professor! I'm talkin' about the way ya keep resettin'!
And ya just keep doin' it! Even after I told ya I'm only givin' ya the
business 'cause I care!
I know ya got rights, kid. You're the one playin', so ya get to reset if ya
want. I get it. I accept it.
In fact, reset whenever ya want! Forget about all the yellin' I been doin'.
Forget it ever happened.
I promise, from now on I'll keep a cool head when I talk at ya. I'm sorry.
I'm Mr. Nice Mole now.
Yeah, yeah, here we go...
Say there, friend of mine, ya ever stop to think about resettin'? Just mull
it over once in a while?
I mean... Who hasn't, right? There ain't nothin' wrong with it or anythin'.
Think of it is, I, uh, happened to notice ya been resettin' real regular-like.
Ya know, to me, doin' that is real, uh... How to put it... It's like...
Ya know... It's, uh, this...
Hey completely different topic, but how's life, huh? Recently, I mean.
Doin' good, I bet. High on the hog, right? Not for this mole, though. Nah,
things ain't been so good...
Can't really get into no details right now, but let's just say I'm ready for a
vacation, ya know?
So, yeah, by the way... How's everyone doin'? They, uh...doin' good?
Everyone, I mean?
So, yeah...
Ya get my point...right? Uh, I mean... I made myself completely clear, yeah?
......
[original:]
AAAAAAAAH, FORGET IT!
I can't take talkin' all nice and proper like that. Makes me wanna yell at the
mole in the mirror!
C'mere. Look at my arm, will ya? Talkin' all stiff like that gave me goose

bumps! Goose bumps on a mole!


[alternate:]
ENOUGH! NO MORE!
I can't stand talkin' all nice and proper like that. Makes me wanna give
myself a wedgie!
Look at my arm! See that? It happened again! Talkin' all polite gave me
goose bumps! Believe that?
[first ending:]
Creeped ya out, too, right? Ya don't want me to do that no more, right?
Then ya know how it goes. Stop resettin'! Got it? Are we crystal clear this
time?
Seriously now, don't let me down! Let's make this the LAST time, OK, kid?
Good. Now, just so ya know, if we gotta meet up again like this, I'm gonna
stick it to ya like always.
Oh, and I got one more tidbit of advice for ya.
Recycle, will ya?! Now...
SCRAM!
[alternate ending:]
Creeped ya out, too, right? Ya don't want me to do that no more, right?
Then ya know how it goes. Stop resettin'! Got it? Are we crystal clear this
time?
OK then, show me just how sorry ya are about all the resettin'. Give it to me
straight, kid!
Go on. Communicate the subtle nuances of how you're feelin' to me. Capture the
moment!
Oh, and just to remind ya, lyin' ain't no good, so don't even think about it!
I just wanna know exactly how you're feelin' at this moment. That's all.
If what you're sayin' jives with me, I'll let ya off the hook. Sound good?
OK, let's get into it. [or] OK, let's get it done.
How sorry are ya?
[keep bar halfway between "Soooooo sorry." and "Ridiculously sorry."]
[keep bar halfway between "Ludicrously sorry." and "Crazy sorry."]
...Ya put it practically in the very middle! That don't say much of anythin',
now, does it?
Yeah, that looks like a bunch of wishy-washiness to me...
Sorry, kid, but that answer don't do it for me...
Gotta do it again, kid. Let's go! How sorry, huh? [or] Gonna have to do it
again. Go time! How sorry now?
[select "So dang sorry."]
[select "Super sorry."]
Ya know... Somethin' about your answer sounds fake.
Are ya REALLY all that sorry now?
Real regret ain't quite so emphatic, no way! Your answer still ain't comin'
from the heart.
Sorry, punk, but that answer didn't move me one little iota.
Gotta do it again, kid. Let's go! How sorry, huh? [or] Gonna have to do it
again. Go time! How sorry now?

[select "Quite sorry."]


[select "Super-duper sorry."]
...What the heck's THAT supposed to mean? And here I thought ya were sorry!
Don't look like it!
I mean, everyone feels sorry in a different way, but that's awful one-sided.
Feelin' sorry ain't that simple! There's supposed to be all these different
nuances in there, yeah?
You hear me? Show me nuances! Mixed feelin's!
Gotta do it again, kid. Let's go! How sorry, huh? [or] Gonna have to do it
again. Go time! How sorry now?
[move the bar toward "So dang sorry."]
[move the bar toward "Super-duper sorry."]
Hmm... Ah... Really, now...
Well, if that's how ya feel... Huh, guess I can believe it.
OK, fair's fair. I'll overlook the incident...this time!
Now, with the way I been pushin' this, I figure ya know by now, but SAVE BEFORE
YA QUIT! OK?
Good. Now, just so ya know, if we meet up again like this, I'm gonna stick it
to ya like always.
Oh yeah, and I got one more nugget of advice...
Don't bother usin' words that don't suit ya! Now...
SCRAM!

If you reset your game for the upcoming times Resetti will say:
He will repeat the ninth and tenth dialog, the endings could be different.

The first time you enter the Resetti Surveilance Center:


Hey, whoa! You! How'd ya get in here?!
The Reset Surveillance Center ain't open to civilians! That means YOU!
Ya shouldn't be here! Ya ain't allowed to come in here without permission!
So, yeah, get out! Oh, and one more thing... Don't tell anyone about this
place!
.........
What?! Why are you still... Get OUT, ya crazy...
Oh, RIGHT! Figures.
Kids are getting' pretty cheeky these days, bargin' in and askin' for stuff.
Here, go on and take this. But just get out!
[hands over Silver Shovel]
Yeah, that's right, it's a Silver Shovel.
That's a really rare item, kid. I probably shoulda kept it. Hey, but nice old
me gave it to ya, so get out.
Oh, and one more thing. Do NOT go tellin' anyone about this place.
What?! I ain't got nothin' else, kid! I'm tapped!
Don't just stand there like a dirt clod, hurry up and get outta here!
Don't go touchin' that stuff without permission, punk!
There ain't nothin' there for ya, I said! Now get out already, will ya?!
The second time you enter the Resetti Surveilance Center:
Hey! You! Yeah, you, punk! What're ya thinkin', comin' back in here?!
I told ya, civilians ain't allowed in here!
Aww, that snaps it. Look, ya crummy little...

Nah, it ain't worth it... Look, just do me a favor and keep your promise...
Don't tell anyone about this place, OK, kid?
Don't just sit there like a mud puddle, get a move on and clear out!
What, are ya just MADE of free time, kid...? Or are ya just lonely?
Don't you be touchin' nothin' without my say-so!

The third time you enter the Resetti Surveilance Center:


Hey, it's the kid. How ya been lately, huh?
Didn't I tell ya not to go fritterin' your time away?
Time flies faster than ya think, kid.
Ya know, these days I'm much better at controllin' my anger when I get
irritated.
...Ya think it's the calcium supplements, maybe?
Man, that guy sure is on TV a lot...
Is he supposed to be funny or somethin'?
How come there ain't no good shows on TV no more, huh?! How many reality shows
can a mole take?

The fourth time you enter the Resetti Surveilance Center:


Hey, if it ain't you. How's life been treatin' ya?
Well, remember, slackin' off will getcha nowhere!
Ya know, these days I'm much better at controllin' my anger when I get
irritated.
...Ya think it's the calcium supplements, maybe?
Man, guy sure is on TV a lot...
Is he supposed to be funny or somethin'?
How come there ain't no good shows on TV no more, huh?! How many reality shows
can a mole take?

The first time you enter the Resetti Surveilance Center and talk with Resetti AND Don:
Don:
WAAAAH! Whoa, ya scared me, kid!
Oh, it's just [name].
Wasn't expectin' to see ya here, kiddo. Ya lost or somethin'?
Resetti:
Aw, ignore him, Don!
It ain't like that kid's just reset once or twice before. Kid's a repeat
offender.
Plus he came into the Reset Spy-On-Ya Center on purpose after bein' told
expressly not to by me!
Kid's a punk!
Don:
Now, now, what kind of talk is that? That ain't nice, now is it, Sonny?
No, it ain't. It's unpleasant. That's why people fear ya, brother of mine.
In this day and age, people of quality don't go yellin' at each other like that.
Ya gotta find the good in people and compliment 'em on it, know what I mean?
And another thing, Sonny... Ya really shouldn't call it the Spy-On-Ya Center.
Use the official name, the Reset Surveillance Center. Or, if ya gotta shorten
it, the Reset Center.
Ya shouldn't nickname everythin' just to sound young and hip. At your age,
it's just embarrassin'.
Resetti:
Look, I know ya got a point, Don, but can ya just shelve it for now, huh?
Long and short of it's that somethin's affecting our work, am I right?

And if the CIVILIAN would be so good as to LEAVE the premises, ipso facto, we
can get back to work.
Don (though name bubble says "Resetti"):
Point taken, Sonny.
Resetti (though the name bubble says "Don"):
Just the facts of life, Don. Seriously, just this time we been talkin'...
I mean, who knows when... AHHHH!
[Alarm sounds, lights flash!]
WE GOT A RESET! CODE 64!
Don, we gotta talk about this later!
RESET SCRAMBLE!
RANGERS, GO!
AAAARGH! MY SOCK!
[Resetti exits.]
Don:
So... Ya see, [name]? There ain't nothin' here. So, there really ain't no
reason to stay.
Take it easy, OK, kid?
Don:
Careful out there!
Don:
Watch your feet there.
Don:
Don't overdo it, now
Gulliver

Gulliver is a seagull who appears on a random day (Monday - Thursday) as a UFO flying in the sky,
horizontally (can be either eastwards or westwards) at the top of either the second or third row of acres in
a town. If you shoot down Gulliver but already have a spaceship part on the ground, he will not land.
The UFO can be shot using a slingshot, though the speed at which it moves often makes this task difficult
and occasionally impossible. The UFO has been known to enter town when the minutes on the clock end in
2 or 7. The UFO seems to only fly through a town within the first 10 minutes of an hour [confirmation
needed], and takes around 25-30 seconds to leave at the other side, at a rate of approximately three tiles
per second.
Here is a video.

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The UFO can make more than one pass over a town on a day it is scheduled to appear, giving players multiple
chances to shoot it down. (confirmed)
If the UFO is shot, a single spaceship part (whose item and coin appearance resembles a gear) can be found in
your town right after shooting the UFO, and on the following day a crashed UFO will appear at a random
location on the town's beach, alongside its unconscious pilot Gulliver. If you talk to villagers then they will say
that Gulliver is on the beach. Gulliver needs to be spoken to multiple times before waking up, at which point he
will request that the player find the spaceship part. If this is done, Gulliver will hand the player one of the
following items at random:
Arc de Triomphe
Chocolate
compass
Manneken Pis
Matryoshka
merlion
mermaid statue
Metroid
moai statue
Mouth of Truth
pagoda
plate armor
Tower of Pisa
tribal mask

These items are not purchasable through Nook's catalog.

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Glitch
EditRead more: Misc.

Edited 7 days ago by Kisa-Kain

A Glitch is a program error or a problem in a game. It usually happens when something in a game is done in a
different way than the programmers thought. Usually, glitches are harmless, but some kinds can delete stored
data. When a glitch occurs, the screen may turn blank or different colors will pop up, strange sounds appear, or
the game will freeze or crash.

There are very few glitches in the Animal Crossing series. Almost none of them are harmful. One of them, as
demonstrated in a posted video, is harmless and can actually make the player's house look better. It can be
quite useful, but does not add to the HRA score.
One of the glitches is called outside a house's barrier, which can be viewed to the left.
Sometimes, there is a programming mistake. It is very rare for it to happen, but this may cause things
like Graciehaving a house, the player being able to walk into the ocean, beta fish appear, and so on. A less
uncommon way to mess up a game is to use a Action Replay, or something similar,these can sometimes cause
glitches in a game.
There is a glitch, in which Redd disappears during Sale Day.

Miniature Tree Glitch Edit


The Miniature Tree Glitch is a glitch found in Animal Crossing (GCN), whereupon for no apparent reason
a treewould stop growing. It has been hypothesised[1] that this is caused by a building growing or expanding to
a point where there is no gap between said building and a tree. This can be further established by the fact that
trees planted with no space between them and a building will wilt. It seems that there is no 'wilted' stage for
stages 2, 3 and 4 of tree growth, causing the tree to merely stop growing instead of dying. The disadvantage of
this glitch is that it prevents fruit growth on said tree, potentially wasting the player 1,500 Bells every four
days. Miniature trees count towards perfect town status, just as normal trees do.
The glitch is best observed near Tom Nook's store.
Money Duplication Glitch Edit
The Money Duplication Glitch is a glitch found in Animal Crossing: City Folk. It allows the player to duplicate any
amount of money, without time travelling or hacking/cheating. The glitch was discovered by a YouTube user
named 8BITADDICTION[2]. In fact, the glitch works with any item, not just money.
Steps Edit
1.

Add money to duplicate to one's pockets. MAKE SURE pockets (including letter space) are less than
half full.

2.

Save the game.

3.

Travel to a friend's town.

4.

Drop all of the money on the floor.

Ask one's friend not to take the money.

1.

Head back to the gate.

2.

Tell Copper that one wishes to go home.

3.

When Copper says 'Understood! I will take care of that, of course! It will take just a brief moment!' and
the wi-fi connection sound is heard (a high pitch short tune), press the HOME button on the Wii remote
several times.

4.

When it works, press Reset.

5.

Now, log in as one's character with Rover.

6.

Exit the house. Check pockets. If done correctly, one's pockets will be filled with the same amount of
Bells that were dropped, over in the town of a friend.

7.

Go to said friend's town.

8.

All of the money, provided the glitch has worked correctly, and that the trusted friend has not stolen
the money, it will be on the floor where it was dropped. Glitch complete.

9.

Leave friend's town.

Advantages Edit
No hacking, cheating or time travelling required. This glitch is, as far as anyone knows, is risk-free. Easy way to
make Bells. Mr. Resetti will not appear if the glitch is done correctly.
Disadvantages Edit
A trusted friend is required. Money is not considered legitimate amongst Animal Crossing series players.
Requires Wi-Fi Connection.

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