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In a similar vein are seen achievements that people achieve while playing
video games, a completely contemporary phenomenon. This excerpt is taken
from an article by rick lane, ceo of trading technologies: The advantages to
achievements in development are plain to see, but there might also be
drawbacks, once again related to player psychology. Achievements can act
as guidance on how to play a particular game, externally motivating your
method of play. As they become increasingly assimilated into gaming
culture, it is possible that they could override a player's own internal
motivation for playing. So, in an open-world game such as the upcoming
Skyrim, players might forego exploring the world in their own manner in
favour of an achievement for, say, climbing to the highest point on the map.
Franklin D. Roosevelt knew this when he said, Happiness lies in the joy of
achievement and the thrill of creative effort.
As human development has progressed, though, there has progressively
risen one more level of achievement, one that is distinct from the usual
social appreciation effect. Its called self-actualization. This sense of
achievement is, in many aspects, beyond the influence of others
perceptions. The argument can surely be made that some amount of selfactualization does in fact creep into anything that anyone does, but selfactualization rarely becomes the driving force in ones major activities in life.