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Experience Design
Anthony Hand
UPA Boston Mini-Conference
May 2004
Outline
Background
What is the Kano Model?
The Kano Model & User Experience
Workshop
Next steps?
Q&A
2
From Diversity
IAs/UEAs/Usability Engineers: Richly
varied group of professionals
Our Toolbox
Experience = product
Persona targeting
5
Konica
Performance
Excitement
(Differentiation)
Linear
(Competitive)
Performance
Basic
(Cost of Entry)
Time
Excitement
(Differentiation)
Linear
(Competitive)
Performance
Basic
(Cost of Entry)
So Now What?
Weve seen what it is. But what can it do
for me?
A Framework
10
1. Research
2. Analyze &
Brainstorm
3. Plot &
Diagram
4. Strategize
with Client
11
Excitement
(Differentiation)
Field research
Marketing/branding vision
Industrial design, packaging
Call center data
Site logs
Linear
(Competitive)
Performance
Competitive analysis
Interviews
Surveys
Search logs
Usability testing
Customer forums
Basic
(Cost of Entry)
Focus groups
Lawsuits & regulations
Buzz on Internet
12
13
z
z
1.
2.
3.
4.
5.
I like it.
I expect it.
Im neutral.
I can tolerate it.
I dislike it.
14
Best practices:
Write questions using appropriate language
z Not too long
z
15
E = Excitement
L = Linear
B = Basic
Q = Questionable result
I = Indifferent
R = Reversed
16
Part B:
18
19
A Quick Workshop
Granola Books & Cafe
Next Steps
Give it a try!
Q&A
23
Thank you!
For links and to download this presentation, please
visit my web site:
www.handaweb.com/anthony/portfolio/kano/
Anthony Hand,
President
FloSpace, Inc.
ahand@FloSpace.com
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