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Create exploding photo effects (part 1)

Posted in:
Tips & Tutorials, by Mark White
Freeze time and capture explosive images normally invisible to the naked eye

1. Get selective

Open your image, set the Magic Wand to a Tolerance of 15 and check Contiguous in the Options bar. Select all of the
background then hit Shift+Ctrl/Cmd+I to invert. Click the Refine Edge button and copy these settings: View Mode On
White, Smart Radius 79.1px, Feather 1.4px and Decontaminate Colour on with Amount 100%, then hit OK.
2. Perfect cutout

Drag the newly created mask over the trash icon and click Apply in the following window. Create a new RGB canvas
3,071 x 3,626,and then fill the Background with the colour #090c1f. Drag your light bulb thumbnail onto the new
canvas to create a new layer and rename it Hands/bulb. Now use the Patch and Clone tools to remove the two large
reflections.
3. Broken glass

Open an image of shattered glass and resize it to cover the bulb. Reduce the layer Opacity to around 50%, then
access Warp via Transform and apply an inflate preset with the Bend value at 70%. Select and delete some areas.
Active selections can also be repositioned with the Move tool to shift segments.
4. Merge layers

Set the layer back to 100% Opacity, add a white layer below and then merge them into one. Press Shift/Ctrl+Cmd+U
to Desaturate, then hit Ctrl/Cmd+L to access Levels and set the Input midpoint to 0.72 and whitepoint to 145. Go to
Image>Crop, ensure the displacement is the target layer then select all and copy.
5. Displacement map

Create a new canvas, accepting the clipboard preset and set the mode to Grayscale. Paste the selection and flatten,
then save it as displacement.psd. Back in your project file, disable the visibility of the displacement layer, then
duplicate the Hand/bulb layer and rename it Bulb Shutter.

6. Disintegrate

With the Bulb Shatter layer active, choose Filter>Distort>Displace, enter 30 in both Scale fields then check Stretch to
Fit and Repeat Edge Pixels. Click OK, and then navigate to your displacement.psd. When the filter is finished, press
Alt/Opt+Shift and enlarge from the centre out, breaking the fragments away from the underlying bulb.
7. Blend with masks

Add a mask to the Bulb Shatter layer, then use a combination of soft and hard brushes to hide the central and left
areas. Modify the mask with some custom brushes. Finally, mask the top half of the Hand/bulb layer with a large soft
brush so just the bayonet and filament base remain visible.
8. Broken base

For this stage either find a picture of a broken bulb base, or use brushes and masks to create one from your original
image. Position and fit to match the original filement, then add a mask and blend it into the original bulb.
9. Adjustment layers

Its important to match the tonal and colour range of both light bulbs, so clip a Levels adjustment to the Broken Bulb
layer with the following settings: Input blackpoint: 40, midpoint 0.90 and whitepoint 179. Next clip a Colour Balance
adjustment to the same layer with midtone Red at -9, midtone Blue at +16, highlight Red at -12 and highlight Blue at
+5.
Create exploding photo effects (part 2)
Posted in:
Tips & Tutorials, by Mark White
Part 2 of our beautiful exploding lightbulb tutorial!

10. Continuity counts

Target the Bulb/hand layer and clip a Levels adjustment. Change the input midpoint to 0.63 and the whitepoint to 233.
Both your light bulbs should now blend seamlessly and their colour and tonal range match much better.

11. Linear gradients

Place a new layer above the Background and label it Grad. With your Foreground colour black, set the Gradient tool to
the Foreground to Transparent preset and select Linear in the Options bar. Now press Shift and drag from the top and
bottom.
12. New layer via copy

Shift-click the Hand/bulb mask thumbnail to disable it then use the Polygonal Lasso to select the top-right portion. Hit
Shift+F6 to access the Feather window and enter 2px. Now press Ctrl/Cmd+J to copy as a new layer and name it Bulb
top. Move this layer to the top of the stack then enable the Hand/bulb mask again.
13. Add style

Mask any excess on the Bulb top layer, then add a Bevel and Emboss layer style to give the glass a little thickness
with Style set to Inner Bevel, Technique to Chisel Hard, Depth to 100%, Direction Down, Size 3px and Soften 6px.
Click the New Style button to save the preset, then apply it to the Bulb Shatter layer too.

14. Blow your fuse

Now well add the exploding filament effects. Either download exploding spark images, or use a brush to create the
effect (with the layer style set with a glow for this effect). Place your explosion below the Bulb Shatter layer, change
the mode to Screen to render the black pixels invisible and label it Flash 1. Enlarge and rotate so the light trails emit
from the impact. Add a mask, then hit Ctrl/Cmd+I to invert to negative. Now reveal the inner area using a large white
soft brush.
15. Light fantastic

Duplicate the Flash 1 layer and name it Flash 2, rotate, reposition, stretch beyond the canvas to follow the path of
destruction cased by the speeding bullet. Youll now need to refill the layer mask with black and paint with white to
reinstate the light trails.
16. Turn up the heat

To build up the explosion well need more smoke and flame photos. Add one above the previous layer in Screen mode
and label it Flash 3. Position it top left within the bulb, then Transform and mask. Place another centrally within the
bulb, again in Screen mode. Name this layer Flash 4, rotate, resize and mask.

17. Glowing particles

Now well reproduce some glowing particles caused by the black. Import a firework stock image, again in Screen
mode, but this time place it above the Bulb top layer and position top left. Add an inverted mask, then reinstate the
central area with a large soft brush as before. Name this layer Flash 5.
18. Glass fragments

Now incorporate elements of a fragmented glass picture. Place it as an upper layer and enlarge to cover the whole
canvas with a blend mode of Screen and Opacity at 85%. Add a mask and hide the bottom half with a black to
transparent linear gradient, then continue to paint on the mask as required. Clip a Levels adjustment with the Input
midpoint at 0.52 and whitepoint at 206.
19. Colour boost

Add a top layer in Colour Mode, then paint with a soft brush at a low opacity with pastel yellows and purples to
intensify the colour a little. Concentrate your strokes over the main explosion and, if you over do it, reduce the layers
opacity to compensate. Finally, add some white glass particles on another layer with custom brushes.
Tags: brushes, creative, exploding, fragments, layer styles, layers, lighting, masks, Photoshop, tutorial

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