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The Tyranid race is an utterly alien super-predator comprised of countless billions of
warrior life forms. When the Tyranids identify a prey planet, grotesque Hive Ships
disgorge waves of biological horrors onto its surface, where they slaughter and consume
every living thing they encounter. Individual creatures are of no consequence. When a
tendril of the Tyranid race reaches a world, such is the number of bio-constructs
unleashed upon it that from orbit they appear as ink spilling across a map, each continent
becoming black with alien invaders as their numbers swell to titanic proportions.
Lightning rips across the firmament as the skies themselves rebel, illuminating miles-long
tides of aliens that crash into and over the fortifications of their prey. Chitinous bodies fly
apart as thousands of Gaunts are expended merely to deplete the enemy's ammunition.
Sinister hive-broods comprised of dozens of synapse creatures psychically spur their
charges forwards. The skies turn black and the air fills with infernal screeching as winged
Gargoyles soar above the battlefields, falling upon isolated victims in ravening flocks.
bombardment of mycetic spores will yield larger and larger bio-constructs. Broods of
Carnifexes smash apart rockcrete fortifications as if they were made of eggshells. Within
enemy territory, the ground itself trembles as if in fear, rupturing and collapsing as
towering Trygons and snake-tailed Raveners claw their way from the earth and into the
stunned ranks of the foe. Most terrible of all are the bio-titans - spider-limbed
monstrosities with the strength to shatter entire armies.Thus does yet another planet die,
unless delivered by the sacrifice of heroes uncounted.
FORGING A NARRATIVE
When a Tyranid hive fleet arrives in a sector, it spells doom for every living thing.
However, come the Apocalypse, there are those desperate souls who throw their lot in
with the Tyranids, believing the Hive Mind to be a malign saviour - these piteous (and
doomed) souls are usually the product of Genestealer infiltrations, and are sometimes
called Genestealer Cults. As a result, if you convert and paint your models accordingly,
there's no reason why you can't press some Imperial Guard or Chaos Cultists into service as
unwitting tools of the Synapse Creatures.
p;;a$1rC?a:
.
.
TYRAN I D S
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B ARBED HIERODULE
,
I
The Hierodule wasfirst recorded during the invasion ofHamman's World, a small
Imperial colony close to one of the tendrils ofHive Fleet Kraken. Originally encountered
as a close combat creature with four gigantic claws and an ability to eject a great gout of
acidfrom its carapace, soon Hierodules with deadly bio-cannons began to appear amongst
the Tyranid organisms. Named Barbed Hierodules by Imperial authorities, these looming
monsters are protected by thick armour plates that allow them to shrug off conventional
attacks without harm. Thus protected, Barbed Hierodules canfire their bio-cannons at
the foe, providing supportingfire while they advance tofinish off their prey at close quarters.
s6s points
BARBED HEIRODULE
...-
WS BS
WARGEAR:
Two bio-cannons
Scything talons
Ld Sv
10
10
3+
SPECIAL RULES:
Agile.
TYRAN I D S
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SPECIAL RULES:
It Will Not
Die, Screamer-killers.
3-6 Carnifexes
FO RMATION RESTRICTIONS
None.
TYRAN I D S
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ENDLESS SWARM
Hive fleets typically attack in waves, each comprised of millions of biological horrors.
Such is their number that to stand against them is usually as futile as trying to hold
back the sea. Billions of gaunts are disgorgedfrom a rain ofmycetic spores thatfalls
upon each prey planet, the expenditure of countless Tyranid lives a mere precursor to
the greater onslaught. Many xenologists believe that the more common types of gaunt
are employed primarily to exhaust enemy munitions, for if they are not killed as they
rush closer, they will overwhelm gun lines and clog trenches in a living wave of
stabbing, biting aliens. Running out of ammunition in the face of such an onslaught is
sure to leave even the stronqest battle line easu preu for the assault to come.
._.
SPECIAL RULES:
3 + Termagant Broods
3+ Hormagaunt Broods
FORMATION RESTRICTIONS
None.
TYRAN I D S
HARRIDAN
.
Soaring on the thermals of war on outstretched leathery wings, the Harridan dives
down over the battlefield, strafing its foes with bio-cannons or swooping low to rake a
tank with its massive claws. A Harridan's underside often appears to constantly writhe
with hideous clusters ofscaly limbs and furled wings - broods of Gargoyles that break
offfrom their brood-mother to assail the victims below.
735 points
HARRIDAN
WS BS
- 4
WARGEAR:
Two bio-cannons
Scything talons
Ld Sv
10
10
3+
SPECIAL RULES:
Gargoyle Brood.
TYRAN I D S
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HIEROPHANT BIO-TITAN
.
.
The Hierophant bio-titan towers over the battlefield, bristling with spines, tendrils and
symbiote weapons. Comparable in size and power to the God-machines of the Titan
Legions, the Hierophant isfound at theforefront of a Tyranid heavy assault wave,
shrugging off enemy heavy weapons fire and reducing swathes of the foe to toxic soup
with its bio-cannons. The bio-titan's defences are many; its iron-hard carapace is
bolstered by a crackling Warp shield, it has the ability to quickly reknit damaged tissue,
and its underbelly is covered with living ropes ofsinew that maim anything within reach.
The Hierophant also constantly exudes a cloud of highly toxic spores from vents in its
armour plates that choke and burn anl} prel} orqanisms foolish enouqh to qet close .
1000 points
HIEROPHANT BIO-TITAN
WS BS
6
WARGEAR:
Two bio-cannons
Lash whip
Scything talons
Regeneration
Toxic miasma
10
10
2+
Unit Composition:
1 Hierophant Bio-titan
SPECIAL RULES:
Agile, Bio-titan Warp Field.
TYRAN I D S
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LIVING FORTRE S S
A Living Fortress is a rippling mass of rock-hard chitin and serrated claws that advances
unstoppably towards the enemy line. Tyrant Guard are bred specifically to soak up
enemy firepower, none more so than those who form the walls of the fortress itself. Even
the Hive Tyrants they guard and the Hive Guard that afford them rangedfirepower have
specially reinforced chitin plates. Should its preternaturally sharp senses detect an
incoming threat, the Living Fortress swiftly locks its chitin plates together and hunkers
down, becoming a bastion offoot-thick carapace. Likened by the Eldar and the Imperials
alike to a walking bunker, a Living Fortress is such a resilient threat that nothing short of
a direct hitfrom a Titan's primary weapon or a Vortex grenade can dispose ofitfor good.
SPECIAL RULES:
2
be the Swarmlord)
3 Tyrant Guard
3 Hive Guard
--- ---- ---- -------
FORMATION RESTRICTIONS
None.
TYRAN I D S
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SUBTERRANEAN SWARM
When large numbers of burrowing Tyranids concentrate in a single place, the
underground vibrations caused by each Trygon Prime's tunnelling attracts not only
Mawlocs and other Trygons towards its location, but also whole broods ofRaveners.
Using their alien senses, the Raveners close in on the Trygon's position andjoin it in its
subterranean assault, breaking the surface around the Trygon Primejust as it heaves its
bulk clear of the ground. Riddled with tunnels, the weakened ground shakes and heaves
as the creatures emerge, opening great holes and crevices that tumble men from theirfeet
and throw gun positions into disarray. Stunned by this sudden assault, the foe are ill
prepared to stand against the serpentine terrors within their midst.
SPECIAL RULES :
1 Trygon
o+
Prime
Trygons
O+
Mawlocs
3+
Ravener
Broods
.....
- --
- - - -
Coordinated Attack,
Tremor Zone.
FORMATION RESTRICTIONS
None.