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The 12 edges are the extreme-extreme triples for which two variables are fixed (
consider also the sign "=" to the extremes of the range 0 -1):
(0,0, z), (0,1, z), (1,0, z), (1,1, z), with 0 <z <1
(0, y, 0), (0, y, 1), (1, y, 0), (1, y, 1) with 0 <y <1
(x, 0,0), (x, 0,1), (x, 1,0), (x, 1,1) with 0 <x <1
While the vertices are 8 extreme-extreme-extreme triples
(0,0,0), (0,0,1), (0,1,0), (0,1,1), (1,0,0), (1,0,1), (1 , 1,0), (1,1,1)
4-cube or tesseract lives into space with 4 dimensions. In this case, the rigoro
us one has the better with its coordinates. He has no difficulty in defining 4-C
ube as the set of ordered tetrads of real numbers (x, y, z, w) for which (consid
er also the sign "=" to the extremes of the range 0 - 1):
0 <x <1
0 <y <1
0 <z <1
0 <w <1
In addition to this, he can easily calculate the two ends of so interesting obje
ct: there are 8 cubes, 24 squares, 32 edges and 16 vertices!
But the triumph of the rigorous one is that he can even dare to consider 5-Cube
and then 6-Cube and to go ahead and up who knows where. We remain a bit bewilder
ed.
Someone, some imaginative sculptor, tries to realize the 4-cube in the three-dim
ensional "physical space" and tries to do as you do with the cube when you want
to represent it in the plane. He make two cubes: a transparent large one in the
"first space", within which he takes a smaller second and imagines it out, in a
"second space" then he links the two cubes with 6 other cubes that in the three
-dimensional representation have become a bit trapezoidal, but he continues to i
magine them how they were cubes. Walking around this 4-Cub, you will find its 8
cubes, 24 squares, its 32 edges and 16 vertices by which it is formed .