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Dedicated Hero

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Proficiency
Bonus
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6

Features
Empathy
Helpful
Advanced Class
Ability Score Improvement
Intuition
Ability Score Improvement
Advanced Class feature
Ability Score Improvement
Aware
Advanced Class feature
Fearless
Ability Score Improvement
Expertise
Ability Score Improvement
Advanced Class feature
Ability Score Improvement
Cool Under Pressure
Advanced Class feature
Ability Score Improvement
Superior Intuition

Class Features
As a dedicated hero, you gain the following class features.

Hit Points
Hit Dice: 1d8 per dedicated hero level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per dedicated hero level
after 1st

Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, personal firearms
Tools: Choose any two types of vehicles or tools
Saving Throws: Wisdom and one other of your choice
Skills: Choose two from Animal Handling, Athletics, History, Insight, Intimidation, Investigation,
Medicine, Perception, Religion, Stealth, and Survival

Empathy
You add half your proficiency bonus to any Wisdom or Charisma ability check you make that
doesnt already use your proficiency bonus.

Helpful
Starting at 2nd level, you can use the Help action as a reaction.

Advanced Class
At 3rd level, choose an Advanced Class. The Advanced Class you choose grants you features
at 3rd level and again at 7th, 10th, 15th, and 18th level.

Ability Score Improvement


When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can
increase one ability score of your choice by 2, or you can increase two ability scores of your
choice by 1. As normal, you cant increase an ability score above 20 using this feature.
Alternatively, you can select a feat instead of increasing your ability scores.

Intuition
Starting at 5th level, you have a special insight into dangerous situations. When you use this
ability, ask the Game Master if a specific course of action will have a good or bad outcome. The
Game Master can qualify their answer in any way they like, but must provide as honest an
answer as possible.
You must complete a short or long rest before you can use this ability again.

Aware
At 9th level, your perception of the world around you is almost supernatural. You have
advantage on initiative rolls and cannot be surprised.

Fearless
At 11th level, you gain immunity to the frightened condition.

Expertise
At 13th level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any
ability check you make that uses either of the chosen proficiencies.

Cool Under Pressure


Beginning at 17th level, nothing can shake your confidence in a task in which you are skilled.
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a
d20 roll o f 9 or lower as a 10.

Superior Intuition
At 20th level, when you use your Intuition, you can ask the Game Master up to two questions
about the current situation that can be answered in a sentence or two. The Game Master must
provide as honest an answer as possible.

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