Académique Documents
Professionnel Documents
Culture Documents
Game Rules
Game concept
The Freshhh2016 MOiL Tycoon is a turn-based strategic game aiming to give an overview of how an
integrated oil company operates. You are the managers of the downstream division of a well-established
oil company, the Freshhhian Oil Company with a diversified downstream portfolio continuously seeking
new opportunities to improve the profitability of your refinery. Your aim is to prove that you are the best
managers by making the right decisions to operate and expand your refinery in an optimal way. Your
goal is to generate maximum amount of cash at the end of the game. As there are no hydrocarbon
reserves in the country in which you operate, the company does not invest in upstream activities.
Timing
Contestants are going to play for 10 turns. 1 turn in the game means 24 hours in the real world, so every
24 hours at 12:00 (GMT), there is going to be a turn change. However, during the 4 Test Rounds each
turn lasts 12 hours, so turn changes are carried out at 12:00 and 00:00 (GMT). The results of the actual
round, financial accounting and the effects of decision-making are only shown when a turn change
occurs.
Financing
You start the game with 4000 million Freshhh Dollar (F$) of cash at hand and your main source of
income is the operation of your refinery. Additionally you have a revolving credit of 5000 million F$ total
at 10% interest rate. You can use this credit option to finance 60% of your feedstock and Capital
Expenditure (CAPEX) investments. In case of CAPEX type investments the total amount of credit is
taken up in the first year of construction, so its distribution is not uniform during the years of building.
There are other expenses such as Operational Expenditure (OPEX) which is covered from the amount
of cash generated at the turn change when income from products flows in. If the cash generated is not
enough to cover all your expenses, extra credit is taken automatically with the interest rate of 30%.
/NOTE! Every screenshots and figures in the Game Rules are only samples. Actual view is always in the
online game only./
THE REFINERY
The refinery will be operable from the beginning of the game.
Gasoline and diesel product lines have already been built.
By clicking on each unit on the wide 3D view, you can take a look at a closer 360 panorama view with
a short description.
The refinery will be operable from the beginning of the game. Gasoline and diesel product lines have
already been built.
The following units are operational:
Crude Distillation Unit (CDU)
Crude Oli Storage
Light Naphtha Hydrotreater (LNHT)
Heavy Naphtha Hydrotreater (HNHT)
Light Naphtha Isomerisation (LNI)
CCR Reformer Unit
Gas Oil Hydrotreater (GOHT)
The refinery uses two types of crude which are bought from the market. The type of crude and utilization
rate can be set by adjusting the imported crude amounts, however, there have been only recent test
runs in the refinery concerning the usage of Freshhh Crude Blend (FCB), thus the operation of assets
are only optimized for modes when specific ratios of the two crudes are processed. Due to the limitations
of technological processes, the annual refinery utilization rate cannot be less than 60%.
Plant
from 2016
from 2018
from 2020
from 2022
DCU
not available
not available
available
available
HPP
available
available
available
available
Claus Unit
available
available
available
available
not available
not available
available
available
BBU
You can reach the Construction panel by clicking on Development. You can make decisions about the
necessary developments here.
Utilities
The operation of the refinery consumes certain utilities that are calculated proportional to the feed. All
utilities can be bought from the market, but some of them can be also produced. If excess is produced
it cannot be sold.
Fuel gas/Natural gas: to produce the energy consumed in the process of heating up the materials to
the required temperature fuel gas or natural gas is burnt in furnaces. Some units produce fuel gas but
that may only be occasionally sufficient for the refinery. The amount of fuel gas not covered by
production is bought from the market as natural gas. Natural gas and fuel gas are the feed of the
Hydrogen Plant. The heating value is the same for the produced fuel gas from all refinery units and the
natural gas: 50 GJ/t. If more fuel gas is produced in the refinery units than consumed, the excess fuel
gas is burnt on the refinery flares.
Electricity: mainly intended to propel the pumps and move the feed and products, but used also for
light and for supplying control systems.
Cooling water: used in cooling processes for condensation and temperature control.
Steam: used for technological processes, heating and stripping. Some units produce more steam than
the necessary amount for operation. It is indicated by a negative value in steam consumption. If a unit
produces steam, the excess steam is redirected to other units for usage, but it cannot be sold on the
market. If the amount of produced steam is not sufficient, the necessary amount is bought from the
market.
Hydrogen: Hydrogen is used in hydrotreater and isomerisation units. The price of the hydrogen varies
in time. Hydrogen can be produced or bought from the market. In the first part of the game external
hydrogen is purchased for 5000 F$/t, but starting from 2019 the hydrogen price increases dramatically
to 20000 F$/t (due to the availability from a different supplier). In the Test Rounds Hydrogen price
remains unchanged throughtout the years. In case more hydrogen is produced in Reformer Unit than
needed for refinery processes, the excess of hydrogen is burnt on the refinery flares.
Catalyst: As a simplification, catalyst expenses are calculated as utility, except the HDS/MHC unit (see
Chapter HDS/MHC Unit). Catalyst price is specified for each unit.
UTILITY (UOM)
Price
10.5
Electricity (F$/MWh)
87
97
Steam (F$/GJ)
12.6
Utility prices
Consumed hydrogen is not calculated in the feed, but it appears in the product. That is why hydrogen
consuming units have an overall yield over 100%.
Crude properties
FCB
ODS
API gravity ()
31.32
28.20
1.45
1.45
12
13
Watson factor
Product
Fuel gas
LPG
Light
naphtha
Medium
naphtha
Heavy
naphtha
Kerosene
Light
atmospheric
gas oil
Heavy
atmospheric
gas oil
Light
vacuum gas
oil
Heavy
vacuum gas
oil
FCB
Yield
(wt%)
0.34
0.99
30-70 (wt%)
50-50 (wt%)
70-30
(wt%)
0.38
1.13
0.4
1.22
0.47
1.31
ODS
Yield
(wt%)
0.52
1.44
5.51
5.61
5.67
5.73
5.83
1.64
1.56
1.51
1.46
1.38
8.88
8.49
8.24
7.98
7.59
7.53
7.17
6.93
6.68
6.32
13.95
12.84
12.1
11.36
10.25
6.18
5.88
5.68
5.47
5.17
9.04
8.65
8.39
8.12
7.73
26.61
27.26
27.69
28.12
28.77
To HDS/MHC or for
sale as Light fuel oil
Product destination
Used for heating
For sale
To LNHT or for sale
as Virgin naphtha
To HNHT or for sale
as Virgin naphtha
To HNHT or for sale
as Virgin naphtha
For sale
Slop wax
3.00
3.00
3.00
3.00
3.00
Vacuum
residue
15.83
17.53
18.67
19.8
21.50
Losses
0.50
0.5
0.5
0.5
0.50
To DCU or to BBU or
for sale as Heavy fuel
oil
To DCU or to BBU or
for sale as Heavy fuel
oil
For the conversion from barrels to tons the following equation is used:
= 1 [
141.5
0.159 ]
+ 131.5
OPEX
Utility (UOM)
Consumption
669
Electricity (MWh/kt)
7.3
3.5
Steam (GJ/kt)
-28
Product
Fuel gas
2.12
LPG
4.00
For sale
Light naphtha
93.88
To LNI Unit
H2S
0.01
Losses
0.19
OPEX
Utility (UOM)
Fuel gas (GJ/kt)
Consumption
400
Electricity (MWh/kt)
12
Catalyst (F$/kt)
250
0.2
10
Fuel gas
0.44
Heavy naphtha
99.56
CCR Reformer
H2S
0.10
Losses
0.20
OPEX
Utility (UOM)
Consumption
300
Electricity (MWh/kt)
Catalyst (F$/kt)
200
0.3
Fuel gas
1.60
Isomerate
81.36
Residue
17.94
Losses
0.10
11
OPEX
Utility (UOM)
Consumption
3000
Electricity (MWh/kt)
40
25
Catalyst (F$/kt)
500
CCR Reformer
Catalytic reforming is a chemical process used to convert refinery naphthas typically having low octane
ratings into high-octane liquid products called reformates which are components of high-octane motor
gasoline. Basically, the process re-arranges or re-structures the hydrocarbon molecules in the naphtha
feedstock into aromatic components as well as breaking some of the molecules into smaller molecules.
The overall effect is that the product reformate contains hydrocarbons with more complex molecular
shapes having higher octane values than the hydrocarbons in the naphtha feedstock. While doing so,
the process separates hydrogen atoms from the hydrocarbon molecules and produces significant
amounts of byproduct hydrogen gas. This byproduct may be used in a number of the other processes
involved in a modern petroleum refinery.
Product
Fuel gas
6.26
LPG
4.06
For sale
Reformate
86.30
Hydrogen
3.28
Losses
0.10
Products of the CCR Reformer
OPEX
Utility (UOM)
Consumption
4028
Electricity (MWh/kt)
127.5
18.8
Catalyst (F$/kt)
670
12
Fuel gas
0.56
LPG
0.77
For sale
Naphtha
7.84
90.33
H2S
1.05
Losses
0.2
Products of the Gas Oil Hydrotreater
OPEX
Utility (UOM)
Consumption
290
Electricity (MWh/kt)
17
5.2
Catalyst (F$/kt)
200
0.75
13
(wt%)
(wt%)
Fuel gas
0.40
0.76
LPG
0.20
0.25
For sale
Naphtha
2.58
3.80
13.89
21.43
80.75
71.78
H2S
2.58
2.58
Losses
0.60
0.60
Product
HDS
Raffinate
Product destination
Utility (UOM)
Consumption
280
Electricity (MWh/kt)
3
36
4.3
Steam (GJ/kt)
245
3.65
6.1
14
*Both catalyst types' lifetime is 2 years, after this period the catalyst has to be changed, otherwise the
unit stops operating. Catalysts have to be ordered a year prior to the change! The construction cost of
the newly built HDS/MHC unit involves the selected type of catalyst, by which the unit can start its
operation in the first 2 years. You do not have to wait 2 years if you would like to change the catalyst,
you can do that each year but of course ordering has to be done one year prior to change too.
If there is no purchase, the operation of the unit will stop next year.
15
Yield in petchem
(wt%)
mode (wt%)
Fuel gas
4.08
4.58
Propylene
5.85
9.34
For sale
LPG
14.04
18.54
For sale
49.19
40.26
FCC LCO
13.72
13.72
HCO
3.00
3.00
MCB
4.48
4.48
Losses
5.64
6.08
Product
FCC
Gasoline
Product destination
16
160
160
Electricity (MWh/kt)
50
50
25
25
Steam (GJ/kt)
-250
-250
Catalyst (F$/kt)
630
786
Product
Fuel gas
3.80
Propylene
1.91
For sale
LPG
2.45
For sale
Naphtha
9.41
To HNHT
DC Gas oil
19.48
36.05
Coke
26.03
For sale
Losses
0.87
Products of the DC Unit
Consumption
1150
Electricity (MWh/kt)
3
26.5
0.5
Steam (GJ/kt)
500
17
3 years
Cost distribution:
1st year:
40%
2nd year
40%
3rd year
20%
18
Asphaltic bitumen, normally called "bitumen" is obtained by vacuum distillation or vacuum flashing of an
atmospheric residue. This is straight run" bitumen. The physical properties of asphalts may further be
modified by 'air blowing'. This is an oxidation process which involves the blowing of air through the
asphalts, either on a batch or a continuous basis. Maximum capacity of the BBU is 400 kt/year.
Product Yield (wt%) Product destination
Bitumen
98.00
Losses
2.00
For sale
19
Consumption
385
Electricity (MWh/kt)
16
Steam (GJ/kt)
130
2 years
Cost distribution:
1st year:
60%
2nd year
40%
Hydrogen is required in refineries for hydrotreating processes, to remove sulfur, nitrogen and other
impurities from hydrotreater feed. A limited quantity of hydrogen is produced in the catalytic reforming
of naphthas, but generally the quantity is insufficient to meet the requirements of the refinery. Hydrogen
is produced by the steam reforming of natural gas, which is bought from the market or consumed from
the refinery fuel gas pool as a simplification.
20
The throughput of the HPP is always determined by the demand of hydrotreaters. If maximum capacity
is reached, excess hydrogen is automatically bought from the market.
Product
Hydrogen
24.10
Losses
75.90
Consumption
7850
Electricity (MWh/kt)
3
55.5
10.6
Steam (GJ/kt)
-1900
Catalyst (F$/kt)
1600
21
CAPEX (MMF$)
20
36
40
63
60
86
80
108
100
129
120
149
140
168
160
187
180
205
200
225
220
240
240
260
260
275
280
290
300
305
320
325
340
340
360
355
380
370
400
385
Construction time:
2 years
Cost distribution:
1st year:
60%
2nd year
40%
22
Claus Unit
Most crude oils contain varying amounts of sulfur. Hydrotreating various distillates from these crudes
generate hydrogen sulfide (H2S), which is converted to elemental sulfur in the Claus Unit to minimize
atmospheric pollution. In the absence of sulfur recovery, the only option would be to burn this gas in
refinery furnaces, releasing huge amounts of sulfur-dioxide into the atmosphere.
The throughput of the Claus Unit is always determined by the H 2S production of the hydrotreaters.
Product Yield (wt%) Product destination
Sulphur
80.70
Losses
19.30
For sale
Consumption
745
Electricity (MWh/kt)
92
37
Steam (GJ/kt)
-3200
Catalyst (F$/kt)
1100
23
Construction time:
CAPEX (MMF$)
10
51
20
69
30
82
40
92
50
102
60
110
70
117
80
124
90
130
100
136
110
142
120
147
130
152
140
157
150
162
160
166
170
170
180
175
190
180
200
185
1 year
24
Gasoline Blending
Motor gasoline has to be blended from different streams to fulfil the environmental and quality
regulations. It is your task to blend marketable gasoline by calculating the ratio of the components
involved in order to blend products that comply with the relevant standards shown in the table above.
Excess amount of blending components will be sold as Base gasoline. If the blended gasoline does not
meet the requirements, it will also be sold as Base gasoline.
Gasoline blending is not possible until all the components are available except for bio ethanol which is
introduced in 2018 and it is only one of the bio components that are added to motor gasoline. As a
simplification it is the only bio component used in motor gasoline in the game.
25
0.75
93.5
82.5
56
27
26
Reformate
0.83
103
92
30
81
Isomerate
0.68
90
85
80
Bio ethanol
0.79
125
103
117
Property
SPG (kg/dm )
0.720
RON
95
MON
85
RVP (kPa)
50
0.775
80
Olefin (V/V %)
18
Aromatics (V/V %)
35
Ethanol (V/V %)
4.0
5.0
26
Diesel Blending
The aim and way of Diesel Blending is similar to that of Gasoline Blending. One of the minor differences
is that the excess amount of blending components in case of GOHT gas oil and HDS Gas oil will be sold
as Base gas oil and FCC gas oil will be sold as Heating oil. If the blended Diesel does not meet the
requirements but its density is not higher than 0.85 kg/dm 3, it will be sold as Base gas oil. Otherwise
with higher than 0.85 kg/dm3 density it will be sold as Heating oil.
The Diesel Blender is not operational until all the components are available, except for fatty acid methyl
ester (FAME) i.e. biodiesel. As a simplification, FAME is the only bio component to be used in diesel
blending in the game.
27
Aromatics
SPG (kg/dm3)
FAME (V/V%)
FCC LCO
0.925
25.0
GOHT Diesel
0.835
2.0
HDS Diesel
0.858
5.3
100
FAME
(wt%)
Property
SPG (kg/dm3)
0.820
0.845
FAME (V/V%)
4.0
7.0
Polyaromatics (wt%)
8.0
28
Crude Storage
In order to reduce the losses of your company caused by fluctuation of crude oil price, you can use the
storage facilities that are available from the start. Although inventory management is a day by day
process, in the game we assume that you can operate a year by year crude inventory. This way you
can store a maximum amount of 1.5 MMm3 crude oil in your 0.1 MMm3 tanks that cannot contain blends
from the two types of oil. The ordering process of crude stored is independent from that of the crude
processed, but not vice versa. Crude in your inventory is always to be processed the next year and thus
it defines some limitations in the selection of types and ratios of crudes in the year of processing. Using
the storage tanks is associated with OPEX.
OPEX
Utility (UOM)
Consumption
3
Electricity (MWh/m )
0.045
Steam (GJ/m3)
0.104
29
Financial data
Financial data panel indicates the main financial results related to the refinery processes.
30
HEADQUARTER (HQ)
You can switch to the headquarter simply by clicking on the building at the left side of the main gate or
the Headquarter item at the right bottom of the screen.
Financial data
Financial data panel at the HQ indicates the main financial results relating to the DS part of the
company.
31
32
33
Repaying credit
In this panel your team can repay the existing amounts of credit. Credit repayment can occur any time
when the team wishes, but interest of the credit is subtracted immediately in the same round the credit
is requested. If credit is not repaid the interest is annually subtracted as if new credit was taken and
that credit can be used on your investments as well, however, it is still regarded as credit when
checking the amount of credit over the total invested money.
34
Final Scoring
The teams are going to be ranked according to how much cash they have on their account, from which
amount the remaining unpaid credit is substracted to get the final result. Your decisions made in the
final turn (Turn #10) are also going to be evaluated. The 40 teams with the highest scores at the end of
the game are going to be qualified for the second turn of the competition, the Strategy Simulation round.
35