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interview

Alladin's Genie's book of tricks


Eric Goldberg was turned down by Disney when he first tried to get there. Years later he was
called to the studios. And he went about creating such classics as Alladin and Pocahontas. In
this interview with ANIMATION REPORTER's Nikita Banerjee, Goldberg speaks about his book that
distills his experiences of over 30 years in the business, his top 24 animation films and his tips for
those wanting to be animators
You belong to a tradition of Disney artists up, we had the first televised anima-
who have written about the art of anima- tion in The Mickey Mouse Club,
tion. However, you are not a life-long Dis- the Disneyland program,
ney hand. Is this a book on animating the Looney Tunes, Popeye,
Disney-way or about animation including Betty Boop, Woody
the Disney-way?
I love all types of animation, from big
studio product to small independents.
Of course, this includes Disney, but
also includes Warner Bros., MGM,
John and Faith Hubley, Pixar, Fleisch-
er’s, UPA, and Ren and Stimpy, among
many, many others. The information in
the book is really my own distillation
of the information I’ve gathered over the
years, both from great mentors and my
own personal study and experience, chan-
neled toward the understanding of what we
know as “classical” animation - primarily
hand-drawn but also CG - for the purposes
of creating great, entertaining characters.
Woodpecker, and
Could you tell us a little about your back- even young upstarts
ground and interest in becoming an like Hanna-Barbera
animator? (Huckleberry Hound
I was a 1950’s “baby boomer,” hopelessly and The Flintstones)
hooked on the new medium of television, and Jay Ward (Rocky and
particularly the cartoons. When I was growing Bullwinkle). On The Woody

Woodpecker Show, Walter Lantz used to do a


segment every week on the process of creat-
ing cartoons, and I was fascinated. In fact,
so enamoured was I of the character, that my
older brother Elliot taught me how to draw
Woody (he was seven and I was four). Bob
Thomas’s The Art of Animation, about the
making of Disney’s Sleeping Beauty was a
book I checked out of the library every other

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August 2008 u
animation reporter
interview

week. My first animated features were Dumbo


and 101 Dalmatians, both two of my all-time
favorites. When I was six, a toy came out on
the market called “Flip Shows”: perforated
sheets with the frames of a Huck Hound or
Popeye cartoon printed on them, which you
could assemble into your own flipbooks. That
was it. From that point forward, no memo pad
in the house was safe. While other kids were
out playing baseball or going on dates, I was also called “Crash Course” because the front
making flipbooks. cover illustration shows a cartoon cat about
to crash into a pile of animation equipment.
As an author of this “text-book” on anima-
tion, what are the qualities that you believe In what ways is your book different from
an animator should have? Richard Williams’s book? Is there some-
1. Patience!!! thing different that readers can expect in
2. A well-developed sense of observation terms of techniques and style?
and ability to caricature. I have nothing but respect and admiration
3. A desire and ability to entertain (and to for Richard Williams and his excellent book.
develop a sense of what is entertaining to Dick was my mentor, as well as the man who
an audience). introduced me to animation greats Ken Har-
4. The realization that, no matter how many ris, Art Babbitt, and Tissa David, all of whom
years you have been a professional ani- were exceedingly generous with their knowl-
mator, you never stop learning. edge to a young punk like me. I think the main
5. Patience!!! difference between our books is that Charac-
ter Animation Crash Course!, devotes the first
Why have you chosen to call this book a half to conceiving characters and making
crash course? them unique personalities. While there may
“Crash Course” usually means a concen- It is the book I wish I had when I was start- be some overlap in the technique section, I
trated period of instruction, where the amount ing in the medium, full of common-sense have also developed my own personal style
of information is huge, and the instruction techniques and animation principles (and an over the years, and my approach to technique
time is very short. The book is everything I accompanying CD of animation movie files is often different from Dick’s (frequently useful
have managed to learn or invent for the last that demonstrate those principles, so every- alternate ways), and always intended to be in
30 years, all crammed between two covers. one can see how they actually work). It is service of a character’s performance. It also

animation reporter u August 2008 u


19
interview

includes sections on attitude poses, animat- In India, there are a lot of institutes that plus years of animation history and methods
ing to music, character design, and animat- teach animation and software that are used that have come before still have a lot to offer.
ing graphic characters that I have not seen in animation. In this day when computer
covered anywhere else. software are a must in animation, can one If you had to list ten must-see films for ei-
move from art school to animation studio? ther animators or animation buffs, which
Could you list three books other than you One can certainly move from art school to would those ten, be?
own that should be part of every animator’s studio employment, but in my experience, it 1. Dumbo (Disney)
bookshelf? is not the knowledge of computer programs 2. Pinocchio (Disney)
Cartoon Animation by Preston Blair that paves the way, but rather the knowledge 3. Duck Amuck (WB)
The Illusion of Life by Frank Thomas and Ollie of tried-and-true animation principles from 4. Rooty Toot Toot (UPA)
Johnston the 2D world, which can be applied to the 5. Fantasia (Disney)
The Animator’s Survival Kit by Richard world of CG. This is not 2D prejudice on my 6. Red Hot Riding Hood (MGM)
Williams part; it is a simple fact that, for most anima- 7. The Band Concert (Disney)
tion studios creating entertainment, character 8. The Tender Game (John and Faith Hubley)
Are there things about the making of Alad- animators with the traditional skills of act- 9. The Jungle Book (Disney)
din, Pocahontas and other films that you re- ing, timing, spacing, posing, lip-sync, etc., 10. The Three Caballeros (Disney)
veal in the book? How did the Genie come stand a much better chance of getting a job. 11. Toy Story (Disney/Pixar)
about or what was the challenge in the Frankly, the reality is that computer software 12. Spirited Away (Miyazaki)
making of Rhapsody in Blue? and hardware is constantly changing, and of- 13. Bambi (Disney)
My experience at Walt Disney Feature Ani- ten studios have created their own proprietary 14. Mouse Trouble (MGM)
mation (now Walt Disney Animation Stu- software as well (to which a student could 15. Snow White and the Seven Dwarfs
dios) puts me in a unique position to convey never have access unless employed at that (Disney)
information that I have witnessed and utilized studio). What does not change, however, 16. Snow-White (Fleischer / Betty Boop)
first-hand on my various projects. I liberally are the principles. Are there techniques and 17. Outfoxed (MGM)
discuss the Genie in Aladdin, Phil in Her- graphic solutions that are better done in 2D 18. Adventures of an * (John and Faith
cules, Pocahontas, Rhapsody in Blue, and than 3D? Sure. Are there new techniques and Hubley
Carnival of the Animals, primarily in the con- approaches being created in the world of 3D 19. 101 Dalmatians (Disney)
text of how their characters were created and that work better in CGI because they have the 20. Canned Feud (WB)
their personalities conceived, as well as the benefit of form and lighting? Absolutely. I do 21. Rabbit of Seville (WB)
musical challenges and solutions in the a lot of comparing and contrasting of both in 22. Long-Haired Hare (WB)
Fantasia/2000 sequences. the book, but with the understanding that 80- 23. Hopalong Casualty (WB)
24. The Little Whirlwind (Disney)
Well, you really did not expect me to stop at
ten, did you? Plus many, many more.

Any three nuggets that you can share with


the readers without having them purchase
the book!
1. If the storytelling poses are what a
character is doing, the breakdown positions
are how he does it.
2. Always register consonants for at least
two frames.
3. Never put a smear drawing on twos.

20 u
August 2008 u
animation reporter

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