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Culture Documents
Signage
And
Way‐Finding
At
The
University
Of
Waterloo
Research
Proposal:
Mapping
the
Campus
(Using
Loca?ve
Media)
‐
Part
1
(Survey)
“Loca?ve
Media
n.
describes
a
set
of
locaAon‐based
technologies
–
wireless,
surveillance,
tracking
and
posiAoning
technologies
–
that
enable
informaAon
to
be
Aed
to
geographical
space.
These
include
Global
PosiAoning
Systems
(GPS),
mobile
phones,
wireless
laptops,
bluetooth,
wireless
networks
and
RFID
(Radio
Frequency
IdenAficaAon),
WiFi
and
Global
Systems
for
Mobile
CommunicaAons
(GSM);
these
enable
people
to
locate
themselves
and
others
within
geographical
space,
while
also
aRaching
informaAon
to
geographical
posiAons
(by
using
the
longitude
and
laAtude
received
from
the
GPS
device).
Most
modern
mobile
devices
as
well
as
having
locaAon
aware
capabiliAes
are
also
able
to
access
the
Internet,
allowing
informaAon
to
be
stored
and
retrieved
from
remote
databases.
The
mass
proliferaAon
of
these
technologies
has
rendered
them
almost
ubiquitous.
People
are
always
working‐out
ways
of
walking
through
campus,
skirAng
around
new
buildings,
towards
a
faculty
not
yet
visited.
So,
rather
than
a
map
of
the
asphalt
and
paver
paths
already
installed
on
campus,
and
rather
than
(or
in
addiAon
to)
adding
names
to
these
paths
to
orient
users,
or
providing
addresses
or
branding
with
fonts
or
colours
or
what
have
you,
what
I
envision
is
a
map
of
the
paths
people
use,
persistently
updated
and
tagged
with
text,
photos,
audio,
and
video
(all
searchable,
of
course).
The
goal
is
to
shiW
from
a
top‐down
map
to
a
boRom‐up
map:
in
lieu
of
(or
in
addiAon
to)
a
map
measured
and
drawn
and
organized
with
layers
of
names
and
map
icons,
I
propose
a
map
which
traces/tracks
the
space
that
is
occupied,
and
collects
some
record
of
the
things
that
happen
in
that
space.
With
a
good
interface,
this
cloud
of
user‐generated
data
will
revoluAonize
wayfinding
in
a
persistently
changing
place.
I
propose
using
an
iPhone
to
collect
GPS
and
accelerometer
data
in
order
to
trace
in
4d
(x,
y,
z,
and
t)
the
paths
of
people
(graduate
students
in
architecture,
for
a
start)
exploring
main
campus
and
taking
photos,
sketching,
and
wriAng
about
what
they
sense
and
what
“senses”
them
(imagining
the
campus
as
an
organism:
sending/receiving/organizing).
The
paths
followed
are
then
modeled
in
a
3d/4d
modeling
program
(or
collecAon
of
programs:
Rhinoceros
3d,
Grasshopper
3d,
and
Processing
1.0)
and
annotated
with
geotagged
informaAon
(tweets,
photos,
video/audio
recordings
and
sketches).
I
imagine
that
eventually
an
applicaAon
(for
smartphones)
which
permits
anonymous
collecAon
of
GPS
and
accelerometer
data
becomes
popular
enough
that
a
good
sample
of
students
are
being
tracked.
Their
movements
are
expressed
on
a
4d
digital
model
of
the
paths
walked
on
campus,
annotated
(like
google
earth?)
with
images,
videos,
audio
recordings
and
blog/twiRer
posAngs.
News
or
informaAon
which
has
a
spaAal
relaAonship
(the
locaAon
of
a
lecture,
for
example)
would
also
be
included.
Eventually,
a
field
of
beacons
of
some
sort
–
pylons
with
a
mulAcoloured/dimming
light
might
do,
maybe
with
a
screen,
or
a
touchscreen
(an
iPad?)
–
could
re‐present
some/all
of
the
data,
disseminaAng
collected
info
and
adverAsing
the
available
resource.
This
will
be
both
a
stand‐alone
project
as
research
for
the
wayfinding
system
design
(collecAng
narraAve
and
spaAal
data,
and
producing
a
3d
model
of
the
“paths‐travelled”),
and
will
be
incorporated
into
the
final
signage
design
to
become
a
self‐renewing
wayfinding
resource.
IncorporaAon
of
this
system
into
the
final
product
will
also
potenAally
provide
a
plaaorm
for
spaAal
research
for
the
School
of
Architecture
and
other
faculAes:
students
could
write
their
own
applicaAons
for
the
smartphone
and
adverAse
approved
projects
through
the
wayfinding
system
and/or
draw
data
from
the
wayfinding
applicaAon.
Figure
1:
Bruce
Nauman's
Slow
Angle
Walk
(BeckeC
Walk),
1968.
“In
homage
to
Arena
Quad
I+II
of
Samuel
BeckeR
and
the
character
Molloy,
Bruce
Nauman
walked
for
about
an
hour
on
a
space
defined
by
starAng
with
a
line
drawn
on
the
ground.
With
his
hands
clasped
behind
his
back,
placing
one
leg
at
a
Ame
on
the
ground,
walking
–
instead
of
an
ordinary
gesture
–
becomes
a
dance
of
the
weights
and
conAnuous
rebalancings
of
the
body
while
giving
rise,
through
the
sound
of
the
cadenced
steps,
to
a
rhythmical,
sonorous
space.”
Francesco
Careri,
Walkscapes
“A
Pedestrian
Community:
Way‐Finding,
in
its
form
and
organizaAon,
anAcipates
the
university
community;
it
is
the
insAtuAonalizaAon
of
our
hospitality.
At
night
in
December,
on
a
rainy
day
in
November,
on
the
first
day
of
term
in
September,
waiAng
for
the
bus
in
February,
or
passing
Ame
outdoors
in
June,
our
community
can
sense
the
absence
of
that
hospitality.
By
degrees,
the
campus
becomes
an
unwelcoming
place.
Right
now,
with
a
transit
and
parking
plan
that
makes
the
pedestrian
network
the
prime
address
for
most
buildings,
everyone
is
a
pedestrian
by
the
Ame
they
step
off
the
ring
road
into
campus,
if
not
hundreds
of
yards
farther
out.
And
right
now,
a
person
on
foot
–
a
student,
a
visitor
or
guest,
a
faculty
member,
an
administrator,
a
member
of
the
university’s
substanAal
force
of
support
workers
–
can
only
make
his
or
her
way
through
campus
either
by
traversing
the
parkland
to
the
west
of
Main
Campus
(an
aRracAve
environment
of
diminishing
significance),
or
by
walking
an
informal,
linked
network
of
building
corridors
and
tunnels
(closed
at
night
and
relaAvely
incoherent)
or
by
walking
a
network
of
service
lanes,
marked
with
service
doors
and
bays,
and
dumpsters
(inhospitable
with
service
traffic
by
day,
dark
and
apparently
insecure
at
night.)
The
Campus
is
a
terrain
that
is
transparent
only
to
the
experienced,
who
tend
to
follow
only
their
own
parAcularly
worn
paths
in
this
terrain;
in
an
almost
exclusively
pedestrian
community,
it
is
a
terrain
of
special
knowledge.”
‐
Donald
McKay
University
of
Toronto
Harvard University
University
of
Waterloo
Mapping
Session
I
‐
mapping
the
space
of
the
campus
community
1.
Use
your
assigned
class
schedule
to
roughly
plan
your
day
–
you
should
be
present
in
the
public
spaces
adjacent
to
the
appropriate
classroom
before
and
aWer
scheduled
classes
to
record
your
experience
in
that
place
and
to
meet
potenAal
parAcipants
(“typical
students”).
Approach
people
entering,
leaving
and
using
the
place
you
are
in.
Use
the
recruitment
script
below
to
ask
them
if
they
would
mind
telling
you
a
liRle
bit
about
the
place
you
are
in
and
how
it
relates
to
other
places
they
go
to
on
campus.
If
they
are
willing
to
engage
in
conversaAon,
start
with
these
quesAons:
Tell me about this place (the place you are in now). What is it called?
Where are you coming from? (Where were you before here?) How do I get there?
Where are you going next? How do I get there?
If
the
parAcipant
is
willing,
record
your
conversaAon,
or
a
porAon
thereof,
using
Audioboo.
Do
not
collect
any
personal
iden?fying
data
(i.e.,
the
par?cipant's
name
or
image).
Do
not
use
video
to
record
interviews.
2.
Share
the
local
knowledge
discovered
during
the
conversaAon
and
try
to
represent
the
place
from
the
perspecAve
of
the
parAcipant
using
the
media
at
your
disposal.
Do
not
include
any
personal
iden?fying
data
(i.e.,
the
par?cipant's
name
or
image).
3.
Go
to
the
places
menAoned
by
parAcipants
and
repeat
the
process
of
approaching
people
in
that
place
and
asking
if
they
would
like
to
parAcipate
in
the
survey.
4.
IdenAfy
thresholds,
entrances,
places
of
social
congregaAon,
and
exisAng
methods
of
wayfinding
wherever
possible.
Report
on
organized/spontaneous
acAviAes
occurring
in
the
places
you
visit
and,
if
possible,
determine
how
and
where
the
event
informaAon
was
disseminated.
5.
Use
the
MoAonX
GPS
iPhone
app
to
save
a
GPS
track
of
the
paths
you
travel
throughout
the
day.
Include
waypoints
to
idenAfy
places
of
interest
along
the
way.
Use
tags,
such
as
the
following,
to
idenAfy
collecAons
of
observaAons:
#SmellMap
#HandDrawnMap
#MetaphorMap
#SenseMap
#NameMap
Mapping
Session
II
‐
"mappers"
interpreta?on
of
campus
3. Take elevaAon shots of assigned buildings on campus (will be used by our team as texture maps in SketchUp).