Académique Documents
Professionnel Documents
Culture Documents
2-Embracing Diversity One of the best ways to cultivate a culture of creativity is to hire a diverse workforce. When
people
solve problems or come up with ideas, they do so within the framework of their own experience. Hiring people
from different backgrounds, cultural experiences, hobbies, and interests provides a company with a crucial raw material
needed for creativity. Smart entrepreneurs enhance organizational creativity by hiring beyond their own comfort zones.
3-Expecting Creativity Employees tend to riseor fallto the level of expectations entrepreneurs have of them.
One of the best ways to communicate the expectation of creativity is to give employees permission to be creative. At one
small company that manufactures industrial equipment, the owner put a brainstorming board in a break area. Anyone
facing a sticky problem simply posts it on a brightly colored piece of paper on the board. Other workers are invited to share
ideas and suggestions by writing them on white pieces of paper and posting them around the problem. The board has
generated many creative solutions that otherwise would not have come up.
4-Expecting and Tolerating Failure Creative ideas will produce failures as well as successes. People who never fail
are not being creative. Creativity requires taking chances, and managers must remove employees fear of failure. The surest
way to quash creativity throughout an organization is to punish employees who try something new and fail.
5-Encouraging Curiosity Entrepreneurs and their employees constantly should ask
what if . . . questions and to take a maybe we could . . . attitude. Doing so allows them
to break out of assumptions that limit creativity.
6-Creating a Change of Scenery Periodically the physical environment in
which people work has an impact on their level of creativity. Transforming a typical office
spaceeven one with cubiclesinto a haven of creativity does not have to be difficult or
expensive. Covering bland walls with funny posters, photographs, can enliven a workspace
and enhance creativity.
7-Viewing Problems as Challenges Every problem offers the opportunity for
innovation. Entrepreneurs who allow employees to dump all of their problems on their
desks to be fixed do nothing to develop creativity within those employees.
8-Providing Creativity Training Almost everyone has the capacity to be creative,
but developing that capacity requires training. One writer claims, What separates the
average person from Edison, Picasso, or even Shakespeare isnt creative capacityits
the ability to tap that capacity by encouraging creative impulses and then acting upon
them.28 Training accomplished through books, seminars, workshops, and professional
meetings can help everyone learn to tap their creative capacity.
9-Providing Support Entrepreneurs must give employees the tools and the resources
they need to be creative. One of the most valuable resources is time. Cambridge
Consultants, a company that creates products for clients in five industries, allows
employees to spend a portion of their time working on pet projects that they find
exciting and believe have potential. In addition, Cambridge sets aside 10 percent of its
annual revenue to provide seed capital for spin-off companies based on employees
in every organization come up with creative ideas; however, not every organization is
prepared to capture those ideas. The unfortunate result is that ideas that might have
vaulted a company ahead or made peoples lives better simply evaporate. Without a
structured approach for collecting of Employees creative concepts, a business leaves its
future to chance
11-Talking with Customers Innovative companies take the time to get feedback about how they use the companies
products or services, listening for new ideas. CLAAS KGaA, a German manufacturer of agricultural equipment, operates
practice centers in each of its principal markets. These centers serve as model farms where farmers can test new equipment
and company officials can observe farmers first hand as they use CLAAS products, sometimes in ingenious ways that
company employees never could have imagined.31
12-Looking for Uses for Your Companys Products or Services in Other Markets Focusing on the
traditional uses of a product or service limits creativityand a companys sales. Entrepreneurs can boost sales by finding
new applications, often in unexpected places, for their products and services.
13-Rewarding Creativity Entrepreneurs can encourage creativity by rewarding it when it occurs. Financial rewards
can be effective motivators of creative behavior, but nonmonetary rewards such as praise, recognition, and celebration,
usually offer more powerful incentives for creativity.
14-Modeling Creative Behavior Creativity is caught as much as it is taught. Companies that excel at innovation
find that the passion for creativity starts at the top. Entrepreneurs who set examples of creative behavior, taking chances,
and challenging the status quo will soon find their employees doing the same.
Observe the products and services of others companies, especially those in completely different markets. Creative entrepreneurs often borrow ideas from companies
that are in businesses totally unrelated to their own. In the 1950s, Ruth and Elliott
Handler, co-founders of Mattel Inc., drew the inspiration for the best-selling doll of all
time, Barbie (named after the Handlers daughter), from a doll called Lilli that was
based on a shapely character in a German comic strip and then borrowed the idea of
dressing her in stylish outfits from cardboard cut-out games that were popular in that
era. Another example of borrowing an idea occurred when Jean Nidetech made Weight
Watchers a major force in the weight loss industry by applying the support group technique from Alcoholics Anonymous to the diet plan she had developed.37
Recognize the creative power of mistakes. Innovations sometimes are the result of
serendipity, finding something while looking for something else, and sometimes they
arise as a result of mistakes. Creative people recognize that even their errors may lead to
new ideas, products, and services. Charles Goodyear worked for five years trying to combine rubber with a variety of chemicals to prevent it from being too soft in hot weather
and too brittle in cold weather. One cold night in 1839, Goodyear was combining rubber,
sulfur, and white lead when he accidentally spilled some of the mixture on a work stove.
The substances melted together to form a new compound that had just the properties
Goodyear was looking for! Goodyear named the process he discovered accidentally vulcanization, and today practically every product made from rubber depends on it.38
Keep a journal handy to record your thoughts and ideas. Creative ideas are too valuable to waste, so always keep a journal nearby to record them as soon as you get them.
Leonardo Da Vinci was famous for writing down ideas as they struck him. Patrick
McNaughton invented the neon blackboards restaurants use to advertise their specials,
as well as more than 30 other products, many of which are sold through the company
that he and his sister, Jamie, own. McNaughton credits much of his creative success to
the fact that he writes down every idea he gets and keeps it in a special folder. Theres
no such thing as a crazy idea, he insists.39
Listen to other people. No rule of creativity says that an idea has to be your own!
Sometimes the best business ideas come from someone else, but entrepreneurs are the
ones to act on them.
Ranchmark
61
Listen to customers. Some of the best ideas for new products and services or new
applications of an existing product or service come from a companys customers.
Entrepreneurs who take the time to listen to their customers often receive ideas they
may never have come up with on their own. At Lush Cosmetics, founder Mark
Constantine routinely draws ideas for new products or product names from the companys loyal customers (affectionately known as Lushies) in the companys chat
room.41
Talk to a child. As we grow older, we learn to conform to societys expectations about
many things, including creative solutions to problems. Children place very few limitations on their thinking; as a result, their creativity is practically boundless. (Remember
all of the games you and your friends invented when you were young?) Frustrated at
not being able to use the small pieces of broken crayons, 11-year-old Cassidy
Goldstein invented a plastic crayon holder now sold in stores across the United States.
Inspired by the plastic tubes that keep roses fresh in transport, Goldstein developed a
plastic device capable of holding a crayon, no matter how small it is.42
Keep a toy box in your office. Your box might include silly objects such as wax lips, a
yo-yo, a Slinky, fortune cookie sayings, feathers, a top, a compass, or a host of other
items. When you are stumped, pick an item at random from the toy box and think
about how it relates to your problem.
Read books on stimulating creativity or take a class on creativity. Creative thinking is
a technique that anyone can learn. Understanding and applying the principles of creativity can improve dramatically the ability to develop new and innovative ideas.
Take some time off. Relaxation is vital to the creative process. Getting away from a
problem gives the mind time to reflect on it. It is often during this time, while the subconscious works on a problem, that the mind generates many creative solutions. One
creativity expert claims that fishing is the ideal activity for stimulating creativity.
Your brain is on high alert in case a fish is around, he says, but your brain is completely relaxed. This combination is the time when you have the Aha! moment.43
62
LEARNING OBJECTIVES
6. Describe the steps in the
creative process.
Read . . . a lot . . . and not just in your field of expertise. Many innovations come
from blending ideas and concepts from different fields in science, engineering,
busi- ness, and the arts. Reading books, magazines, and papers covering a variety of
sub- ject matter is a great way to stimulate your creativity.
Clip articles of interest to you and create a file for them. Over time, you will build
a customized encyclopedia of information from which to draw ideas and
inspiration.
Take time to discuss your ideas with other people, including those who know little
about it, as well as experts in the field. Sometimes, the apparently simple questions
an unknowledgeable person asks lead to new discoveries and to new approaches
to an old problem.
Dave Wiggins, president of American Wilderness Experience, Inc., an
adventure travel company, gets valuable ideas from his wife, Carol, a
network of business advisors, and his employees. The idea for the
companys most popular trip, snowmobiling in Yellowstone National
Park, came from one of the companys guides. I find it extremely
helpful to get
different perspectives from people I respect and trust, says Wiggins.47
American
Wilderness
Experience Inc.
Join professional or trade associations and attend their meetings. There you have the
chance to brainstorm with others who have similar interests. Learning how other
peo- ple have solved a particular problem may give you fresh insight into solving it.
Invest time in studying other countries and their cultures; then travel there. Our
global economy offers incredible business opportunities for entrepreneurs with the
necessary knowledge and experience to recognize them. One entrepreneur began a
lucrative business exporting a variety of consumer products to Latvia after he
accom- panied his daughter there on a missionary trip. He claims that he never
would have seen the opportunity had he not traveled to Latvia with his daughter.
Develop listening skills. Its amazing what you can learn if you take the time to listen
to other people, especially those who are older and have more experience. Try to
learn something from everyone you meet.
Eliminate creative distractions. Interruptions from telephone calls, e-mails, and
visi- tors can crush creativity. Allowing employees to escape to a quiet,
interruption-free environment enhances their ability to be creative.
Step 2. Investigation This step requires one to develop a solid understanding of the
problem, situation, or decision at hand. To create new ideas and concepts in a particular
field, an individual first must study the problem and understand its basic components.
Creative thinking comes about when people make careful observations of the world
around them and then investigate the way things work (or fail to work). For example, Dr.
Navia and another scientist at Vertex had spent several years conducting research on
viruses and on a protein that blocks a type of virus enzyme called a protease. His
exploration of the various ways to block this enzyme paved the way for his discovery.
After earning his Ph.D. in chemistry, Christopher Leamon began
researching targeted anticancer therapy using molecules that tumors
absorb as Trojan horses to deliver drugs that are lethal to them. Initially,
Leamon had focused on the vitamin biotin, but after nine months of
research
and
hard
work, it was a total
failure, he says. One
morning while sitting at
the breakfast table with his wife, Leamon, a long-time cereal lover, was
reading the ingredients on the nutrition panel of his box of Kelloggs
Frosted Flakes. One of the
Endocyte
items, folic acid, caught his attention. Leamon dashed off to the library and
found a research paper on how folic acid enters a human cell. I knew this
was it, he recalls. Before long, Leamon had developed a technique for
attaching cancer drugs to folic acid so that they would be absorbed and
enable the cells to fight the disease in much the same way they battle
infections. Leamon has licensed the promising therapy to a com- pany
called Endocyte, which plans to have drugs on the market within a few
years. There are lots of Eureka moments in the lab, says Leamon.
None as great as the one with the folic acid though. That breakfast
redefined my career and my life.48
convergent thinking
the
ability
to
see
similarities
and
the
connections
among
various data and events.
SBI Enterprises
Physicist Bruce Middleton
used convergent thinking to
develop the idea for the awardwinning Flybar, the highest
flying pogo stick in the world.
divergent thinking
the ability to see the
differences among various
data and events.
differences among the information collected. This phase requires two types of thinking:
convergent and divergent. Convergent thinking is the ability to see the similarities and
the connections among various and often diverse data and events.
While pedaling his daughters to school on a
bicycle, physicist Bruce Middleton was
annoyed by a stop sign at the bottom of a hill.
You lose your momentum, he explains.
Middleton began to ponder a bikes ability to
store kinetic energy, thinking how a steel
spring could capture the energy released
during braking and release it later. His
calculations, however, showed that the spring
would have to weigh 150 pounds. One day
while in a hardware store, Middleton noticed a
display rack of slingshots and his mind
returned to the kinetic energy problem. He
calculated that rubbers energy-storing
capacity is 10 to 20 times greater than steels. That was the real
breakthrough, he says. Thinking back to his childhood days, Middleton
had the idea of replacing the steel springs in a pogo stick with rubber. To
test his idea, he bought surgical tubing from a medical supply store but
quickly realized that it was too bulky. Later, while walking through a thrift
store, Middleton noticed a pair of moon boots, shoes fitted with rubber
bands that allow the wearer to bounce as if on a trampoline. Inspired, he
purchased industrial- strength rubber bands and used the planks from his
IKEA couch to build a pogo stick pro- totype. Eureka! The prototype
bounced four feet off the ground. The limiting factor was courage rather
than mechanics, he recalls. Middleton then worked with SBI Enterprises,
the worlds oldest pogo stick manufacturer, to create the Flybar pogo stick.
Eight-time World Cup skateboarding champion Andy MacDonald is working
with SBI and Middleton to market the worlds highest-flying pogo stick.49
Divergent thinking is the ability to see the differences among various data and
events. While developing his AIDS-fighting drug, Dr. Navia studied the work of other
scientists whose attempts at developing an enzyme-blocking drug had failed. He was able
to see the similarities and the differences in his research and theirs and to build on their
successes while avoiding their failures.
How can you increase your ability to transform the information collected into a purposeful idea?
Evaluate the parts of the situation several times, trying to grasp the big picture.
Getting bogged down in the details of a situation too early in the creative process
can diminish creativity. Look for patterns that emerge.
Rearrange the elements of the situation. By looking at the components of an issue in
a different order or from a different perspective, you may be able to see the similarities and the differences among them more readily. Rearranging them also may help
uncover a familiar pattern that had been masked by an unfamiliar structure.
the Greek words for to bring together and diversity), taking two seemingly
nonsensical ideas and combining them. For instance, why not launch a bookstore
with no physical storefront and no booksan
accurate description of what Jeff Bezos did when he came up with the idea for
Amazon.com.50
Before locking into one particular approach to a situation, remember that several
approaches might be successful. If one approach produces a dead end, dont hesitate
to jump quickly to another. Considering several approaches to a problem or opportunity simultaneously would be like rolling a bowling ball down each of several
lanes in quick succession. The more balls you roll down the lanes, the greater is the
probability of hitting at least one strike. Resist the temptation to make snap judgments on how to tackle a problem or opportunity. The first approach may not be the
best one.
Step 4. Incubation The subconscious needs time to reflect on the information
collected. To an observer, this phase of the creative process would be quite boring; it
looks as though nothing is happening! In fact, during this phase, it may appear that the
creative person is loafing. Incubation occurs while the individual is away from the
problem, often engaging in some totally unrelated activity. Dr. Navias creative powers
were working at a subconscious level even when he was away from his work, not even
thinking about his research on AIDS-fighting drugs.
How can you enhance the incubation phase of the creative process, letting ideas marinate in your mind?
Walk away from the situation. Time away from a problem is vital to enhancing
creativity. A study by Wilson Brill, an expert on creativity, of how 350 great ideas
became successful products shows that two-thirds of the ideas came to people
while they were away from workin the shower, in their cars, in bed, on a walk,
and other nonwork situations.51 Doing something totally unrelated to the problem
gives your subconscious mind the chance to work on the problem or opportunity.
Indeed, the three bsbath, bed, and busare conducive to creativity. I do
some of my best thinking in my hot tub at home, says American Wilderness
Experiences Dave Wiggins. I sit there, look at the stars, and come up with some
pretty good ideas.52
Take the time to daydream. Although it may look as if youre doing nothing, daydreaming is an important part of the creative process. Thats when your mind is
most free from paradigms and other self-imposed restrictions on creativity. Feel free
to let your mind wander, and it may just stumble onto a creative solution.
Relax and playregularly. Perhaps the worst thing you can do for creativity is
to work on a problem or opportunity constantly. Soon enough, fatigue walks in,
and creativity walks out! Great ideas often are incubated on the golf course, on the
bas- ketball court, in the garden, or in the hammock.
Dream about the problem or opportunity. Although you may not be able to dream on
command, thinking about an issue just before you drift off to sleep can be an effective way to encourage your mind to work on it while you sleep, a process called
lucid dreaming. When he gets in bed, prolific inventor, serial entrepreneur, and
author Ray Kurzweil focuses on a particular problem, sometimes imagining that he
is giving a speech about his success at solving it. This has the purpose of seeding
your subcon- scious to influence your dreams, he explains. Often, while he is
asleep, ideas and potential solutions to the problem drift into his dreams. When he
begins to awaken but is still in that nether land of semi-sleep, Kurzweil merges the
logic of conscious thought with the content of his dreams. The process often
produces astonishing insights that Kurzweil says he otherwise might have missed.53
Patrick Dori came up with the idea for his business from an intense dream
in which he was floating in midair over a beach watching a contraption
made of iron roll across the sand. You could put advertising on that
machine, he remembers dreaming. Today, Dori is the owner of BeachN
Billboard, a New Jersey company that imprints beach sand with
advertisements for products including Snapple and Skippy Peanut Butter!54
BeachN Billboard
the incubation stage when a spontaneous breakthrough causes the light bulb to go on. It
may take place after five minutesor five years. In the illumination stage, all of the
previous stages come together to produce the Eureka factorthe creation of the
innovative idea. In one study of 200 scientists, 80 percent said that at least once a solution
to a problem had just popped into their headsusually when they were away from the
problem.55 For Dr. Navia, the illumination stage occurred one day while he was reading a
scientific journal. As he read, Dr. Navia says he was struck with a hallucination of a
novel way to block proteases.
Although the creative process itself may last for months or even years, the
suddenness with which the illumination step occurs can be deceiving. For example, one
night, Kent Murphy, an electrical engineer, began dreaming about what it would be like to be
a photon of light. I was riding a ray of light moving through the fiber, he recalls about
his dream. Murphy, who holds 30 patents, used the insight from his dream to invent a fiberoptic gauge that monitors on a real-time basis the structural wear in airplanes.56 Barry Kemp
says that the idea for the TV series Coach popped into his headcharacters, plotline, and all
at 3 oclock in the morning. He got up and scribbled seven pages of notes that became the
foundation for the successful sit-com. A professor of mathematical sciences came up with an
important new theory to explain how gravity works in the rotation of spiral galaxies, a
problem that has per- plexed physicists and astronomers for decades, while gazing at a
ceiling fan in a restaurant. Like a point on the blade of a ceiling fan, he thought (he was
daydreaming at the time), the speed of a star in a spinning galaxy is slower if it lies closer to
the axis. He developed an equa- tion to test his theory and then compared its results to
various measurements of galactic rota- tion. The results were consistent with reality, and the
theory worked!57
Step 6. Verifcation For entrepreneurs, validating an idea as accurate and useful may
Plenty of people come up with creative idea for promising new products or services, but
most never take them beyond the idea stage. What sets entrepreneurs apart is that they act on
their ideas. An entrepreneurs philosophy is Ready, aim, fire, not Ready, aim, aim, aim,
aim, . . . .
NCT Group, a small company, had developed a system that sent mirror
images of sound waves through ceramic tiles to cancel out noise. One day,
an engineer wondered what would happen if he sent music instead of
anti-noise through the tiles. He connected a radio to the unit, and from
the flat tiles came the sound of the Beatles! The company took the
engineers discovery and developed two-inch-thick wall-mounted speakers
that pro- duce high-quality audio for the consumer market! Another small
business, Cygnus Inc., had created a patch that was designed to deliver
drugs through the wearers skin. While taking apart a patch one day, a
researcher realized that not only did it deliver drugs, but it also absorbed
material from the body. Cygnus transformed the discovery into a line of
watch-like devices that monitor the glucose levels of diabetic patients.60
The key to both companies success was their ability to take a creative idea for a useful new product and turn it into a reality. As one creativity expert explains, Becoming
more creative is really just a matter of paying attention to that endless flow of ideas you
generate, and learning to capture and act upon the new thats within you.61
For Dr. Navia and Vertex Pharmaceuticals, the implementation phase required testing
the drugs ability to fight the deadly virus in humans. If it proved to be effective, Vertex
would complete the process by bringing the drug to market. In this final phase of testing,
Navia was so certain that he was on the verge of a major breakthrough in fighting AIDS
that he couldnt sleep at night. Unfortunately the final critical series of tests proved that
Dr. Navias flash of creativity was, as he now says, completely, totally, and absolutely
incor- rect. Although his intuition proved to be wrong this time, Dr. Navias research into
fight- ing AIDS continues. Much of the current work at Vertex is based on Dr. Navias
original idea. Although it proved to be incorrect, his idea has served a valuable purpose:
generating new ideas. We are now applying a powerful technology in HIV research that
wasnt used before, one inspired by a hunch, he says.62
Create a Culture
of Innovation
entrepreneurs
must
create
a
work
environment
that
supports,
values,
recognizes,
and
encourages
creative
behavior. In addition, assigning people
projects based not only on their experience
and education but also on their interests can
stimulate creativity. People tend to be more
creative when they genuinely care about
their work and are learning new skills.
Thats why Google allows employees to
spend up to 20 percent of their time working
on Googlettes, projects in which the
employees are interested and see potential
for business development.
Step 3. Let employees know that taking
chancesand
the
failure
that
sometimes
resultsare
acceptable
outcomes. For creativ- ity to blossom,
employees have to know that it is safe to
take chances that might result in failure.
They have to know that they wont be
punished for an innovative solution that
fails, even if it costs the company money.
The fastest way to snuff out creativity is to
punish those who dare to take creative
chances and fail.
Step 4. Provide the necessary resources,
espe- cially time, for employees to be
creative. To be productive in their
regular work, employees must have the
proper resources. The same is true for their
creative work. Creativity-training programs,
a work environment that allows employees
to interact freely (as opposed to staying
locked up in their ofces or, worse,
cubicles), a diverse group of co- workers,
and physical surroundings that are comfortable, relaxed, and pleasant are just some to
the fac- tors that can enhance creativity.
Step 5. Protect them from creativity
killers. Protecting employees from creativity
killers such as interruptions allows them to
focus on the task at hand and to be more
creative. Perhaps the most important resource
entrepreneurs can give employees is time.
Research shows that people are least creative
when they are under intense pressure to meet
a short dead- line. Time pressure short-circuits
the creative process you learned about in this
chapter. Although emergen- cies will pop up in
business periodically, a business owner who
plans and schedules work in advance can
remove much of the time pressure that erodes
creativity. Step 6. Allow time for dreaming
and creative thinking. Although
employees must stay focused
Sources: Adapted from Linda Tischler, The Care and Feeding of the
Creative Class, Fast Company, December 2004, pp. 9395; Chris
Pentilla, An Art in Itself, Entrepreneur, December 2003, pp. 9697;
Juanita Weaver, Under Pressure, Entrepreneur, August 2003, pp. 6869;
Bill Breen, The 6 Myths of Creativity, Fast Company, December
2004, pp. 7578; Anne Fisher, How to Encourage Bright Ideas,
Fortune, May 3, 2004, p. 70.
LEARNING OBJECTIVES
7. Discuss techniques for
improving the creative process.
Brainstorming
A creative process in which a small group of people interact with very little structure with
the goal of producing a large quantity of novel and imaginative ideas is called brainstorming. The goal is to create an open, uninhibited atmosphere that allows members of
the group to free-wheel ideas. Participants should suggest any ideas that come to mind
with- out evaluating or criticizing them. As group members interact, each idea sparks the
think- ing of others, and the spawning of ideas becomes contagious. For a brainstorming
session to be successful, entrepreneurs should use the following guidelines:
Keep the group smalljust five to eight members. Amazon founder Jeff Bezos uses
the two-pizza ruleif a brainstorming group can eat two pizzas, its too big.63
Make the group as diverse as possible. Include people with different backgrounds,
disciplines, and perspectives. At Joe Design Inc., a successful design firm, every
employee in the small firm takes part in brainstorming sessions. We bring in everybody from the bookkeeper to the office manager because they see things completely
differently than we do, says co-founder Joe Rai.64
Company rank and department affiliation are irrelevant. Every member of the
brain- storming team is on equal ground.
Have a well-defined problem for the group to address but dont reveal it ahead of
time. Otherwise, participants will discuss their ideas, criticize them, and engage
in other creativity-limiting activities. Stating the problem in the form of a Why,
How, or What question often helps.
Limit the session to 40 to 60 minutes. Beyond that, participants grow weary, and creativity flags because brainstorming is an intense activity.
Take a field trip. Visit the scene of the problem, if possible. Research shows that
brainstorming teams that go onsite actually come up with more and better ideas.65
Appoint someone (preferably not a brainstorming participant) the job of recorder.
The recorder should write every idea on a flip chart or board so that everyone can
see it.
Use a seating pattern that encourages communication and interaction (e.g., circular
or U-shaped arrangements).
Throw logic out the window. The best brainstorming sessions are playful and anything but logical.
Encourage all ideas from the team, even wild and extreme ones. Discourage
participants from editing their ideas. Not only can ideas that initially seem crazy get the
groups cre- ative juices flowing, but they also can spread creativity like wildfire. In
addition, the group often can polish some of these wild ideas into practical, creative
solutions!
Establish a goal of quantity of ideas over quality of ideas. There will be plenty of
time later to evaluate the ideas generated. At Ideo Inc., a Silicon Valley design firm,
brainstorming teams shoot for at least 150 ideas in a 30- to 45-minute session.66
When chemist Linus Pauling received his second Nobel Prize, someone asked him
how he came up with so many great ideas. Pauling replied simply, I come up with
lots of ideas.67
Forbid evaluation or criticism of any idea during the brainstorming session. No
idea is a bad idea. Criticism slams the brakes on the creative process instantly!
Encourage participants to use idea hitch-hiking, building new ideas on those
already suggested. Often, some of the best solutions are those that are piggybacked
on others.
Dare to imagine the unreasonable. Creative ideas often arise when people
suspend conventional thinking to consider far-fetched solutions.
effective
sales
techniques,
and,
according to Ronning, has
saved or made Digital
River
hundreds
of
thousands of dollars. As
an added incentive for
creativity,
Ronning
awards
$2,500
every
quarter for the best idea
generated.68
brainstorming
a process in which a small group of people interact with very little structure with the
goal of producing a large quantity of novel and imaginative ideas.
Digital River
70
Mind-Mapping
mind-mapping
a graphical technique that
encourages thinking on both
sides of the brain, visually
displays the various
relationships among ideas,
and improves the ability to
view a problem from many
sides.
Another useful tool for jump-starting creativity is mind-mapping, an extension of brainstorming. One strength of mind-mapping is that it reflects the way the brain actually
works. Rather than throwing out ideas in a linear fashion, the brain jumps from one idea
to another. In many creative sessions ideas are rushing out so fast that many are lost if a
person attempts to shove them into a linear outline. Creativity suffers. Mind-mapping is a
graphical tech- nique that encourages thinking on both sides of the brain, visually
displays the various rela- tionships among ideas, and improves the ability to view a
problem from many sides.
The mind-mapping process works in the following way:
Start by writing down or sketching a picture symbolizing the problem or area
of focus in the center of a large blank page. Tony Buzan, originator of the
mind- mapping technique, suggests using ledger paper or covering an entire
wall with butcher paper to establish a wide open attitude toward creativity.
Write down every idea that comes into your mind, connecting each idea to the
central picture or words with a line. Use key words and symbols to record ideas in
short- hand. Work as quickly as possible for no more than 20 minutes, doing your
best to capture the tide of ideas that flows from your brain. Just as in brainstorming,
do not judge the quality of your ideas; just get them onto the paper. Build new ideas
on the backs of existing ones. If you see a connection between a new idea and one
already on the paper, connect them with a line. If not, simply connect the idea to the
center symbol. You will organize your ideas later in the process.
When the flow of ideas slows to a trickle, stop! Dont try to force creativity.
Allow your mind to rest for a few minutes and then begin to integrate the ideas on
the page into a mind map. Use colored pens and markers to connect ideas with similar themes or to group ideas into related clusters. As you organize your thoughts,
look for new connections among your ideas. Sometimes the brain needs time to
process the ideas in a mind map. (Recall the incubation stage of the creative
process.) Walking away from the mind map and the problem for a few minutes or a
few hours may lead to several new ideas or to new relationships among ideas. One
entrepreneur created the format for his companys business plan with a mind map
rather than with a traditional linear outline. When he finished, he not only knew
what he should include in his plan, but he also had a clear picture of the order in
which to sequence the elements.
TRIZ
In 1946, Genrich Altshuller, a 22-year-old naval officer in the former Soviet Union, developed a process with a name derived from the acronym for the Russian phrase that translates
as theory of inventive problem solving or TRIZ (pronounced trees). TRIZ is a
systematic approach designed to help solve any technical problem, whatever its source.
Unlike brain- storming and mind-mapping, which are right-brained activities, TRIZ is a
left-brained, scien- tific, step-by-step process that is based on the study of hundreds of the
most innovative patents across the globe. Altshuller claimed that these innovations
followed a particular set of patterns. Unlocking the principles behind those patterns allows
one not only to solve seem- ingly insurmountable problems, but also to predict where the
next challenges would arise.
Altshuller and his colleagues developed 40 principles underlying these innovative
patents and then developed the TRIZ contradiction matrix, a tool that combines these
principles to solve a problem. They recognized that innovations come about when
someone is able to overcome the inherent contradictions in a process. For instance, in the
packaging industry, a contradiction exists between the effectiveness of child-proof safety
caps for med- icine containers and making those containers easy for authorized users to
open. Manufacturers of mattresses face the contradiction of making mattresses that are
both hard and soft. Too often, companies rely on a very unimaginative solution to
contradictions such as these; they compromise. Rather than settle for a mediocre
compromise, the TRIZ contra- diction matrix is designed to resolve these conflicts using
the 40 principles Altshuller devel- oped. One axis of the matrix displays the characteristic
of the process to be improved, and the other axis displays the conflicting characteristic
that is becoming worse.
For example, suppose that a candy maker wants to make syrup-filled, bottle-shaped
chocolates by molding the chocolate bottles and then pouring syrup into the mold. To speed
production of the finished product to meet demand, the business owner tries heating the
syrup to allow for faster pouring, but the heated syrup melts the molded chocolate bottles
and distorts their shape (the contradiction; see Figure 2.3). Using the TRIZ contradiction
matrix, the candy maker recognizes the problem as a conflict between speed and shape.
Speed is the characteristic to be improved, and shape is the characteristic that is getting
worse. The prin- ciples that the matrix suggests for solving this problem include the
following:
1. Changing the dynamics of the object or the environment (e.g., making a rigid
part flexible).
2. Discarding or recovering parts of an object (e.g., dissolving a protective case when
it is no longer needed).
3. Causing an object to vibrate or oscillate (e.g., transforming a standard knife into
an electric knife by introducing oscillating blades).
4. Changing the properties of the object (e.g., freezing the chocolate syrup and then
molding the bottles around the syrup).
Choosing principle number 4, the candy maker decides to change the properties of
the chocolate syrup by adding a compound that causes it to solidify when exposed to air,
mak- ing it easier and faster to coat with chocolate. Once enclosed inside the chocolate,
the syrup once again becomes a liquid. Problem solved!69
Rapid Prototyping
Generating creative ideas is a critical step in the process of taking an idea for a product or
a service successfully to the market. However, entrepreneurs find that most of their ideas
wont work, and that is where rapid prototyping plays an important part in the creative
process. The premise behind rapid prototyping is that transforming an idea into an
actual model will point out flaws in the original idea and will lead to improvements in its
design. If a picture is worth a thousand words, a prototype is worth ten thousand, says
Steve Vassallo of Ideo Inc.70
The three principles of rapid prototyping are the three Rs: rough, rapid, and right.
Models do not have to be perfect; in fact, in the early phases of developing an idea, perfecting a model usually is a waste of time. The key is to make the model good enough to
rapid prototyping
72
FIGURE 2.3
TRIZ Contradiction Matrix
Volume
of
stationar
y object
Volume of
stationary
object
Speed
Speed
Force
Stress or
pressure
Shape
The other
way round
Mechanics
substitution
Dynamics
Periodic
action
Taking out
Phase
transitions
Mechanical
vibration
Thermal
expansion
The other
way round
Mechanics
substitution
Dynamics
Equipotential
ity
Parameter
changes
Intermediary
Universali
ty
Paramete
r changes
Phase
transitions
Phase
transitions
Parameter
changes
Skipping
Nested
doll
Taking
out
Paramete
r
changes
Parameter
changes
Discarding and
recovering
Mechanical
vibration
Parameter
changes
Preliminary
action Thermal
expansion
Composite
materials
Shape
Nested
doll
Taking
out
Paramete
r
changes
Stability
of the
object
Discarding and
recovering
Mechanics
substitution
Parameter
changes
Composite
materials
Universality
Mechanical
vibration
Strong
oxidants
Composite
materials
Dynamics
Discarding and
recovering
Mechanical
vibration
Parameter
changes
Mechanics
substitution
Homogeneity
Segmentation
Mechanical
vibration
Mechanical
vibration
Skipping
Beforehand
cushioning
Preliminary
action
Parameter
changes
Composite
materials
Discarding and
recovering
Parameter
changes
Asymmetry
Dynamics
Preliminary
action
Parameter
changes
Preliminary
action Skipping
Discarding and
recovering
Dynamics
Preliminary
action
Spheroidality
and curvature
Parameter
changes
Homogeneity
Taking out
Composite
materials
Homogeneity
Segmentation
Mechanical
vibration
Asymmetry
determine what works and what does not. Doing so allows an entrepreneur to develop
pro- totypes rapidly, moving closer to a successful design with each iteration. The final R,
right, means building lots of small models that focus on solving particular problems with
an idea. Youre not trying to build a complete model, says Vassallo. Youre just
focusing on a small section of it.71
Legend has it that in 1899, Charles H. Duell, U.S.can be invented has been invented. Duell was way off
Commissioner of Patents, advised President McKinley tothe mark, of course; the U.S. Patent and Trademark close the U.S. P
73
To evaluate
creative
ideas
for
their
commercial potential, Mail Boxes Etc. relies on a
set of 20 criteria, each weighted to reflect its
importance, and a scoring scale of minus 2 to plus
2. By multiplying an ideas score on each criterion
by the criterions weight, managers cal-
74
LEARNING OBJECTIVES
8. Describe the protection of
intellectual property rights
through patents, trademarks, and
copyrights.
Intellectual
Ideas
Property:
Protecting
Your
Once entrepreneurs come up with innovative ideas for a product or service that has
market potential, their immediate concern should be to protect it from unauthorized use.
The U.S. Chamber of Commerce estimates that intellectual property theft and piracy and
counter- feiting of goods cost businesses $250 billion a year.72 Entrepreneurs must
understand how to put patents, trademarks, and copyrights to work for them.
Patents
patent
a grant from the federal
governments Patent and
Trademark Ofce to the
inventor of a product,
giving the exclusive right to
make, use, or sell the
invention in this country for
20 years from the date of
filing the patent
application.
A patent is a grant from the United States Patent and Trademark Office (PTO) to the
inven- tor of a product, giving the exclusive right to make, use, or sell the invention in this
country for 20 years from the date of filing the patent application. The purpose of giving
an inventor a 20-year monopoly over a product is to stimulate creativity and innovation.
After 20 years, the patent expires and cannot be renewed. Most patents are granted for
new product inven- tions (called utility patents), but design patents, extending for 14 years
beyond the date the patent is issued, are given to inventors who make new, original, and
ornamental changes in the design of existing products that enhance their sales. Inventors
who develop a new plant can obtain a plant patent, provided they can reproduce the plant
asexually (e.g., by grafting or cross-breeding rather than planting seeds). To be patented,
a device must be new (but not necessarily better!), not obvious to a person of ordinary
skill or knowledge in the related field, and useful. A device cannot be patented if it has
been publicized in print anywhere in the world or if it has been used or offered for sale in
this country prior to the date of the patent application. A U.S. patent is granted only to the
true inventor, not a person who dis- covers anothers invention, and is effective only in the
United States and its territories. Inventors who want to sell their inventions abroad must
file for patents in each country in which they plan to do business. Once a product is
patented, no one can copy or sell it with- out getting a license from its creator. A patent
does not give one the right to make, use, or sell an invention, but the right to exclude
others from making, using, or selling it.
Although inventors are never assured of getting a patent, they can enhance their
chances considerably by following the basic steps suggested by the PTO. Before beginning
the often lengthy and involved procedure, inventors should obtain professional assistance
from a patent practitionera patent attorney or a patent agentwho is registered with
the PTO. Only those attorneys and agents who are officially registered may represent an
inventor seek- ing a patent. A list of registered attorneys and agents is available at the
PTOs Web site. Approximately 98 percent of all inventors rely on these patent experts to
steer them through the convoluted process. Legal fees for filing a patent application
range from $5,000 to
$20,000, depending on the complexity of the product.73 One study reports that for the
typical small business, obtaining a patent and maintaining it for 20 years cost about
$10,000.74
The Patent Process Since George Washington signed the first patent law in 1790,
the
Patent and Trademark Office (http://www.uspto.gov) has issued patents on
everything imaginable (and some unimaginable items, too), including
mouse traps (of course!), Robert Fultons steamboat, animals (genetically
engineered mice), Thomas Edisons light bulb, golf tees (764 different
patents), games, and various fishing devices. The J. M. Smucker Company
even holds a patent issued in 1999 on a sealed, crustless sandwich, a peanut
butter and jelly sandwich it markets very successfully under the name
Uncrustables.75 The PTO also has issued patents on business processes
methods of doing businessincluding Amazon.coms controversial patent
on its 1-Click technology, which allows users to store their customer
information in a file and then recall it with one mouse click at checkout. To
date the PTO has issued more than 7 million patents, and it receives more
than 360,000 new applications each year (see Figure 2.4)! 76 To receive a
patent,
an
inventor must
follow these
steps:
75
400,000
FIGURE 2.4
350,000
300,000
Number of Patent
Applications and
Patents Issued
250,000
200,000
150,000
100,000
50,000
0
Patent Applications
Patents Issued
1975
1980 1985 1990 1995 1997 1998 1999 2000 2001 2002 2003
2004
Document the device. To protect their patent claims, inventors should be able to verify
the date on which they first conceived the idea for their inventions. Inventors can document a device by keeping dated records (including drawings) of their progress on the
invention and by having knowledgeable friends witness these records. Inventors also
can file a disclosure document with the PTO, a process that includes writing a letter
describing the invention and sending a check for $10 to the PTO. A disclosure document is not a patent application, but it does provide evidence of the date an inventor
conceived an invention.
Search existing patents. To verify that the invention truly is new, not obvious, and
useful, an inventor must conduct a search of existing patents on similar products. The
purpose of the search is to determine whether the inventor has a chance of getting a
patent. Most inventors hire professionals trained in conducting patent searches to perform the research. Inventors themselves can conduct an online search of all patents
granted by the PTO since 1976 from the offices Web site. An online search of these
patents does not include sketches; however, subscribers to Delphions Research
Intellectual Property Network can access patents, including sketches, as far back as
1971 at http://www.delphion.com/.
Study search result. Once the patent search is finished, inventors must study the results
to determine their chances of getting a patent. To be patentable, a device must be sufficiently different from what has been used or described before and must not be obvious
to a person having ordinary skill in the area of technology related to the invention.
Submit the patent application. If an inventor decides to seek a patent, he or she must
file an application describing the invention with the PTO. The typical patent application runs 20 to 40 pages, although some, especially those for biotech or high-tech
products are tens of thousands of pages long. The longest patent application to date is
one for a gene patent that was 6 million pages long!77 Most inventors hire patent attorneys or agents to help them complete their patent applications. Figure 2.5 shows a portion of the application for a rather unusual patent, number 5,971,829.
Prosecute the patent application. Before the PTO will issue a patent, one of its examiners studies the application to determine whether the invention warrants a patent.
Approval of a patent normally takes about two and one-half years from the date of filing. If the PTO rejects the application, the inventor can amend the application and
resubmit it to the PTO.
Defending a patent against copycat producers can be expensive and timeconsuming but often is necessary to protect an entrepreneurs interest. The median cost of
a patent infringement lawsuit seeking less than $1 million is about $500,000 if the case
goes to trial (about half that if the parties settle before going to trial), but the odds of
winning are
FIGURE 2.5
Patent Number
5,971,829
5,971,829
October 26, 1999
in the patent holders favor. More than 60 percent of those holding patents win their
infringement suits.78
offers the same protection as a trademark but identifies and distinguishes the source
of a service rather than a product.
trademark
any distinctive word, phrase,
symbol, design, name, logo,
slogan, or trade dress that a
company uses to identify the
origin of a product or to
distinguish it from other
goods on the market.
service mark
With its global reach and speedy convenience, the World Wide Web has only compounded the problem of counterfeit sales, especially among luxury items such as Luis
Vuitton and Coach bags, Cartier jewelry, and Chanel perfumes.
Trademarks
A trademark is any distinctive word, phrase, symbol, design, name, logo, slogan, or trade
dress that a company uses to identify the origin of a product or to distinguish it from other
goods on the market. (A service mark is the same as a trademark except that it identifies
and distinguishes the source of a service rather than a product.) A trademark serves as a
com- panys signature in the marketplace. A trademark can be more than just a
companys logo, slogan, or brand name; it can also include symbols, shapes, colors,
smells, or sounds. For instance, Coca Cola holds a trademark on the shape of its bottle,
and NBC owns a trademark on its three-toned chime. Motorcycle maker Harley-Davidson
has applied for trademark pro- tection for the shape of its oil tanks and the throaty
rumbling sound its engines make!80
While they were vacationing in Hawaii, Lauren Gartner and Edna Bayliff
craved a cheese- burger but had trouble finding one, so they decided to
open a restaurant that specialized in burgers. The name they chose for a
burger restaurant located in Maui was, of course, Cheeseburger in
Paradisea phrase borrowed from Jimmy Buffets song of the same name.
They hired an attorney to acquire the service mark for the name. The
restaurant thrived, and Buffet filed a lawsuit claiming that he owned the
rights to the song title for all commercial uses. Gartner and Bayliff
defended their right to use the name, pointing to their service mark. As the
lawsuit dragged on, the entrepreneurs opened a second Cheeseburger in
Paradise location in Waikiki. Several years after the legal battle began,
Gartner and Bayliff conceded the rights to the nameexcluding their two
existing locationsto Buffet, who launched his own chain of restaurants
called Margaritaville after another one of his songs. Gartner and Bayliff
have since opened several more restaurants in Hawaii and on the West
Coast under the name Cheeseburgers, Mai Tais, and Rock-n-roll.81
Components of a products identity such as these are part of its trade dress, the
unique combination of elements that a company uses to create a products image and to
promote it. For instance, a Mexican restaurant chains particular dcor, color schemes,
design, and overall look and feel would be its trade dress. To be eligible for trademark
protection, trade dress must be inherently unique and distinctive to a company, and
another companys use of that trade dress must be likely to confuse customers.
The Zippo Manufacturing Company, which has been making its distinctive
metal ciga- rette lighter since 1932, has trademarked the shape of its
classic lighter with the PTO to protect it from an onslaught of cheap
imitations. Every year, the company sells more than 12 million lighters
with their gently curved metal case, beveled edges, and distinctive fliptop. Zippo estimates that look-a-like knockoffs, many of which are made in
China, have been skimming off as much 30 percent of the companys sales
by infringing on its trade dress.82
Cheeseburger in
Paradise
trade dress
the unique combination of
elements that a company
uses to create a products
image and to promote it.
Zippo Manufacturing
Company
There are 1.5 million trademarks registered in the United States, 900,000 of which
are in actual use (see Figure 2.6). Federal law permits a manufacturer to register a trademark, which prevents other companies from employing a similar mark to identify their
goods. Before 1989, a business could not reserve a trademark in advance of use. Today,
the first party who either uses a trademark in commerce or files an application with the
PTO has the ultimate right to register that trademark. Unlike patents and copyrights,
350,000
300,000
250,000
200,000
150,000
100,000
Trademark Applications
Trademarks and Renewals Issued
FIGURE 2.6
Number of
Trademark
Applications and
Trademarks Issued
Source: U.S. Patent and Trademark
Office, 2005.
50,000
0
1980
1985
1990
1995
1997
1998
1999
2000
2001
2002
2003
2004
which are issued for limited amounts of time, trademarks last indefinitely as long as the
holder continues to use it. (Five years after a trademarks registration date, the entrepreneur must file an affidavit of use with the PTO.) However, a trademark cannot keep competitors from producing the same product and selling it under a different name. It merely
prevents others from using the same or confusingly similar trademark for the same or
similar products.
Many business owners are confused by the use of the symbols and . Anyone
who claims the right to a particular trademark (or service mark) can use the (or SM)
symbols without having to register the mark with the PTO. The claim to that trademark or
service mark may or may not be valid, however. Only those businesses that have
registered their marks with the PTO can use the symbol. Entrepreneurs do not have
to register trademarks or service marks to establish their rights to those marks; however,
registering a mark with the PTO does give entrepreneurs greater power to protect their
marks. Filing an application to register a trademark or service mark is relatively easy, but
it does require a search of existing names.
An entrepreneur may lose the exclusive right to a trademark if it loses its unique
character and becomes a generic name. Aspirin, escalator, thermos, brassiere, super glue,
yo-yo, and cellophane all were once enforceable trademarks that have become common
words in the English language. Such generic terms can no longer be licensed as
trademarks.
Copyrights
copyright
an exclusive right that
protects the creators of
original works of
authorship such as
literary, dramatic, musical,
and artistic works.
A copyright is an exclusive right that protects the creators of original works of authorship such as literary, dramatic, musical, and artistic works (e.g., art, sculptures, literature, software, music, videos, video games, choreography, motion pictures, recordings,
and others). The internationally recognized symbol denotes a copyrighted work.
A copyright protects only the form in which an idea is expressed, not the idea itself. A
copyright on a creative work comes into existence the moment its creator puts that
work into a tangible form. Just as with a trademark, obtaining basic copyright protection does not require registering the creative work with the U.S. Copyright Office
(http://lcweb.loc.gov/copyright ).
Registering a copyright, however, does give creators greater protection over their
work. Copyright applications must be filed with the Copyright Office in the Library of
Congress for a fee of $30 per application. A valid copyright on a work lasts for the life of
the creator plus 70 years after his or her death. When a copyright expires, the work
becomes public property and can be used by anyone free of charge.
Because they are so easy to duplicate, computer software programs, videotapes, CDs,
and DVDs are among the most-often pirated items by copyright infringers. Experts estimate that the global software industry loses $12 billion each year to pirates who illegally
copy programs and that Hollywood loses $2 billion to those who forge counterfeit movies
and sell them. Because they are so adept at plying their trade, video pirates often manage
to beat genuine distributors to the market with movies!84
What It Covers
Time Required
Cost
Copyright
Works of original
authorship such as
books or software
About $30
Trademark
Six months to
one year
$900 to $1,500
Design patent
Up to two years
$5,000 to $20,000
Utility patent
$5,000 to $20,000
Business method
patent
A business process or
procedure
$5,000 to $20,000
Source: Anne Field, How to Knock Out Knock Offs, Business Week, March 14,
2005,
http://www.businessweek.com/@@7oPzcIQQnlwLqxsA/magazine/content/05_11/b3924
446.htm.
Table 2.3 provides a summary of the characteristics of patents, trademarks, and copyrights.
Thimbleberries
Do you expect to get enough from the suit to cover the costs of hiring an attorney
and preparing a case?
Can you afford the loss of time, money, and privacy from the ensuing lawsuit?
80
81
Discussion Questions
1. Explain the differences among creativity,
innova- tion, and entrepreneurship.
2. How are creativity, innovation, and entrepreneurship related?
3. Why are creativity and innovation so important
to the survival and success of a business?
4. One entrepreneur claims, Creativity unrelated to
a business plan has no value. What does he
mean? Do you agree?
5. What is a paradigm? What impact do paradigms
have on creativity?
6. Can creativity be taught or is it an inherent
trait? Explain.
7. How does the human brain function? What
opera- tions does each hemisphere specialize in?
Which hemisphere is the seat of creativity?
In the Software
Open Business Plan Pro and the business plan you began
in Chapter 1. If this exercise has changed any of your
initial concepts or produced an entirely different business
concept, think about why the exercise led you down a
different path. If that venture is different, select the
Create a new business plan option and work through the
wizards as you did before. Once again, you can view the
outline created based on those responses by clicking on
the Preview icon or going to File, Print, and then Print
Preview.
Sample Plans
Open the Sample Plan Browser in Business Plan Pro; it
will be helpful to have an Internet connection when you
do. Enter one or more of the search terms you selected in
the exercise in the search window of the Sample Plan
5. Each hemisphere of the brain processes information differently, and one hemisphere tends to dominate the other. Consider the following lists of
words and decide which one best describes the
way you make decisions and solve problems:
Metaphor
Logic
Dream
Reason
Humor
Precision
Ambiguity
Consistency
Play
Work
Approximate
Exact
Fantasy
Reality
Paradox
Direct
Diffuse
Focused
Hunch
Analysis
Generalization
Specific
Child
Adult
If you chose the list on the left, you tend to engage
in soft thinking, which suggests a right-brain orientation. If you chose the list on the right, you tend
to engage in hard thinking, which suggests a leftbrain orientation.
Creativity relies on both soft and hard
thinking. Each plays an important role in the creative process but at different phases.
A. Identify which type of thinkingsoft or
hardwould be most useful in each of
the seven stages of the creative process.
B. List five things you can do to develop your
thinking skills in the area (soft or hard) that
least describes your decision-making style.
6. Interview at least two entrepreneurs about their
experiences as business owners. Where did their
business ideas originate? How important are
cre- ativity and innovation to their success?
How do they encourage an environment of
creativity in their businesses?