Académique Documents
Professionnel Documents
Culture Documents
FBI
STR 3
DEX 3
LP
CON 4
EP
INT 3 SPD
PER 3 ESSENCE
WIL 4
38
38
14
20
PULLING STRINGS
Arrest Powers: May detain almost anyone; can hold a person for [D6x4] hours
(more with evidence); Willpower and Bureaucracy Task to hold for more than 1
hour (-1 per targets Influence Quality).
Base Clearance: Willpower and Bureaucracy Task to gain access to US military
facilities.
Cheaper Vehicles (Aircraft and Watercraft): Cost reduced by 2 RP.
Criminal Tracking: Willpower and Bureaucracy Task to access criminal activity
databases, licenses, permits, records, fingerprints, background information; -2 if
no legitimate reason, -3 to leave no evidence of search.
FBI Forensic Laboratory Analysis: Comprehensive scientific analysis of normal
priority sample provided in 7 days; Willpower and Bureaucracy Task for priority
treatment (within 24 hours).
Fingerprinting: Intelligence and Research/Investigation Task provides
fingerprints and ID of US citizen (if criminal record or law enforcement
background) via IAFIS; penalties to find others.
Law Enforcement Personnel: Willpower and Bureaucracy Task grants interview
(with law enforcement, court employee, or prisoner) or unrestricted access to any
federal facility; no roll for reliable info on same.
Quantico Training Facility: Willpower and Bureaucracy Task provides 1 week of
instruction (up to Level 5 at various Skills) at superior training facilities used by
many agencies.
Search and Seizure: Willpower and Bureaucracy Task secures a warrant for a
private home or small business; penalties for larger buildings or other conditions.
Vehicle Check: Willpower and Bureaucracy Task reveals vehicle and owner
information, and might show outstanding warrants and traffic tickets.
SKILLS
g
r Terrin
Chandle
Agent
Special
Brawling 3
Bureaucracy 2
Dodge 2
Driving (Car) 3
First Aid 1
Guns (Handgun) 3
Language (English) 5
Notice 2
Piloting (Helicopter) 1
Piloting (Jets) 4
Play Instrument (Guitar) 1
Questioning 1
Research/Investigation 2
Running (Marathon) 1
Seduction 2
Sport (Parachuting) 1
Stealth 1
Surveillance 1
Survival (Forest) 2
Swimming 1
Weight Lifting 1
BRAWLING
Head Butt 3*: On failed Dexterity and Head Butt Task, suffers the damage; damage: D4 x 3.
Kick 3*: On a failed Dexterity and Kick Task must pass second Dexterity and Martial Arts Task or become off-balance (-2 to all
combat actions for the next Turn), also fall prone (and suffer D4 damage) if roll of 1 and fail Dexterity and Martial Arts Task; damage:
D4 x (Strength+1).
Punch 3*: Closed fist, extended arm; damage: D4 x 3.
* = Core Combat Moves