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QUALITIES & DRAWBACKS

FBI

STR 3
DEX 3
LP
CON 4
EP
INT 3 SPD
PER 3 ESSENCE
WIL 4

38
38
14
20

PROFESSION: FBI SPECIAL AGENT

PULLING STRINGS

Arrest Powers: May detain almost anyone; can hold a person for [D6x4] hours
(more with evidence); Willpower and Bureaucracy Task to hold for more than 1
hour (-1 per targets Influence Quality).
Base Clearance: Willpower and Bureaucracy Task to gain access to US military
facilities.
Cheaper Vehicles (Aircraft and Watercraft): Cost reduced by 2 RP.
Criminal Tracking: Willpower and Bureaucracy Task to access criminal activity
databases, licenses, permits, records, fingerprints, background information; -2 if
no legitimate reason, -3 to leave no evidence of search.
FBI Forensic Laboratory Analysis: Comprehensive scientific analysis of normal
priority sample provided in 7 days; Willpower and Bureaucracy Task for priority
treatment (within 24 hours).
Fingerprinting: Intelligence and Research/Investigation Task provides
fingerprints and ID of US citizen (if criminal record or law enforcement
background) via IAFIS; penalties to find others.
Law Enforcement Personnel: Willpower and Bureaucracy Task grants interview
(with law enforcement, court employee, or prisoner) or unrestricted access to any
federal facility; no roll for reliable info on same.
Quantico Training Facility: Willpower and Bureaucracy Task provides 1 week of
instruction (up to Level 5 at various Skills) at superior training facilities used by
many agencies.
Search and Seizure: Willpower and Bureaucracy Task secures a warrant for a
private home or small business; penalties for larger buildings or other conditions.
Vehicle Check: Willpower and Bureaucracy Task reveals vehicle and owner
information, and might show outstanding warrants and traffic tickets.

SKILLS

g
r Terrin
Chandle
Agent
Special

Attractiveness 1: [Physical] +/- 1 to any Task or Test that involves making an


impression.
Influence (Law Enforcement) 2: [Social] Connections within law enforcement
due to position; +2 to Tasks when using Pulling Strings (plus some Intimidation
and Smooth Talking Tasks).
Influence (Military) 1: [Social] Connections within military due to former
position; +1 to Tasks when using Pulling Strings (plus some Intimidation and
Smooth Talking Tasks).
Military Rank 4: [Social] Retired Lieutenant, US Navy.
Natural Toughness: [Physical] 4 points Armor Value against blunt attacks.
Resources 2: [Social] Middle Class.
Status 1: [Social] Standing in community due to occupation.
Emotional Problems (Fear of Commitment): [Mental] Becomes afraid and
starts pulling back when starting to feel too close to somebody; has difficulty
forming healthy relationships.
Obligation: [Social] Extreme; duty to FBI; always on call and not much time for
personal life; severe penalties for disobedience or selfishness.
Psychological Problem (Recklessness): [Mental] Serious; supremely
overconfident and impulsive, willing to take incredible risks without thinking of the
consequences; no diplomacy or courtesy, rushes into dangerous situations, rarely
wastes time on second thoughts.
Sleep Disorder (Insomnia): [Mental] Has trouble getting to sleep at night due to
PTSD; must make Difficult Willpower Test to get a good nights sleep, otherwise
loses D4 Endurance and all actions at -1 the following day (and is grouchy and
distracted).

Brawling 3
Bureaucracy 2
Dodge 2
Driving (Car) 3
First Aid 1
Guns (Handgun) 3
Language (English) 5
Notice 2
Piloting (Helicopter) 1
Piloting (Jets) 4
Play Instrument (Guitar) 1

Questioning 1
Research/Investigation 2
Running (Marathon) 1
Seduction 2
Sport (Parachuting) 1
Stealth 1
Surveillance 1
Survival (Forest) 2
Swimming 1
Weight Lifting 1

BRAWLING
Head Butt 3*: On failed Dexterity and Head Butt Task, suffers the damage; damage: D4 x 3.
Kick 3*: On a failed Dexterity and Kick Task must pass second Dexterity and Martial Arts Task or become off-balance (-2 to all
combat actions for the next Turn), also fall prone (and suffer D4 damage) if roll of 1 and fail Dexterity and Martial Arts Task; damage:
D4 x (Strength+1).
Punch 3*: Closed fist, extended arm; damage: D4 x 3.
* = Core Combat Moves

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