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mutual influences between prototyping approaches and organizational culture, including issues of power and ownership of
the prototype within the organization. Examples used in this
chapter range widely, from discussion of the use of clay models
in the American automobile industry to the use of prototyping
tool kits for software design. Prototyping is the most successful
of the user-centered design techniques and has been widely
adopted as a technique for testing goodness of fit between software and its intended users. Both Reflective Conversation with
Materials, by Donald Schon and John Bennett, and Footholds for Design, by Shahaf Gal, emphasize the importance
of the interplay between materials and the designer. The metaphor is that of a conversation, where materials like wood and
metal, or an object like a system interface, are the medium
rather than words. Designers in any discipline meander toward
successful design, using a complex iterative process of making
choices, experimenting with materials and objects, and then
reflecting upon all of the previous decisions and experimental
results. The first choices made constrain what can initially be
built and how it can be built. Reflection on the process suggests
alternative decisions or materials, or even alternative processes.
These reflections motivate the next round of decision making
and experimentation. The use of prototypes, which are experimental objects created by the designer for use and critique by
the users, is one kind of material that can facilitate conversation
between inhabitants of the application domain and the designers.
Another key concern of both the meeting and the book is
the education and training of software design professionals.
Mitch Kapor, founder of Lotus Development Corporation,
claims that the concern of the software designer is to create
usable computer-based artifacts (p. 6) and that this is distinct
from the goals of the computer scientist (contributing to a theoretical discipline) and the software engineer (construction of
software systems from an engineering perspective). Kapor goes
on to state that software designers should be trained in a studiolike environment where they work on directed projects. While
Kapors distinctions between software design, computer science, and software engineering are clearly overstated, he does
highlight key shortcomings of traditional computer science education. For example, most texts and courses that teach structured
and object-oriented design methods mention the importance of
doing research in the application domain as part of design work,
but students are not trained in any of the qualitative research
techniques (interviewing, observation, content analysis, activity
theory, for example) that would actually enable them to extract
and organize knowledge about a complex application domain.
Software design curricula which intend to address these shortcomings are only now emerging in colleges and universities
and are small in number compared to mainstream computer
science and management information system programs. The
goal of such educational programs, Winograd says in his summation of the book, is to develop individuals who have the range
of skills necessary to speak to people from many disciplines,
including the users in an application domain, the coders, and
the database specialists, as well as managers, marketers, and
graphic designers (p. 297).
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1150
Robert J. Sandusky
Graduate School of Library and Information Science
University of Illinois at Urbana-Champaign
Champaign, IL 61820-6211
E-mail: sandusky@uiuc.edu
References
Ingwersen, P. (1992). Information retrieval interaction. London: Taylor
Graham.
Bishop, A. P., & Star, S. L. (1996). Social informatics of digital library
use and infrastructure. In M. E. Williams (Ed.), Annual Review of
Information Science and Technology, 31, 301401.
Technology and Copyright Law: A Guidebook for the Library, Research, and Teaching Professions. Arlene Bielefield
and Lawrence Cheeseman. New York: NealSchuman; 1997:
213 pp. Price: $49.95. (ISBN 1-55570-267-8.)
Copyright law grows increasingly complex as technology
and new uses of intellectual property are developed. Once an
isolated bastion in the world of international copyright law, the
United States over the past twenty years has revised its law in
recognition of the economic impact knowledge-based industries
and the performing arts have on the U.S. balance of trade. Not
only do librarians, educators, and researchers need to understand
domestic law, but they also must appreciate that reciprocal protection exists for foreign works. Interpretive guidebooks for a
specialized audience can be effective tools for gaining a basic
understanding of what kinds of copying are allowable and what
might be seen by a copyright holder as actionable.
The authors are both well qualified as experienced librarians
and lawyers, as well as having Libraries and Copyright Law
(1993) to their credit. This new work is divided into three parts
and supported by seven appendices that reproduce various key
documents. The first part, a detailed history of U.S. and international copyright law, concentrates on how technological change
necessitated legal change. Copyright has a very long and surprising history. Compared to the 255 years that it took to de-
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