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In a phoneme classification task words and pseudowords are presented to par-
ticipants. The task of the participants is to decide which of two phonemes
they perceived at a certain location of the word. For example, participants
are presented with the string of phonemes: /?/,/o:/,/t/, where the first
phoneme is a sound in between the range with endpoints /p/ and /b/. To
create this range, the voicelessness of the sound is artificially varied. The
task of the participant is to decide whether they heard the word ’boot’ or
’poot’ which are, in the case of Dutch, both existing words. The stimuli can
also be chosen such that one option is an existing word, while the other is
a non-existing word, or such that both words are non-existing words in a
particular language.
Several characteristic plots can be derived from the data obtained in
phoneme classification experiments. First, a sort of psychometric function is
found for the percentage of decisions for one of the phonemes. An illustration
of such a function is presented in Figure 1. The variable on the x-axis, is in
this case the amount of ”voice” present in the signal.
% decisions /p/
100 %
0%
Voicelessness
Figure 1: Example of a psychometric function found in phoneme decision
experiments.
Second, for the response times, a typical distance effect is found: The
response times near the response criterion are slower. This effect is, for
example, also found in a task where participants are presented with a digit,
and where their task is to decide as quickly as possible whether this digit
1
is larger or smaller than a certain value. Digits with values close to the
reference value show typically slower response times than digits with remote
values. An illustration of a distance effect function is shown in Figure 2.
Response Time
Voicelessness
Figure 2: Illustration of a distance effect function.
2
0.12
0.1
0.08
Proportion of observatons
0.06
0.04
0.02
0
0 200 400 600 800 1000 1200
Response Time
3
Response Time
probability vector of the random walk contains a one for the zero point of
the walk, and zeros for the remaining states. The definition of the matrix is
a little more complicated. It helps to rearrange the states in this matrix, so
that the states at which the walk ends (the boundaries) are separated from
the other states.
m=6
m=5
Start Random Walk
m=4
m=3
m=2
m=1
Response B
4
The walk in these 7 states can be represented by the Markov chain shown
in Figure 6. Because states 1 and 7 are absorbing states, no arrow is departing
from these states. Only one step transitions are possible.
P77
m=7
P66
P67
m=6
P55
P56 P65
m=5
P44
P45 P54
m=4
P33
P34 P43
m=3
P22
P23 P32
m=2
P21
P11
m=1
The transition matrix for this chain can be represented by the following
matrix:
" #
P1 0
P=
R Q
where !
1 0
P1 =
0 1
5
P1 is the transition matrix of the absorbing states: 1 and 7. So the
probability of making the transition from state 1 to state 1, that is, staying
in state 1, equals 1. The probability of entering state 7 from state 1 equals
0.
p22 p23 0 ... 0
p32 p33 p32 0 ... 0
0 p43 p44 0
p45 ...
Q= .. .. .. .. ..
. . . ... . .
0 0 . . . pm−2,m−3 pm−2,m−2 pm−2,m−1
0 0 0 ... pm−1,m−2 pm−1,m−1
In the case of the random walk pij is defined to be p if i < j, q if i > j (such
that p + q ≤ 1, and 1 − p − q if i = j. Q therefore eq uals:
1−p−q p 0 0 0
q 1−p−q p 0 0
0 q 1−p−q p 0
0 0 q 1−p−q p
0 0 0 q 1−p−q
6
The remaining 0-submatrix is filled with zeros. This results in the fol-
lowing transition matrix:
1 0 0 0 0 0 0
0 1 0 0 0 0 0
q 0 1−p−q p 0 0 0
P= 0 0 q 1−p−q p 0 0
0 0 0 q 1−p−q p 0
0 0 0 0 q 1−p−q p
0 p 0 0 0 q 1−p−q
With the transition matrix defined, the behavior of the random walk can
be investigated using the following equation:
′
Z(n) = Z(0) · Pn
where Z(n) is the vector of probabilities of being in each of the states after n
′
steps, Z(0) is the vector of probabilities of being in each of the states at the
start of the walk, and P is the transition matrix.
• The transition matrix does not vary with the time. This is only plau-
sible if the phoneme to be decided results in two nonwords. For words
it is known that the influence of the lexicon will increase over time.
Probably the frequency of the words will be of influence.
7
1
0.9
0.8
Probability of absorption at upper boundary
0.7
0.6
0.5
0.4
0.3
0.2
0.1
0
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1
Probability of going one step up
walk until the probability of not being at a boundary equals zero. The re-
sult of this procedure is shown in Figure 7. As can be seen, a nice-looking
psychometric function is obtained.
The effect of the transition probability p on the expected response time
can be computed using the equation for the expected value of a random
variable:
X
E(T ) = i · f (i)
i
where f (i) is the probability of the walk ending in exact i steps. The sum
must be taken over all positive values of i, but since the probability of i being
equal to 100 or higher is almost zero for the current parameter values, values
of i larger than 100 are not taken into account. The plot of the expected
response time as function of the transition probability p is shown in Figure 8.
In order to obtain the distance effect, it must be assumed that the distance
to the criterion is monotonically related to the transition probability p, with
8
p equal to 0.5 at the criterion.
7
Expected response time
3
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1
Probability of going one step up
Figure 8: The distance effect function resulting from the random walk.
9
0.3
0.2
Probability
0.1
0
0 10 20 30 40 50 60 70 80
Response Time
Figure 9: The response time distribution resulting from the random walk,
for p = 0.5.
10
represent possible end positions of the process. The number of states if A has
its threshold at m and B its threshold at n equals n · m, and the transition
matrix will be of size (n · m)2 .
p=1 p=1
p=1
The transition probabilities not equal to one can be derived from the
probabilities ra and rb . For example, the probability to go from state Sa=1,b=1
to Sa=2,b=2 equals the probability that both counters to add one sample of
evidence in the next time step, which equals ra · rb . The probability of the
two counters reaching their threshold at the same time is small, but not equal
to zero. One has to define what the response will be in this situation. In the
simulations it is assumed that response A will be given in Sa=m,b=n . One way
to avoid this situation, is by using a Chain in continuous time. This option
will be discussed after the predictions of the discrete time Chain have been
presented.
11
accumulates for alternative A, the slower the accumulation for alternative B.
The thresholds of both counters are set equal to 7.
The psychometric function that is predicted by the accumulator model is
shown in Figure 11. This function is obtained by varying ra from 0.1 to 0.9
in steps of 0.01. The parameter rb is therefore varied from 0.9 to 0.1. As can
be seen, a similar shape of the psychometric function is obtained as for the
random walk model.
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
0
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1
The distance effect function is obtained in a similar way as for the random
walk. The parameter ra is varied from 0.1 to 0.9 in steps of 0.1 (larger
steps are taken, because of computational complexity). The distance effect
function for the accumulator model is shown in 12. The shape of the function
is similar to the function obtained for the random walk.
In order to obtain a response time distribution, the parameter ra is set
to 0.3, and rb to 0.7. The resulting distribution is shown in Figure 13. The
12
10.5
10
9.5
9
Response Time
8.5
7.5
6.5
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1
Rate of accumulation stimulus A
13
0.6
0.5
0.4
0.3
0.2
0.1
0
0 100 200 300 400 500 600 700
14